Commit Graph

455 Commits (53e22e4be8c462f15f31c9c906a412fcefd731cf)

Author SHA1 Message Date
Boris Gjenero 791b946a42 Fix full screen mode in Firefox, which was broken by 9d4beb2 2016-09-13 00:03:54 -07:00
Boris Gjenero b71208d452 Support SDL_SetWindowTitle() via Module['setWindowTitle']() 2016-09-13 00:03:53 -07:00
Jukka Jyl?nki 7cf44f1b4a Remove unused variable warning from Emscripten build in Emscripten_HandleFullscreenChange(). 2016-09-13 00:03:51 -07:00
Boris Gjenero b54eb82c67 Unpress all keys on blur to avoid stuck keys 2016-09-13 00:03:49 -07:00
Boris Gjenero a0a75f384f Listen for blur and focus events on window instead of canvas
Blur and focus events were not arriving for the canvas in
Firefox 35 and Chrome 40.
2016-09-13 00:03:48 -07:00
Boris Gjenero 3e5c4cec94 Mouse events use CSS coordinates, so don't scale by pixel_ratio 2016-09-13 00:03:46 -07:00
Boris Gjenero a20c40c494 Accumulate subpixel mouse motion so motion is not lost.
Previously when the canvas was scaled up and the pointer was locked,
motion corresponding to less than one pixel was lost. Therefore,
slow mouse motion resulted in no motion. This fixes that.
2016-09-13 00:03:45 -07:00
TelpeNight 443998ff33 Fix of mouse events in browser without pointer locks 2016-09-13 00:03:44 -07:00
Alon Zakai 2b367cb6b0 optimize Emscripten_UpdateWindowFramebuffer
- avoid creating contexts and images all the time
 - use set and then fix alpha directly
2016-09-13 00:03:43 -07:00
Alon Zakai 63200ea395 optimize a getValue 2016-09-13 00:03:41 -07:00
Charlie Birks 98ec844388 send mouse move on enter/leave 2016-09-13 00:03:39 -07:00
Charlie Birks a2ef0db8a8 listen for mouse up on document (fixes mouseup outside canvas) 2016-09-13 00:03:37 -07:00
Charlie Birks cd05184f9b use SDL_SetMouseFocus 2016-09-13 00:03:36 -07:00
Sam Lantinga bdca510fd6 simplify fullscreen handling using new fullscreen_strategy api, patch contributed by Charlie Birks 2016-09-13 00:03:28 -07:00
Charlie Birks be08cc61f9 use css size for touch normalisation 2016-09-12 23:58:08 -07:00
Sam Lantinga 1096f32309 Reverted previous commit which breaks game controller input processing. 2016-09-09 15:12:09 -07:00
Sam Lantinga 61c0f2cf64 Suggestion from Apple: use kCFRunLoopCommonModes which does more complete event processing 2016-09-08 20:38:23 -07:00
Ryan C. Gordon da1e3d6938 emscripten: special case to make SDL_ShowSimpleMessageBox() work.
Browsers don't have the functionality to fully support the generic
SDL_ShowMessageBox(), but this handles the likely most-common case.

Without this, you'd return immediately with a proper error result and no UI,
but probably no one checks that for SDL_ShowSimpleMessageBox. And if they
did: what would they do to handle this anyhow?

We'd need to lobby for an HTML spec of some sort that allows customizable
message boxes--that block!--to properly support SDL message boxes on
Emscripten, but this is probably Good Enough for now.
2016-09-06 13:13:03 -04:00
Ryan C. Gordon 0265d3af9b coreaudio: Move from AudioUnits to AudioQueues.
AudioQueues are available in Mac OS X 10.5 and later (and iOS 2.0 and later).
Their API is much more clear (and if you don't mind the threading tapdance
to get its own CFRunLoop) much easier to use in general for our purposes.

