Anonymous Maarten
a65982e15d
testevdev: include SDL_internal.h first, and fixup SDL_main.h
2024-03-26 00:10:40 +01:00
Frank Praznik
ffc3f71aa2
wayland: Use the floating width/height for initial window creation
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The dimensions for fixed-size state set via window flags will be applied later in the window creation process.
Restores the window to the proper windowed size when leaving fullscreen.
2024-03-25 18:54:27 -04:00
Sam Lantinga
b9a88bbecb
Removed SDL_TextInputShown()
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This was only implemented on Windows and often confused with SDL_ScreenKeyboardShown()
2024-03-25 13:26:23 -07:00
Sam Lantinga
6443c75eda
Removed SDL_TEXTINPUTEVENT_TEXT_SIZE
2024-03-25 13:26:23 -07:00
Sam Lantinga
fa236f169b
Only do work to process text events if text input is active
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Fixes https://github.com/libsdl-org/SDL/issues/9353
2024-03-25 13:26:23 -07:00
Sam Lantinga
658f3cdcf1
x11: use XInput2 for lower level access to keyboard events
2024-03-25 13:26:23 -07:00
Sam Lantinga
012fc1e32b
windows: enable raw keyboard input when raw mouse input is enabled
2024-03-25 13:26:23 -07:00
Sam Lantinga
35d335e61f
Fixed warning C4267: 'function': conversion from 'size_t' to 'DWORD', possible loss of data
2024-03-25 11:46:47 -07:00
Sam Lantinga
43b8e9f681
Fixed spacing
2024-03-25 11:41:51 -07:00
Sam Lantinga
5e8486bb29
Don't fail joystick initialization if udev isn't available
2024-03-25 11:29:18 -07:00
Ozkan Sezer
5a1c48be5c
remove non-existent vulkan.hpp and vulkan_mir.h from Xcode project
2024-03-25 21:23:32 +03:00
Anonymous Maarten
58f2e102a9
visualc: filters also contained 2 wrong include headers
2024-03-25 18:02:05 +01:00
Anonymous Maarten
c7d32ff64b
visualc: rename/remove 2 include paths
2024-03-25 17:10:31 +01:00
Sam Lantinga
977285ef6a
Send joystick added events on portable handheld platforms
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The IDs on these drivers are hard-coded as device_index + 1, so that's the ID we will send during initialization.
2024-03-25 07:14:00 -07:00
Sam Lantinga
b391e6477e
The joystick instance ID is already set in the open call
2024-03-25 06:57:02 -07:00
Sam Lantinga
07c49d1a67
Fixed text input being active after SDL_StopTextInput() (thanks @AntTheAlchemist!)
2024-03-25 06:46:23 -07:00
Tyson Whitehead
53ade19430
udev: Fix O(n^2) device walking issue ( closes #9092 )
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I believe there was a O(n^2) device walking issues on startup
- MaybeAddDevice gets called for every device at startup
- MaybeAddDevice calls IsJoystick
- IsJoystick calls SDL_UDEV_GetProductInfo
- SDL_UDEV_GetProductInfo calls udev_enumerate_scan_devices
- udev_enumerate_scan_devices walks all the devices
Prior to commit 3b1e0e1 this was mostly masked as IsJoystick only
called SDL_UDEV_GetProductInfo when a JSIOCGNAME ioctl was
successful. This fixes the O(n^2) behaviour by directly getting
the device via udev_device_new_from_devnum (based on type, major,
and minor number) instead of enumerating everything via
udev_enumerate_scan_devices and matching on name.
2024-03-25 06:45:01 -07:00
Alynne
2b4c75690c
Add Yawman Arrow flightstick controller
2024-03-25 06:34:54 -07:00
Cameron Gutman
f14fb979c1
Remove legacy SDL2 input grab API
2024-03-24 16:53:23 -07:00
Anonymous Maarten
cf3cf0e106
dmg: fix SDL_version.h issue in sdl3-config-version.cmake
2024-03-24 20:15:42 +01:00
Mykola Rubets
fc053fb499
Fix OpenFolder dialog behavior on Windows
2024-03-24 11:44:16 -07:00
Sam Lantinga
13933222ee
Fixed string comparison (thanks @meyraud705!)
