Ryan C. Gordon
ac71831350
Sync wiki -> headers
2023-10-12 15:20:53 -04:00
Sam Lantinga
d18f910248
testffmpeg: added the ability to specify audio and video codecs
2023-10-12 11:38:14 -07:00
Frank Praznik
72034b9a07
wayland: Fix primary selection handling when the protocol isn't supported
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The primary selection protocol is optional, so the function pointers to the internal Wayland functions should only be set if the protocol is supported. This allows graceful fall-back to the generic SDL implementation in other cases.
Fixes the clipboard tests under Weston.
2023-10-12 12:32:27 -04:00
kanjitalk755
e152129787
Fixes #8190 .
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From #7249 , reverted the hunks other than #7239 .
2023-10-12 07:17:32 -07:00
Sam Lantinga
b79db0a6ea
Fixed potential wraparound issue with property IDs
2023-10-12 06:22:34 -07:00
Anonymous Maarten
c9ccf0670c
Add unsupported functions to dynapi
2023-10-12 14:00:47 +02:00
Anonymous Maarten
25ce87979d
Always provide an implementation for all SDL3 symbols
2023-10-12 14:00:47 +02:00
Anonymous Maarten
3a36433a3c
cmake: test -Wl,--version-script with minimal version script
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Android ndk 26 errors when a symbol in the version script is not defined.
2023-10-12 14:00:47 +02:00
Anonymous Maarten
0efa196989
dynapi: implement SDL_DYNAPI_entry even when building SDL without dynapi support
2023-10-12 14:00:47 +02:00
Sam Lantinga
bf64fecf19
testffmpeg: allow resizing of the video window
2023-10-12 00:04:00 -07:00
Sam Lantinga
efa9a45048
Clarified that testffmpeg will resize the window to the video size
2023-10-11 23:38:08 -07:00
Sam Lantinga
4368f70ff9
Added properties to various SDL objects
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The following objects now have properties that can be user modified:
* SDL_AudioStream
* SDL_Gamepad
* SDL_Joystick
* SDL_RWops
* SDL_Renderer
* SDL_Sensor
* SDL_Surface
* SDL_Texture
* SDL_Window
2023-10-11 22:38:00 -07:00
Sam Lantinga
973c8b3273
Added SDL properties API
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Fixes https://github.com/libsdl-org/SDL/issues/7799
2023-10-11 22:38:00 -07:00
Ryan C. Gordon
2bca4671a6
audio: Allow audio streams to be created when the subsystem isn't initialized.
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You are on your own to destroy them, though!
2023-10-11 22:43:53 -04:00
Anonymous Maarten
1ae33f6751
cmake: optionally install pdb's
2023-10-12 02:26:48 +02:00
Sam Lantinga
0d5cad91b1
We need audio converters initialized in SDL_InitAudio()
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These are used separately from audio streams, e.g. SDL_OutputAudioThreadIterate(), so they should always be initialized when audio is initialized.
2023-10-11 15:11:34 -07:00
Ryan C. Gordon
1c3a0ade74
audio: Whoops, this stream format change is only for capture devices.
2023-10-11 15:11:20 -04:00
Ryan C. Gordon
10fab3a39e
pulseaudio: Stop the threaded mainloop before destroying the context.
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Otherwise, we might trigger an assertion in libpulse.
Reference Issue #8348 .
2023-10-11 14:32:47 -04:00
Sam Lantinga
0b71898cb1
Make it clear that the string comparison isn't a boolean check
2023-10-11 10:18:12 -07:00
Sam Lantinga
6c8ad975c7
Like mutexes, operations on NULL rwlocks are no-ops
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Fixes a crash when performing operations on a NULL rwlock before rwlock implementation is chosen
2023-10-11 09:49:44 -07:00
Sam Lantinga
c552cc6847
We don't require the audio system to be initialized for audio format conversion
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This is helpful for tools pipelines where audio devices are never used.
2023-10-11 09:23:23 -07:00
Frank Praznik
9a5f7b17c6
Use SDL wrapped getenv function
2023-10-11 11:23:24 -04:00
Ryan C. Gordon
044046bc50
audio: Fixed assertions when capture devices have wrong audio formats.
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Fixes #8376 .
2023-10-11 10:37:28 -04:00
Ryan C. Gordon
bb2f767f5d
testaudio: Make program usable without a 3-button mouse.
2023-10-11 10:02:07 -04:00
Ryan C. Gordon
321fc18417
README-migration.md: Added note about SDL_HasRDTSC removal.
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Fixes #8374 .
2023-10-11 01:20:18 -04:00
Ryan C. Gordon
82f54af617
x11: Properly check for XInput2 support before using it.
