Frank Praznik
230ad2a201
wayland: Handle modifier keys internally
...
Modifier keys on Wayland can be remapped, latched/locked, and defer the system modifier state changes to key release events instead of key press events, which the default SDL modifier handling code doesn't deal with correctly. Track and set the modifier keys internally to deal with the plethora of various combinations that the system key modifiers can be in and correctly reflect the actual system state to SDL applications.
2023-01-05 10:39:19 -08:00
Frank Praznik
d2917918c0
events: Add function to send keystrokes and not update the modifier state
...
Add SDL_SendKeyboardKeyIgnoreModifiers() function and repurpose the source parameter for the SDL_SendKeyboardKeyInternal() function to use as a generic set of keyboard flags.
2023-01-05 10:39:19 -08:00
Matt Durgavich
59ad6793b9
Fix For issue #6948 ( #6991 )
...
MessageBoxes attached to a window in macOS should use modal APIs and not
use a poll/sleep pattern on the main thread. Sleeping the main thread
makes the NSWindow message loop sluggish and interferes with external
applications that need to send messages to that window, such as
VoiceOver.
2023-01-05 08:54:27 -08:00
Sylvain
2d7f8d7d51
Remove legacy SDL_Audio functions that acts on device id == 1
2023-01-05 09:40:06 -05:00
Sam Lantinga
bb34441474
Provide a better real-world example of the SDL_RWread() API change
2023-01-05 00:48:44 -08:00
Sam Lantinga
228d9ae791
rename_headers.py covers begin_code.h/close_code.h
2023-01-04 23:50:08 -08:00
Sam Lantinga
c93f2f06c9
Updated release_checklist.md for SDL 3.0
2023-01-04 23:47:01 -08:00
Sam Lantinga
51a80d03ce
Be really explicit about needing to check for negative error codes with SDL_RWread()
2023-01-04 22:29:45 -08:00
Guldoman
5a42831345
wayland: Fallback to default cursor if chosen one wasn't found
2023-01-04 21:28:26 -08:00
Sam Lantinga
0bbf6cc379
Test text rendering APIs take floating point coordinates
2023-01-04 16:45:02 -08:00
Sam Lantinga
0901657278
Document renamed API functions in SDL_keyboard.h
2023-01-04 15:41:35 -08:00
Sam Lantinga
1dc119c316
Removed functions from SDL_oldnames.h that are no longer in the API
2023-01-04 14:53:29 -08:00
Sam Lantinga
4f978456a8
Renamed SDL_GAMEPADDEVICEREMAPPED to SDL_GAMEPADREMAPPED
2023-01-04 14:32:37 -08:00
Sam Lantinga
28b22e3f9b
Removed functions from SDL_oldnames.h that are no longer in the API
2023-01-04 14:03:33 -08:00
Deve
eddaf870f5
Avoid textinput events when pasting from clipboard on iOS.
...
I handle command+C and command+V shortcuts for copy/paste from clipboard using
SDL_GetClipboardText/SDL_SetClipboardText. But on iOS command+V shortcut is
also handled by system, so that I also get textinput event with that clipboard
text. And thus the application gets this clipboard text twice (from
SDL_GetClipboardText and from textinput event).
I assume that intended behavior is that command+V shouldn't generate textinput
events. At least as far as I know ctrl+V on other platforms does nothing. This
commit disables paste action for UITextField, so that textinput event isn't
generated anymore.
2023-01-04 13:52:15 -08:00
Sam Lantinga
c823f26f18
Revert "Removed public joystick locking API"
...
This reverts commit a515f51ac0
.
We still need joystick locking to protect the gamepad mappings
2023-01-04 13:51:40 -08:00
Sam Lantinga
566a559beb
Fixed parsing symbols from SDL_oldnames.h
2023-01-04 13:51:00 -08:00
Sam Lantinga
e76c1d74bc
Added a python script to rename SDL2 headers to SDL3 headers
2023-01-04 11:20:38 -08:00
Sam Lantinga
6084d60c66
Removed QtCreator entries from .gitignore
...
We don't use QtCreator in the SDL project, and it matches the build-scripts directory
2023-01-04 11:18:18 -08:00
Sam Lantinga
406c8b79fe
rename_symbols: only write new file if contents have changed
...
