Commit Graph

1674 Commits (49e47b523a327a8d26951738bf22953d60598ff2)

Author SHA1 Message Date
Sam Lantinga 4f978456a8 Renamed SDL_GAMEPADDEVICEREMAPPED to SDL_GAMEPADREMAPPED 2023-01-04 14:32:37 -08:00
Sam Lantinga 28b22e3f9b Removed functions from SDL_oldnames.h that are no longer in the API 2023-01-04 14:03:33 -08:00
Sam Lantinga c823f26f18 Revert "Removed public joystick locking API"
This reverts commit a515f51ac0.

We still need joystick locking to protect the gamepad mappings
2023-01-04 13:51:40 -08:00
Sylvain 6863f0b2d8 Add SDL_WindowID type for SDL_Window id 2023-01-04 09:21:52 -08:00
Sam Lantinga 95e5417d2e Fixed documentation warnings 2023-01-03 15:39:11 -08:00
Sam Lantinga 9c1a9ecb4b Removed non-float versions of SDL render API drawing functions
This simplifies the API and removes a level of API translation between the int variants of the functions and the float implementation

Fixes https://github.com/libsdl-org/SDL/issues/6656
2023-01-03 08:16:58 -08:00
Sam Lantinga e3c1749f5b The refresh rate in SDL_DisplayMode is now a float 2023-01-03 06:35:25 -08:00
Sylvain Becker 851b0e16be
Add SDL_GetRenderVSync (see #6495) (#6965) 2023-01-02 11:21:02 -08:00
Sam Lantinga d764de77d4 Include SDL_audio.h for SDL_AudioDeviceID definition
Fixes https://github.com/libsdl-org/SDL/issues/6971
2023-01-02 09:08:44 -08:00
Sylvain Becker 8a13533949
Handle error return value for SDL_GetSwapInterval 2023-01-01 08:20:41 -08:00
Sam Lantinga a515f51ac0 Removed public joystick locking API
All joystick functions are thread-safe and you can now get an atomic list of joysticks with SDL_GetJoysticks()

Fixes https://github.com/libsdl-org/SDL/issues/6956
2022-12-31 09:24:14 -08:00
Sam Lantinga 324c0b76a0 Removed SDL_HasGamepads(), SDL_HasJoysticks(), and SDL_HasSensors()
Also cleaned up logic for whether we need to poll for events:
- We need to periodically poll for joysticks to handle hotplug.
- We need to frequently poll for joysticks and sensors when they're open so their state can be updated
2022-12-29 23:20:26 -08:00
Sam Lantinga 7f23d71b6a Added SDL_modf() and SDL_modff()
This function is useful for accumulating relative mouse motion if you want to only handle whole pixel movement.
e.g.
static float dx_frac, dy_frac;
float dx, dy;

/* Accumulate new motion with previous sub-pixel motion */
dx = event.motion.xrel + dx_frac;
dy = event.motion.yrel + dy_frac;

/* Split the integral and fractional motion, dx and dy will contain whole pixel deltas */
dx_frac = SDL_modff(dx, &dx);
dy_frac = SDL_modff(dy, &dy);
if (dx != 0.0f || dy != 0.0f) {
    ...
}
2022-12-29 23:12:19 -08:00
Sam Lantinga cefbeb582f Mouse coordinates are floating point
You can get sub-pixel mouse coordinates and motion depending on the platform and display scaling.

Fixes https://github.com/libsdl-org/SDL/issues/2999
2022-12-29 23:12:19 -08:00
Sam Lantinga 8c3239dee5 Fixed documentation warning 2022-12-29 22:10:35 -08:00
Daniel Gibson ac8a041541 SDL_main for Win32: Get rid of console_*main, add wWinMain()
I don't think there's any point in console_*main() for non-MSVC - I think
it can't be called anyway now that SDL_main is header-only.
So I renamed those functions to main() and wmain() and made them MSVC-only

For reference, MinGW (at least the version I tested) supports both main()
and WinMain(), no matter if compiled with -mconsole or -mwindows (it seems
to prefer main() over WinMain() if both are available, in both cases).
But when building with -municode, it needs wmain() or wWinMain(), so
that case is now handled with wWinMain()
2022-12-29 21:50:58 -08:00
Sam Lantinga 98678b5d8d SDL API renaming: SDL_Alloc*/SDL_Free* -> SDL_Create*/SDL_Destroy*
Fixes https://github.com/libsdl-org/SDL/issues/6945
2022-12-29 15:07:15 -08:00
Sam Lantinga 1b90107fdb Spell out "Float" in function names 2022-12-29 14:50:31 -08:00
Sylvain Becker d7d3c22dbf
Remove more reserved identifiers (#6925) 2022-12-29 13:58:16 -08:00
Ryan C. Gordon 138f632b59
include: Add a comment about reserving a bit for sdl2-compat. 2022-12-29 13:34:53 -05:00
Sylvain 88630b85f5 SDL_GL_SwapWindow() returns an error code 2022-12-29 08:40:51 -08:00
Sam Lantinga 80890f3aae SDL API renaming: SDL_render.h
Fixes https://github.com/libsdl-org/SDL/issues/6883
2022-12-28 19:40:25 -08:00
Sam Lantinga ea0c2f55be SDL API renaming: *Is* functions
Feedback from @icculus:
"IsTablet" uses "is" as a form of "to be" ...like, the actual question is of its nature.

