Sam Lantinga
a22beef402
Moved the PS5 controller driver to a separate file, as the advanced feature protocol is very different from that of the PS4
2020-11-05 17:03:28 -08:00
Sam Lantinga
bd2dd3f6bb
Added Android mapping for the Sony PS5 Controller
2020-11-05 15:36:15 -08:00
Sam Lantinga
4d79f9662f
Added initial support for the Sony PS5 Controller
2020-11-05 15:02:54 -08:00
Sam Lantinga
e555d45331
Added SDL_JoystickHasLED
...
Currently, this is only supported by the PS4 HIDAPI driver.
2020-11-05 11:07:54 -08:00
Ethan Lee
83cddd2ebc
Add SDL_JoystickSetLED.
...
Currently, this is only supported by the PS4 HIDAPI driver.
2020-04-30 11:57:29 -04:00
Ryan C. Gordon
1b8dee7caf
coreaudio: Remove unnecessary include of CoreServices.h
2020-10-31 11:32:40 -04:00
Ozkan Sezer
79221e85a0
SDL_stdinc.h: define _DARWIN_C_SOURCE on macOS for memset_pattern4()
...
hopefully fixes https://bugzilla.libsdl.org/show_bug.cgi?id=5107
2020-10-29 20:00:20 +03:00
Sylvain Becker
311ae829c7
Android: keep compatibility with older JDK
2020-10-28 14:03:05 +01:00
Sylvain Becker
97cf314526
Android: apply code simplications found with lint / Android Studio
2020-10-27 21:14:49 +01:00
Sam Lantinga
ddc0727bba
Fixed implicit memcpy() when building for ARM64 on Windows (thanks Seigo!)
2020-10-27 09:00:42 -07:00
Ryan C. Gordon
010d5fba93
kmsdrm: Make this build with significantly older system libraries.
...
This allows one to build Raspberry Pi versions on an ancient version of
Raspbian and get both the KMSDRM and RPI video targets built into SDL, giving
maximum binary compatibility from linking against an older glibc, etc, but
also making one library that can access video on all RPi models and OS
releases.
2020-10-26 09:49:09 -04:00
Ozkan Sezer
f0c5841714
SDL_shape_internals.h: forward-declare struct SDL_ShapeTree.
2020-10-25 10:10:10 +03:00
Ozkan Sezer
a4040293dd
os2: misc build fixes
2020-10-25 10:10:02 +03:00
Ozkan Sezer
bfc80d83c2
minor coding style cleanup
2020-10-25 03:55:02 +03:00
Ryan C. Gordon
ba36eb0437
metal: Make line drawing match software renderer.
...
Partially fixes Bugzilla #2711 .
2020-10-21 00:03:33 -04:00
Ryan C. Gordon
c33f808354
render: Restoring line rendering fixes that were previously put on hold.
...
(Backed out hg changeset 7a4240daba46)
2020-10-20 11:12:49 -04:00
Sylvain Becker
0360987f45
Android: fix deprecated onCreateDialog() methods
2020-10-24 20:31:04 +02:00
Sam Lantinga
5dc6c3c951
Updated Vulkan headers to version 1.2.158
...
https://github.com/KhronosGroup/Vulkan-Headers
2020-10-24 10:46:18 -07:00
Ozkan Sezer
fbbc4ab33b
os2: can build with libsamplerate support if wanted to.
2020-10-24 20:12:50 +03:00
Sylvain Becker
967041681b
Android: fix Clipboard deprecated methods
2020-10-24 15:36:05 +02:00
Manuel Alfayate Corchete
5682b066e9
kmsdrm: Add comment about KMSDRM_VideoQuit() changes.
2020-10-22 19:51:57 +02:00
Manuel Alfayate Corchete
63b7827709
kmsdrm: properly exit with an error when ATOMIC interface is not yet available, instead of just segfaulting.
2020-10-22 19:44:38 +02:00
Manuel Alfayate Corchete
a3262205b5
kmsdrm: rearrange init function so we try ATOMIC compatibility first.
2020-10-22 17:55:45 +02:00
Manuel Alfayate Corchete
b1ea0be865
kmsdrm: Add missing checks after SDL_calloc() calls.
2020-10-22 17:06:34 +02:00
Manuel Alfayate Corchete
ad9ec8b363
kmsdrm: Small fix, missing bracket.
2020-10-22 16:15:34 +02:00
Manuel Alfayate Corchete
87a86675ed
kmsdrm: Always use spaces for indentation. Always use SDL_calloc() for calloc.
2020-10-22 16:01:51 +02:00
Ozkan Sezer
cfc1362011
os2 video: updates to my_gradd.h
2020-10-21 23:28:02 +03:00
Sam Lantinga
f1b603ac6a
Fixed bug 5323 - SDL_SetWindowMaximumSize fails if Width or Height is equal to minimum Height or Width
...
batyastudios
Basicly there is problem and somewhat a solution: https://discourse.libsdl.org/t/setwindowmaximumsize-bug/28267
If you SDL_SetWindowMaximumSize() after SDL_SetWindowMinimumSize() with one of axes have the same value, function will have no effect.