As an added benefit: they seemlessly deal with format conversion in ways
AudioUnits don't: for example, my MacBook Pro's built-in microphone won't
capture at 8000Hz and the AudioUnit version wouldn't resample to hide this
fact; the AudioQueue version, however, can handle this.
2016-09-04 01:23:55 -04:00
Ryan C. Gordon 3b53304a94 coreaudio: capture devices should let the system allocate the render buffer. 2016-09-03 00:13:41 -04:00
Ryan C. Gordon fda7a3d158 coreaudio: Replaced an int with an SDL_bool. 2016-09-02 13:12:21 -04:00
Ryan C. Gordon f9d9708f6b coreaudio: Move some variable declarations to the top of the scope. 2016-09-02 13:11:28 -04:00
Sam Lantinga f11a440999 wayland: Add support for relative mouse mode, by Jonas ?dahl <jadahl@gmail.com>
Generate the C protocol files from the protocol XML files installed by
wayland-protocols, and use them to implement support for relative pointer
motions and pointer locking.

Note that at the time, the protocol is unstable and may change in the future.
Any future breaking changes will, however, fail gracefully and result in no
regressions compared to before this patch.
2016-09-01 01:26:56 -07:00
Jonas ?dahl 19d3500ae1 wayland: Build own version of core protocol
Since we are loading shared objects dynamically, build our own version of the
core protocol symbols, so that we in the future can include protocol
extensions.
2016-06-23 18:39:05 +08:00
Bastien Nocera 736a624df0 Wayland: Set "class" for each window we create
This will be used by Wayland compositors to match the application ID and
.desktop file to the SDL window(s).

Applications can set the SDL_VIDEO_WAYLAND_WMCLASS environemnt variable
early in the process to override using the binary name as a fallback.

Note that we also support the SDL_VIDEO_X11_WMCLASS in the Wayland
backend so that if a program correctly associated the desktop file with
the window under X11, only a newer SDL would be needed for it to work
under Wayland.

https://bugzilla.libsdl.org/show_bug.cgi?id=3376
2016-09-01 01:22:58 -07:00
Ryan C. Gordon 2098bfb3ca emscripten: Be more aggressive when closing audio capture devices.
Fixes exceptions being thrown on shutdown.
2016-08-31 16:10:04 -04:00
David Ludwig f5d43cf912 WinRT: added an extra NULL pointer check for SDL_*ScreenSaver() backend code 2016-08-31 12:52:55 -04:00
Brandon Schaefer ebb058910d Mir: Add mouse grab support (requires mir 0.24) 2016-08-30 12:58:00 -07:00
Philipp Wiesemann 9581d4a585 Android: Fixed misleading warning in log output (thanks, Sylvain!).
Fixes Bugzilla #3418.
2016-08-30 21:15:18 +02:00
Philipp Wiesemann cf28727f89 Android: Fixed missing mouse motion events while button down (thanks, Sylvain!).
Happened for real mouse if SDL_HINT_ANDROID_SEPARATE_MOUSE_AND_TOUCH was active.

Fixes Bugzilla #3313.
2016-08-30 21:14:52 +02:00
Philipp Wiesemann 51053a062c Fixed compiling if filesystem is disabled (thanks, Elias!).
Fixes Bugzilla #3414.
2016-08-30 21:14:13 +02:00
David Ludwig 5020fe8fdb WinRT: added SDL_*ScreenSaver() support; fixed crash when restoring app from screensaver 2016-08-29 20:27:21 -04:00
Sam Lantinga 651107a118 Fixed sorting and name of XBox wireless controller entry 2016-08-16 12:02:22 -07:00
Sam Lantinga 4c1484784a Merged Change: 3576099 from rel/streaming_client
Description:
SDL - add mapping for xbox one s wireless controller
2016-08-16 12:02:12 -07:00
David Ludwig b65763c0c2 WinRT: patched to compile 2016-08-29 10:48:56 -04:00
Ryan C. Gordon 5bcf1d256b cocoa: Fixed incorrect autorelease, noted by static analysis. 2016-08-28 19:06:31 -04:00
Ryan C. Gordon c9bfcbde6e nacl: Patched to compile. 2016-08-28 18:52:25 -04:00
Ryan C. Gordon 714aa21136 Patched to compile on Haiku. 2016-08-28 18:24:44 -04:00
Ryan C. Gordon 2da1ec8354 Merge audio capture work back into the mainline. 2016-08-28 13:36:13 -04:00
Ryan C. Gordon 06dcdc7d48 Patched to compile. 2016-08-28 11:56:11 -04:00
Ryan C. Gordon 850da32f30 alsa: Implemented hotplug support, cleaned up device names. 2016-08-28 08:50:26 -07:00
Ryan C. Gordon 35e564a694 ios: patched to compile. 2016-08-26 15:46:29 -04:00
Ryan C. Gordon cfa95fe68c alsa: don't enumerate virtual devices, just physical hardware. 2016-08-15 10:09:41 -04:00
Sam Lantinga ad1bfea5a0 Added SDL_PrivateJoystickAdded() and SDL_PrivateJoystickRemoved()
Updated the removal code to iterate over all joystick add messages instead of just the first one.
2016-08-26 12:18:08 -07:00
Sam Lantinga c69bce6774 commit 1170112da3776fdb06425f62d57b63144c33dc51
Author: James Zipperer <james.zipperer@synapse.com>
Date:   Sun Aug 21 01:19:19 2016 -0700