The rest is just a superfluous word in the question and it flows as better English with if (RectEmpty) than if (IsRectEmpty)

Fixes https://github.com/libsdl-org/SDL/issues/6932
2022-12-28 19:40:25 -08:00
Sam Lantinga 66351fd4ba Replace tri-state functions SDL_EventState(), SDL_GetJoystickEventState(), SDL_GetGamepadEventState(), SDL_ShowCursor()
`SDL_QUERY`, `SDL_IGNORE`, `SDL_ENABLE`, and `SDL_DISABLE` have been removed.

SDL_EventState() has been replaced with SDL_SetEventEnabled()
SDL_GetEventState() has been replaced with SDL_EventEnabled()
SDL_GameControllerEventState has been replaced with SDL_SetGamepadEventsEnabled() and SDL_GamepadEventsEnabled()
SDL_JoystickEventState has been replaced with SDL_SetJoystickEventsEnabled() and SDL_JoystickEventsEnabled()

SDL_ShowCursor() has been split into three functions: SDL_ShowCursor(), SDL_HideCursor(), and SDL_CursorVisible()

Fixes https://github.com/libsdl-org/SDL/issues/6929
2022-12-28 17:49:34 -08:00
Sam Lantinga 16092f58bb Updated gamepad, joystick, sensor APIs, removing device indices
Instead of indexing into an internal list of devices which requires locking, we return a list of device IDs which can then be queried individually.

Reference: https://github.com/libsdl-org/SDL/issues/6889
2022-12-28 13:10:27 -08:00
Sylvain aa46ff8f4b Remove SDL_WINDOW_SHOW flag, as redundant with SDL_WINDOW_HIDDEN 2022-12-28 12:16:57 -08:00
Zack Middleton 59a70d568d Rename SDL_main_impl.h include guard to match the filename 2022-12-28 05:57:10 -08:00
Sylvain 25336d053a Remove underscore for _SDL_iconv_t
And change the name, not to have the same for pointer and data
2022-12-27 12:41:09 -08:00
Sylvain Becker 07808d6a03
Remove underscore in guard header defines (#6922) 2022-12-27 12:31:12 -08:00
Sam Lantinga cdbd1be8c6 Allow SDL_oldnames.h to be completely disabled 2022-12-27 12:30:37 -08:00
Sylvain 04f2820e07 Remove underscore for some SDL_ builtin function/macros 2022-12-27 11:34:58 -08:00
Sylvain 81cd84f456 Remove reserved underscore SDL_joystick 2022-12-27 11:34:13 -08:00
Sam Lantinga ab2d007982 More gamepad renaming 2022-12-27 11:31:54 -08:00
Sam Lantinga 58aecf0a54 SDL API renaming: SDL_rect.h
Fixes https://github.com/libsdl-org/SDL/issues/6887
2022-12-27 11:01:11 -08:00
Sam Lantinga 701e965235 Removed leading underscore in structure names
Fixes https://github.com/libsdl-org/SDL/issues/6856
Closes https://github.com/libsdl-org/SDL/pull/6914
Closes https://github.com/libsdl-org/SDL/pull/6915
Closes https://github.com/libsdl-org/SDL/pull/6916
Closes https://github.com/libsdl-org/SDL/pull/6917
Closes https://github.com/libsdl-org/SDL/pull/6918
Closes https://github.com/libsdl-org/SDL/pull/6919
2022-12-27 10:35:53 -08:00
Sam Lantinga 659abc721a SDL API renaming: SDL_gamecontroller.h
SDL_gamecontroller.h has been renamed SDL_gamepad.h, and all APIs have been renamed to match.