This: (line 2144@SDL_video.c)
if (max_w <= window->min_w || max_h <= window->min_h) {
SDL_SetError("SDL_SetWindowMaximumSize(): Tried to set maximum size smaller than minimum size");
return;
}
May be changed to this:
if (max_w < window->min_w || max_h < window->min_h) {
SDL_SetError("SDL_SetWindowMaximumSize(): Tried to set maximum size smaller than minimum size");
return;
}
2020-10-20 11:51:23 -07:00
Ozkan Sezer
cbadd1e380
geniconv/os2iconv.c: make it build correctly against os2tk headers.
2020-10-20 20:32:20 +03:00
Manuel V?gele
554037a6f7
audio: fix popping sounds caused by signed/unsigned conversion
...
When converting audio from signed to unsigned values of vice-versa
the silence value chosen by SDL was the value of the device, not
of the stream that the data was being put into. After conversion
this would lead to a very high or low value, making the speaker
jump to a extreme positon, leading to an audible noise whenever
creating, destroying or playing scilence on a device that reqired
such conversion.
2020-09-26 09:30:08 +02:00
Sam Lantinga
f311e0a826
Removed debug log message
2020-10-19 17:29:16 -07:00
Yiding Jia
f31ad57fde
Implement keyboard repeat in wayland video driver
2020-10-05 19:17:52 -07:00
Alberts Muktup?vels
73010da4dc
x11events: ignore UnmapNotify events from XReparentWindow
...
UnmapNotify event does not mean that window has been iconified. It
just reports that window changed state from mapped to unmapped.
XReparentWindow can unmap and remap window if it was mapped. This
causes unnecessary events - HIDDEN, MINIMIZED, RESTORED and SHOW.
These events are problematic with Metacity 3.36+ which started to
remove window decorations from fullscreen windows.
- SDL makes decorated window fullscreen
- Metacity removes decorations
- SDL gets UnmapNotify and exits from fullscreen
- Metacity re-adds decorations
As SDL will also get MapNotify event it will try to restore
window state causing above steps to repeat.
https://bugzilla.libsdl.org/show_bug.cgi?id=5314
2020-10-19 17:26:33 -07:00
Ozkan Sezer
e37a9385e2
Makefile.os2: remove duplicated OPTION QUIET directives from linker file
2020-10-19 04:33:03 +03:00
Sylvain Becker
ffb307e4dc
Fixed bug 5304 - add SDL_HasSurfaceRLE() (Thanks Rene Dudfield and Dan Lawrence)
2020-10-18 09:52:56 +02:00
Sylvain Becker
19a65a46a6
Fixed bug 5321 - crash in SDL_ConvertSurface with RLE surfaces
...
keep RLE information in flags when converting the surface
2020-10-17 21:47:05 +02:00
Ozkan Sezer
c70191d2b7
SDL_os2video.c (OS2_CreateDevice): remove duplicated assignment.
2020-10-17 07:37:00 +03:00
Ozkan Sezer
77d0f043e5
os2video.c: add missing FOURCC_R666 define, enable FOURCC_R666 case in _getSDLPixelFormatData().
2020-10-16 23:50:00 +03:00
Sam Lantinga
99ed0d7ab9
Map the guide button by default on Android 11
2020-10-16 12:40:12 -07:00
Sam Lantinga
3755f6920f
Added mapping for Xbox One S controller and PS4 controller on Android 11, including guide button
2020-10-16 12:40:10 -07:00
Sam Lantinga
b8ed432c3e
Added a note about Android 11
2020-10-16 12:35:30 -07:00
Sam Lantinga
df52c50434
Backed out changeset 2f59f1264083
2020-10-16 09:45:40 -07:00
Ozkan Sezer
52b319fec9
minor update to os/2 config file and update.
...
binary (dll) output doesn't change.
2020-10-16 02:50:10 +03:00
Sam Lantinga
58976bda31
Allow more than one window on iOS as long as they're on different displays
2020-10-15 12:00:15 -07:00
Ozkan Sezer
a90f0400a5
os2: a _lot_ of coding style cleanup, sot that they match the SDL style.
...
also renamed the 'debug' macro to debug_os2: the former was dangerously
a common name.
the binary (dll) output is precisely the same as before.
2020-10-15 21:37:30 +03:00
Sam Lantinga
bdc5129f13
Use a high priority dispatch queue for GCKeyboard and GCMouse events for the lowest latency possible
...
This appears to reduce latency between 1-4 ms on an iPad Pro.
2020-10-15 10:13:46 -07:00
Sam Lantinga
a3a0ef7527
Added support for low latency mouse and keyboard handling in iOS 14
...
The mouse support in iOS 14.0 has a bug with accumulating duplicate mouse deltas that won't be fixed until iOS 14.1, so we don't enable it until then.
2020-10-15 10:13:44 -07:00
Sam Lantinga
d9aea0c3a0
Update the existing haptic player when we rumble on iOS
2020-10-15 10:13:42 -07:00
Sam Lantinga
645a3280ec
Fix iOS and tvOS builds
...
- Fix iOS and tvOS scheme names
- Add iOS/tvOS Developer signing identities and development team to iOS and
tvOS shared library schemes
2020-10-15 10:13:40 -07:00
Manuel Alfayate Corchete
cca16c9cb1
kmsdrm: merge GetDisplayDPI implementation by bms20 <brett@mynah-software.com>
2020-10-15 17:56:19 +02:00