Fredrick Brennan
b5d47aa297
Fix comment style for old compilers (`//`⇒`/**/`)
2021-11-28 21:00:29 -08:00
Fredrick Brennan
367684b0c2
Add patches suggested by @slouken in round 1 review
2021-11-28 21:00:29 -08:00
Fredrick Brennan
9c03d25543
Add back X11 legacy WM_NAME encodings
...
Closes #4924 .
Based on patches of the past, such as this work by James Cloos in July
2010:
d7d98751b7
,
as well as code comments in the Perl module X11::Protocol::WM
(https://metacpan.org/pod/X11::Protocol::WM ) and even the code to Xlib
itself, which taught me that we should never have been using
`XStoreName`, all it does is call `XChangeProperty`, hardcoded to
`XA_STRING`!
What can I say, when the task is old school, the sources are too 😂
2021-11-28 21:00:29 -08:00
Ethan Lee
72e53e4b87
wayland: Clear driverdata before calling ResetDisplayModes
2021-11-28 19:25:22 -05:00
Ozkan Sezer
ede73b4cfc
testnativeos2.c: make its code style to match SDL2.
2021-11-28 23:02:02 +03:00
Sam Lantinga
942973dd86
Use mouse ID 0 for raw mouse events
...
We don't track state for each mouse individually, so we should just use the global mouse ID for all events.
Fixes https://github.com/libsdl-org/SDL/issues/5026
2021-11-28 09:27:28 -08:00
Sam Lantinga
f1c15aa324
Tests cover the latest SDL features
2021-11-28 08:56:25 -08:00
Sam Lantinga
976328bb0f
Fixed ABI break in SDL test header
2021-11-28 08:54:18 -08:00
Sam Lantinga
dd2f91118e
Fixed warnings with Windows SDK 10.0.19041
...
Fixes https://github.com/libsdl-org/SDL/issues/4998
Also breaks https://github.com/libsdl-org/SDL/issues/4998 for older SDKs, but we're going to ignore them, they're just incorrect.
2021-11-27 20:18:29 -08:00
Sam Lantinga
c2904c8ce7
Fixed compile warnings and errors
...
Fixes https://github.com/libsdl-org/SDL/issues/4998
2021-11-27 11:16:15 -08:00
Ozkan Sezer
8f17af5e21
hidapi: mark libusb function pointers with LIBUSB_CALL.
2021-11-27 11:02:04 -08:00
Nate River
6c25aed419
added hint for joysticks to stablize sixaxis & dualshock controllers ( #5007 )
2021-11-27 11:01:18 -08:00
Sam Lantinga
a6cbe0ab87
Controllers are always centered at zero using XInput and WGI
2021-11-27 10:58:12 -08:00
Sam Lantinga
aa1d76e829
Added a patch note about WinRT/UWP WGI support
2021-11-27 10:55:54 -08:00
Sam Lantinga
09b7ca27d6
Get the current WGI controller list at startup
...
On Win32 this list is empty and we always get controller added events. On UWP, this list is populated and we don't get controlle added events for currently connected controllers.
2021-11-27 10:53:20 -08:00
Sam Lantinga
12895eca1a
Fixed WGI initialization on Win32
2021-11-27 10:52:58 -08:00
Sam Lantinga
110e4e1334
Use WGI instead of XInput for Windows 10 UWP apps
...
Fixes https://github.com/libsdl-org/SDL/issues/5017
2021-11-27 10:24:32 -08:00
Sam Lantinga
e04a0221e3
Fixed crash running SDL test programs on UWP
2021-11-27 10:22:37 -08:00
Ozkan Sezer
5a0ea7fb17
Check for O_CLOEXEC definition in fcntl.h at configuration time,
...
If not available, define it internally as 0 (in SDL_internal.h).
Define it as available for macOS >= 10.7 in SDL_config_macosx.h.
2021-11-27 19:23:10 +03:00
Cameron Gutman
f903a39e13
haptic: Fix SDL_MouseIsHaptic() always returning SDL_TRUE on Android
2021-11-27 19:18:41 +03:00
Sam Lantinga
11a9cd6344
Fixed building SDL on UWP
2021-11-27 08:14:50 -08:00
Sam Lantinga
3008b005c3
Include SDL_hidapi.h in the public headers
...
Fixes https://github.com/libsdl-org/SDL/issues/5015
2021-11-27 07:56:23 -08:00
Mathieu Eyraud
02021ae753
Return capabitlities from RawInput joystick
2021-11-27 07:26:10 -05:00
Eric Wasylishen
b786c10013
SDL_render_gl.c: GL_RunCommandQueue: always set viewport_dirty on macOS
...
Without this, moving the window changes the viewport and causes contents
to render stretched.