Fixes https://github.com/libsdl-org/SDL/issues/6885
2022-12-27 09:47:24 -08:00
Sam Lantinga c6969df4d7 SDL API renaming: SDL_video.h
Fixes https://github.com/libsdl-org/SDL/issues/6880
2022-12-27 06:38:34 -08:00
Sam Lantinga cc0296c934 SDL API renaming: SDL_surface.h
Fixes https://github.com/libsdl-org/SDL/issues/6884
2022-12-27 06:36:39 -08:00
Sam Lantinga 2db699f48e SDL API renaming: SDL_sensor.h
Fixes https://github.com/libsdl-org/SDL/issues/6888
2022-12-27 06:23:39 -08:00
Sam Lantinga 0d54115235 SDL API renaming: SDL_render.h
Fixes https://github.com/libsdl-org/SDL/issues/6883
2022-12-27 06:21:13 -08:00
Sam Lantinga 083e436a1a SDL API renaming: SDL_pixels.h
Fixes https://github.com/libsdl-org/SDL/issues/6886
2022-12-27 06:08:31 -08:00
Sam Lantinga fc478c1bc0 SDL API renaming: SDL_joystick.h
Fixes https://github.com/libsdl-org/SDL/issues/6881
2022-12-27 05:50:46 -08:00
Sylvain Becker aa0053141b
Remove SDL_VideoInit / Quit. Prefer SDL_SubSytemInit / Quit (#6913) 2022-12-27 05:42:48 -08:00
Sam Lantinga 713ba2e31a SDL API renaming: SDL_audio.h
Fixes https://github.com/libsdl-org/SDL/issues/6879
2022-12-27 05:32:55 -08:00
Sam Lantinga 9625fb2832 Documentation cleanup 2022-12-27 05:28:18 -08:00
Sylvain Becker 47170d288e
Don't export SDL_AudioInit/Quit, use SDL_InitSubsystem instead (#6912)
* Don't export SDL_AudioInit/Quit, use SDL_InitSubsystem instead

* Update README

Co-authored-by: Sam Lantinga <slouken@libsdl.org>
2022-12-27 05:22:22 -08:00
Sylvain 3fb0c8b54a Remove/Rename SDL_FreeWAV() to SDL_free() 2022-12-27 05:14:52 -08:00
Ozkan Sezer 29ba5f5d64 SDL_thread.h: fix beginthread param of SDL_CreateThreadWithStackSize for win32 2022-12-27 00:10:00 +03:00
Vincent Hamm 5410d361f7 Fix SDL_CreateThreadWithStackSize not passing staacksize with win32 static api
(cherry picked from commit 68073c627684ba35c113d0e128af15b5191b42d6)
2022-12-26 11:24:17 -08:00
Sam Lantinga 63724c113b Removed the vi format comments from the source
Vim users can use the [editorconfig plugin](https://github.com/editorconfig/editorconfig-vim) to automatically set tab spacing for the SDL coding style.

Fixes https://github.com/libsdl-org/SDL/issues/6903
2022-12-26 11:17:23 -08:00
avafinger 12e0e6d130 SDL3 with Hardware Acceleration for ROCKCHIP platform (mali blob) 2022-12-26 08:50:51 -08:00
Sam Lantinga a2dab02a31 Only define platform compatibility symbols on the platform they represent
Fixes https://github.com/libsdl-org/SDL/issues/6892
2022-12-24 08:27:26 -08:00
Frank Praznik abdfa809db Prepend key modifier enum values with 'SDL_' 2022-12-23 20:35:49 -08:00
Sam Lantinga fd0631fd35 Added documentation for rename_symbols.py 2022-12-23 15:58:15 -08:00
Sam Lantinga 759f98085a Used rename_api.py to add previously renamed symbols to SDL_oldnames.h 2022-12-23 15:08:30 -08:00
Sam Lantinga b5a92406eb Added infrastructure for renaming API functions
You can rename APIs using rename.py and all the code and documentation will be updated, and entries will be added to WhatsNew.txt and docs/README-migration.md.
e.g.
rename.py SDL_foo.h function SDL_CreateFoo SDL_FooCreate

