Marc-André Lureau
93861e1de0
windows/gles: do not unload EGL when context is destroyed
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It's legitimate to have multiple contexts.
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
2023-02-20 10:40:19 -08:00
Marc-André Lureau
654965a628
windows/gles: correct indentation
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Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
2023-02-20 10:40:19 -08:00
Sam Lantinga
5d3cf61e8b
Don't call SDL_GetDisplayIndex(0) when creating or positioning a window
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Fixes https://github.com/libsdl-org/SDL/issues/7354
2023-02-20 10:38:13 -08:00
Anonymous Maarten
f1202fccdc
cmake: create SDL3::SDL3-shared for VC and Xcode devel package
2023-02-20 00:43:53 +01:00
Anonymous Maarten
213fbd01c5
SDL_endian.h: improve doxygen documentation
2023-02-19 10:01:33 -08:00
Anonymous Maarten
549cedfa88
include: add \brief to includes
2023-02-19 10:01:33 -08:00
Anonymous Maarten
0625695898
docs: Fix doxyfile
2023-02-19 10:01:33 -08:00
Anonymous Maarten
efdc92802f
Fix -Wunused-function warning when configuring with -DSDL_X11_XINPUT2=OFF
2023-02-19 09:59:12 -08:00
Anonymous Maarten
0e2866f846
Fix -Wunused-variable warning when configuring with -DSDL_X11_XRANDR=OFF
2023-02-19 09:59:12 -08:00
Anonymous Maarten
cfadb4c106
Fix -Wunused-variable warning when configuring with -DSDL_X11_XSHAPE=OFF
2023-02-19 09:59:12 -08:00
Sam Lantinga
ced02319a6
Fixed typo (thanks @Iniquitatis!)
2023-02-19 09:57:35 -08:00
Lauri Kasanen
0123d6311d
Fix GetGlobalMouseState when xi2 is not available at runtime
2023-02-19 09:56:08 -08:00
Sam Lantinga
24d419c09f
Updated documentation for SDL3_DYNAMIC_API
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Fixes https://github.com/libsdl-org/SDL/issues/7347
2023-02-19 09:54:47 -08:00
Ozkan Sezer
964a877eb3
SDL_x11dyn.h: include XInput2.h also for Xfixes
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Fixes https://github.com/libsdl-org/SDL/issues/7343
2023-02-11 23:51:28 +03:00
Anonymous Maarten
18f38bef03
Remove include/SDL3/SDL_name.h
2023-02-18 12:33:54 -08:00
Le Philousophe
a67ae8eed5
Fix window size in X11 when window manager refuses to resize
2023-02-18 12:31:46 -08:00
Ozkan Sezer
b5a7bd72df
minor tidy-up.
2023-02-18 11:29:10 +03:00
Sylvain
c88becc87a
Fix kmsdrm build
2023-02-18 08:12:52 +01:00
Alexandros Koutroulis
a2251d1093
SDL_SetWindowIcon now reports errors. ( #7081 )
2023-02-17 16:17:27 -08:00
Anonymous Maarten
dc138ee3d4
cmake: SDL3-shared target will always be a shared target
2023-02-17 23:42:03 +01:00
Anonymous Maarten
6ae1578691
ci: cache PVR_PSP2 and gl4es4vita
2023-02-17 21:29:22 +01:00
Sam Lantinga
eede2066fb
Added other names for the DragonRise Inc. Wired Wheel (thanks @felimwhiteley!)
2023-02-17 11:29:27 -08:00
Frank Praznik
39e6d4a891
Set the window width and height when moving
2023-02-17 09:25:01 -05:00
Sam Lantinga
630c23ce17
You can move fullscreen desktop windows between displays using SDL_SetWindowPosition()
2023-02-16 17:28:56 -08:00
Sam Lantinga
64b88115ec
SDL_SetWindowFullscreen() now takes a boolean value
2023-02-16 17:28:35 -08:00
Sam Lantinga
6c04c6f090
Fixed SDL_SetWindowSize() and SDL_SetWindowPosition()
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The backend code expected window->x,y,w,h to be set when updating size and position
2023-02-16 16:59:15 -08:00
Anonymous Maarten
d3b7308ee7
ci: install pkg-config on Macos runner
2023-02-16 13:59:23 -08:00
Anonymous Maarten
4d8a50912b
cmake: no shared SDL libraries for riscos
2023-02-16 13:59:23 -08:00
Anonymous Maarten
e203046a5c
cmake+ci: build shared and static libraries on ci
2023-02-16 13:59:23 -08:00
Sam Lantinga
bde4c738bb
Don't build SDL as a static library by default
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Linking with SDL dynamically allows end users to update SDL with bug fixes and new controller support and is recommended. This change makes it so SDL is dynamic by default and developers can build SDL themselves with a static option if that's something they need.
