Gabriel Jacobo
d37bad52b1
[Android] Improve handling of keyboard, dpad and gamepad events
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Thanks Dimitris Zenios for the report!
2013-11-11 10:49:48 -03:00
Gabriel Jacobo
45a88b6ade
[Android] Fixes bug 2217, better joystick axes handling on Android.
2013-11-11 10:15:35 -03:00
Sam Lantinga
f0692d656f
Fixed compiling with older Mac OS X SDK
2013-11-11 03:29:11 -08:00
Sam Lantinga
2384ad5b9e
Fixed compiling with ISO C90
2013-11-11 03:12:50 -08:00
Sam Lantinga
2ceeb74e25
Don't minimize by default when in fullscreen desktop mode.
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This fixes behavior with the new Mac OS X fullscreen space code, as well as improve behavior on Linux desktops.
The default for normal fullscreen mode is still to minimize because we're likely doing a mode switch and don't want to stick around as a borderless window in the background.
2013-11-11 03:02:42 -08:00
Sam Lantinga
4c1322f693
Added support for new style fullscreen transitions on Mac OS X
2013-11-11 02:53:00 -08:00
Sam Lantinga
2b93fa0892
Turn off resizable flag by default, you can always pass the --resize command line option if you need it.
2013-11-11 02:00:58 -08:00
Sam Lantinga
6ec3e69045
Fixed whitespace style
2013-11-11 01:59:40 -08:00
Sam Lantinga
77a0d3fe2a
Toggling fullscreen now takes fullscreen flags
2013-11-11 01:59:20 -08:00
Sam Lantinga
893afbaf3b
Fixed pool memory leak
2013-11-10 19:19:44 -08:00
Sam Lantinga
b30e396ba1
Fixed bug 1965 - Mac: dead code for supporting OS 10.4
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Alex Szpakowski
The new patch removes all the truly obsolete code I could find. I tested on OS 10.8 and OS 10.5.
2013-11-10 17:56:07 -08:00
Sam Lantinga
5821466c05
Fixed bug 2176 - SDL_CreateWindow(w=INT_MAX, h=INT_MAX) causes program to hang
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Catch exceptions generated when trying to create a Cocoa window.
2013-11-10 17:40:35 -08:00
Gabriel Jacobo
15a3bbcbd9
[X11] Ignore both NotifyGrab and NotifyUngrab modes in FocusIn/FocusOut events
2013-11-10 20:38:50 -03:00
Gabriel Jacobo
d21640e92a
Fixes bugs #2213 and #2214 , improves the Android joystick code button handling
2013-11-10 20:13:27 -03:00
Sam Lantinga
9228c84576
Fixed issue with dead key press/release events being filtered out.
2013-11-10 14:48:44 -08:00
Sam Lantinga
0d39d09076
Hopefully fixed focus problems when handling a global hotkey on X11.
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See this thread for details:
https://bugzilla.mozilla.org/show_bug.cgi?id=578265
2013-11-10 14:33:01 -08:00
Sam Lantinga
e19f15ddd5
Fixed bug 2067 - Window size limit calculation issue when exiting fullscreen on Windows
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Also fixed minimize and maximize state detection for Windows.
2013-11-10 14:10:00 -08:00
Sam Lantinga
b7553ae77e
Added project files for Visual Studio 2013
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Added /arch:SSE code generation option to prevent SSE2 floating point functions from being implicitly called (which aren't linked in SDL)
2013-11-10 11:51:06 -08:00
Philipp Wiesemann
842a9898ce
Fixed joystick crash on Android if joystick subsystem not initialized.
2013-11-10 17:50:40 +01:00
Philipp Wiesemann
305f64ba2e
Replaced search loop with indexOf() in Java file.
2013-11-10 17:44:51 +01:00
Philipp Wiesemann
bbf0f62be9
Replaced implicit boxing with explicit boxing in Java file.
2013-11-10 17:42:01 +01:00
Philipp Wiesemann
2d67178149
Renamed a class in Java file for consistency.
2013-11-10 17:40:26 +01:00
Philipp Wiesemann
802f83ff99
Removed not needed imports from Java file.
2013-11-10 17:38:03 +01:00
Philipp Wiesemann
d6c1e3812e
Added missing @Override annotations in Java file.
2013-11-10 17:35:07 +01:00
Philipp Wiesemann
26ce68e8c2
Changed motion listener implementation not to inherit from Activity class.
2013-11-10 15:04:58 +01:00
Philipp Wiesemann
fda8d93440
Moved two function calls so they are only called if needed.
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If the MotionEvent is not from joystick the return values are not needed.
2013-11-10 14:58:48 +01:00
Philipp Wiesemann
aa3379802b
Added a new unused key code from Android 4.4 (API 19).
2013-11-10 14:50:37 +01:00
Philipp Wiesemann
0ab7624cde
Changed function to return -1 through SDL_Error() instead of plain -1.