    bugfix for controller / joystick add / remove being in the event queue at the same time
2016-08-26 11:16:44 -07:00
Philipp Wiesemann e79f00097a Emscripten: Fixed crash if closing removed joystick (thanks, Sylvain!). 2016-08-25 22:31:44 +02:00
Philipp Wiesemann e41e185eab Android: Fixed crash if closing removed joystick (thanks, Sylvain!).
Fixes fix for Bugzilla #3408.
2016-08-25 22:31:33 +02:00
David Ludwig 5150eb361f WinRT: fixed bug where Win10 GameBar, when shown + hidden, might not restore a cursor's hidden state
The repro steps were this:
1. run an sdl2 winrt/uwp app, on Win10, v10.0.10586.0 or higher
2. hide the cursor, via a call to SDL_ShowCursor(0)
3. make the Win10 game bar appear, by pressing the Windows + G hotkey
4. observe that the mouse cursor appears, in order to interact with the
   game bar (this is expected behavior)
5. make the Win10 game bar disappear, either by pressing the Windows + G hotkey
   again, or clicking somewhere in the app

EXPECTED RESULT: cursor disappears, as game bar disappears

ACTUAL RESULT: cursor didn't always disappear
2016-08-20 13:46:45 -04:00
Philipp Wiesemann a128552577 Emscripten: Fixed opening previously closed joystick. 2016-08-17 21:04:50 +02:00
Philipp Wiesemann c18ff8d253 Android: Fixed opening previously closed joystick (thanks, Sylvain!).
Fixes Bugzilla #3408.
2016-08-17 21:04:32 +02:00
Ryan C. Gordon d05ae1941c emscripten: send fake mouse events for touches, like other targets do.
(This really should be handled at the higher level and not in the individual
targets, but this fixes the immediate bug.)
2016-08-12 19:59:00 -04:00
Ryan C. Gordon 3b88f5c690 emscripten audio: check for an "undefined" object, remove some console.log(). 2016-08-12 00:03:58 -04:00
Ryan C. Gordon e435659c63 audio: Cleaned up "extern AudioBootStrap" list. 2016-08-11 22:26:58 -04:00
Ryan C. Gordon 6f4bcd2498 audio: Renamed some internal driver symbols in various targets. 2016-08-11 22:22:09 -04:00
Ryan C. Gordon 8f0af77354 android: implement audio capture support. 2016-08-11 22:04:49 -04:00
Ryan C. Gordon b78ec97496 directsound: Implemented audio capture support. 2016-08-10 16:00:16 -04:00
Ryan C. Gordon 21c7fe0060 windows: directsound should also map audio device GUIDs to proper names.
Moved this code from winmm into core so both can use it.

