Sam Lantinga
22c69bccdf
Displays are now referenced by instance ID instead of index
2023-01-29 19:25:15 -08:00
Anonymous Maarten
758c0dd6d8
Rename mouse BUTTON(DOWN|UP) event to BUTTON_(DOWN|UP)
2023-01-29 19:24:48 -08:00
Sasha Szpakowski
90795291e4
Remove SDL_GL/Metal/Vulkan_GetDrawableSize().
...
SDL_GetWindowSizeInPixels supersedes those functions.
2023-01-29 11:20:33 -08:00
Sam Lantinga
bf4095359c
Removed duplicated window size events, and added SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED
2023-01-28 15:56:02 -08:00
Sam Lantinga
31f464153d
SDL_WINDOW_INPUT_GRABBED has been renamed SDL_WINDOW_MOUSE_GRABBED
2023-01-28 10:56:38 -08:00
Sam Lantinga
e83c54f271
SDL_WINDOW_FULLSCREEN and SDL_WINDOW_FULLSCREEN_DESKTOP are now distinct flags
2023-01-28 10:56:38 -08:00
Sam Lantinga
24fec13ac1
Add full high DPI information to SDL_DisplayMode
...
SDL_DisplayMode now includes the pixel size, the screen size and the relationship between the two. For example, a 4K display at 200% scale could have a pixel size of 3840x2160, a screen size of 1920x1080, and a display scale of 2.0.
2023-01-27 12:38:46 -08:00
Sam Lantinga
6240252736
Updated documentation with the SDL_WINDOW_ALLOW_HIGHDPI flag removal
2023-01-25 01:28:37 -08:00
Sylvain
724d92fd65
Rename SDL_GetDisplayDPI to SDL_GetDisplayPhysicalDPI
...
to avoid confusion with logical DPI
2023-01-25 00:04:00 -08:00
Sam Lantinga
a06a593aa6
Renamed SDL_GetGamepadNumTouchpads and SDL_GetGamepadNumTouchpadFingers to match the new convention
2023-01-24 13:47:30 -08:00
Ozkan Sezer
58e8cf599c
README-migration.md: fix SDL_WINDOWEVENT_CLOSE renamed name.
...
SDL_EVENT_WINDOW_CLOSE_REQUESTED, not SDL_EVENT_WINDOW_CLOSE.
2023-01-24 20:05:50 +03:00
Sylvain
052b14eb65
Add SDL_ConvertAudioSamples() helper function
2023-01-24 08:26:09 -08:00
Sam Lantinga
7b50bae524
Renamed SDL events for clarity
...
Fixes https://github.com/libsdl-org/SDL/issues/6877
2023-01-24 07:26:48 -08:00
Sylvain
b1f365374b
Add code snipped to migrate from AudioCVT interface
2023-01-22 22:22:50 +01:00
Sam Lantinga
9c8642ded9
Removed SDL_INIT_NOPARACHUTE
...
Fixes https://github.com/libsdl-org/SDL/issues/7121
2023-01-22 09:14:12 -08:00
Sylvain
e4fdf42097
Update README-migration.md
2023-01-22 11:31:30 -05:00
Sam Lantinga
dc280c17a0
Moved SDL_intrin.h back into the public headers for application use
2023-01-10 15:50:35 -08:00
Sylvain Becker
5066fcde69
Add SDL_migration.cocci for SDL2 to 3 migration ( #7042 )
...
* Add SDL_migration.cocci for SDL2 to 3 migration
2023-01-10 15:25:00 +01:00
Sam Lantinga
2aa9569b3e
Replaced SDL_SIMDAlloc(), SDL_SIMDRealloc(), and SDL_SIMDFree() with SDL_aligned_alloc() and SDL_aligned_free()
...
Fixes https://github.com/libsdl-org/SDL/issues/5641
2023-01-09 18:01:59 -08:00
Sam Lantinga
e9b86eebf3
Functions which return function pointers now return SDL_FunctionPointer instead of void*
...
