Sam Lantinga
74e99f7416
Don't use CoreMotion on tvOS
2018-08-21 20:34:09 -07:00
Sam Lantinga
b8ae2c1860
Fixed UWP build
2018-08-21 20:20:54 -07:00
Sam Lantinga
6f758ad25f
Moved SDL_IsTablet() to a cross-platform API function
2018-08-21 20:03:54 -07:00
Sam Lantinga
e9f6805fc6
Removed dependency on C++ runtime on iOS
2018-08-21 19:42:19 -07:00
Sam Lantinga
c6647bf9c9
Added the iOS sensor implementation
2018-08-21 17:24:12 -07:00
Sam Lantinga
bdbc06b027
Fixed bug 4228 - Clean-up Xcode projects
...
C.W. Betts
This cleans up the Xcode project by setting the Xcode groups to the corresponding directories. This also removes the Resources folder in OS X's Products group and adds the CoreBluetooth framework to the iOS tests (this is needed due to the addition of hidapi.
2018-08-21 16:47:44 -07:00
Sam Lantinga
c5bcefa7e8
Fixed duplicate definition of SDL_JoystickID
2018-08-21 13:44:11 -07:00
Sam Lantinga
7749ee2a43
Added the dummy sensor driver to the Visual Studio projects
2018-08-21 13:42:44 -07:00
Sam Lantinga
3e5dbc694a
Added a dummy sensor driver
2018-08-21 13:29:21 -07:00
Sam Lantinga
7c3040e08a
First pass on the new SDL sensor API
2018-08-21 12:11:34 -07:00
Sam Lantinga
c2791fc60d
Don't crash if the app doesn't have Bluetooth permissions
2018-08-21 11:59:13 -07:00
Sam Lantinga
2a4999b4bb
By default just build for 32-bit ARM and x86
2018-08-21 11:44:08 -07:00
Sam Lantinga
109544ca04
Add SDL_IsTablet() to Android and iOS SDL.
2018-08-21 11:23:47 -07:00
Sam Lantinga
b09b25f6e4
Don't crash if the app doesn't have Bluetooth permissions
2018-08-21 11:07:56 -07:00
Sam Lantinga
ad1e3c2a4c
Fixed Android build error
2018-08-21 10:37:26 -07:00
Sam Lantinga
0d22559e30
Fixed Android build error
2018-08-21 10:25:30 -07:00
Sam Lantinga
5dfa4043a3
Fixed warnings building on Mac OS X 64-bit
2018-08-20 21:19:17 -07:00
Sam Lantinga
6b3f11e2a3
Fixed code style
2018-08-20 21:18:56 -07:00
Ryan Speets
aeea6b9b1f
Emscripten: Fixed SDL_SYSTEM_CURSOR_SIZEALL
2018-08-18 12:30:04 +01:00
Ozkan Sezer
90454b1ece
SDL_hidapi_ps4.c: define NTDDI_VISTA / _WIN32_WINNT_VISTA if not defined
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it still needs a Vista or newer Platform SDK to build, though.
2018-08-16 11:01:02 +03:00
Sam Lantinga
7d3a7ef827
Use a single hint for both Xbox 360 and Xbox One controllers, since they are often the same driver.
2018-08-15 23:35:54 -07:00
Sam Lantinga
a2add1f683
Use the HIDAPI driver for Xbox controllers on Windows, and determine the XInput mapping at runtime for extended functionality like rumble and guide button.
2018-08-15 23:14:45 -07:00
Sam Lantinga
3f5ff751fe
Use a unified name list for Xbox 360 and Xbox One controllers for drivers that can handle both
2018-08-15 23:14:43 -07:00
Sam Lantinga
aad340eb86
Added Windows Xbox controller state packet handling, for completeness.
