It is becoming necessary to enable additional features as libdecor continues to evolve, and checking against a single base version will no longer be adequate. Libdecor doesn't provide versioning defines in its headers, so split the version string into parts to allow for discrete version detection and feature enablement at build time.
__builtin_memcpy, as well as __builtin_memset and __builtin_memmove, needn't be
inlined but emitted as a libc call, leading to infinitely recursive calls.
Fixes https://github.com/libsdl-org/SDL/issues/9090
This refers to the HID Simple Haptics spec, which is currently only implemented by the Surface Dial accessory and WMR game controllers, which aren't currently exposed by the GameInput API.
We can add support for other effects in the future, but for now we don't need this or the SDL_gameinputjoystick_c.h header.
Joystick drivers are sorted by priority in the driver list, and higher priority drivers report whether they are handling a device when lower priority drivers want to add it to their device list.
This has been handled ad-hoc with the Windows and HIDAPI drivers, but this formalizes the idea and makes sure that GameInput has the highest priority of the Windows drivers.
Allow the Visual Studio project to define HAVE_LIBC=0 to enable building without a C runtime on Windows entirely through Visual Studio project changes.
- Move legacy name choice to a separate function, so we can `return` a
string in one line instead of assign a variable and `break` for each item.
- Have the case statement cover SDL_NUM_SYSTEM_CURSORS, and not `default`, so
compiler will (maybe) warn us if an enum value is added but not included
here.
- Only choose a legacy name if necessary.
(cherry picked from commit df00a7dd4c3deb03839e799187a3c75fc4e8854b)
As suggested in #8939.
This results in some minor changes for emscripten and x11. Both
previously mapped SIZEALL to "move", but "move" is not guaranteed to be
a four-pointed arrow: according to the CSS spec, it's actually intended
to be a drag-and-drop cursor, analogous to "alias" and "copy".
Map it to "all-scroll" instead, as in Wayland: while this is *also* not
semantically guaranteed to be a four-pointed arrow, it is at least
*suggested* to make it a four-pointed arrow.
Also, emscripten was previously using two-pointed arrows for resizing
(BOTTOMLEFT mapped to "nesw-resize", and so on). This commit changes
it to use the more specific "sw-resize" and so on, which might be
single-directional.
Signed-off-by: Simon McVittie <smcv@collabora.com>
The "left_ptr" name is an X11 thing, and there's no guarantee that
Wayland cursor themes contain it. In particular, GNOME's Adwaita theme
as of version 46.beta only contains the CSS/freedesktop names.
To test, either move one of the known cursors out of the way, or edit
the switch statement above to use a wrong name for one of them.
Signed-off-by: Simon McVittie <smcv@collabora.com>
The freedesktop.org cursor spec recommends the same names as CSS, and
GNOME is treating the CSS vocabulary as canonical.
Signed-off-by: Simon McVittie <smcv@collabora.com>
Apparently this is necessary on the latest Gnome to get properly themed
cursors, vs ancient X11 standard cursors, as Gnome has dropped the old
theme names that XCreateFontCursor eventually expected to find.
Fixes#8939.
This catches the case where we obtain a logical device while the default is
changing in another thread, so you accidentally end up with the previous
default physical device locked and returned from ObtainLogicalAudioDevice.
Zeroing the window width and height was necessary in SDL2 to short-circuit the resize event deduplication code when the window backing scale changed, but not the logical size. This is no longer necessary in SDL3, as it will explicitly check for scale changes on resize events and dispatch pixel size/scale changed events as appropriate, even if the window's logical size hasn't changed.
Windowing systems that receive fullscreen state changes asynchronously may not receive a configure event notifying SDL that the window has left fullscreen when the window is being destroyed. Ensure that no display holds a reference to a destroyed fullscreen window.