Also don't stop for other exceptions, just print them and keep going
2023-01-04 10:40:30 -08:00
Sylvain
6863f0b2d8
Add SDL_WindowID type for SDL_Window id
2023-01-04 09:21:52 -08:00
Sam Lantinga
86c6376140
Fixed integral constant overflow
2023-01-04 08:54:46 -08:00
Sam Lantinga
5fab64f862
Fixed documentation errors in testautomation_render.c
2023-01-03 16:44:00 -08:00
Sam Lantinga
6cfe4f2ba8
Fixed documentation errors in testautomation_math.c
2023-01-03 16:44:00 -08:00
Sam Lantinga
aaaf7423ac
Fixed build
2023-01-03 16:17:10 -08:00
Sam Lantinga
39852241ef
Added -Wdocumentation to CMake clang build
2023-01-03 15:58:48 -08:00
Sam Lantinga
32c077216c
Fixed warnings
2023-01-03 15:59:35 -08:00
Sam Lantinga
95e5417d2e
Fixed documentation warnings
2023-01-03 15:39:11 -08:00
Sam Lantinga
49af0d1b89
Fixed build
2023-01-03 15:35:18 -08:00
Sam Lantinga
0357390fc2
Added support for the ThrustMaster eSwap PRO Controller Xbox
2023-01-03 15:23:38 -08:00
Sam Lantinga
e85839cd56
Fixed line wrapping for HID packet dump
2023-01-03 15:12:47 -08:00
Sam Lantinga
dacdb1c310
Added support for the ThrustMaster eSwap PRO Controller Xbox
2023-01-03 15:12:18 -08:00
Sam Lantinga
71f3bf90ed
Improved handling of binding buttons and axes
2023-01-03 12:47:40 -08:00
Sam Lantinga
1d956c2817
Rename SDL2 tests for SDL3
2023-01-03 11:54:35 -08:00
Sylvain
86658f2ca7
Wayland / Drag and Drop: find the current window
2023-01-03 08:18:08 -08:00
Sam Lantinga
9c1a9ecb4b
Removed non-float versions of SDL render API drawing functions
...
This simplifies the API and removes a level of API translation between the int variants of the functions and the float implementation
Fixes https://github.com/libsdl-org/SDL/issues/6656
2023-01-03 08:16:58 -08:00
Sylvain
bf76fc6b05
Fixed bug #6816 - SDL_RenderSetVSync doesn't disable vsync for software renderer
2023-01-03 06:38:11 -08:00
Sam Lantinga
38b138cd0a
Fixed rounding of floating point values in snprintf
2023-01-03 06:35:25 -08:00
Sam Lantinga
72f0056961
Simulate NTSC timings for Windows desktop display modes
2023-01-03 06:35:25 -08:00
Sam Lantinga
b06e310c08
Fixed spinning rendering too fast
2023-01-03 06:35:25 -08:00
Sam Lantinga
e3c1749f5b
The refresh rate in SDL_DisplayMode is now a float
2023-01-03 06:35:25 -08:00
Sylvain Becker
851b0e16be
Add SDL_GetRenderVSync (see #6495 ) ( #6965 )
2023-01-02 11:21:02 -08:00
Sylvain Becker
023f067903
Update GL_GetSwapInterval for backends ( #6963 )
2023-01-02 10:15:05 -08:00
Sam Lantinga
d764de77d4
Include SDL_audio.h for SDL_AudioDeviceID definition
...
Fixes https://github.com/libsdl-org/SDL/issues/6971
2023-01-02 09:08:44 -08:00
Mathieu Eyraud
fa5475ba9f
Fix joystick instance id check
2023-01-02 09:04:18 -08:00
Mathieu Eyraud
ea6f0ae683
Fix use after free in SDL_GetGamepads
2023-01-02 09:03:49 -08:00
Sylvain Becker
5cf55c4f28
Merge pull request #6969 from meyraud705/meyraud705-yuv_leak
...
Fix memory leak in SDL_SW_CreateYUVTexture
2023-01-02 17:46:12 +01:00
Mathieu Eyraud
721ece7ba0
Fix memory leak in SDL_SW_CreateYUVTexture
2023-01-02 10:22:44 +01:00
Sylvain Becker
9148c89d23
Merge pull request #6964 from 1bsyl/br_android_orientation_bug
...
Br android orientation bug
2023-01-02 09:44:42 +01:00
Sylvain
4408e9f957
Android: orientation, check for exact match to "Portrait". (see #6959 )
...
(Portrait is also contained in PortraitUpsideDown)
2023-01-01 18:47:13 +01:00