Commit Graph

10763 Commits (5fbf8f6cf03eca6eb1305d27d85c2cf7181b1dd8)

Author SHA1 Message Date
Alynne 5fbf8f6cf0 Adds DualSense Edge 2022-10-25 10:32:44 -07:00
Sam Lantinga da478d1f66 Fixed build 2022-10-25 10:30:56 -07:00
Sam Lantinga a6018ae57f Added support for the NVIDIA SHIELD controller v1.03 to the HIDAPI driver 2022-10-25 10:23:51 -07:00
Ozkan Sezer 20beed3029 SDL_EGL_GetProcAddress: remove unnecessary underscore-prepended search.
Closes https://github.com/libsdl-org/SDL/issues/6236.
2022-10-25 14:56:32 +03:00
Steven Noonan 053b5f85f1 SDL_windowsevents: minimize white screen flash on window creation
Clear the window to black on the initial window draw, to avoid a really
obnoxious white flash. This doesn't always eliminate it, but it
definitely minimizes it.
2022-10-24 10:39:37 -07:00
Steven Noonan b6e7c743db SDL_cpuinfo: define __ARM_ARCH=8 for _M_ARM64
Microsoft's compiler doesn't define __ARM_ARCH, but we have several
places that use it.
2022-10-24 10:39:14 -07:00
Steven Noonan d2300516c3 cocoa: set sRGB colorspace on nswindow
This makes the colorspace match across different graphics APIs. By
default, OpenGL was getting a much more saturated colorspace (maybe
Display P3?) and it was looking very different from the rendering done
by Metal or MoltenVK.
2022-10-24 10:38:59 -07:00
Steven Noonan 019e9d4c92 SDL_cocoavideo.m: add missing SDL_cocoaopengles.h include 2022-10-24 10:38:36 -07:00
Sam Lantinga dd72f3f03d Added comment for #endif 2022-10-24 10:37:43 -07:00
Steven Noonan 3d35c08585 fix a few 'unused but set variable' and 'unused function' warnings 2022-10-24 10:36:56 -07:00
Sam Lantinga f4d1f5ed54 SDL-HIDPS4: fix PS4 Slim controller over BT - it sends the same input report as the it does over USB, but with a larger packet size
CR: saml
2022-10-23 16:35:36 -07:00
Sam Lantinga 5bd13dec19 Merge commit '8db3a33872cfbefcdfb059beea92338a7873f89e' into main 2022-10-23 16:35:22 -07:00
Sam Lantinga e6742d05f1 Merge commit '413500ab69d9ac288a73946073d4414376ca17d2' into main 2022-10-23 16:35:20 -07:00
Sam Lantinga 5373ad6ffb Merge commit '2ebaafa6c9334071b664b15d045656250690dd96' into main 2022-10-23 16:35:18 -07:00
Sam Lantinga 7acab50453 Merge commit 'c3b13346e0a2200f1521cf064b9a602c8196e6a6' into main 2022-10-23 16:35:15 -07:00
Sam Lantinga f07673a12e Merge commit 'd4d99e8c29da350379c991a8360d544d2c9eaa32' into main 2022-10-23 16:35:13 -07:00
Sam Lantinga d41fb3c480 Merge commit 'cfd5d8eb29c8958de3333632a96032d3481816e5' into main 2022-10-23 16:35:11 -07:00
Sam Lantinga 9c7b9e08b3 Merge commit '4ca5ea5b7e8333b2cde1b7cdddf167c67cc3f23c' into main 2022-10-23 16:35:09 -07:00
Sam Lantinga 8696350903 Merge commit '2dc788cb9ffa83a2840e62f5ad2d0a7055cfcb19' into main 2022-10-23 16:35:07 -07:00
Sam Lantinga e45ef5a6c0 Merge commit '5b8f830e342b296d255969bbaec5a1a3522f1083' into main 2022-10-23 16:35:05 -07:00
Sam Lantinga 491d594976 Merge commit '0e1d19cf680fc51635b3c52a9afa33fe03881bb5' into main 2022-10-23 16:35:03 -07:00
Sam Lantinga 26c9620a63 Merge commit 'a905a7869f18332579ff06ba3f7f3777708a3007' into main 2022-10-23 16:35:01 -07:00
Sam Lantinga e738cf80dc Merge commit '65a38a4015e54add093bdb3fbd2ad1cdc1770c72' into main 2022-10-23 16:34:59 -07:00
Sam Lantinga da4c97250a Merge commit '3f1b5efccaa727745b335b546a42bd650694ca08' into main 2022-10-23 16:34:57 -07:00
Sam Lantinga b3ba8f4065 Merge commit '3d415bc5d61e625189ccca6348ff1b70c469e45c' into main 2022-10-23 16:34:55 -07:00
Sam Lantinga 2d3e21ab0e Merge commit 'f37db957f8c5d9de53bdd58b2a95a2da0937307d' into main 2022-10-23 16:34:52 -07:00
Sam Lantinga 8047ece180 Merge commit '5ed091c12d4edefb366d78217b72cb75b563bfcd' into main 2022-10-23 16:34:50 -07:00
Sam Lantinga ef62b767f9 Merge commit '0823b5973a28ebad2ca6d34058c12602bc8a69f0' into main 2022-10-23 16:34:48 -07:00
Sam Lantinga e5fe522194 Merge commit '4264c0b67469896fced5ba8ac4c0e75acbb13ff1' into main 2022-10-23 16:34:46 -07:00
Sam Lantinga 57a98aa5e3 Merge commit '96361fc476a9f0a91ac021133bb44e6d97b16f11' into main 2022-10-23 16:34:44 -07:00
Sam Lantinga b5712c1bea Merge commit '11d53c84a7663d5a5861f3672990ca4b32376e3e' into main 2022-10-23 16:34:42 -07:00
Sam Lantinga 0d5fb2a0c2 Merge commit '94ac8ae08b19210efedd0e73b0c60010fb9308a0' into main 2022-10-23 16:34:40 -07:00
Sam Lantinga be3dc1acb5 Merge commit 'c6e89619794ed6307f9efb0b242a2cdb605e1dc3' into main 2022-10-23 16:34:38 -07:00
Sam Lantinga 3bc84acebc Merge commit 'd542f43b2aa23966913c08e4973793150e8073d0' into main 2022-10-23 16:34:36 -07:00
Sam Lantinga f20c2759f9 Merge commit 'f28cf2b0d3fa6b4b9c692b0aa04f2875a09e0dfa' into main 2022-10-23 16:34:34 -07:00
Sam Lantinga 284df27b5a Merge commit 'e7ab581d796aa83f7d028ea4249fdc66600df173' into main 2022-10-23 16:34:32 -07:00
Thomas Cashman 8db3a33872 #6433 Fix WINRT_IsScreenKeyboardShown on Xbox 2022-10-23 11:42:11 -07:00
Sam Lantinga 413500ab69 Replaced mouseWheelGesture with GCMouse support on iOS (thanks @russelltg!)
Fixes https://github.com/libsdl-org/SDL/issues/6411
2022-10-22 09:37:34 -07:00
Deve 2ebaafa6c9 Use translationInView for mouse wheel event 2022-10-22 09:31:39 -07:00
Anonymous Maarten c3b13346e0 On x86, pass -nodefaultlib to linker when wanting to avoid the C library 2022-10-22 09:28:00 -07:00
Simon McVittie d4d99e8c29 workflows: Check we can screen-scrape the SDL_REVISION from Linux builds
Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-10-22 09:27:10 -07:00
Simon McVittie cfd5d8eb29 build: Regenerate ./configure
Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-10-22 09:27:10 -07:00
Simon McVittie 4ca5ea5b7e build: Add a mechanism to mark builds with vendor info
Downstream distributors can use this to mark a version with their
preferred version information, like a Linux distribution package version
or the Steam revision it was built to be bundled into, or just to mark
it with the vendor it was built by or the environment it's intended to
be used in.

