Sylvain
47db47c1cc
Add SDL_HAVE_RENDER_GEOMETRY to compile or not with RenderGeometry support
2021-08-19 00:10:59 +02:00
Sylvain
b9bd9da78f
OpenGLES2: transfert color as 4 bytes, instead of 4 floats
2021-08-19 00:10:59 +02:00
Sylvain Becker
c6ceaaeb4b
METAL: use Uchar4Normalized format to transfert color as 4 bytes, instead of 4 floats
2021-08-19 00:10:59 +02:00
Sylvain Becker
fd236af8eb
Update Xcode project to add SDL_triangle.{c,h}
2021-08-19 00:10:59 +02:00
Sylvain
eff840bb9b
Add OpenGLES implementation
2021-08-19 00:10:59 +02:00
Sylvain
32e7910135
Fix warnings
2021-08-19 00:10:59 +02:00
Sylvain
6e47f53869
Fix warnings
2021-08-19 00:10:59 +02:00
Sylvain
4869a3d294
Add Direct3D9 implementation (not tested)
2021-08-19 00:10:59 +02:00
Sylvain
4ba3763897
Save and restore SDL renderer state after transforming triangles to rect
2021-08-19 00:10:59 +02:00
Sylvain
cd0663e053
Fix declaration-after-statement and remove tabs
2021-08-19 00:10:59 +02:00
Sylvain Becker
cd4663dfcb
Update D3D11 for SDL_RenderGeometryRaw
2021-08-19 00:10:59 +02:00
Sylvain Becker
9f59170743
Update METAL backend for SDL_RenderGeometryRaw
2021-08-19 00:10:59 +02:00
Sylvain
61d9e9164f
For the software renderer, try to reinterpret triangles as SDL_Rect
...
With Dear ImGui + software renderer, it draws:
- by default at 250 fps
- drops to 70 fps if you show the color picker
- drops to 10 fps if put the color picker fullscreen
2021-08-19 00:10:59 +02:00
Sylvain
cc37c38e30
Add SDL_RenderGeometry based on SDL_RenderGeometryRaw
2021-08-19 00:10:59 +02:00
Sylvain
e481261173
Move to SDL_RenderGeometryRaw prototype with separate xy/uv/color pointer parameters
2021-08-19 00:10:59 +02:00
Sylvain
111c70e141
Use 64 bits precision to prevent overflow when interpolating color / texture with wide triangles
2021-08-19 00:10:59 +02:00
Sylvain
f73c1eff10
Use normalized texture coordinates
2021-08-19 00:10:59 +02:00
Sylvain
5828cc415a
Update METAL backend: fix a typo in drawline
2021-08-19 00:10:59 +02:00
Sylvain
9eab5195fe
Update dynapi files
2021-08-19 00:10:59 +02:00
Sylvain Becker
9a8a8e65b8
Update SDL_render_d3d11.c
...
Fix D3D11 compilation
2021-08-19 00:10:59 +02:00
Sylvain
a2cd4255c9
Update VisualC projects
2021-08-19 00:10:59 +02:00
Sylvain
55277c67bb
Update Makefiles OS2 and PSP
2021-08-19 00:10:59 +02:00
Sylvain Becker
121114d061
Update METAL compiled shaders
2021-08-19 00:10:59 +02:00
Sylvain Becker
2d01573bb9
Add METAL shaders
2021-08-19 00:10:59 +02:00
Sylvain Becker
1e77dae7b7
Add METAL implementation
2021-08-19 00:10:59 +02:00
Sylvain
1ebef0732a
Add D3D11 implementation (not yet tested)
2021-08-19 00:10:59 +02:00
Sylvain
3ee511d71c
Add software renderer implementation
2021-08-19 00:10:59 +02:00
Sylvain
37f78fc1cc
Add OpenGL implementation
2021-08-19 00:10:59 +02:00
Sylvain
faded41ab1
Add OpenGLES2 implementation
2021-08-19 00:10:59 +02:00
Sylvain
6e26d320c6
Add sysrender interface
2021-08-19 00:10:59 +02:00
Sylvain
f22fc4ca35
Add API: SDL_Vertex type and SDL_RenderGeometry
2021-08-19 00:10:59 +02:00
Sylvain
53a2608bd2
Renderer opengles2: turn color Uniform into Attribute.
