Sam Lantinga
5dfa4043a3
Fixed warnings building on Mac OS X 64-bit
2018-08-20 21:19:17 -07:00
Sam Lantinga
6b3f11e2a3
Fixed code style
2018-08-20 21:18:56 -07:00
Ryan Speets
aeea6b9b1f
Emscripten: Fixed SDL_SYSTEM_CURSOR_SIZEALL
2018-08-18 12:30:04 +01:00
Ozkan Sezer
90454b1ece
SDL_hidapi_ps4.c: define NTDDI_VISTA / _WIN32_WINNT_VISTA if not defined
...
it still needs a Vista or newer Platform SDK to build, though.
2018-08-16 11:01:02 +03:00
Sam Lantinga
7d3a7ef827
Use a single hint for both Xbox 360 and Xbox One controllers, since they are often the same driver.
2018-08-15 23:35:54 -07:00
Sam Lantinga
a2add1f683
Use the HIDAPI driver for Xbox controllers on Windows, and determine the XInput mapping at runtime for extended functionality like rumble and guide button.
2018-08-15 23:14:45 -07:00
Sam Lantinga
3f5ff751fe
Use a unified name list for Xbox 360 and Xbox One controllers for drivers that can handle both
2018-08-15 23:14:43 -07:00
Sam Lantinga
aad340eb86
Added Windows Xbox controller state packet handling, for completeness.
2018-08-15 19:53:36 -07:00
Sam Lantinga
63107524f6
Fixed input from the Steam Virtual Gamepad on Mac OS X
2018-08-15 19:53:34 -07:00
Sam Lantinga
0903e83553
Use SDL specific window class to avoid conflicting with Steam
2018-08-15 19:53:31 -07:00
Sam Lantinga
c88666580e
Catch device removal as well as device arrival on Windows
2018-08-15 19:53:30 -07:00
Sam Lantinga
641c674f2a
Turned off debug messages
2018-08-15 19:53:28 -07:00
Sam Lantinga
51902010c6
Remove the HIDAPI device if we get a read error from it
...
This fixes detecting PS4 controller disconnect on Mac OS X, where there isn't any device removed notification
2018-08-15 19:53:26 -07:00
Sam Lantinga
dfbd7f65a9
Fixed Mac OS X build
2018-08-15 19:53:24 -07:00
Sam Lantinga
ec74c318b9
Polling hid_enumerate() every 3 seconds causes freezes and stutters on some USB audio devices and mice.
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We'll only enumerate devices when we get notification that the system devices have changed
2018-08-15 19:53:22 -07:00
Ryan C. Gordon
2dc04b4c11
libm: one more static analysis fix.
2018-08-10 15:22:02 -04:00
Ryan C. Gordon
67a48ad13a
haiku: Patched to compile with new joystick interfaces.
2018-08-10 15:04:08 -04:00
Ryan C. Gordon
e1ac643b32
bsd: Patched to compile.
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(I think.)
2018-08-10 14:54:26 -04:00
Ryan C. Gordon
67764070f0
bsd: Update joystick code for new interfaces.
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(this is an untested push to see if buildbot likes it.)
2018-08-10 14:42:40 -04:00
Ryan C. Gordon
b692c35237
emscripten: Patched to compile with new joystick interfaces.
2018-08-10 14:32:30 -04:00
Ryan C. Gordon
941f8ecffd
joystick: define inline to SDL_INLINE
2018-08-10 14:10:47 -04:00
Ryan C. Gordon
0b2863d45e
joystick: #if 0'd out some things that aren't currently used.
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Fixes some compiler warnings.
2018-08-10 14:09:44 -04:00
Ozkan Sezer
a7c3d2af81
SDL_hidapi_ps4.c: lowercase windows header names.
2018-08-10 11:50:55 +03:00
Ozkan Sezer
f159d798dd
chmod -x Android.mk
2018-08-10 11:50:01 +03:00
Sam Lantinga
5930b50855
Re-enabled the HIDAPI joystick driver on Windows and Mac OS X
2018-08-09 22:53:43 -07:00
Sam Lantinga
4f41f07d43
Added missing files from previous commits
2018-08-09 16:05:48 -07:00
Sam Lantinga
31b0224397
Added notes that this code was contributed by Valve
2018-08-09 16:04:45 -07:00
Sam Lantinga
99759bac82
There's no controller that's supported by both XInput and HIDAPI
2018-08-09 16:04:34 -07:00
Sam Lantinga
ab07ce1166
Don't update the device list for devices we know aren't supported
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This should reduce HID enumeration (hitting the USB bus) if for some reason we're getting spammed with false device insert/removal events
2018-08-09 16:04:30 -07:00
Sam Lantinga
cf823094a2
The MINIX NEO-U1 is now being reported as Android TV
2018-08-09 16:04:25 -07:00
Sam Lantinga
28e0c0eef7
Sam Lantinga <slouken@libsdl.org> 2018-08-06 13:00 -0700
...
Backed out changeset 794a209b2270
http://hg.libsdl.org/SDL/rev/2e2ecdac957c
2018-08-09 16:04:21 -07:00
Sam Lantinga
25a952e76f
Sam Lantinga <slouken@libsdl.org> 2018-08-06 11:58 -0700
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Removed mapping for VID/PID 0x0079/0x0006, which is a generic PCB used in many different devices
http://hg.libsdl.org/SDL/rev/794a209b2270
2018-08-09 16:04:18 -07:00
Sam Lantinga
b37518b3d8
SDL: disable HIDAPI in SDL on Windows/Mac.