SDL_oldnames.h is included in the SDL header, and if you define SDL_ENABLE_OLD_NAMES, will redefine the old API functions to call the new ones, and if not, will define them as a symbol letting you what the new API function is.
2022-12-23 11:00:11 -08:00
Ryan C. Gordon 1cf2b566af cpu: Removed 3DNow! support and SDL_Has3DNow().
Reference Issue #6636.
2022-12-23 09:30:56 -08:00
meyraud705 126c60cb45 Add "SDL_" prefix to RW_SEEK macros 2022-12-23 09:25:37 -08:00
Rudolf-Walter Kiss-Szakacs cc7b6f9e49 Add SDL_HINT_WINDOWS_ENABLE_MENU_MNEMONICS.
(cherry picked from commit 232ed540dbf3924543ab1a084a43f2e70f4b31a9)
2022-12-22 10:06:02 -08:00
Ryan C. Gordon 7a5a1b16ce
events: Make sure new display events don't overlap with sdl2-compat.
Reference PR #6867.
2022-12-22 11:47:54 -05:00
Ryan C. Gordon 3197632347
include: Renamed begin_code.h and close_code.h to have SDL_ prefixes.
Fixes #6864.
2022-12-22 11:39:26 -05:00
Sam Lantinga 909b513c33 Made SDL_WINDOWEVENT_* and SDL_DISPLAYEVENT_* first class event types
Fixes https://github.com/libsdl-org/SDL/issues/6772
2022-12-22 07:38:13 -08:00
Ryan C. Gordon c9887c5c72
include: Split out functions in SDL.h to SDL_init.h.
SDL.h now exists solely as a header that includes everything else, instead
of one that forces you to include everything else when you just want the
declaration for SDL_Init().

Fixes #6840.
2022-12-22 01:05:10 -05:00
Caleb Cornett 3ebfb15469 gdk: Add support for building with OpenGL on Xbox 2022-12-19 17:57:06 -05:00
Yevhen Babiichuk (DustDFG) 7fc8533b62
Use alias types for which members of event structs instead of plain types (#6841)
Signed-off-by: Yevhen Babiichuk (DustDFG) <dfgdust@gmail.com>

Signed-off-by: Yevhen Babiichuk (DustDFG) <dfgdust@gmail.com>
2022-12-18 12:10:15 +01:00
Ryan C. Gordon 78725dc0cd
include: Fixed a C++-style single line comment.
Reference Issue #6838.
2022-12-17 23:52:33 -05:00
Sylvain dce2546534
Revert wrong comment in SDL_surface.h for SDL3 (see #6824) 2022-12-16 16:42:06 +01:00
Maido abf5cc5203
Android audio device selection (#6824)
Make it possible to select a specific audio device for Android
2022-12-16 16:40:02 +01:00
Daniel Gibson 63d3fb469d Move src/main/haiku/ to src/core/
turns out that this wasn't even built as a static libSDLmain,
but as part of the (possibly dynamic) libSDL3
2022-12-15 08:01:01 -08:00
Daniel Gibson 989a8ca90e Port PSP SDL_main to header-only + SDL_RunApp() 2022-12-15 08:01:01 -08:00
Daniel Gibson b1b3bd654d Port PS2 SDL_main to header-only + SDL_RunApp() 2022-12-15 08:01:01 -08:00
Daniel Gibson 544f2c7982 Port ngage to header-only SDL_main + SDL_RunApp()
For some reason, ngage doesn't seem to be handled in any of the
build systems, so I couldn't add SDL_ngage_runapp.cpp to any buildscript
2022-12-15 08:01:01 -08:00
Daniel Gibson 7bfc41db3c Unify all the SDL_*RunApp() functions into just SDL_RunApp()
makes the SDL_main code shorter

Also added a generic SDL_RunApp() implementation for platforms that
don't really need it.

Some platforms (that use SDL_main but haven't been ported yet) are
still missing, but are added in the following commits.
2022-12-15 08:01:01 -08:00
Daniel Gibson 1de559248e PortNintendo 3DS SDL_main to header-only + SDL_N3DSRunApp()
and move the #undef main and #define main SDL_main to the start/end of
SDL_main_impl.h instead of repeating it in every platform implementation

Thanks to SDL_N3DSRunApp we don't need the #include <3ds.h> in
SDL_main_impl.h - that caused conflicts with testthread.c, because both
have (different) ThreadFunc typedefs.
2022-12-15 08:01:01 -08:00
Daniel Gibson 28b93451dc Make WinRT's SDL_main header-only
As the implementation requires C++, the user will have to include
SDL_main.h in a C++ source file (that needs to be compiled with /ZW).
It's ok to keep the standard main() implementation in plain C and use
an otherwise empty C++ source file for the SDL_main implementation part,
if both source files #include <SDL3/SDL_main.h>

Including SDL_main.h in a C source file will print a message at
compilation (when building for WinRT or possibly other not yet implemented
platforms that require C++ for main), to remind the user of also
including it in a .cpp source file. This message/warning can be disabled
with #define SDL_MAIN_NOIMPL before including SDL_main.h in the C file.
When including it in a .cpp file, there will be a compiler error with
helpful message if it's not compiled with /ZW

For this I renamend _SDL_MAIN_NOIMPL to SDL_MAIN_NOIMPL, because now it's
not for internal use only anymore, but also useful for users (that want
their main() function in a different file than the SDL_main implementation)