DirectSound (at least on Win10) also returns truncated device names, even
though it's handed in as a string pointer and not a static-sized buffer.  :/
2016-08-10 15:34:24 -04:00
Ryan C. Gordon b879595a2a audio: Patched to compile on C89 compilers. 2016-08-10 14:14:14 -04:00
Ryan C. Gordon 244d2dbcd5 emscripten audio: fix timer on capture's silence callback. 2016-08-10 14:13:48 -04:00
Ryan C. Gordon 7a8e4cb019 directsound: recalculate audiospec size before creating secondary buffer.
I think this was a bug before? Maybe I'm misunderstanding this, but it looks
like it was working because we allocate room for 8 chunks...
2016-08-09 19:35:46 -04:00
Ryan C. Gordon 358a168c9d emscripten audio: Added audio capture support. 2016-08-09 16:58:32 -04:00
Ryan C. Gordon 5de11a5fc5 Added a FIXME. 2016-08-09 16:58:06 -04:00
Ryan C. Gordon a05bde2170 audio: Only allocate fake_stream if we're using the standard audio threads. 2016-08-09 00:44:59 -04:00
Ryan C. Gordon be8d7a46fb audio: simplifed check for internal callback.
Easier to check when it's NULL instead of a list of known internal functions.
2016-08-09 00:44:05 -04:00
Sam Lantinga 8097f272e2 [ OSX ] enables Xbox One S Guide (System Main Menu) button detection. the one possible impact is that since button identifiers on OSX are just their sequence in the HID report descriptor we might change the button order, and any existing/saved mappings may get their order changed. 2016-08-08 12:17:53 -07:00
Ryan C. Gordon df4985e207 dsp: Implemented audio capture support. 2016-08-07 02:43:20 -04:00
Ryan C. Gordon a0ff2554c1 winmm: Try to get full device names from the Windows Registry. 2016-08-07 01:48:38 -04:00
Ryan C. Gordon ff7df7e687 winmm: Added a FIXME for truncated device names. 2016-08-06 23:05:02 -04:00
Ryan C. Gordon 51d1523380 winmm: Implemented audio capture support. 2016-08-06 19:34:32 -04:00
Mikkel Krautz a21e6af514 Add Xbox One controller GUIDs to the XInput filter in the DirectInput joystick driver.
The Windows 10 Anniversary Update (1607) breaks the method uses that SDL uses to
detect XInput devices. That is, on Windows 10 Anniversary Update, it is no longer
possible to query RAWINPUT for HID devices, and check for "IG_" in the device name.

Presumably, this will be fixed in the future.

This patch works around the issue by adding the Xbox One controller series to the
well-known device list.

This skips the more expensive RAWINPUT check for those devices, and causes them to
be detected as XInput devices once again.
2016-08-06 15:09:20 +02:00
Ryan C. Gordon 4499e5bcc6 disk audio: Make default i/o delay match what device is meant to be running at. 2016-08-06 03:45:45 -04:00
Ryan C. Gordon 978df1ad74 disk audio: Implemented "capture" support, cleaned up some things. 2016-08-06 03:39:15 -04:00
Ryan C. Gordon 7315390171 audio: Implemented buffer queueing for capture devices (SDL_DequeueAudio()). 2016-08-06 02:47:27 -04:00
Ryan C. Gordon e7347a4027 audio: SDL_ClearQueuedAudio() should free everything but two packets.
Otherwise, if you had a massive, one-time queue buildup, the memory from that
remains allocated until you close the device. Also, if you are just using a
reasonable amount of space, this would previously cause you to reallocate it
over and over instead of keeping a little bit of memory around.
2016-08-06 02:27:55 -04:00
Ryan C. Gordon 9a33154450 nas: initial shot at audio capture support. Compiles, but not tested. 2016-08-05 04:23:32 -04:00
Ryan C. Gordon 9b2a59ef05 audio: Changed OnlyHasDefaultInputDevice to OnlyHasDefaultCaptureDevice. 2016-08-05 02:04:48 -04:00
Ryan C. Gordon 761a79788c audio: changed some SDL_memset() calls to SDL_zero(), other minor corrections. 2016-08-05 01:59:06 -04:00
Ryan C. Gordon 979de761c9 audio: Removed internal SDL_audiomem.h and macros.
I think this was important for SDL 1.2 because some targets needed
special device memory for DMA buffers or locked memory buffers for use in
hardware interrupts or something, but since it just defines to SDL_malloc
and SDL_free now, I took it out for clarity's sake.
2016-08-05 01:44:15 -04:00
Ryan C. Gordon 9b64772775 audio: Clean up some CloseDevice() interface details.
- It's now always called if device->hidden isn't NULL, even if OpenDevice()
  failed halfway through. This lets implementation code not have to clean up
  itself on every possible failure point; just return an error and SDL will
  handle it for you.

- Implementations can assume this->hidden != NULL and not check for it.

- implementations don't have to set this->hidden = NULL when done, because
  the caller is always about to free(this).