This fixes the clang warning "Cast between pointer-to-function and pointer-to-object is an extension"
You can define SDL_FUNCTION_POINTER_IS_VOID_POINTER in your project to restore the previous behavior.
Fixes https://github.com/libsdl-org/SDL/issues/2866
2023-01-09 15:46:21 -08:00
Sam Lantinga
5feebcdce0
SDL_AddHintCallback() now returns a standard int result instead of void
...
Fixes https://github.com/libsdl-org/SDL/issues/7035
2023-01-09 12:09:30 -08:00
Sam Lantinga
9ffeae7b58
Added a migration note for SDL_Vulkan_GetInstanceExtensions()
2023-01-08 07:59:14 -08:00
Sylvain
93e2903ac5
Add SDL_PlayAudioDevice() to play audio. Remove pause_on param from SDL_PauseAudioDevice()
2023-01-06 09:15:39 -08:00
Sam Lantinga
26be384801
SDL_syswm.h provides the platform specific types by default again
...
You can enable and disable subsystems with SDL_ENABLE_SYSWM_*/SDL_DISABLE_SYSWM_* and you can disable the type forward declarations with SDL_DISABLE_SYSWM_*_TYPES
2023-01-05 23:50:37 -08:00
Sylvain
2d7f8d7d51
Remove legacy SDL_Audio functions that acts on device id == 1
2023-01-05 09:40:06 -05:00
Sam Lantinga
bb34441474
Provide a better real-world example of the SDL_RWread() API change
2023-01-05 00:48:44 -08:00
Sam Lantinga
51a80d03ce
Be really explicit about needing to check for negative error codes with SDL_RWread()
2023-01-04 22:29:45 -08:00
Sam Lantinga
0901657278
Document renamed API functions in SDL_keyboard.h
2023-01-04 15:41:35 -08:00
Sam Lantinga
4f978456a8
Renamed SDL_GAMEPADDEVICEREMAPPED to SDL_GAMEPADREMAPPED
2023-01-04 14:32:37 -08:00
Sam Lantinga
c823f26f18
Revert "Removed public joystick locking API"
...
This reverts commit a515f51ac0
.
We still need joystick locking to protect the gamepad mappings
2023-01-04 13:51:40 -08:00
Sam Lantinga
e76c1d74bc
Added a python script to rename SDL2 headers to SDL3 headers
2023-01-04 11:20:38 -08:00
Sylvain
6863f0b2d8
Add SDL_WindowID type for SDL_Window id
2023-01-04 09:21:52 -08:00
Sam Lantinga
9c1a9ecb4b
Removed non-float versions of SDL render API drawing functions
...
This simplifies the API and removes a level of API translation between the int variants of the functions and the float implementation
Fixes https://github.com/libsdl-org/SDL/issues/6656
2023-01-03 08:16:58 -08:00
Sam Lantinga
e3c1749f5b
The refresh rate in SDL_DisplayMode is now a float
2023-01-03 06:35:25 -08:00
Sylvain Becker
8a13533949
Handle error return value for SDL_GetSwapInterval
2023-01-01 08:20:41 -08:00
Sam Lantinga
a515f51ac0
Removed public joystick locking API
...
All joystick functions are thread-safe and you can now get an atomic list of joysticks with SDL_GetJoysticks()
Fixes https://github.com/libsdl-org/SDL/issues/6956
2022-12-31 09:24:14 -08:00
Ryan C. Gordon
87c8e2b942
README-migration: Added backticks to avoid markdown highlighting.
2022-12-31 01:12:10 -05:00
Sam Lantinga
324c0b76a0
Removed SDL_HasGamepads(), SDL_HasJoysticks(), and SDL_HasSensors()
...
Also cleaned up logic for whether we need to poll for events:
- We need to periodically poll for joysticks to handle hotplug.
- We need to frequently poll for joysticks and sensors when they're open so their state can be updated
2022-12-29 23:20:26 -08:00
Sam Lantinga
cefbeb582f
Mouse coordinates are floating point
...