Add a project for the testdraw2.c test to the WinRT solution to at least
get some minimal testing on WinRT.
I won't add all tests because it's a lot of manual clicking per test,
but this should be better than nothing :)
2022-12-15 08:01:01 -08:00
Daniel Gibson 8e0693c982 Make iOS/tvOS (uikit) SDL_main header-only
Also adjusted iOS demo's includes to <SDL3/..> and explicit SDL_main.h

untested, I don't have Xcode (or a Mac, for that matter)

The xcode projects (for both Xcode-iOS/ and Xcode/) will probably
have to be adjusted for the SDL_main changes to work, but now at least
the iOS demo source should work as is :)
2022-12-15 08:01:01 -08:00
Daniel Gibson 28ecbbf0b5 Make GDK's SDL_main header-only 2022-12-15 08:01:01 -08:00
Daniel Gibson ca2fe7be1a Implement SDL_main as header-only lib for Win32
(remaining platforms will follow)

SDL_main.h is *not* included by SDL.h anymore, users are supposed to
include it directly now, usually only in the file they implement main() in.
If they need the header elsewhere or don't want SDL_main to implement
main() (but only call SDL_SetMainReady() or whatever), they
can #define SDL_MAIN_HANDLED first, same as before.
For SDL-internal usage, I added _SDL_MAIN_NOIMPL, which *also* skips the
implementation and `#define main SDL_main`, but still defines
SDL_MAIN_AVAILABLE and SDL_MAIN_NEEDED in SDL_main.h, as before.

To make the implementaion in the header shorter and avoid including windows.h,
I moved most of the Win32 SDL_main code into SDL3.dll via SDL_Win32RunApp(),
so the header-only part is just the different main functions calling
SDL_Win32RunApp(SDL_main, NULL)

Note that I changed changed the return value and type of OutOfMemory()
to return -1 instead of FALSE, so main() (or WinMain() or whatever)
returns -1 instead of 0 in case of an out-of-memory error

Compared to original Win32 SDL_main, I tweaked the part of the
implementation in SDL_main_impl.h a bit to avoid linker warnings
and conflicts with stuff from windows.h:

- replaced windows.h with own define of WINAPI
  and typedef-ing HINSTANCE and LPSTR.
  This prevents conflicts between all the generically-named #defines and
  types in windows.h and user code (like DrawState in some SDL tests)
- only using one of main() or wmain() gets rid of a MSVC linker error
  ("warning LNK4067: ambiguous entry point")
  If this still causes problems, we might try getting rid of wmain(),
  seemed to me like MSVC can use regular main() in UNICODE mode as well
- simplified the UNICODE logic for that - while this is not exactly
  equivalent to the old, it should make sense and Works For Me
2022-12-15 08:01:01 -08:00
Ryan C. Gordon 72c1f73bc5
rwops: Make read and write work like POSIX, not stdio.
This simplifies some things, clarifies some things, and also allows
for the possibility of RWops that offer non-blocking i/o (although
none of the current built-in ones do, intentionally, we could add this
later if we choose, or people could provide things like network socket
RWops implementations now, etc.

Fixes #6729.
2022-12-14 15:47:13 -05:00
Sam Lantinga 5c29b58e95 Added support for clang thread-safety analysis
The annotations have been added to SDL_mutex.h and have been made public so applications can enable this for their own code.

Clang assumes that locking and unlocking can't fail, but SDL has the concept of a NULL mutex, so the mutex functions have been changed not to report errors if a mutex hasn't been initialized. We do have mutexes that might be accessed when they are NULL, notably in the event system, so this is an important change.

This commit cleans up a bunch of rare race conditions in the joystick and game controller code so now everything should be completely protected by the joystick lock.

To test this, change the compiler to "clang -Wthread-safety -Werror=thread-safety -DSDL_THREAD_SAFETY_ANALYSIS"
2022-12-14 09:53:39 -08:00
Ryan C. Gordon 5a2d0b69c8
render: Remove SDL_GetRenderDriverInfo and change SDL_CreateRenderer.
Fixes #6625.
2022-12-13 23:27:35 -05:00
Ryan C. Gordon a76053352c
gesture: Removed the gesture API from SDL3.
Fixes #6758.
2022-12-13 14:54:37 -05:00
Sylvain a38ea6bad2
SDL_assert: remove old define for obsolete naming 2022-12-10 17:21:51 +01:00
Ryan C. Gordon 16f8dfcef9
docs: Note that you don't need to free SDL_GetDefaultCursor's results.
Reference Issue #6777.
2022-12-09 22:08:40 -05:00
Sam Lantinga a4a80360f5 Added SDL_DISPLAYEVENT_MOVED to detect when display positioning changes
(cherry picked from commit 264da8c127f8bf8930fa62f106763855efbf2a93)
2022-12-08 12:47:56 -08:00
Sylvain c265fb74b0 Renamed AUDIODRIVER and VIDEODRIVER hint/env to AUDIO_DRIVER and VIDEO_DRIVER 2022-12-08 09:50:09 -05:00
Ryan C. Gordon 7ca0d15d64
events: Changed SDL_GetEventState from a macro to a function.
Fixes #6773.
2022-12-08 00:08:51 -05:00
Sam Lantinga ea714956b6 Clarified where the paddle locations are 2022-12-07 14:17:58 -08:00
Sam Lantinga fcafe40948 Removed balls from the joystick API
They were only used by one joystick decades ago, so removing them for SDL3