2018-08-09 16:03:55 -07:00
Sam Lantinga
888bf1af69
Worked around bug with Sony PS Now PS3 controller where DirectInput polling will continue to return success after the controller is unplugged.
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The code is now reliant on SDL_PrivateJoystickAdded() and SDL_PrivateJoystickRemoved() being called correctly when devices are added or removed on Windows
2018-08-09 16:03:50 -07:00
Sam Lantinga
f35e97ba8a
Fixed Windows build
2018-08-09 16:03:29 -07:00
Sam Lantinga
d2042e1ed4
Added HIDAPI joystick drivers for more consistent support for Xbox, PS4 and Nintendo Switch Pro controller support across platforms.
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Added SDL_GameControllerRumble() and SDL_JoystickRumble() for simple force feedback outside of the SDL haptics API
2018-08-09 16:00:17 -07:00
Ryan C. Gordon
ba90412cda
libm: Don't let Visual Studio generate an implicit memset() call.
2018-08-08 15:39:20 -04:00
Ryan C. Gordon
4cb84b8f4b
backout INFINITY change...of course Visual Studio doesn't have it.
2018-08-08 12:36:54 -04:00
Ryan C. Gordon
257071fc20
e_exp: One more compiler warning.
2018-08-08 12:19:01 -04:00
Ryan C. Gordon
550437edbe
libm: Fixed all static analysis warnings.
2018-08-08 12:13:56 -04:00
Ryan C. Gordon
c0aa626ba3
e_exp: Fixed compiler warning on Visual Studio.
2018-08-08 10:26:22 -04:00
Ryan C. Gordon
941c5b4760
haiku: Rename internal functions from BE_* to HAIKU_*
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Fixes Bugzilla #2349 .
2018-08-07 18:07:11 -04:00
Ryan C. Gordon
c0ac09edcc
configure: Make wayland sources depend on generated headers.
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Otherwise occasionally the sources will try to compile before the headers it
needs are generated.
Fixes Bugzilla #3977 .
2018-08-07 17:28:07 -04:00
Ryan C. Gordon
f59b0056d3
evdev: On sudden termination, make sure keyboard isn't lost (thanks, Tadek!)
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"In release 2.0.6, when Linux evdev keyboard support has been moved to a
separate source file, a feature was added to disable normal keyboard event
processing to prevent "spilling" keystrokes to background virtual console.
This feature has one unpleasant side effect: if application fails to call
`SDL_Exit` before termination or crashes with fatal signal, console is left
in unusable state with keyboard not working and no possibility to switch
virtual console. If user has a chance, he can login remotely and restore
keyboard with `kbd_mode`, otherwise the only option is to reboot the machine.
This patch fixes that problem by intercepting fatal signals (with `sigaction`)
and process termination (with `atexit`), to restore keyboard state, if it
wasn't properly restored with `SDL_Exit`.
The function registered with `atexit` also restores original signal handlers,
to prevent leaving invalid handlers after SDL library is unloaded, if it was
loaded dynamically with `dlopen`.
No signal handlers or `atexit` function are installed if SDL boolean hint
`SDL_HINT_NO_SIGNAL_HANDLERS` is `SDL_TRUE`.
Additionally, if environment variable `SDL_INPUT_LINUX_KEEP_KBD` exists,
keyboard initialization function completely skips disabling keyboard. This
can be useful for debugging."
Fixes Bugzilla #4193 .
2018-08-07 16:56:46 -04:00
Ryan C. Gordon
623a6defd3
alsa: optionally run entire pipeline non-blocking.
2018-08-07 16:49:18 -04:00
Ryan C. Gordon
56f44cfa0f
audio: Deal with device shutdown more carefully.
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This would cause problems in various ways, but specifically triggers an
assert when you close a WASAPI capture device in an app running over RDP.
Related to (but not the actual bug) in Bugzilla #3924 .
2018-08-07 13:04:15 -04:00
Mai Lavelle
e714f6590e
haptic: Fix initial detection of haptic devices on Linux system
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SDL_UDEV_Scan must be called during SDL_SYS_HapticInit to ensure devices
outside of the 0-31 range are added to the list of haptic devices.
Fixes Bugzilla #3923 .
2018-08-07 12:06:31 -04:00
Sam Lantinga
a37d3e0b1e
Backed out changeset 794a209b2270
...
It turns out the mapping is correct, just the name was confusing
2018-08-06 13:00:11 -07:00
Sam Lantinga
cc682f2013
Removed mapping for VID/PID 0x0079/0x0006, which is a generic PCB used in many different devices
...
Different device with same vid/pic that is kind of a Saitek shape:
https://www.trust.com/en/product/17416-gxt-24-runa-compact-gamepad
n64 with same ID
https://bbs.archlinux.org/viewtopic.php?id=163488
PS shaped with numbers for buttons
https://pineight.com/mw/index.php?title=USB_game_controller#DragonRise_Inc._Generic_USB_Joystick
fightstick with same vid/pid
https://retropie.org.uk/forum/topic/7594/bartop-2-player-zero-delay-encoders-not-working
2018-08-06 11:58:08 -07:00
Ozkan Sezer
f45f33bdc0
SDL_expf: return SDL_exp() instead of SDL_uclibc_exp() for consistency.
2018-08-05 10:01:01 +03:00