Commit Graph

642 Commits (5a0f50e1c3a8c224b1881743c37b21c872c83850)

Author SHA1 Message Date
Simon McVittie 2dc788cb9f build: Expand version info in SDL_REVISION and SDL_GetRevision()
Instead of using a URL and git sha1, this uses `git describe` to
describe the version relative to the nearest previous git tag, which
gives a better indication of whether this is a release, a prerelease,
a slightly patched prerelease, or a long way after the last release
during active development.

This serves two purposes: it makes those APIs more informative, and it
also puts this information into the binary in a form that is easy to
screen-scrape using strings(1). For instance, if the bundled version of
SDL in a game has this, we can see at a glance what version it is.

It's also shorter than using the web address of the origin git
repository and the full git commit sha1.

Also write the computed version into a file ./VERSION in `make dist`
tarballs, so that when we build from a tarball on a system that doesn't
have git available, we still get the version details.

For the Perforce code path in showrev.sh, output the version number
followed by the Perforce revision, in a format reminiscent of
`git describe` (with p instead of g to indicate Perforce).

For the code path with no VCS available at all, put a suffix on the
version number to indicate that this is just a guess (we can't know
whether this SDL version is actually a git snapshot or has been
patched locally or similar).

Resolves: https://github.com/libsdl-org/SDL/issues/6418
Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-10-22 09:27:10 -07:00
Anonymous Maarten 5ed091c12d cmake: fix reporting of SDL_TESTS 2022-10-21 15:32:05 +02:00
Anonymous Maarten 96361fc476 cmake: create and install sdl2.pc for MSVC & WATCOM 2022-10-20 19:02:31 +02:00
Anonymous Maarten d542f43b2a cmake: add SDL_INSTALL_CMAKEDIR cache variable to override location of cmake config files 2022-10-19 16:41:25 +02:00
Wouter Wijsman 428b5ae546 PSP: Reorder extra imports 2022-10-18 10:34:51 +02:00
Pierre Wendling 392f3882d0 N3DS: Use SDL_Sensor instead of Joystick sensors. 2022-10-10 08:50:59 -07:00
Pierre Wendling 27557b62b6 N3DS: Prefix timer sources with `N3DS_`. 2022-10-10 08:50:59 -07:00
Pierre Wendling 655275378d N3DS port (squashed)
A dedicated renderer using Citro3D would likely allow for better
much better graphical performances.
2022-10-10 08:50:59 -07:00
Aaron Barany 6ffc45b0ed Removed "undefined" argument for Apple platforms.
This is incompatible with enabling bitcode, such as with iOS builds. The
default value for "undefined" is "error" so this option should be
redundant.
2022-10-09 18:57:55 -07:00
Anonymous Maarten 37beabd11c SDL_mslib.c: clang-cl does not support `/GL-` 2022-10-08 23:41:07 +02:00
Anonymous Maarten 07225d2e26 cmake: fix check for -marm
This fixes the following warning:
clang: warning: argument unused during compilation: '-marm' [-Wunused-command-line-argument]
2022-10-08 23:41:07 +02:00
Anonymous Maarten 45da133999 cmake: don't error on apple when using deprecated declarations 2022-10-08 23:41:07 +02:00
Anonymous Maarten 77822ed166 cmake: add SDL_WERROR to conditionally enable/disable -Werror 2022-10-08 23:41:07 +02:00
Anonymous Maarten 1064fdee8c cmake: append to COMPILE_FLAGS property 2022-10-08 23:41:07 +02:00
Ozkan Sezer fa7ffa4e88 change the iconv configuration option names to be more verbose. 2022-10-06 03:37:50 +03:00
Ozkan Sezer 294ccba0a2 better wording for --enable-iconv description 2022-10-05 23:56:56 +03:00
Anonymous Maarten c9f60cce40 cmake+autotools: add option to enable/disable iconv 2022-10-05 10:00:28 -07:00
Anonymous Maarten d0657fde30 cmake: Use DWARF 4 debug information when building using mingw
See f18fae4c68
2022-10-04 18:03:57 -07:00
Anonymous Maarten 70214ed3ed cmake: append to CMAKE_MODULE_PATH instead of overwriting 2022-09-27 13:13:52 -07:00
Anonymous Maarten a193a03d81 cmake: add -Wno-declaration-after-statement to cpu-features.c alone 2022-09-27 13:13:52 -07:00
Anonymous Maarten 2f9c9b5f80 cmake: make sure check_* uses 2 different variables for clock_gettime 2022-09-27 03:47:20 +03:00
Anonymous Maarten bfecd78159 cmake: use check_symbol_exists to check dlopen + need for dl library 2022-09-27 03:47:20 +03:00
Ozkan Sezer f6c9b06562 cmake: output libSDL2-2.0.0.dylib like autotools, not libSDL2-2.0.dylib.
libSDL2-2.0.dylib is now installed as a symlink to libSDL2-2.0.0.dylib :

$ ls -l *.dylib
-rwxr-xr-x. 1 ozkan ozkan 1755488 Sep 23 23:53 libSDL2-2.0.0.dylib
lrwxrwxrwx. 1 ozkan ozkan      19 Sep 23 23:53 libSDL2-2.0.dylib -> libSDL2-2.0.0.dylib
lrwxrwxrwx. 1 ozkan ozkan      17 Sep 23 23:53 libSDL2.dylib -> libSDL2-2.0.dylib