Fixes https://github.com/libsdl-org/SDL/issues/6766
2022-12-05 13:17:18 -08:00
Ozkan Sezer d6327a00fb re-applied the SDL_NewAudioStream deconstification, including to its definition
we should keep this to SDL3 only.
2022-12-04 20:50:20 +03:00
Cameron Cawley ee0e9e979c Move intrinsic includes into a private header 2022-12-04 09:34:10 -08:00
Sam Lantinga b4da4ed95a Removed SDL_SensorGetDataWithTimestamp() and SDL_GameControllerGetSensorDataWithTimestamp()
If you care about timestamps you'll also want to catch all of the sensor events instead of just polling the current state. For example, Nintendo Switch controllers generate 3 sensor events with distinct values for each polling interval.
2022-12-04 09:29:28 -08:00
Sam Lantinga b8760a3ffe The `timestamp_us` member of the sensor events has been renamed `sensor_timestamp` and now represents nanoseconds. 2022-12-04 09:29:28 -08:00
Ozkan Sezer 25e62193f4 just revert the const removal from SDL_NewAudioStream in commit d0bbfdb 2022-12-04 12:56:50 +03:00
Sam Lantinga 1f4cc733a1 Removed the nanosecond versions of event and thread primitive waits from the public API
It's not clear applications need this level of precision yet, so let's leave these private for now.
2022-12-02 12:37:41 -08:00
Sam Lantinga 8121bbd083 Convert ticks to 64-bit, added nanosecond precision to the API
Fixes https://github.com/libsdl-org/SDL/issues/5512
Fixes https://github.com/libsdl-org/SDL/issues/6731
2022-12-02 12:37:41 -08:00
Sylvain Becker ab1f4172e3
Remove SDL_GL_CONTEXT_EGL #6657 (#6683) 2022-12-01 14:53:37 -08:00
Pierre Wendling 3c501b963d
Clang-Tidy fixes (#6725) 2022-12-01 13:07:03 -08:00
Sam Lantinga c2ce44bead More cleanup for #6619 2022-12-01 12:53:11 -08:00
Sylvain Becker 932f61348d
Remove mask versions of SDL_CreateRGBSurface* #6701 (#6711)
* Rename SDL_CreateRGBSurface{,From} to SDL_CreateSurface{,From}, which now takes a format parameter
2022-12-01 08:04:02 -08:00
Sam Lantinga 1e2dfdb019 Removed the OpenGL ES 1.0 2D render implementation
In SDL3 we plan to make more use of shaders in the 2D render API, and this minimizes the number of platforms we have to consider for new features. OpenGL ES 2.0 or newer is supported on all modern iOS and Android devices.
2022-11-30 13:39:37 -08:00
Ozkan Sezer 14b902faca begin_code.h: add gcc version checks to the alloc_size attributes. 2022-11-30 11:33:32 +03:00
Ozkan Sezer 4b6390261b begin_code.h: remove obsolete __SYMBIAN32__ handling for DECLSPEC. 2022-11-30 11:33:32 +03:00
Sylvain Becker fc4fc5295f
Remove depth field from SDL_CreateRGBSurfaceWithFormat and SDL_Create… (#6685)
* Remove depth field from SDL_CreateRGBSurfaceWithFormat and SDL_CreateRGBSurfaceWithFormatFrom
* Removed unused 'flags' parameter from SDL_CreateRGBSurface and SDL_CreateRGBSurfaceWithFormat
* Removed unused 'flags' parameter from SDL_ConvertSurface and SDL_ConvertSurfaceFormat
2022-11-29 09:40:09 -08:00
Ozkan Sezer 8901297437 SDL_test_md5.h: fix MD5UINT4 type to be really 32 bits. 2022-11-29 08:53:56 -08:00
Sam Lantinga c2432f8d0d Rename SDLmain to SDL_main and SDLtest to SDL_test for consistency with other SDL libraries 2022-11-28 10:57:59 -08:00
Sam Lantinga a08f517069 Removed unused SDL_ArrayOrder enumeration values
Fixes https://github.com/libsdl-org/SDL/issues/6658
2022-11-28 09:08:16 -08:00
Sam Lantinga 4958dafdc3 Update comments to refer SDL_GetWindowSizeInPixels (thanks @NoelFB!)
Many SDL Window comments referenced SDL_GL_GetDrawableSize but not the new SDL_GetWindowSizeInPixels.