You can get sub-pixel mouse coordinates and motion depending on the platform and display scaling.
Fixes https://github.com/libsdl-org/SDL/issues/2999
2022-12-29 23:12:19 -08:00
Sam Lantinga
98678b5d8d
SDL API renaming: SDL_Alloc*/SDL_Free* -> SDL_Create*/SDL_Destroy*
...
Fixes https://github.com/libsdl-org/SDL/issues/6945
2022-12-29 15:07:15 -08:00
Sam Lantinga
1b90107fdb
Spell out "Float" in function names
2022-12-29 14:50:31 -08:00
Sam Lantinga
ce412c2c71
Consistency cleanup for README-migration.md
2022-12-29 10:44:54 -08:00
Sylvain
88630b85f5
SDL_GL_SwapWindow() returns an error code
2022-12-29 08:40:51 -08:00
Sam Lantinga
80890f3aae
SDL API renaming: SDL_render.h
...
Fixes https://github.com/libsdl-org/SDL/issues/6883
2022-12-28 19:40:25 -08:00
Sam Lantinga
ea0c2f55be
SDL API renaming: *Is* functions
...
Feedback from @icculus:
"IsTablet" uses "is" as a form of "to be" ...like, the actual question is of its nature.
The rest is just a superfluous word in the question and it flows as better English with if (RectEmpty) than if (IsRectEmpty)
Fixes https://github.com/libsdl-org/SDL/issues/6932
2022-12-28 19:40:25 -08:00
Sam Lantinga
66351fd4ba
Replace tri-state functions SDL_EventState(), SDL_GetJoystickEventState(), SDL_GetGamepadEventState(), SDL_ShowCursor()
...
`SDL_QUERY`, `SDL_IGNORE`, `SDL_ENABLE`, and `SDL_DISABLE` have been removed.
SDL_EventState() has been replaced with SDL_SetEventEnabled()
SDL_GetEventState() has been replaced with SDL_EventEnabled()
SDL_GameControllerEventState has been replaced with SDL_SetGamepadEventsEnabled() and SDL_GamepadEventsEnabled()
SDL_JoystickEventState has been replaced with SDL_SetJoystickEventsEnabled() and SDL_JoystickEventsEnabled()
SDL_ShowCursor() has been split into three functions: SDL_ShowCursor(), SDL_HideCursor(), and SDL_CursorVisible()
Fixes https://github.com/libsdl-org/SDL/issues/6929
2022-12-28 17:49:34 -08:00
Sam Lantinga
16092f58bb
Updated gamepad, joystick, sensor APIs, removing device indices
...
Instead of indexing into an internal list of devices which requires locking, we return a list of device IDs which can then be queried individually.
Reference: https://github.com/libsdl-org/SDL/issues/6889
2022-12-28 13:10:27 -08:00
Sylvain
639a744ac4
Update README-migration
2022-12-28 12:16:57 -08:00
Sam Lantinga
ab2d007982
More gamepad renaming
2022-12-27 11:31:54 -08:00
Sam Lantinga
58aecf0a54
SDL API renaming: SDL_rect.h
...
Fixes https://github.com/libsdl-org/SDL/issues/6887
2022-12-27 11:01:11 -08:00
Sam Lantinga
5baed331f1
Don't add symbol renaming to WhatsNew.txt
2022-12-27 10:00:10 -08:00
Sam Lantinga
659abc721a
SDL API renaming: SDL_gamecontroller.h
...
SDL_gamecontroller.h has been renamed SDL_gamepad.h, and all APIs have been renamed to match.
Fixes https://github.com/libsdl-org/SDL/issues/6885
2022-12-27 09:47:24 -08:00
Sam Lantinga
c6969df4d7
SDL API renaming: SDL_video.h
...
Fixes https://github.com/libsdl-org/SDL/issues/6880
2022-12-27 06:38:34 -08:00
Sam Lantinga
cc0296c934
SDL API renaming: SDL_surface.h
...