2013-11-10 14:47:05 +01:00
Philipp Wiesemann
82b3e7d229
Changed function to be static.
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The function keycode_to_SDL() is only used in this file.
2013-11-10 14:44:50 +01:00
Philipp Wiesemann
6e3558cf99
Removed unused local variable to fix warning.
2013-11-10 14:42:41 +01:00
Philipp Wiesemann
3f2e942fa0
Fixed implicit function declarations by including the missing header.
2013-11-10 14:39:38 +01:00
Philipp Wiesemann
bd1e1a93f2
Corrected source comment.
2013-11-10 14:36:41 +01:00
Ryan C. Gordon
92b12812ac
Added Ben Henning's GSoC2013 work: premake build system.
2013-11-10 00:38:37 -05:00
Ryan C. Gordon
5206975778
Added Apoorv Upreti's GSoC2013 work: visual test suite.
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See visualtest/README.txt for details.
2013-11-10 00:32:23 -05:00
Sam Lantinga
247313174a
Updated notes about building with the Windows 8 SDK: Get the DirectX SDK.
2013-11-09 01:15:17 -08:00
Sam Lantinga
33cf925c15
Fixed signed/unsigned warning
2013-11-09 01:08:21 -08:00
Sam Lantinga
550676d08d
Fixed signed/unsigned warning
2013-11-09 00:56:05 -08:00
Sam Lantinga
976c876924
Fixed bug 2172 - Window loses maximized state when activated
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I still haven't figured out why my application is being minimized when I try to raise, it but my previous workaround is causing issues.
For now the correct way to raise and/or restore the window is as follows:
if ( !(SDL_GetWindowFlags( window ) & SDL_WINDOW_MINIMIZED) )
{
SDL_RaiseWindow( window );
}
if ( SDL_GetWindowFlags( window ) & SDL_WINDOW_MINIMIZED )
{
SDL_RestoreWindow( window );
}
I will investigate the window state change rules more fully in the future.
CR: Alfred Reynolds
2013-11-08 14:05:23 -08:00
Sam Lantinga
7c7a9b7f89
Added a Linux game controller mapping for the Valve Streaming Gamepad
2013-11-08 14:05:19 -08:00
Sam Lantinga
3523b409bc
Made helper window creation depend on initializing the Haptics or Joystick subsystems.
2013-11-08 14:05:15 -08:00
Sam Lantinga
faebe94c56
Mac: Fix a crash with SDL_MAC_NO_SANDBOX.
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When we get a kCGEventTapDisabledByTimeout or
kCGEventTapDisabledByUserInput, the event tap would perform an invalid
memory access. void pointers are so fun.
This code only runs if you explicitly build with SDL_MAC_NO_SANDBOX.
2013-11-08 14:05:08 -08:00
Sam Lantinga
e3e24bded7
Make sure the joystick count is correct when the added and removed events are dispatched, in case someone is watching for them with an event filter.
2013-11-08 14:04:59 -08:00
Sam Lantinga
621c7f8f1f
Added SDL_HINT_CTRL_CLICK_EMULATE_RIGHT_CLICK hint which controls whether ctrl+click should emulate a right click on OSX.
2013-11-08 14:04:51 -08:00
Sam Lantinga
493fadd5c1
Fixed spot where SDL was assuming that two displays having the same origin means they're the same display. Changed it to check for the same extents instead.
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(Sam actually wrote this, I'm just reviewing and checking it in.)
2013-11-08 14:04:35 -08:00
Sam Lantinga
95c67ed9a7
Fixed bug 2219 - BMP loader do not handle big BITMAPINFOHEADER structure
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Patrice Mandin
I encountered a problem trying to load a 8-bit paletted BMP file using SDL. This file was generated using GIMP 2.8. It has a big BITMAPINFOHEADER (0x6c bytes for biSize field), and thus the palette is incorrectly setup.
2013-11-07 19:15:58 -08:00
Sam Lantinga
48e44f7fcb
Fixed Windows compile error
2013-11-06 23:59:24 -08:00
Sam Lantinga
3b050fc953
Horizontal wheel support in windows
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Lorenzo Pistone
this patch adds support for the horizontal wheel in Windows. It is shamelessly copied off the vertical wheel code, but I guess that that is a value added in consistency.
2013-11-06 23:35:08 -08:00
Gabriel Jacobo
22770a8f40
[Android] Fixes Bug 2041 - can't get SDL_QUIT event...
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Thanks to Denis Bernard!
Also, changed the Android manifest so the app doesn't quit with orientation
changes, and made testgles.c exit properly on Android.
2013-11-06 11:23:24 -03:00
Gabriel Jacobo
e27248c27e
Fixes Bug 1944 - Linux events, joysticks having only hat are not read
2013-11-06 09:48:45 -03:00
Sam Lantinga
1c9cc8c9b7
Fixed performance regression caused by the fix for bug 2158
2013-11-05 21:01:25 -08:00