2024-03-24 11:37:03 -07:00
SDL Wiki Bot
8f33f5cc33
Sync SDL3 wiki -> header
2024-03-24 18:34:24 +00:00
Anonymous Maarten
beb52ed54a
pen: remove stray '#include <stdio.h>'
2024-03-24 16:58:59 +01:00
Sam Lantinga
96fbd10de0
Added a script to trigger the release workflow
2024-03-24 07:22:58 -07:00
Sam Lantinga
36e73bdda4
Updated to version 3.1.0 for the preview release
2024-03-24 06:16:02 -07:00
Sam Lantinga
a20eec1415
Tweaking documentation for the SDL 3.0 preview release
2024-03-24 06:16:02 -07:00
Frank Praznik
9e460ce6a6
wayland: Pass the keyboard ID through to repeat events
2024-03-24 08:49:29 -04:00
Christoph Reichenbach
0df0462d0a
Removed all tabs in testautomation_pen.c
2024-03-24 05:05:30 -07:00
Christoph Reichenbach
615c7efd98
Fix #9279 : Memory leak in pen name handling
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- Fixes a leak in pen name allocation that would trigger
for both X11 and Wayland for some non-pen input devices
when new devices are added/removed.
- SDL_PenQuit() now deallocates and resets the table of known pens
- testautomation_pen.c now uses PenInit and PenQuit as setup and
teardown, respectively
testautomation_pen.c was already triggering the leak, and it is
visible with --trackmem, so no new tests are added.
2024-03-24 05:04:53 -07:00
Sam Lantinga
675c9f01ff
Renamed releaser.py to build-release.py
2024-03-23 16:56:26 -07:00
Sam Lantinga
c83d0d87c2
Revert "Added virtual keyboard support for Xbox (thanks @ts-13512)"
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This reverts commit b5d4206b30
.
@nkrapivin already implemented GDK virtual keyboard support in https://github.com/libsdl-org/SDL/pull/7728
2024-03-23 16:47:59 -07:00
Anonymous Maarten
f030533580
SDL_blit: remove SDL_BLIT_CPU_FEATURES override
2024-03-23 16:36:44 -07:00
Anonymous Maarten
1aa9ef7213
cpuinfo: reset cpu features on SDL_Quit
2024-03-23 16:36:44 -07:00
Anonymous Maarten
64465653b4
audio: always build fallback scalar converters
2024-03-23 16:36:44 -07:00
Anonymous Maarten
89b135e570
cmake: add automation and platform test without simd
2024-03-23 16:36:44 -07:00
Anonymous Maarten
1d0e5286aa
Limit CPU features through a hint
2024-03-23 16:36:44 -07:00
Sam Lantinga
b5d4206b30
Added virtual keyboard support for Xbox (thanks @ts-13512)
2024-03-23 16:34:43 -07:00
SDL Wiki Bot
675216e81b
Sync SDL3 wiki -> header
2024-03-23 23:32:24 +00:00
Sylvain
1855ce68af
Fix bug #9331 - SDL3 Android crash getVibrator() == null
2024-03-23 16:31:21 -07:00
Sam Lantinga
208cd434b5
Show the names of mice and keyboards when they connect
2024-03-23 16:31:00 -07:00
Sam Lantinga
7852a6c307
Added device name for evdev mice and keyboards
2024-03-23 16:31:00 -07:00
Frank Praznik
87714ce5b9
wayland: Set the keyboard and mouse names to match XWayland
2024-03-23 16:31:00 -07:00
Sam Lantinga
72fc6f86e5
Text input is no longer automatically enabled when initializing video.
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Fixes https://github.com/libsdl-org/SDL/issues/9309
Fixes https://github.com/libsdl-org/SDL/issues/9268
2024-03-23 16:31:00 -07:00
Sam Lantinga
6604d423fd
Added a test program for multiple mice
2024-03-23 16:31:00 -07:00
Sam Lantinga
361b7190df
Track unique button states between different mice
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We were already halfway doing this, but now we make that information available to the Windows driver so it can cache the button state per-mouse
2024-03-23 16:31:00 -07:00
Sam Lantinga
35756593d6
Use the correct device ID (global or default or specific) based on context
2024-03-23 16:31:00 -07:00
Sam Lantinga
9eb87ca325
Note that many things are considered mice and keyboards that you might not expect
2024-03-23 16:31:00 -07:00
Sam Lantinga
c0f4565552
Added SDL_GetKeyboardName() and SDL_GetMouseName()
2024-03-23 16:31:00 -07:00
Sam Lantinga
20a860c876
Use the specific pointer device ID for X11 button and motion events
2024-03-23 16:31:00 -07:00