Fixes https://github.com/libsdl-org/SDL/issues/6884
2022-12-27 06:36:39 -08:00
Sam Lantinga
2db699f48e
SDL API renaming: SDL_sensor.h
...
Fixes https://github.com/libsdl-org/SDL/issues/6888
2022-12-27 06:23:39 -08:00
Sam Lantinga
0d54115235
SDL API renaming: SDL_render.h
...
Fixes https://github.com/libsdl-org/SDL/issues/6883
2022-12-27 06:21:13 -08:00
Sam Lantinga
083e436a1a
SDL API renaming: SDL_pixels.h
...
Fixes https://github.com/libsdl-org/SDL/issues/6886
2022-12-27 06:08:31 -08:00
Sam Lantinga
fc478c1bc0
SDL API renaming: SDL_joystick.h
...
Fixes https://github.com/libsdl-org/SDL/issues/6881
2022-12-27 05:50:46 -08:00
Sylvain Becker
aa0053141b
Remove SDL_VideoInit / Quit. Prefer SDL_SubSytemInit / Quit ( #6913 )
2022-12-27 05:42:48 -08:00
Sam Lantinga
713ba2e31a
SDL API renaming: SDL_audio.h
...
Fixes https://github.com/libsdl-org/SDL/issues/6879
2022-12-27 05:32:55 -08:00
Sam Lantinga
9625fb2832
Documentation cleanup
2022-12-27 05:28:18 -08:00
Sylvain Becker
47170d288e
Don't export SDL_AudioInit/Quit, use SDL_InitSubsystem instead ( #6912 )
...
* Don't export SDL_AudioInit/Quit, use SDL_InitSubsystem instead
* Update README
Co-authored-by: Sam Lantinga <slouken@libsdl.org>
2022-12-27 05:22:22 -08:00
Sylvain
3fb0c8b54a
Remove/Rename SDL_FreeWAV() to SDL_free()
2022-12-27 05:14:52 -08:00
Sam Lantinga
63724c113b
Removed the vi format comments from the source
...
Vim users can use the [editorconfig plugin](https://github.com/editorconfig/editorconfig-vim ) to automatically set tab spacing for the SDL coding style.
Fixes https://github.com/libsdl-org/SDL/issues/6903
2022-12-26 11:17:23 -08:00
Frank Praznik
abdfa809db
Prepend key modifier enum values with 'SDL_'
2022-12-23 20:35:49 -08:00
Sam Lantinga
fd0631fd35
Added documentation for rename_symbols.py
2022-12-23 15:58:15 -08:00
Sam Lantinga
759f98085a
Used rename_api.py to add previously renamed symbols to SDL_oldnames.h
2022-12-23 15:08:30 -08:00
Ryan C. Gordon
1cf2b566af
cpu: Removed 3DNow! support and SDL_Has3DNow().
...
Reference Issue #6636 .
2022-12-23 09:30:56 -08:00
meyraud705
126c60cb45
Add "SDL_" prefix to RW_SEEK macros
2022-12-23 09:25:37 -08:00
Sam Lantinga
1a80fbaae4
Moved the header sections into alphabetical order in README-migration.md
2022-12-22 17:06:46 -08:00
Ryan C. Gordon
3197632347
include: Renamed begin_code.h and close_code.h to have SDL_ prefixes.
...
Fixes #6864 .
2022-12-22 11:39:26 -05:00
Sam Lantinga
909b513c33
Made SDL_WINDOWEVENT_* and SDL_DISPLAYEVENT_* first class event types
...
Fixes https://github.com/libsdl-org/SDL/issues/6772
2022-12-22 07:38:13 -08:00
Ryan C. Gordon
182806e39f
docs: Updated migration notes for SDL_RWops.
2022-12-22 00:55:54 -05:00
Ryan C. Gordon
d927befcd7
docs: Just adjusting some link text.
2022-12-17 13:06:44 -05:00
Ryan C. Gordon
7b25f04476
README-migration.md: Point to the SDL_gesture repository.