Closes https://github.com/libsdl-org/SDL/pull/6666
2022-11-27 08:27:00 -08:00
Sasha Szpakowski 80a9397459 Remove SDL_HINT_IDLE_TIMER_DISABLED.
SDL_DisableScreenSaver can be used instead. Fixes #6660.
2022-11-27 08:23:02 -08:00
Sam Lantinga 0a48abc860 Switch header convention from `#include "SDL.h"` to `#include <SDL3/SDLh>`
I ran this script in the include directory:
```sh
sed -i '' -e 's,#include "\(SDL.*\)",#include <SDL3/\1>,' *.h
```

I ran this script in the src directory:
```sh
for i in ../include/SDL3/SDL*.h
do hdr=$(basename $i)
   if [ x"$(echo $hdr | egrep 'SDL_main|SDL_name|SDL_test|SDL_syswm|SDL_opengl|SDL_egl|SDL_vulkan')" != x ]; then
        find . -type f -exec sed -i '' -e 's,#include "\('$hdr'\)",#include <SDL3/\1>,' {} \;
    else
        find . -type f -exec sed -i '' -e '/#include "'$hdr'"/d' {} \;
    fi
done
```

Fixes https://github.com/libsdl-org/SDL/issues/6575
2022-11-26 22:15:18 -08:00
Sam Lantinga e4b97c42b3 cmake: avoid copy of headers by moving generated headers to include/build_config (thanks @madebr!)
Shove all build system generated headers in include/build_config.
Doing this, cmake does not need to copy the headers anymore.
This was done for external projects vendoring SDL.

See https://github.com/libsdl-org/SDL/issues/6641#issuecomment-1328092535
2022-11-26 15:37:08 -08:00
Sam Lantinga a268c841e3 Remove references to STDC_HEADERS (thanks @sezero!) 2022-11-26 12:51:20 -08:00
Sam Lantinga 63f307fe1f Remove SDL_config.h from the public headers
The SDL headers are no longer dependent on the build configuration.

Fixes https://github.com/libsdl-org/SDL/issues/6643 and https://github.com/libsdl-org/SDL/issues/6641
2022-11-26 04:48:36 -08:00
Sam Lantinga bc5677db95 Fixed tvOS build, which is both __IOS__ and __TVOS__ 2022-11-25 17:28:51 -08:00
Sam Lantinga d9e62f37fb Fixed build 2022-11-25 16:05:03 -08:00
SDL Wiki Bot 4be6b7c047 Sync SDL3 wiki -> header 2022-11-26 00:01:17 +00:00
Sam Lantinga cc1f9eb983 Use Apple's nomenclature for macOS and iOS
Fixes https://github.com/libsdl-org/SDL/issues/6621
2022-11-25 16:00:06 -08:00
Ozkan Sezer 7b21eaddce remove autotools build system
- TODO: update INSTALL.txt to replace the autotools configure
        instructions with cmake.
- TODO: update make build system to provide an equivalent to
        autotools' `make dist` ?
- TODO: update / revise github actions, replace autotools-only
        ones with cmake (e.g.: vmactions.yml for FreeBSD.)