Reference issue: https://github.com/libsdl-org/sdl12-compat/issues/217
2022-09-23 23:56:04 +03:00
Anonymous Maarten 3b20e0ecef cmake: only add -Wl,--undefined=WinMain when building an executable 2022-09-19 05:00:24 +03:00
Ivan Epifanov 202dfea502 Vita: drop memory defines 2022-09-17 10:12:46 -07:00
Ivan Epifanov 7115ceb775 Vita: restore sceClibMemcmp 2022-09-17 10:12:46 -07:00
quyykk 37effc7700 Build the offscreen video driver by default. 2022-09-15 10:59:37 -07:00
Rinnegatamante eb0bf2c29d vita: Drop memcmp redirect to sceClibMemcmp. 2022-09-12 13:32:48 -07:00
Ozkan Sezer 5b2884cb02 apply commit d0a3570300 to cmake side too. 2022-09-12 20:28:00 +03:00
Sam Lantinga 181265ba71 Removed unused variable 2022-09-05 11:36:20 -07:00
Sam Lantinga acf397b4df Actually, DYLIB_COMPATIBILITY_VERSION shouldn't be updated for a stable point release
@smcv
2022-09-05 11:21:13 -07:00
Cameron Cawley fd93f817ba Assume that stdint.h is available on Windows with compilers other than MSVC <= 2008 2022-09-05 09:01:31 -07:00
Sam Lantinga ef988fe184 Only use CETCOMPAT on x86/x64 platforms
Fixes https://github.com/libsdl-org/SDL/issues/6173
2022-09-05 08:59:17 -07:00
Sam Lantinga 4e98ba612b Set DYLIB_COMPATIBILITY_VERSION to DYLIB_CURRENT_VERSION to match autotools
Autotools sets both versions to the same value, so Xcode and CMake need to match for the libraries to be compatible between the different builds.

See these for details:
https://github.com/libsdl-org/sdl12-compat/pull/207
https://github.com/libsdl-org/SDL/issues/2934
https://stackoverflow.com/questions/67055770/usage-of-current-version-and-compatibility-version-on-macos
2022-09-05 08:28:06 -07:00
Gleb Mazovetskiy 803924b223 CMake: Make SDL_SHARED/STATIC/TEST options
This makes it easier to set these options when SDL is used as a subprojects.
Since CMake v3.13+, one can simply `set(SDL_TEST OFF)` before include the SDL2 subproject because options do not override existing variables. (https://cmake.org/cmake/help/latest/policy/CMP0077.html#policy:CMP0077)
This is also true for `set(CACHE)` commands but only in CMake v3.21+ (https://cmake.org/cmake/help/latest/policy/CMP0126.html).
2022-08-29 17:47:32 -07:00
Ludovico de Nittis e8cb4da71f Add utility function to detect if SDL is inside a sandbox
Refactor the previous sandbox check in a standalone function that also
includes Snap support.

Signed-off-by: Ludovico de Nittis <ludovico.denittis@collabora.com>
2022-08-29 06:30:40 -07:00
Anonymous Maarten 32c4996c04 cmake: add SDL_IBUS option to enable/disable DBUS + test sys/inotify.h 2022-08-25 18:12:16 -07:00
Anonymous Maarten c8b56ee5e6 cmake: add SDL_DBUS option to enable/disable DBUS 2022-08-25 18:12:16 -07:00
Anonymous Maarten 032ff64041 cmake: OpenIndiana announces SunOS, which is the former name of Solaris 2022-08-25 18:12:16 -07:00
Anonymous Maarten 711846c1f4 cmake: fix build with SDL_WAYLAND_SHARED=OFF 2022-08-25 17:15:54 -07:00
Cameron Gutman 2ceea46061 cmake: Enable CET compatibility for x86/x64 targets using VS 16.7+ 2022-08-24 11:29:36 -07:00
Sam Lantinga 6e9c14e550 Updated to version 2.25.0 for development 2022-08-19 09:38:42 -07:00
Sam Lantinga 8c9beb0c87 Updated to version Updated to version 2.24.0 for release 2022-08-19 08:44:09 -07:00
Sam Lantinga f1416ef2ba Updated to version 2.23.2 for release candidate 2022-08-12 20:27:22 -07:00
Aaron Barany 3f19e36d12 Disable declaration-after-statement warning on Android
External .c files are brought in that don't adhere to this requirement for
pre-C99 code and causes the build to break with the latest NDK.