For instance, in Debian I'd use this by configuring with:

    --enable-vendor-info="${DEB_VENDOR} ${DEB_VERSION}"

to get a SDL_REVISION like:

    release-2.24.1-0-ga1d1946dc (Debian 2.24.1+dfsg-2)

which gives a Debian user enough information to track down the patches
and build-time configuration that were used for package revision 2.

In Autotools and CMake, this is a configure-time option like any other,
and will go into both SDL_REVISION (via SDL_revision.h) and
SDL_GetRevision().

In other build systems (MSVC, Xcode, etc.), defining the
SDL_VENDOR_INFO macro will get it into the output of SDL_GetRevision(),
although not SDL_REVISION.

Resolves: https://github.com/libsdl-org/SDL/issues/6418
Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-10-22 09:27:10 -07:00
Simon McVittie 2dc788cb9f build: Expand version info in SDL_REVISION and SDL_GetRevision()
Instead of using a URL and git sha1, this uses `git describe` to
describe the version relative to the nearest previous git tag, which
gives a better indication of whether this is a release, a prerelease,
a slightly patched prerelease, or a long way after the last release
during active development.

This serves two purposes: it makes those APIs more informative, and it
also puts this information into the binary in a form that is easy to
screen-scrape using strings(1). For instance, if the bundled version of
SDL in a game has this, we can see at a glance what version it is.

It's also shorter than using the web address of the origin git
repository and the full git commit sha1.

Also write the computed version into a file ./VERSION in `make dist`
tarballs, so that when we build from a tarball on a system that doesn't
have git available, we still get the version details.

For the Perforce code path in showrev.sh, output the version number
followed by the Perforce revision, in a format reminiscent of
`git describe` (with p instead of g to indicate Perforce).

For the code path with no VCS available at all, put a suffix on the
version number to indicate that this is just a guess (we can't know
whether this SDL version is actually a git snapshot or has been
patched locally or similar).

Resolves: https://github.com/libsdl-org/SDL/issues/6418
Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-10-22 09:27:10 -07:00
Sam Lantinga 5b8f830e34 Virtual joysticks don't need initial axis jitter protection
Fixes https://github.com/libsdl-org/SDL/issues/6426
2022-10-22 09:25:09 -07:00
Ozkan Sezer 0e1d19cf68 fix build errors resulting from -Wmisleading-indentation 2022-10-22 18:56:40 +03:00
Sam Lantinga a905a7869f Clear the previous bitmap when calculating a new window shape
Fixes https://github.com/libsdl-org/SDL/issues/6428
2022-10-22 08:50:18 -07:00
Ozkan Sezer 65a38a4015 hidapi, libusb: remove os/2 symbol load hack after os/2 loadso updates 2022-10-22 08:40:16 -07:00
Ozkan Sezer 3f1b5efcca os2 loadso improvements:
- SDL_LoadObject: upon failure, strip the .dll extension and retry,
  but only if module name has no path.
- SDL_LoadFunction: upon failure, retry with an underscore prepended,
  e.g. for gcc-built dlls.
2022-10-22 08:40:16 -07:00
Ozkan Sezer 3d415bc5d6 loadso, dlsym, SDL_LoadFunction: cleanup the underscored name path.
- strlcpy was passed a wrong buffer length parameter. has worked so
  far by luck.
- use memcpy instead of strlcpy for simplicity.
- 'append' has been a typo: should be 'prepend'.
2022-10-22 07:25:46 -04:00