2018-08-15 19:53:36 -07:00
Sam Lantinga
63107524f6
Fixed input from the Steam Virtual Gamepad on Mac OS X
2018-08-15 19:53:34 -07:00
Sam Lantinga
0903e83553
Use SDL specific window class to avoid conflicting with Steam
2018-08-15 19:53:31 -07:00
Sam Lantinga
c88666580e
Catch device removal as well as device arrival on Windows
2018-08-15 19:53:30 -07:00
Sam Lantinga
641c674f2a
Turned off debug messages
2018-08-15 19:53:28 -07:00
Sam Lantinga
51902010c6
Remove the HIDAPI device if we get a read error from it
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This fixes detecting PS4 controller disconnect on Mac OS X, where there isn't any device removed notification
2018-08-15 19:53:26 -07:00
Sam Lantinga
dfbd7f65a9
Fixed Mac OS X build
2018-08-15 19:53:24 -07:00
Sam Lantinga
ec74c318b9
Polling hid_enumerate() every 3 seconds causes freezes and stutters on some USB audio devices and mice.
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We'll only enumerate devices when we get notification that the system devices have changed
2018-08-15 19:53:22 -07:00
Ryan C. Gordon
2dc04b4c11
libm: one more static analysis fix.
2018-08-10 15:22:02 -04:00
Ryan C. Gordon
67a48ad13a
haiku: Patched to compile with new joystick interfaces.
2018-08-10 15:04:08 -04:00
Ryan C. Gordon
e1ac643b32
bsd: Patched to compile.
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(I think.)
2018-08-10 14:54:26 -04:00
Ryan C. Gordon
67764070f0
bsd: Update joystick code for new interfaces.
...
(this is an untested push to see if buildbot likes it.)
2018-08-10 14:42:40 -04:00
Ryan C. Gordon
b692c35237
emscripten: Patched to compile with new joystick interfaces.
2018-08-10 14:32:30 -04:00
Ryan C. Gordon
941f8ecffd
joystick: define inline to SDL_INLINE
2018-08-10 14:10:47 -04:00
Ryan C. Gordon
0b2863d45e
joystick: #if 0'd out some things that aren't currently used.
...
Fixes some compiler warnings.
2018-08-10 14:09:44 -04:00
Ozkan Sezer
a7c3d2af81
SDL_hidapi_ps4.c: lowercase windows header names.
2018-08-10 11:50:55 +03:00
Ozkan Sezer
f159d798dd
chmod -x Android.mk
2018-08-10 11:50:01 +03:00
Sam Lantinga
5930b50855
Re-enabled the HIDAPI joystick driver on Windows and Mac OS X
2018-08-09 22:53:43 -07:00
Sam Lantinga
4f41f07d43
Added missing files from previous commits
2018-08-09 16:05:48 -07:00
Sam Lantinga
31b0224397
Added notes that this code was contributed by Valve
2018-08-09 16:04:45 -07:00
Sam Lantinga
99759bac82
There's no controller that's supported by both XInput and HIDAPI
2018-08-09 16:04:34 -07:00
Sam Lantinga
ab07ce1166
Don't update the device list for devices we know aren't supported
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This should reduce HID enumeration (hitting the USB bus) if for some reason we're getting spammed with false device insert/removal events
2018-08-09 16:04:30 -07:00
Sam Lantinga
cf823094a2
The MINIX NEO-U1 is now being reported as Android TV
2018-08-09 16:04:25 -07:00
Sam Lantinga
28e0c0eef7
Sam Lantinga <slouken@libsdl.org> 2018-08-06 13:00 -0700
...
Backed out changeset 794a209b2270
http://hg.libsdl.org/SDL/rev/2e2ecdac957c
2018-08-09 16:04:21 -07:00
Sam Lantinga
25a952e76f
Sam Lantinga <slouken@libsdl.org> 2018-08-06 11:58 -0700
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Removed mapping for VID/PID 0x0079/0x0006, which is a generic PCB used in many different devices
http://hg.libsdl.org/SDL/rev/794a209b2270
2018-08-09 16:04:18 -07:00
Sam Lantinga
b37518b3d8
SDL: disable HIDAPI in SDL on Windows/Mac.
2018-08-09 16:03:55 -07:00
Sam Lantinga
888bf1af69
Worked around bug with Sony PS Now PS3 controller where DirectInput polling will continue to return success after the controller is unplugged.
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The code is now reliant on SDL_PrivateJoystickAdded() and SDL_PrivateJoystickRemoved() being called correctly when devices are added or removed on Windows
2018-08-09 16:03:50 -07:00