Fixes #6019
2022-08-08 08:31:40 -07:00
Anonymous Maarten 17b329d199 cmake: enable disabing hidapi 2022-08-05 13:06:51 -07:00
Anonymous Maarten a4e6f3ca9d cmake: when there are alternatives, don't use libusb by default 2022-08-05 13:06:51 -07:00
Francisco Javier Trujillo Mata 4564e89825 put files at the same line 2022-08-02 11:40:31 -07:00
Daniel Santos 147a71b976 Finish dummy driver 2022-08-02 11:40:31 -07:00
Daniel Santos 2660449c6c Add dummy driver 2022-08-02 11:40:31 -07:00
Daniel Santos a81aa99298 Add prim video support 2022-08-02 11:40:31 -07:00
Francisco Javier Trujillo Mata 46f95a7a5f Create dummy PS2 Video driver 2022-08-02 11:40:31 -07:00
Sam Lantinga 954bbdf3ae Allow emscripten platform to build without threads 2022-08-01 09:51:21 -07:00
Sam Lantinga e4cc076a79 Threads are used by many SDL subsystems and may not be disabled.
Fixes https://github.com/libsdl-org/SDL/issues/5095
2022-08-01 09:17:05 -07:00
Anonymous Maarten 83f5bbdf25 cmake: define SDL_STATIC_LIB for static SDL2 library 2022-07-29 15:05:19 +02:00
Anonymous Maarten bdd1d035b7 cmake: Don't add /NODEFAULTLIB to link flags when building SDL-static 2022-07-29 15:05:19 +02:00
Anonymous Maarten 02c8747176 math.h does not always provide M_PI
This fixes the following error when building with SDL_LIBC:
SDL\test\testautomation_math.c(1965): error C2065: 'M_PI': undeclared identifier
2022-07-27 09:10:18 -07:00
Anonymous Maarten 5da85376b9 stdlib: move all mslibc functions to SDL_mslibc.c
This allows disabling LTO on them by only specifying a single file.
2022-07-27 09:07:56 -07:00
Anonymous Maarten 5c70e45c53 cmake: don't use result of 'find_library' for Android libraries 2022-07-26 14:24:36 -07:00
Anonymous Maarten 4690689a4c cmake: on Apple, don't use find_library for frameworks + use EXTRA_LDFLAGS 2022-07-26 14:24:36 -07:00
Anonymous Maarten fc2497b109 Revert "cmake: don't add -mwindows to link flags in sdl2.pc"
This reverts commit d211aaddc1.
2022-07-23 18:05:35 +02:00
Anonymous Maarten d211aaddc1 cmake: don't add -mwindows to link flags in sdl2.pc 2022-07-23 15:29:39 +02:00
Anonymous Maarten d63a699e01 cmake: by default, disable install target when building SDL as a subproject 2022-07-23 15:29:13 +02:00
Ivan Epifanov 0a1641635d VIta: enable arm neon/simd optimisations 2022-07-21 10:45:45 -07:00
Anonymous Maarten 8f33de8462 cmake: set CMP0054 policy to NEW 2022-07-21 14:08:23 +02:00
Francisco Javier Trujillo Mata e4a8087551 Initial Audio driver 2022-06-27 15:18:48 -07:00
Francisco Javier Trujillo Mata 7fd46ec581 Initial PS2_Joystick implementation 2022-06-27 00:32:43 -07:00
Francisco Javier Trujillo Mata 84d69da4e1 Initial SDL_ps2_main implementation 2022-06-27 00:32:43 -07:00
Anonymous Maarten fa39f73552
cmake: add generated files to a custom target (#5851)
This way, headers are only generated once .
2022-06-26 23:34:30 +02:00
Anonymous Maarten 76f40e2b3b cmake: remove stray debug line 2022-06-24 19:12:39 +02:00
Anonymous Maarten ca30936314 cmake: check and use clock_gettime by default on android 2022-06-24 19:12:15 +02:00
hsdk123 bd49696133
cmake: use CMAKE_CURRENT_BINARY_DIR instead of CMAKE_BINARY_DIR (#5834)
* Update install directory to match generated

https://github.com/libsdl-org/SDL/blob/main/CMakeLists.txt#L3122
Sets `SDL2Config.cmake` to `CMAKE_BINARY_DIR`, whereas the install file tries to find it from a different location.

* cmake: use CMAKE_CURRENT_BINARY_DIR instead of CMAKE_BINARY_DIR

* ci: test SDL included as a cmake subproject

Co-authored-by: Anonymous Maarten <anonymous.maarten@gmail.com>
2022-06-23 14:18:44 +02:00
Anonymous Maarten 78a3751659 cmake+ci: fix+test sdl2-config + sdl2.pc for all supported platforms 2022-06-23 14:17:38 +02:00
Anonymous Maarten c61367c273 cmake: do list(APPEND SDLMAIN_SOURCES) 2022-06-23 14:17:38 +02:00
Anonymous Maarten 3617691fe0 cmake: install Android.mk files for ndk-build
This allows including SDL2 with ndk-build using
NDK_MODULE_PATH + import-module

An install tree looks like:
```
`-- share
    |-- aclocal
    |   `-- sdl2.m4
    |-- licenses
    |   `-- SDL2
    |       `-- LICENSE.txt
    `-- ndk-modules
        |-- SDL2
        |   `-- Android.mk
        |-- SDL2-static
        |   `-- Android.mk
        |-- SDL2main
        |   `-- Android.mk
        `-- SDL2test
            `-- Android.mk
```