Fixes #1504
2021-11-27 07:12:34 -05:00
Sam Lantinga
4f683f01d4
Fixed potentially truncated entry in stack trace
2021-11-26 17:27:07 -08:00
Sam Lantinga
5f1558ffe3
Fixed detecting Raspberry Pi 2/3 video support on Pi 4
2021-11-26 13:47:42 -08:00
Sam Lantinga
4e5839a5f4
Fixed compiling for Raspberry Pi
2021-11-26 13:45:08 -08:00
Ryan C. Gordon
86c0cf2bb1
software: Draw a single pixel for a line with the same start/end point.
...
Otherwise it would drop it, which seems like a bug to me, as it normally
fills the endpoint on lines.
Reference #2006 .
2021-11-26 14:34:51 -05:00
Sam Lantinga
a2e8565230
The Google Pixel fingerprint sensor isn't actually a joystick
...
Fixes https://github.com/libsdl-org/SDL/issues/4971
2021-11-26 11:04:15 -08:00
Ozkan Sezer
cb2f3bedf5
tidy-up a comment in cmake script
2021-11-26 21:20:50 +03:00
Sam Lantinga
67b5de5b41
Fixed build warnings
2021-11-26 10:18:08 -08:00
Sam Lantinga
2ca2ad76da
Fixed build warnings
2021-11-26 10:13:45 -08:00
Sam Lantinga
b6c1cfb93a
Added API changes in 2.0.18
2021-11-26 09:37:27 -08:00
Sam Lantinga
f90164a62f
Fixed mapping for the G-Shark GS-GP702
...
Fixes https://github.com/libsdl-org/SDL/issues/5006
2021-11-26 09:02:12 -08:00
Ozkan Sezer
22e59cd106
CMakeLists.txt: update DYLIB_CURRENT_VERSION too 2.0.18 for release
2021-11-26 19:15:28 +03:00
Sam Lantinga
7242075b2b
Updated version to 2.0.18 for release
2021-11-26 08:12:45 -08:00
Sam Lantinga
d861820465
SDL_JoystickGetAttached() doesn't need to be noisy for NULL joystick
...
Fixes https://github.com/libsdl-org/SDL/issues/5008
2021-11-26 07:57:48 -08:00
Sam Lantinga
30f04d63e6
HIDAPI is only reliable on Android 4.3 and newer
...
Fixes https://github.com/libsdl-org/SDL/issues/4955
2021-11-26 07:15:46 -08:00
Ryan C. Gordon
d713a68071
pulseaudio: wait until at least 1/8th (!) of the mixbuffer is available.
...
This is to workaround systems where we hang in playback because the buffer
does not report the space for whatever reason. The system will instead block
in PlayDevice, which always immediately follows WaitDevice in modern times
so this works out, and it seems to keep the device moving forward.
For a future revision, we are either going to clean this up more properly,
or attempt to move to PulseAudio's pa_stream_set_write_callback() API, but
this will do for SDL 2.0.18.
Reference #4387 for discussion and further information.
2021-11-25 22:32:40 -05:00
Ozkan Sezer
eb39e20588
SDL_endian.h: remove aarch64 asm.
...
The asm has been reported broken in at least optimized Apple M1 builds;
and besides, the compiler builtins have precedence over the asm anyway.
Closes https://github.com/libsdl-org/SDL/issues/3943
2021-11-25 17:00:50 +03:00
Ozkan Sezer
53aa8eec5f
minor cleanup for watcom _inline keyword.
2021-11-25 17:00:24 +03:00
SDL Wiki Bot
3c71f8939b
Sync wiki -> header
2021-11-25 13:53:04 +00:00
Cameron Gutman
57520cbde6
Improve documentation for input grabbing functions
2021-11-25 16:49:57 +03:00
Cameron Gutman
2fa35757a9
cmake: Weak link to GameController.framework to handle older OSes
2021-11-25 16:01:56 +03:00
Cameron Gutman
bc409163a8
cmake: Detect SDL_JOYSTICK_MFI for macOS
2021-11-25 16:01:56 +03:00
Sylvain
d5813776db
Release UDEV ressources
2021-11-25 07:24:18 -05:00
Cameron Gutman
5cb85d611d
CI: Add iOS and tvOS builds
2021-11-24 22:49:40 +03:00
Cameron Gutman
b99510836e
SDL_mfijoystick.m: Fix -Wshadow warning
2021-11-24 13:04:50 -06:00
DarkContact
e77cfb9a11
Fixed d3d11 renderer creation
2021-11-24 10:11:35 -05:00
Ozkan Sezer
d9f70878f9
don't use CMAKE_COMPILER_IS_MINGW
...
Fixes https://github.com/libsdl-org/SDL/issues/5002
2021-11-24 18:10:00 +03:00