2022-12-17 13:05:00 -05:00
Ryan C. Gordon
3b5780ba0a
README-migration.md: Updated stdio RWops example code for new API.
2022-12-17 13:05:00 -05:00
Daniel Gibson
ab554c8392
Update doc/README-* for header-only SDL_main
2022-12-15 08:01:01 -08:00
Ryan C. Gordon
5a2d0b69c8
render: Remove SDL_GetRenderDriverInfo and change SDL_CreateRenderer.
...
Fixes #6625 .
2022-12-13 23:27:35 -05:00
Ryan C. Gordon
a76053352c
gesture: Removed the gesture API from SDL3.
...
Fixes #6758 .
2022-12-13 14:54:37 -05:00
Sylvain
c265fb74b0
Renamed AUDIODRIVER and VIDEODRIVER hint/env to AUDIO_DRIVER and VIDEO_DRIVER
2022-12-08 09:50:09 -05:00
Ryan C. Gordon
7ca0d15d64
events: Changed SDL_GetEventState from a macro to a function.
...
Fixes #6773 .
2022-12-08 00:08:51 -05:00
Cameron Cawley
ee0e9e979c
Move intrinsic includes into a private header
2022-12-04 09:34:10 -08:00
Sam Lantinga
b4da4ed95a
Removed SDL_SensorGetDataWithTimestamp() and SDL_GameControllerGetSensorDataWithTimestamp()
...
If you care about timestamps you'll also want to catch all of the sensor events instead of just polling the current state. For example, Nintendo Switch controllers generate 3 sensor events with distinct values for each polling interval.
2022-12-04 09:29:28 -08:00
Sam Lantinga
b8760a3ffe
The `timestamp_us` member of the sensor events has been renamed `sensor_timestamp` and now represents nanoseconds.
2022-12-04 09:29:28 -08:00
Sam Lantinga
0a3262e819
Pass the OS event timestamp for keyboard, mouse, and touch events where possible
...
Currently implemented for Windows and Apple platforms
2022-12-02 12:37:41 -08:00
Sam Lantinga
8121bbd083
Convert ticks to 64-bit, added nanosecond precision to the API
...
Fixes https://github.com/libsdl-org/SDL/issues/5512
Fixes https://github.com/libsdl-org/SDL/issues/6731
2022-12-02 12:37:41 -08:00
Sylvain Becker
ab1f4172e3
Remove SDL_GL_CONTEXT_EGL #6657 ( #6683 )
2022-12-01 14:53:37 -08:00
Sam Lantinga
a463aca0d1
Simplified SDL_CreateRGBSurface* functions
2022-12-01 08:53:14 -08:00
Sam Lantinga
1e7e25626b
Use SDL_PIXELFORMAT_RGB565, which is the most common 16-bit format
2022-12-01 08:34:41 -08:00
Sam Lantinga
a01759f8f0
Fixed 16-bit RGBA masks
2022-12-01 08:32:57 -08:00
Sam Lantinga
c30b2063e0
Clarified the migration path for SDL_CreateSurface()
2022-12-01 08:26:32 -08:00
Sylvain Becker
932f61348d
Remove mask versions of SDL_CreateRGBSurface* #6701 ( #6711 )
...
* Rename SDL_CreateRGBSurface{,From} to SDL_CreateSurface{,From}, which now takes a format parameter
2022-12-01 08:04:02 -08:00
Sylvain Becker
fc4fc5295f
Remove depth field from SDL_CreateRGBSurfaceWithFormat and SDL_Create… ( #6685 )
...
* Remove depth field from SDL_CreateRGBSurfaceWithFormat and SDL_CreateRGBSurfaceWithFormatFrom
* Removed unused 'flags' parameter from SDL_CreateRGBSurface and SDL_CreateRGBSurfaceWithFormat
* Removed unused 'flags' parameter from SDL_ConvertSurface and SDL_ConvertSurfaceFormat
2022-11-29 09:40:09 -08:00
Sam Lantinga
c2432f8d0d
Rename SDLmain to SDL_main and SDLtest to SDL_test for consistency with other SDL libraries
2022-11-28 10:57:59 -08:00
Sam Lantinga
2af4f74e1c
Remove sdl3.m4 and sdl3-config, and document pkg-config as the recommended replacement
...