The generated `/share/ndk-modules/SDL2/Android.mk` contains:
```
LOCAL_PATH := $(call my-dir)
_IMPORT_PREFIX := $(LOCAL_PATH)/../../..

include $(CLEAR_VARS)
LOCAL_MODULE := SDL2
LOCAL_SRC_FILES := $(_IMPORT_PREFIX)/lib/libSDL2.so
LOCAL_CPP_FEATURES := rtti exceptions
LOCAL_EXPORT_C_INCLUDES := ${_IMPORT_PREFIX}/include\
${_IMPORT_PREFIX}/include/SDL2
include $(PREBUILT_SHARED_LIBRARY)`
```
2022-06-23 14:17:38 +02:00
Anonymous Maarten b3159714db cmake: set HAVE_STATIC_PIC for correct summary 2022-06-23 14:17:38 +02:00
Anonymous Maarten de409d2a81 cmake: remove spurious UNIX_SYS in dep_option 2022-06-23 14:17:38 +02:00
Anonymous Maarten 2f321fb73c cmake: disable UNIX_SYS by default for Android
This force disables SDL_OSS, SDL_ALSA, SDL_JACK, SDL_ESD,
SDL_PIPEWIRE, SDL_ARTS, SDL_NAS, SDL_SNDIO, SDL_LIBSAMPLERATE,
SDL_RPATH, SDL_CLOCK_GETTIME and SDL_X11.
2022-06-23 14:17:38 +02:00
Anonymous Maarten 5f4e9fb9b3 cmake: use add_custom_command to copy include files
Otherwise, the make program would not rebuild when a header got changed
2022-06-22 17:04:58 +02:00
Anonymous Maarten 485b1037b0 cmake: copy all headers to the build directory and exclusively use that 2022-06-22 17:04:58 +02:00
Anonymous Maarten 3e1021239a cmake: also add the recently-added include folder to the public interface 2022-06-22 17:04:58 +02:00
Anonymous Maarten 4ad4fe67c7 cmake: install generated SDL_config.h
The generated SDL_config.h recently changed location, so update the install.
2022-06-22 17:04:58 +02:00
Anonymous Maarten d460000b45 cmake: use add_definitions for compatibility with cmake 3.0 2022-06-20 19:29:13 +02:00
Ozkan Sezer bdcdbfc757 Enable D3D12 detection when using mingw-w64 with cmake too
c.f.: autotools commit 59fb7acbf7
2022-06-19 11:04:24 +03:00
Ozkan Sezer a8d41b3b45 check for shellscalingapi.h presence instead of WINVER >= 0x0603 2022-06-18 13:00:44 -07:00
Anonymous Maarten b19099d557 cmake: use find_package(SampleRate) to find samplerate + allow targets 2022-06-16 16:47:19 -07:00
Sam Lantinga b004133f08 Updated to version 2.23.1 for pre-release checkpoint 2022-06-16 12:50:19 -07:00
Francisco Javier Trujillo Mata fc78d0ff39 Fix Compilation CI 2022-06-16 02:04:32 +03:00
Francisco Javier Trujillo Mata 6b03c1adf6 Add filesystem driver 2022-06-15 15:15:26 -07:00
Francisco Javier Trujillo Mata 52f00833b0 Add Thread drivers 2022-06-15 15:15:26 -07:00
Francisco Javier Trujillo Mata 217d3a6dab Add systimer support 2022-06-15 15:15:26 -07:00
Francisco Javier Trujillo Mata 580416d3c8 Initial CMake configuration 2022-06-15 15:15:26 -07:00
Alex Richardson cd8f57ee4e cmake: freebsd: Don't REQUIRE libunwind.pc on FreeBSD
FreeBSD includes the libunwind APIs in in the base system libgcc_s and
does not install a .pc file for it.
This change fixes the build on FreeBSD for me.
2022-06-15 14:18:27 -07:00
Anonymous Maarten ae7446a959 stlib: Extract SDL_memcpy and SDL_memset to its own file respectively
This is done such that we can disable LTO for these 2 functions when
building with MSVC.

