Sam Lantinga
2c4a6ea0a2
Updated the copyright year to 2015
2015-05-26 06:27:46 -07:00
Alex Szpakowski
240a3fbffe
iOS: Added support for SDL_DisableScreenSaver and SDL_EnableScreenSaver.
2015-05-16 16:55:56 -03:00
Sam Lantinga
1c6ea0f226
Added a userdata parameter to SDL_SetWindowsMessageHook()
2015-05-13 22:39:32 -07:00
Sam Lantinga
7de242e72c
Added SDL_SetWindowsMessageHook() to facilitate full IME support on Windows
2015-05-13 22:39:20 -07:00
Philipp Wiesemann
6e4e9ceb44
Fixed SDL_TouchFingerEvent documentation in header file.
2015-05-08 21:53:02 +02:00
Alex Szpakowski
6c20b68257
Fixed a warning when SDL_syswm.h is included in code compiled for iOS with clang.
2015-05-05 16:24:05 -03:00
Philipp Wiesemann
034933d712
Fixed typos in header file documentation comments.
2015-04-22 21:43:22 +02:00
Philipp Wiesemann
71c65b1569
Fixed SDL_GameControllerOpen() and SDL_JoystickOpen() documentation in header.
2015-04-20 20:03:40 +02:00
Philipp Wiesemann
83c088a04a
Fixed unsupported doxygen tag in header file.
2015-04-20 20:03:26 +02:00
Ryan C. Gordon
b72938c861
Windows: Always set the system timer resolution to 1ms by default.
...
An existing hint lets apps that don't need the timer resolution changed avoid
this, to save battery, etc, but this fixes several problems in timing, audio
callbacks not firing fast enough, etc.
Fixes Bugzilla #2944 .
2015-04-20 12:22:44 -04:00