2023-02-16 13:59:23 -08:00
Sam Lantinga
ece8a7bb8e
Hold the joystick lock while opening the HID device on non-Android platforms
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On Windows the main thread can be enumerating DirectInput devices while the Windows.Gaming.Input thread is calling back with a new controller available, and in this case HIDAPI_IsDevicePresent() returned false since the controller initialization hadn't completed yet, creating a duplicate controller.
Fixes https://github.com/libsdl-org/SDL/issues/7304
2023-02-16 09:50:04 -08:00
Sam Lantinga
96722a5809
Ubuntu 18.04 doesn't have a new enough version of Wayland for SDL, so update documentation appropriately
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Reference https://github.com/libsdl-org/SDL/issues/7271
2023-02-16 08:57:53 -08:00
Sylvain
03e69fbc0c
Fix potential de-referencing null pointer in SDL_EVDEV_kbd_keycode()
2023-02-16 08:22:37 +01:00
Sylvain
b44d3699b1
Fixed most small problems reported by cppcheck for src/core PR #7307 (from @kevin2kevin2)
2023-02-16 08:22:37 +01:00
Sam Lantinga
bcd97b36d2
Fixed Steam Runtime sandbox detection
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Fixes hotplug issues on Steam Deck for Proton and native games
2023-02-15 13:53:57 -08:00
Frank Praznik
4187c6c08c
video: Select the closest mode for the target refresh rate accounting for small variations
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Use the delta of the target refresh rate and the refresh rate of the mode to select the closest matching display mode, as the actual closest mode may have a slightly lower rate than the target by a small fraction of a hz (e.g 59.98 vs 60.0).
2023-02-15 10:07:46 -05:00
Frank Praznik
3f5ef7dd42
video: Handle moving exclusive fullscreen windows between displays
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Desktops can move windows, even exclusive fullscreen windows, from one display to another. To handle this, windows now hold two fullscreen modes: the desired mode, which is considered mutable only to the application, and the current mode. When a fullscreen request is made, the current mode is initially set to the desired mode for the initial fullscreen transition. If an exclusive fullscreen window is moved to a new display, the new display is checked to see if it has a mode compatible with the desired mode. If it does, the compatible mode is used so the windows will have the same properties on the new display. If no compatible mode is found, the window becomes desktop fullscreen. This occurs whenever the window is moved to ensure that an attempt will always be made to use the application's requested mode, if possible.
Exiting and reentering fullscreen results in the desired mode being restored on the display specified by it.
2023-02-15 10:07:46 -05:00
Eric Wasylishen
1f46986d33
testwm.c: show all modes of all displays in the on-screen list ( #7323 )
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* testwm.c: show all modes of all displays in the on-screen list
To allow testing https://github.com/libsdl-org/SDL/pull/7317
2023-02-14 21:05:00 -08:00
Sam Lantinga
beb6a2afdc
Map the Android MENU button back to the SDL MENU key
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Thanks to @AntTheAlchemist for the investigation!
Fixes https://github.com/libsdl-org/SDL/issues/7318
2023-02-14 18:02:12 -08:00
Sam Lantinga
5925cd4ef3
Fixed handling simple mode PS4 reports
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Fixes https://github.com/libsdl-org/SDL/issues/7270
2023-02-14 17:51:16 -08:00
Sam Lantinga
284ae91734
Include SDL_events.h for SDL_ConvertEventToRenderCoordinates()
2023-02-13 17:50:29 -08:00
Sam Lantinga
b39b7025fd
SDL_GL_GetDrawableSize, SDL_Metal_GetDrawableSize, and SDL_Vulkan_GetDrawableSize can be replaced with SDL_GetWindowSizeInPixels
2023-02-13 13:11:43 -08:00
Ozkan Sezer
c6792f78df
look for clock_gettime() in libc first, then in librt if not found.
2023-02-13 11:23:12 -08:00
Frank Praznik
9370f9ca85
wayland: Deduplicate calls to position fullscreen windows already on the correct output
2023-02-13 13:25:16 -05:00
Ozkan Sezer
272010b612
cmake: really fix detection of pthread_setname_np() on Apple platforms.
2023-02-13 11:56:10 +03:00
Ozkan Sezer
f7f61af12b
cmake: fix detection of pthread_setname_np() on Apple platforms.
2023-02-13 11:55:40 +03:00
Sylvain
93ed3148ba
Fixed bug #7302 - Memory 'leak' in SDL_SetMouseSystemScale()
2023-02-13 09:42:12 +01:00
Anonymous Maarten
236d26b480
cmake: add `-F <SDL3-framework-parent-folder>` compile option in CMakeLists.txt
2023-02-13 05:26:57 +01:00
Anonymous Maarten
d0b39890d2
cmake: include_guard() is not needed
2023-02-13 04:55:46 +01:00
Sylvain
eea4711110
gendynapi.py: add option to check doc formating (eg \param \returns \since)
2023-02-12 20:43:30 +01:00