This is due to a limitation of Link Time Code Generation (LTCG).
Code generation might generate a new reference to memset after linking
has started. The LTCG must make assumptions about where memset is
defined which is normally the C runtime.
2022-06-15 14:17:35 -07:00
Anonymous Maarten 18206446bf cmake: collect SDL_LIBS as list + export PKG_DIRECTFB_LDFLAGS 2022-06-15 11:11:49 -07:00
Anonymous Maarten b5f1fe5004 cmake: Allow integers for SDL_ASSERTIONS + fix -DSDL_ASSERTIONS=0 2022-06-15 11:11:49 -07:00
Yao Wei Tjong 姚伟忠 c90e1ec3ef Remove redundant sizeof "size_t" check
The result variables: HAVE_${VARIABLE}, ${VARIABLE}, ${VARIABLE}_CODE,
etc. do not seem to be referenced anywhere in the CMake build script.
2022-06-15 13:50:34 -04:00
Anonymous Maarten 6d1dfc8322 cmake: make sure SDL2::SDL2 is always available 2022-06-14 20:15:34 -07:00
Anonymous Maarten 8a2c6b604c cmake: don't link to libibus (not needed, I think) 2022-06-15 05:33:40 +03:00
Anonymous Maarten c950018fe0 cmake: don't link to libdbus (see note in SDL_dbus.c) 2022-06-15 05:33:40 +03:00
Anonymous Maarten fb7c03ebb5 cmake: install LICENSE.txt 2022-06-15 05:33:40 +03:00
Anonymous Maarten afc350eeff cmake: do 's#set(SOURCE_FILES #list(APPEND SOURCE_FILES #g' 2022-06-15 05:33:40 +03:00
Anonymous Maarten 6606ab8b56 Introduce EXTRA_TEST_LIBS variable for test-only libraries 2022-06-13 10:05:30 -07:00
Anonymous Maarten 851eecdf40 Don't add extra build linker flags to SDL2_static
These leak to users, when SDL2 is vendored.
2022-06-13 10:05:30 -07:00
Cameron Cawley 25367efcba Add missing library needed for locale functions on PS Vita 2022-06-09 11:07:06 -07:00
chalonverse b9c2ad8395 Added additional check for HAVE_D3D12_H and missing SDL_VIDEO_RENDER_D3D12 in SDL_config.h.cmake 2022-06-07 22:36:06 -07:00
Anonymous Maarten 298ad937c0 cmake: wrap SDL_STATIC_PIC in double quotes (aka never trust user input)
Suggested by @Wohlstand
2022-06-07 18:44:47 -07:00
Anonymous Maarten ad272ac690 Set POSITION_INDEPENDENT_CODE property on SDL2 for CMake 3.0 2022-06-07 18:44:47 -07:00
chalonverse 7a335df9cf Updated CMakeLists.txt and configure.asc/script so that it checks for the required Windows SDK version before it enables the d3d12 renderer. Also fixed reported warnings in some builds. 2022-06-07 17:07:33 -07:00
Anonymous Maarten 5abd676917 Allow empty default values to the dep_option macro 2022-06-07 09:17:44 -07:00
chalonverse 4082821822
DirectX 12 Renderer (#5761)
* DirectX 12 Renderer (27 squashed commits)

* Add missing SDL_hidapi.h of merge of SDL.vcxproj.filters

* Fixed OpenWatcom build failure

* Dynapi fix

Co-authored-by: Ryan C. Gordon <icculus@icculus.org>
2022-06-06 17:42:30 -07:00
Anonymous Maarten fd3f381021 Initialize SDL_STATIC_PIC from CMAKE_POSITION_INDEPENDENT_CODE 2022-06-03 21:05:04 -07:00
Simon McVittie 65a3453b7f build: Compile with large inode number support where possible
On filesystems with large inode numbers, such as overlayfs, attempting
to stat() a file on a 32-bit system using legacy syscalls can fail
with EOVERFLOW. If we opt-in to more modern "large file support"
syscalls, then source code references to functions like stat() are
transparently replaced with ABIs that support large file sizes and
inode numbers, such as stat64().

This cannot safely be done globally by Linux distributions, because
some libraries expose types like `off_t` or `struct stat` in their
ABI, meaning that enabling large file support would be an incompatible
change that would cause crashes. However, SDL appears to be careful to
avoid these types in header files, so it should be OK to enable this.

Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-06-03 21:03:50 -07:00
Anonymous Maarten 799d39a302 Make the sdl2-config script relocatable 2022-06-03 16:27:13 -07:00
Anonymous Maarten 5ec2d46f47 cmake: make SDL2Config.cmake compatible with autotools' sdl2-config.cmake 2022-06-03 12:41:36 -07:00
Anonymous Maarten 8e13cc309e cmake: add 'compatible interface properties' to allow enforcing SDL2 sharedness 2022-06-03 12:41:36 -07:00
Anonymous Maarten 1087eaad7e cmake: install SDL2::SDL2test when configuring with SDL2_TEST enabled 2022-06-03 12:41:36 -07:00
Tim Schumacher 12cc636c8f Make sdl2-config prefixes configurable again
The installation prefix ended up being hard-coded into the
`sdl2-config` script after the placeholders were accidentally removed
in 6956f4aa19.
2022-05-22 17:30:04 +03:00
Sam Lantinga 6da6a6cba2 Make sure Objective C files are built with the same flags as C files.
Fixes https://github.com/libsdl-org/SDL/issues/5707
2022-05-21 13:51:21 -07:00
Cameron Cawley e0f3da497f Remove unused SDL_ASSEMBLY_ROUTINES define 2022-05-12 14:37:00 +03:00
Alex Szpakowski ec8fa57750 macOS: always use Objective-C ARC (automatic ref counting).
Change Cocoa SDL_VideoData and SDL_WindowData implementations from C structs to Objective-C objects, since bridging between C and ObjC is easier that way.
2022-05-09 21:53:40 -07:00
Cameron Cawley 9ef6885743 Fix MSVC ARM32 builds 2022-05-08 18:21:02 +03:00
Sam Lantinga 0c19602118 Applied 0004-Define-crt-macros.patch.txt from vcpkg ports 2022-05-06 07:59:36 -07:00
Simon McVittie 38ef678990 test: Add a `make install` target for the tests
This makes it more convenient to compile them alongside SDL, install
them in an optional package and use them as smoke-tests or diagnostic
tools. The default installation directory is taken from GNOME's
installed-tests, which seems as good a convention as any other:
https://wiki.gnome.org/Initiatives/GnomeGoals/InstalledTests

Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-05-04 18:17:55 -07:00
Simon McVittie 7d2808e30b test: Run selected noninteractive tests at build-time
In Autotools, these are run by `make -C ${builddir}/test check`.
In CMake, they're run by `make -C ${builddir} test` or
`ninja -C ${builddir} test` or `ctest --test-dir ${builddir}`.

Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-05-04 18:17:55 -07:00
Simon McVittie fff97c95eb build: Mechanically generate ABI versions from version number
If we're strict about applying something resembling semantic versioning
to the "marketing" version number, then we can mechanically generate
the ABI version from it.

This limits the range of valid micro versions (patchlevels) to 0-99.

Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-05-04 09:55:35 -07:00
Simon McVittie cd7c2f1de7 Switch versioning scheme to be the same as GLib and Flatpak
For stable releases, this gives us the ability to make bugfix-only point
releases such as 2.24.1 if we want to, and distinguish between them
programmatically. For example, this ability could have been useful after
2.0.16 to fix Xwayland regressions, and after 2.0.18 to fix event loop
regressions.

For development releases, this gives us the ability to make multiple
prereleases during the same feature cycle, and distinguish between them
programmatically. For example, this would have been useful during 2.0.22
development, which went through three prereleases before reaching the
final release.

Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-05-04 09:55:35 -07:00
Simon McVittie 63814ec767 Add static assertions that the version number is consistent
Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-05-04 09:55:35 -07:00
Simon McVittie 22002d9155 docs/release_checklist.md: Document how/where to bump version numbers
Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-05-04 09:55:35 -07:00
Simon McVittie 2021a10927 cmake: Defer test subproject until after defining install/uninstall
It looks as though something in the test subproject "leaks" into the
main build system, causing us to try to install ${builddir}/test/sdl2.pc
instead of the correct ${builddir}/sdl2.pc. Moving the tests subproject
further down avoids this.

Resolves: https://github.com/libsdl-org/SDL/issues/5604
Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-05-03 13:36:21 -07:00
Ryan C. Gordon 7d7ec9c951
x11: Remove XVidMode and Xinerama support.
Fixes #1782.
2022-04-26 23:17:13 -04:00
Ozkan Sezer e9ff4fdd49 add SDL_bsearch 2022-04-26 04:03:25 +03:00
Sam Lantinga fa29e2d7f7 Updated to version 2.0.23 for development 2022-04-25 13:45:51 -07:00
Ryan C. Gordon 634b9edc7f
cmake: Fixed indenting and some oldschool `endif(TEXT)` things. 2022-04-15 20:50:55 -04:00
Semphris dc5bc5237c Added CMake option to disable the installer 2022-04-15 20:48:40 -04:00
Ivan Epifanov b75996138a Vita: fix VIDEO_VITA_PVR flag 2022-04-11 17:16:22 -04:00
Sam Lantinga 505d6a4a05 Update version to 2.0.22 for release 2022-04-08 18:18:56 -07:00
Ozkan Sezer c0bb39e5e9 check for HAVE_ROAPI_H in cmake and autotools, and
update SDL_config_windows.h and SDL_config_winrt.h
2022-04-02 02:50:02 +03:00
Jaylon Gowie 8c542a3591 Desktop OpenGL 1.X/2.X PSVita Support 2022-03-31 00:02:56 -04:00
Ivan Epifanov cbdb67b4f6 Vita: add SDL_GetPreferredLocales support 2022-03-29 15:02:21 -07:00
Ivan Epifanov 178ac19615 Vita: add audio capture support 2022-03-29 14:12:37 -07:00
Sam Lantinga d3cc5764c0 Modern CMake doesn't need "LANGUAGE C" for Objective-C
CMake 3.19 fails to compile Objective-C with that property set

Fixes https://github.com/libsdl-org/SDL/issues/5418
2022-03-18 07:36:16 -07:00
pionere 85dff3e453 emscripten: obey enable-misc/SDL_MISC settings 2022-03-16 14:55:28 +03:00
Ozkan Sezer 61a93d3c46 minor whitespace cleanup. 2022-03-15 23:10:02 +03:00
Ryan C. Gordon 3ab739afff
cmake: Make test code use proper C main functions.
Fixes #5021.
2022-03-13 12:10:52 -04:00
Ozkan Sezer 4a43321c81 cmake: Fix bug #5361.
src/joystick/*.c wasn't unconditionally added to source list even though
joystick is an SDL subsystem. Also removed the `SDL_JOYSTICK AND NOT APPLE`
condition from src/joystick/dummy/*.c source addition: the OSX unresolved
symbols issue, if it really is there, should be fixed separately.