Fixes https://github.com/libsdl-org/SDL/issues/6639
2022-11-27 14:11:06 -08:00
Sasha Szpakowski
80a9397459
Remove SDL_HINT_IDLE_TIMER_DISABLED.
...
SDL_DisableScreenSaver can be used instead. Fixes #6660 .
2022-11-27 08:23:02 -08:00
Sam Lantinga
0a48abc860
Switch header convention from `#include "SDL.h"` to `#include <SDL3/SDLh>`
...
I ran this script in the include directory:
```sh
sed -i '' -e 's,#include "\(SDL.*\)",#include <SDL3/\1>,' *.h
```
I ran this script in the src directory:
```sh
for i in ../include/SDL3/SDL*.h
do hdr=$(basename $i)
if [ x"$(echo $hdr | egrep 'SDL_main|SDL_name|SDL_test|SDL_syswm|SDL_opengl|SDL_egl|SDL_vulkan')" != x ]; then
find . -type f -exec sed -i '' -e 's,#include "\('$hdr'\)",#include <SDL3/\1>,' {} \;
else
find . -type f -exec sed -i '' -e '/#include "'$hdr'"/d' {} \;
fi
done
```
Fixes https://github.com/libsdl-org/SDL/issues/6575
2022-11-26 22:15:18 -08:00
Sam Lantinga
63f307fe1f
Remove SDL_config.h from the public headers
...
The SDL headers are no longer dependent on the build configuration.
Fixes https://github.com/libsdl-org/SDL/issues/6643 and https://github.com/libsdl-org/SDL/issues/6641
2022-11-26 04:48:36 -08:00
Sam Lantinga
cc1f9eb983
Use Apple's nomenclature for macOS and iOS
...
Fixes https://github.com/libsdl-org/SDL/issues/6621
2022-11-25 16:00:06 -08:00
Frank Praznik
873ec097ea
x11: Remove deprecated/defunct X11 hints
...
SDL_HINT_VIDEO_X11_FORCE_EGL was deprecated in favor of the more general SDL_HINT_VIDEO_FORCE_EGL, and Xinerama and Xvidmode support was previously removed from SDL, rendering their associated hints nonfunctional.
2022-11-25 13:46:47 -08:00
Sam Lantinga
346eeba210
Removed SDL_GetRevisionNumber()
...
Fixes https://github.com/libsdl-org/SDL/issues/6620
2022-11-25 13:36:14 -08:00
slime
ac8fbb7040
Remove SDL_CalculateGammaRamp.
2022-11-25 13:28:56 -08:00
slime
52f4cc843d
Remove SDL_SetWindowBrightness and SDL_SetWindowGammaRamp.
2022-11-25 13:28:56 -08:00
Ozkan Sezer
0b8309da0c
renamed SDL PI constants to SDL_PI_D and SDL_PI_F.
2022-11-25 22:35:24 +03:00
Sam Lantinga
05139f4a2e
Removed SDL_RWFromFP from the public API
...
This will blow up if the SDL library and the application have a different C runtime, which can easily happen on Windows.
2022-11-25 10:46:26 -08:00
Sam Lantinga
670f1df469
Removed SDL_stdinc.h dependency on HAVE_M_PI, added SDL_M_PIl (double) and SDL_M_PIf (float) instead
2022-11-25 10:33:37 -08:00
Sam Lantinga
b0840eb32e
Updated SDL_syswm.h for SDL 3.0
...
* The header is no longer dependent on SDL build configuration
* The structures are versioned separately from the rest of SDL
* SDL_GetWindowWMInfo() now returns a standard result code and is passed the version expected by the application
* Updated WhatsNew.txt and docs/README-migration.md with the first API changes in SDL 3.0
2022-11-23 14:05:59 -08:00