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This specifically fixes a crash in X11_WarpMouseInternal if XInput2 was
missing at runtime, but also cleans up a few other existing checks.
Fixes #8378 .
2023-10-11 01:01:07 -04:00
Sam Lantinga
b654427537
Added support for the PowerA Nintendo Switch Nano Wired Controller
2023-10-10 17:04:00 -07:00
Sam Lantinga
dc2a5f6ab2
Fixed error C2054: expected '(' to follow 'inline'
2023-10-10 16:38:12 -07:00
Sam Lantinga
a7ae1de9a6
Fixed warning C4028: formal parameter different from declaration
2023-10-10 16:37:17 -07:00
Sam Lantinga
3a47fb7208
The sensor and joystick instance ID generator isn't guarded by a lock.
2023-10-10 15:46:46 -07:00
Anonymous Maarten
aee4862958
ci: stop FreeBSD job after 30 minutes
2023-10-11 00:22:30 +02:00
Sam Lantinga
99fa0d6cae
Disable low latency audio by default when using AAudio on Android
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Some devices have flat sounding audio when low latency mode is enabled. In particular this was reported on the Samsung SM-T290 running Android 11.
2023-10-10 15:17:58 -07:00
Anonymous Maarten
ebfbd7327b
testffmpeg: use SDL_test to parse arguments and track memory
2023-10-10 21:58:10 +02:00
Anonymous Maarten
ee53e4d319
cmake: check ffmpeg capability instead of version
2023-10-10 21:58:10 +02:00
Sam Lantinga
2d62c65a75
Fixed build warning
2023-10-10 12:37:38 -07:00
Simon McVittie
bf72704bfd
audio: Disable NEON sample conversion until test failures are fixed
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We need to do this early in the file, so that it will be taken into
account when deciding whether to define NEED_SCALAR_CONVERTER_FALLBACKS
and therefore provide a non-SIMD fallback.
Mitigates: https://github.com/libsdl-org/SDL/issues/8352
Signed-off-by: Simon McVittie <smcv@collabora.com>
2023-10-10 13:12:55 -04:00
Ryan C. Gordon
0fe95cfba3
Sync wiki -> header
2023-10-10 10:49:24 -04:00
Sam Lantinga
adcace6f95
Added a "--software" option to testffmpeg
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This allows easy performance comparison between hardware and software decoding
2023-10-10 04:07:22 -07:00
Ozkan Sezer
86ada8a9f0
fix testffmpeg.c build.
2023-10-10 14:02:40 +03:00
Sam Lantinga
303f4e965c
testffmpeg works with ffmpeg 5.1.3 and newer
2023-10-10 03:58:57 -07:00
Sam Lantinga
2bd478ae65
Added SDL_GetTextureDXGIResource() to get the DXGI resource associated with a render texture.
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Also switched the D3D11 and D3D12 renderers to use real NV12 textures for NV12 data.
The combination of these two changes allows us to implement 0-copy video decode and playback for D3D11 in testffmpeg without any access to the renderer internals.
2023-10-10 03:32:46 -07:00
Sam Lantinga
a842446f62
Added support for 0-copy decode and display using D3D11
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FIXME: We need a way to do this that doesn't involve reaching into the D3D11 texture internals
2023-10-10 03:32:46 -07:00
Sam Lantinga
d830cd140b
Added support for 0-copy decode and display using Apple VideoToolbox
2023-10-10 03:32:46 -07:00
Sam Lantinga
1bf913b29a
Added support for 0-copy decode and display using VAAPI and EGL
2023-10-10 03:32:46 -07:00
Sam Lantinga
ce8161e0cf
Make sure we're building with ffmpeg 6.0 or newer
2023-10-10 03:32:46 -07:00
Sam Lantinga
ed6381b68d
Allow setting any number of sprites over the video
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Default to no sprites over the video
2023-10-10 03:32:46 -07:00
Anonymous Maarten
ebf5e08fa1
cmake: use *_STATIC_* variables when linking to a static ffmpeg
2023-10-10 03:32:46 -07:00
Sam Lantinga
88f2fb9dcf
Added an example of video decoding with ffmpeg
2023-10-10 03:32:46 -07:00
Simon McVittie
d88bf687a8
surface: Document the in-memory layout of the pixels
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I don't think we ever explicitly said this.
Signed-off-by: Simon McVittie <smcv@collabora.com>
2023-10-10 03:24:43 -07:00
Simon McVittie
3698630bbc
pixels: Document the naming convention
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Whenever I have to fix something endianness-related, I always get
confused about whether the byte-oriented format that guarantees to put
red in byte 0 is RGBA8888 or RGBA32. (The answer is that it's RGBA32.)
Signed-off-by: Simon McVittie <smcv@collabora.com>
2023-10-10 03:24:43 -07:00