Fixes https://github.com/libsdl-org/SDL/issues/5361, i.e. build failures
when SDL_JOYSTICK and SDL_HAPTIC are disabled.
2022-02-23 18:10:02 +03:00
Ozkan Sezer b5614d0c6e cmake: fix UWP joystick.
from: https://github.com/microsoft/vcpkg/blob/master/ports/sdl2/0005-Fix-uwp-joystick.patch
2022-02-04 20:05:14 +03:00
pionere ff2d62d89f dlopen is not a subsystem 2022-01-28 20:40:19 -05:00
pionere fa8075c4fc add audio/video dummies if nothing else available 2022-01-28 20:40:19 -05:00
pionere 39c723fc9c fix HAVE_SDL_VIDEO flag of CMakeLists.txt [IOS OR TVOS] 2022-01-28 20:40:19 -05:00
pionere 3dba2a73f1 fix HAVE_SDL_AUDIO flag of CMakeLists.txt II. 2022-01-28 20:40:19 -05:00
pionere 3936af99d8 fix HAVE_SDL_AUDIO flag of CMakeLists.txt 2022-01-28 20:40:19 -05:00
pionere 21510387cf fix CMakeLists.txt vs. configure inconsistencies
- atomic subsystem is disabled by default (changed in configure)
- SDL_WAYLAND_LIBDECOR is disabled by default if SDL_WAYLAND is not set (changed in CMakeLists.txt)
2022-01-28 20:40:19 -05:00
pionere 11cdde01f3 fix MacOS build with disabled SDL_SENSOR
+ get rid of the double-check (SDL_HAPTIC depends on SDL_JOYSTICK)
2022-01-28 20:40:19 -05:00
pionere 176941a4fb allow MacOS build without SDL_FILE 2022-01-28 20:40:19 -05:00
pionere eb80f2c65a sync handling of subsystems II. 2022-01-28 20:40:19 -05:00
pionere 65e9415b98 sync handling of subsystems
- add DUMMY-define in case the subsystem is enabled but not available (filesystem/misc/locale)
- add missing PSP/VITA-filesystem defines
- sync the order of filesystems in SDL_config.h.cmake/in
- add option to disable locale subsystem in configure
2022-01-28 20:40:19 -05:00
pionere 118de86202 more conform vulkan/metal configuration 2022-01-28 20:40:19 -05:00
pionere 606d2ea87f bugfix for "add 'Misc' subsystem" 2022-01-28 20:40:19 -05:00
pionere 998117b3ff add 'Misc' subsystem 2022-01-28 20:40:19 -05:00
Eric Wasylishen 71e06a536a cmake: fix Metal detection
Confirmed to work on:
macOS 10.15.7
XCode Version 12.4 (12D4e)
2022-01-26 12:33:16 -05:00
Charlie Birks 15ebad6e7d emscripten: Implement SDL_OpenURL 2022-01-22 13:31:11 +00:00
Sam Lantinga a0e3c884d4 Updated to version 2.0.21 for development 2022-01-17 15:32:27 -08:00
Ozkan Sezer a575e2cf5e Enable alloca on mingw/cygwin builds:
This effectively reverts commit 391d73e37b26614e2e343ca8e9d4334e07380896
Fixes https://github.com/libsdl-org/SDL/issues/5234
2022-01-17 20:56:24 +03:00
Ozkan Sezer 407d4e470a cmake: simplify after the previous os/2 commit. 2022-01-12 20:32:00 +03:00
Ozkan Sezer f199f832e9 cmake: added target_properties for os/2. 2022-01-12 20:22:28 +03:00
ulatekh bb9ebad74b Optionally disable generation of SDL2main and uninstall projects.
Mostly meant to allow SDL2 to be incorporated as a sub-project of
external CMake projects.
2022-01-11 15:56:37 -08:00
Khem Raj fcf0e524bb cmake: Remove libunwind-generic as hard dependency
when using alternate unwind implementations like LLVM libunwind
this library is not provided yet the libunwind features are fully
implemented in main libunwind, making this hard dependency assumes
a particular libunwind implementation, this patch makes it optional
which makes the builds to work with llvm libunwind

Signed-off-by: Khem Raj <raj.khem@gmail.com>
2022-01-11 11:00:20 -08:00
Ozkan Sezer b265677610 cmake: initial attempt at adding os/2 support. 2022-01-11 11:33:02 +03:00
Neal Gompa 0696fc0134 cmake: Split SDL2-static and SDL2main into their own target exports
This makes it so that the generated targets are not interdependent,
which allows Linux distributions to split libraries into the
appropriate subpackages as needed.
2022-01-08 09:50:14 -08:00
Sam Lantinga 9294634840 Updated to version 2.0.20 for release 2022-01-07 18:29:40 -08:00
Ozkan Sezer 75ac944b9c check for tpcshrd.h and define HAVE_TPCSHRD_H if it's available. 2022-01-06 22:24:00 +03:00
ulatekh 3ea82eaaff Under MSVC, build project-sources in parallel. 2022-01-04 15:24:31 -08:00
Wouter Wijsman cd1f24a998 Add forgotten psppower library to link 2022-01-03 10:39:15 -08:00
Francisco Javier Trujillo Mata 13a9cd4797 Adding sysfilesystem driver to PSP 2022-01-02 08:06:04 -08:00
Cameron Gutman 83583dc49d cmake: Fix WGI detection with older SDKs 2021-12-19 15:07:37 -06:00
Sam Lantinga 881feca1f2 CMAKE: fixed cflags check for build type
Martin Gerhardy wrote:

If there is a variable named test, then cmake does variable-value comparison:
if (test STREQUAL "")
is equivalent to:
if ("${test}" STREQUAL "")

If there is no variable named test, then cmake does string literal comparison:
if (test STREQUAL "")
is equivalent to:
if ("test" STREQUAL "")

That means basically - the current stuff works - but is not how it should be done.