Reference issue: https://github.com/libsdl-org/SDL/issues/6571
2022-11-25 15:37:30 -08:00
Frank Praznik 873ec097ea x11: Remove deprecated/defunct X11 hints
SDL_HINT_VIDEO_X11_FORCE_EGL was deprecated in favor of the more general SDL_HINT_VIDEO_FORCE_EGL, and Xinerama and Xvidmode support was previously removed from SDL, rendering their associated hints nonfunctional.
2022-11-25 13:46:47 -08:00
Sam Lantinga 346eeba210 Removed SDL_GetRevisionNumber()
Fixes https://github.com/libsdl-org/SDL/issues/6620
2022-11-25 13:36:14 -08:00
slime ac8fbb7040 Remove SDL_CalculateGammaRamp. 2022-11-25 13:28:56 -08:00
slime 52f4cc843d Remove SDL_SetWindowBrightness and SDL_SetWindowGammaRamp. 2022-11-25 13:28:56 -08:00
Sam Lantinga d14530ea82 Removed check for _HAVE_STDINT_H
Fixes https://github.com/libsdl-org/SDL/issues/6619
2022-11-25 13:12:58 -08:00
Anonymous Maarten d0e14008b5 cmake: find libudev library so it gets priority 2022-11-25 21:36:53 +01:00
Anonymous Maarten 1bbff6596c cmake: add support for some BSD's wscons input 2022-11-25 21:36:53 +01:00
Ozkan Sezer a8faac1b8b fixed SDL_config_windows.h (was broken by 1e4cd682) 2022-11-25 23:04:04 +03:00
Ozkan Sezer 25e9449a41 fix SDL_PI_D (L suffix is for long double, not double.) 2022-11-25 22:40:37 +03:00
Ozkan Sezer 1e4cd682b3 removed M_PI detection from cmake, removed HAVE_M_PI from config files.
(didn't touch autofoo side for it so as not to break PR/6605)
2022-11-25 22:35:40 +03:00
Ozkan Sezer 0b8309da0c renamed SDL PI constants to SDL_PI_D and SDL_PI_F. 2022-11-25 22:35:24 +03:00
Sam Lantinga 05139f4a2e Removed SDL_RWFromFP from the public API
This will blow up if the SDL library and the application have a different C runtime, which can easily happen on Windows.
2022-11-25 10:46:26 -08:00
Sam Lantinga 670f1df469 Removed SDL_stdinc.h dependency on HAVE_M_PI, added SDL_M_PIl (double) and SDL_M_PIf (float) instead 2022-11-25 10:33:37 -08:00
Sam Lantinga 8733927e35 Remove SDL_stdinc.h dependency on HAVE_ALLOCA
Assume alloca() is available on all modern systems
2022-11-25 10:06:36 -08:00
Sam Lantinga fa3814ddf1 Removed SDL_rwops.h dependency on stdio.h 2022-11-25 09:55:42 -08:00
SDL Wiki Bot d9efb7e3de Sync SDL3 wiki -> header 2022-11-23 22:07:15 +00:00
Sam Lantinga b0840eb32e Updated SDL_syswm.h for SDL 3.0
* The header is no longer dependent on SDL build configuration
* The structures are versioned separately from the rest of SDL
* SDL_GetWindowWMInfo() now returns a standard result code and is passed the version expected by the application
* Updated WhatsNew.txt and docs/README-migration.md with the first API changes in SDL 3.0
2022-11-23 14:05:59 -08:00
SDL Wiki Bot 459be25ef9 Sync SDL3 wiki -> header 2022-11-23 19:59:15 +00:00
Ciro Mondueri 896e200d94 adds GDK suspend/resume basic handling (#6596)
(cherry picked from commit f6144dfe03fc5e76e0e22242b67891fd97053787)
2022-11-23 11:54:16 -08:00
SDL Wiki Bot 675f77718c Sync SDL3 wiki -> header 2022-11-23 19:03:15 +00:00
Ryan C. Gordon dcd9e21966
Merge branch 'main' into wip/angle-egl 2022-11-23 14:01:17 -05:00
SDL Wiki Bot 6d5526f3a5 Sync SDL3 wiki -> header 2022-11-23 18:43:14 +00:00
Sam Lantinga a635a485bc Re-added WinRT support until we're sure that it's no longer being used 2022-11-23 10:41:43 -08:00
David Carlier d5572559a5 disable VS 2022-11-23 13:29:49 -05:00
David Carlier 975ffaea77 alloc api having new attributes for micro optimisations.
- SDL_MALLOC when the pointer returned is not aliased.
- SDL_ALLOC_SIZE* to gives hint about the size.
2022-11-23 13:29:49 -05:00
Ryan C. Gordon c2f26087c8
Merge branch 'main' into em-webgl-selector-hint 2022-11-23 13:22:23 -05:00
Yevhen Babiichuk (DustDFG) a05b2fbeee Use alias types for `which` members of event structs instead of plain types
Signed-off-by: Yevhen Babiichuk (DustDFG) <dfgdust@gmail.com>
2022-11-23 10:19:13 -08:00
Ozkan Sezer 34231f5ba0 reverted opengles removal. 2022-11-23 18:50:02 +03:00
Ozkan Sezer 7767e0c5f9 SDL_config_windows.h: fixed misplaced #endif
was introduced by commit 8d6fda4810
2022-11-23 08:47:14 +03:00
Ozkan Sezer 016b757311 reverted jack audio backend removal. 2022-11-23 06:50:20 +03:00
SDL Wiki Bot 8a16761cb5 Sync SDL3 wiki -> header 2022-11-22 23:21:29 +00:00
Ryan C. Gordon 4c39dd5c72
Testing the wiki, disregard this commit. 2022-11-22 18:12:08 -05:00