...
all attributes are copied interleaved (based on rmg-nik initial patch+
+ minor clean up of data structure
+ add check for colorswap
2021-08-19 00:10:59 +02:00
Oschowa
bfa159313b
audio: pipewire: Set PW_KEY_NODE_RATE to suggest a rate.
...
This can be used by recent pipewire to avoid resampling.
2021-08-18 12:40:13 -04:00
e
bfbab53660
remove warnings from Wundef in SDL_config.h.cmake
2021-08-17 10:00:50 +03:00
YuGiOhJCJ
966728db2a
include/SDL_video.h: Remove a comma at end of enumerator list
2021-08-17 10:00:28 +03:00
Zack Middleton
83bb136619
Restore KMOD_RESERVED for backward compatibility
...
Some applications check for KMOD_RESERVED but it was replaced with
KMOD_SCROLL in cb1e20b058
.
2021-08-17 10:00:14 +03:00
Charlie Birks
b161c9ba44
CI: Add Emscripten build
2021-08-17 10:00:00 +03:00
Aleksey Rybalkin
402b86f2a8
waylandevents: prevent segfault if xkb compose table is not found
...
this can happen e.g. on pure wayland system where there is no X11
locales for xkbcommon to find.
2021-08-15 10:11:19 -04:00
Brick
72f41d1fb1
Added missing parenthesis around SDL_clamp
2021-08-14 17:24:33 -07:00
Jānis Rūcis
454943cf3e
emscripten: Don't flag window fullscreen on external requests
...
Also, the condition was always true.
2021-08-14 17:04:46 +01:00
Joseph Kogut
55af8dcad9
emscripten: use emscripten_set_window_title api
2021-08-14 17:04:46 +01:00
Joseph Kogut
d8baad7e48
emscripten: use emscripten_get_screen_size api
2021-08-14 17:04:46 +01:00
Charlie Birks
abc04270b7
emscripten: Fix framebuffer array creation optimisation
2021-08-14 17:04:46 +01:00
Charlie Birks
b4f11a3669
emscripten: Drop commented out code from the dummy driver
2021-08-14 17:04:46 +01:00
Charlie Birks
0a87075662
Update SDL_config_emscripten.h for upstream
2021-08-14 17:04:46 +01:00
Sam Clegg
d448896234
Add SDL_config_emscripten.h
...
Currently we maintain a config file in the emscripten
repo, but this seems like what other embedded/cross
platforms do.
2021-08-14 17:04:46 +01:00
David Gow
fbc364908a
Use the new SDL_clamp() macro where sensible
...
There were a few places throughout the SDL code where values were
clamped using SDL_min() and SDL_max(). Now that we have an SDL_clamp()
macro, use this instead.
2021-08-14 09:01:14 -07:00
David Gow
35c1bbfa49
SDL_stdinc.h: Add an SDL_clamp() function
...
Add a function to clamp a value to a range.
SDL_clamp(x, a, b) is equivalent to SDL_min(a, SDL_max(x, b)): it
ensures that x is not smaller than a, nor larger than b.
While, as best I can tell, this isn't actually standardised anywhere,
it's a very useful function/macro to have.
2021-08-14 09:01:14 -07:00
Charlie Birks
07a2d71e90
emscripten: Feed silence to device when paused
2021-08-14 12:24:35 +01:00
Sam Lantinga
dcc5eef0e2
Clarify that one of the PIDs of the Xbox Elite Series 2 controller is used in Bluetooth mode
2021-08-14 00:31:46 -07:00