Fixes https://github.com/libsdl-org/SDL/issues/2100
2021-12-17 19:14:34 -08:00
Ivan Epifanov 60c3ca49b4 Vita: disable arm asm blitters and add missing pvr dep 2021-12-15 01:32:56 +03:00
Ozkan Sezer 493d45f00f minor tidy-up in cmake script. 2021-12-07 14:24:32 +03:00
Wouter Wijsman 897c7cfa8b Make sure SDL_VIDEO_RENDER_PSP is set 2021-12-07 14:03:00 +03:00
Wouter Wijsman 21fd0047e3 Initial for building PSP version with CMake 2021-12-07 14:03:00 +03:00
Anders Jenbo d68b429cfb [ios] Fix failing to link iconv when build using CMake 2021-12-03 04:30:53 -08:00
Sam Lantinga 5fc901d4f3 Updated to version 2.0.19 for development 2021-11-30 09:58:21 -08:00
Ozkan Sezer 5a0ea7fb17 Check for O_CLOEXEC definition in fcntl.h at configuration time,
If not available, define it internally as 0 (in SDL_internal.h).
Define it as available for macOS >= 10.7 in SDL_config_macosx.h.
2021-11-27 19:23:10 +03:00
Ozkan Sezer cb2f3bedf5 tidy-up a comment in cmake script 2021-11-26 21:20:50 +03:00
Ozkan Sezer 22e59cd106 CMakeLists.txt: update DYLIB_CURRENT_VERSION too 2.0.18 for release 2021-11-26 19:15:28 +03:00
Sam Lantinga 7242075b2b Updated version to 2.0.18 for release 2021-11-26 08:12:45 -08:00
Cameron Gutman 2fa35757a9 cmake: Weak link to GameController.framework to handle older OSes 2021-11-25 16:01:56 +03:00
Cameron Gutman bc409163a8 cmake: Detect SDL_JOYSTICK_MFI for macOS 2021-11-25 16:01:56 +03:00
Ozkan Sezer d9f70878f9 don't use CMAKE_COMPILER_IS_MINGW
Fixes https://github.com/libsdl-org/SDL/issues/5002
2021-11-24 18:10:00 +03:00
Ozkan Sezer b7f9c2089a cmake: handle warning flags properly (thanks to hgs3 for pointers.)
fixes https://github.com/libsdl-org/SDL/issues/4983
2021-11-23 18:56:50 +03:00
Ozkan Sezer f8900583e5 removed windows winmm joystick driver 2021-11-23 17:04:40 +03:00
Ozkan Sezer 35b7ce1893 cmake: final report fixes for mmx, ssemath, dummyvideo, wasapi, xinput.
also moved CoreVideo framework out of if(SDL_FILE) block, and removed a
now-irrelevant mingw related fixme.
2021-11-22 14:10:02 +03:00
hgs3 6b66542e7b Fixing compilation errors for VS2019 Clang toolset (fixes #4702) 2021-11-18 03:28:00 +03:00
Cameron Gutman 43d1b42a5a cmake: Sync build config options with autotools
- SDL_CLOCK_GETTIME now defaults to ON to match autotools build
- Add detection of float.h and Xdbe
- Fix detection of pthread_setname_np() (requires _GNU_SOURCE)
- Move SDL_USE_IME definition into SDL_config.h.cmake
2021-11-16 16:51:38 -08:00
Sam Lantinga a0f8afb599 Separated the HIDAPI subsystem from HIDAPI joysticks
You can now disable HIDAPI joysticks while retaining the HIDAPI SDL API
2021-11-11 09:16:44 -08:00
Ryan C. Gordon 8f63e9ff68
cmake: use generated SDL_config.h to build SDLmain static lib
Thanks to @toazz for the patch!

Fixes #4829.
2021-11-09 11:13:52 -05:00
Ryan C. Gordon 3a82e432f0
cmake: Moved back to requiring merely CMake 3.0.0.
This means it now works with any CMake released since 2014 instead of 2018.

This was mostly just readding some special cases, and requiring 3.11.0 only
for Windows Stores apps, which isn't unreasonable. The biggest concern is
a Linux distribution not having a recent CMake; most other places will be
manually downloading and installing their own CMake.

Fixes #4930.
2021-11-09 11:06:33 -05:00
Ethan Lee 4b42c05ba1 video: Add SDL_SetWindowMouseRect.
This API and implementation comes from the Unreal Engine branch of SDL, which
originally called this "SDL_ConfineCursor".

Some minor cleanup and changes for consistency with the rest of SDL_video, but
there are two major changes:

1. The coordinate system has been changed so that `rect` is _window_ relative
   and not _screen_ relative, making it easier to implement without having
   global access to the display.
2. The UE version unset all rects when passing `NULL` as a parameter for
   `window`, this has been removed as it was an unused feature anyhow.

Currently this is only implemented for X, but can be supported on Wayland and
Windows at minimum too.
2021-11-08 14:16:54 -08:00
Ozkan Sezer 2636d839e3 cmake: add hidapi to 'SDL_SUBSYSTEMS' 2021-11-08 22:25:32 +03:00