- Don't reset other fields that are in a block of memory about to be free()'d.

- Implementations all now free things like internal mix buffers last, after
  closing devices and such, to guarantee they definitely aren't in use anymore
  at the point of deallocation.
2016-08-05 01:44:41 -04:00
Ryan C. Gordon 30a9139bc3 arts: backed out audio capture support.
Turns out that libartsc isn't thread-safe, so if we run a capture and playback
device at the same time, it often crashes in arts's internal event loop.

We could throw mutexes around the read/write calls, but these are meant to
block, so one device could cause serious latency and stutter in the other.

Since this audio target isn't in high-demand (Ubuntu hasn't offered a libartsc
package for years), I'm just backing out the capture support. If someone needs
it, they can pull it out of the revision history.
2016-08-04 11:51:17 -04:00
Ryan C. Gordon 20cd5e44ce dummy audio: Patched to compile. 2016-08-03 16:54:10 -04:00
Philipp Wiesemann 82c94a3f79 PSP: Fixed memory leak if video init failed. 2016-08-03 22:32:20 +02:00
Philipp Wiesemann 9f97ee8a85 WinRT: Removed not needed SDL_zerop() after SDL_calloc().
SDL_calloc() already sets memory to zero.
2016-08-03 22:32:02 +02:00
Ryan C. Gordon 17246ba95e dummy audio: Implemented dummy audio capture support. :) 2016-08-03 02:18:47 -04:00
Ryan C. Gordon 9dd8477a21 bsdaudio: first shot at audio capture support!
(untested, uncompiled...for now.)
2016-08-03 01:57:41 -04:00
Ryan C. Gordon d30a2f5ad8 bsdaudio: this appears to be using the wrong variable...?
(We probably never noticed because this is meant to block until it fully
writes a buffer, and would only trigger an issue if we had a short write
that wasn't otherwise an error condition.)
2016-08-03 01:56:58 -04:00
Ryan C. Gordon ecbd625c4b arts: Patched to (maybe) compile. 2016-08-03 01:53:59 -04:00
Ryan C. Gordon a7dddacd99 arts: implemented audio capture support.
(completely untested! Not even compiled!!).
2016-08-03 01:01:44 -04:00
Ryan C. Gordon 38f4b68ca7 alsa: capture devices don't need a mixbuf allocated. 2016-08-03 01:00:30 -04:00
Ryan C. Gordon a9ef240cef coreaudio: Implemented audio capture for iOS. 2016-08-03 00:30:12 -04:00
Ryan C. Gordon 41e8f9ede4 alsa: Implemented audio capture support! 2016-08-02 15:06:40 -04:00
Ryan C. Gordon 754efd43f4 alsa: Cleaned up the 5.1 swizzle mess a little.
Shouldn't this be something ALSA handles for us with channel maps, so we can
just delete this code?
2016-08-02 15:06:05 -04:00
Ryan C. Gordon 6bd1ec6bb0 audio: a little more robustness in the capture device's thread. 2016-08-02 15:04:33 -04:00
Ryan C. Gordon d662bc04a5 pulseaudio: Implemented audio capture support! 2016-08-02 13:50:58 -04:00
Ryan C. Gordon 0d0f7080a3 audio: implemented higher level infrastructure for running capture devices. 2016-08-02 13:50:21 -04:00
Ryan C. Gordon 6d5c9c1e67 audio: Made some SDL_AudioDevice fields atomic.
This makes sure they're properly communicated to the audio threads.
2016-08-02 13:48:52 -04:00
Ryan C. Gordon 67f2538c41 audio: changed some internal ints to be SDL_bools. 2016-08-01 13:32:27 -04:00
Ryan C. Gordon a94376c72d nacl: unlock audio thread mutex when done with it. 2016-08-01 11:47:02 -04:00
Ryan C. Gordon c754662dda audio: Make SDL_AudioDevice::shutdown an atomic value.
Just to make sure this get communicated to the audio thread properly.
2016-08-01 11:45:45 -04:00
Ryan C. Gordon 015dd8dd1d audio: Implemented capture support for Mac OS X CoreAudio.
I don't know what iOS wants yet, so this code might work there, too...?
2016-08-01 00:20:47 -04:00