Commit Graph

287 Commits (b322d27f6297e881c08732e3c3951e8f8d077425)

Author SHA1 Message Date
Cameron Cawley 78089e6598 Remove unused internal header SDL_sysevents.h 2022-07-01 07:39:48 -07:00
Sam Lantinga b004133f08 Updated to version 2.23.1 for pre-release checkpoint 2022-06-16 12:50:19 -07:00
Sam Lantinga 5b4f53bc0f Added SDL_memset.c and SDL_memcpy.c to Xcode project 2022-06-15 14:26:47 -07:00
Pierre Wendling 1963cccce1
CMake: Fix XCode CMake config file. (#5787)
As mentionned in libsdl-org/SDL_net#48 and libsdl-org/SDL_ttf#213:
- Options needs to use `SHELL:` to avoid aggressive option de-duplication
- Framework path needs to be quoted to support paths with spaces.
2022-06-12 15:48:57 +02:00
Ozkan Sezer 6bd49fc00c revert mode changes from commit d58d637ac 2022-06-08 21:58:10 +03:00
Sam Lantinga d58d637ac6 Added support for the Qanba Obsidian Arcade Joystick on Linux 2022-06-08 11:07:36 -07:00
Sam Lantinga 168b97ca32 Updated Xcode project with SDL_guid.c and controller_type.c 2022-06-07 00:33:59 -07:00
Anonymous Maarten 96e3733a18 cmake: make Xcode's sdl2-config.cmake compatible with the one from autotools 2022-06-03 12:41:36 -07:00
Anonymous Maarten 3c3c02518c Add Compatible Interface Properties to VisualC and Xcode SDL2 config file 2022-05-31 00:10:55 +02:00
Anonymous Maarten 774c50174c Add CMake section to the Xcode ReadMe.txt 2022-05-31 00:10:55 +02:00
Sam Lantinga 423c7ef856 Don't set SDL2_LIBRARY, we need the Framework configuration on Apple platforms 2022-05-31 00:10:55 +02:00
Sam Lantinga 37ef6a765d Use a full path for the framework header include path 2022-05-31 00:10:55 +02:00
Anonymous Maarten f73c25648f cmake: attempt to use framework in Xcode's sdl2-config.cmake 2022-05-31 00:10:55 +02:00
Anonymous Maarten 4c3d1d32a5 Use INTERFACE_INCLUDE_DIRECTORIES in Xcode's sdl2-config.cmake 2022-05-31 00:10:55 +02:00
Sam Lantinga 7c2a6ea5f2 Removed 64-bit check for Apple
We build the SDL framework for macOS, iOS, and tvOS, including 32-bit and 64-bit architectures. Since this file will actually be included in the framework you're linking, it should be fine to use.
2022-05-31 00:10:55 +02:00
Sam Lantinga e30b9993b9 Fixed warning about location of CMake support files 2022-05-31 00:10:55 +02:00
Sam Lantinga 01492a24f1 Added CMake package support files to the SDL framework 2022-05-31 00:10:55 +02:00
Anonymous Maarten 2c591e408e Add CMake configuration files, meant for Macos framework 2022-05-31 00:10:55 +02:00
Alex Szpakowski ec8fa57750 macOS: always use Objective-C ARC (automatic ref counting).
Change Cocoa SDL_VideoData and SDL_WindowData implementations from C structs to Objective-C objects, since bridging between C and ObjC is easier that way.
2022-05-09 21:53:40 -07:00
Alex Szpakowski d35c737f1c macOS: change min supported OS from 10.6 to 10.7. 2022-05-09 21:53:40 -07:00
Simon McVittie fff97c95eb build: Mechanically generate ABI versions from version number
If we're strict about applying something resembling semantic versioning
to the "marketing" version number, then we can mechanically generate
the ABI version from it.

This limits the range of valid micro versions (patchlevels) to 0-99.

Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-05-04 09:55:35 -07:00
Simon McVittie cd7c2f1de7 Switch versioning scheme to be the same as GLib and Flatpak
For stable releases, this gives us the ability to make bugfix-only point
releases such as 2.24.1 if we want to, and distinguish between them
programmatically. For example, this ability could have been useful after
2.0.16 to fix Xwayland regressions, and after 2.0.18 to fix event loop
regressions.

For development releases, this gives us the ability to make multiple
prereleases during the same feature cycle, and distinguish between them
programmatically. For example, this would have been useful during 2.0.22
development, which went through three prereleases before reaching the
final release.

Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-05-04 09:55:35 -07:00
Sam Lantinga 41b9198515 Fixed Xcode warning about Framework include style 2022-04-30 11:39:44 -07:00
Sam Lantinga fa29e2d7f7 Updated to version 2.0.23 for development 2022-04-25 13:45:51 -07:00
Sam Lantinga 505d6a4a05 Update version to 2.0.22 for release 2022-04-08 18:18:56 -07:00
Sylvain Becker 1c9299b00d Add SDL_list to macosx xcode 2022-04-01 08:12:31 +02:00
DominusExult ee96407edf iOS >= 10.0 silence GLes deprecation warnings 2022-03-24 12:37:10 -07:00
Sam Lantinga a0e3c884d4 Updated to version 2.0.21 for development 2022-01-17 15:32:27 -08:00
Sam Lantinga 9294634840 Updated to version 2.0.20 for release 2022-01-07 18:29:40 -08:00
Sam Lantinga 120c76c84b Updated copyright for 2022 2022-01-03 09:40:21 -08:00
Sam Lantinga 056c09942d Updated iOS build instructions 2021-11-30 12:19:26 -08:00
Sam Lantinga 5fc901d4f3 Updated to version 2.0.19 for development 2021-11-30 09:58:21 -08:00
Sam Lantinga 3008b005c3 Include SDL_hidapi.h in the public headers
Fixes https://github.com/libsdl-org/SDL/issues/5015
2021-11-27 07:56:23 -08:00
Sam Lantinga 7242075b2b Updated version to 2.0.18 for release 2021-11-26 08:12:45 -08:00
Sam Lantinga 7b9fe52e1a We're no longer building a separate shared library for hidapi 2021-11-09 05:40:57 -08:00
Sam Lantinga 5b646cd19e Build hidapi code into SDL as a new public API
This prevents conflicts with hidapi linked with applications, as well as allowing applications to make use of HIDAPI on Android and other platforms that might not normally have an implementation available.
2021-11-07 23:00:59 -08:00
Sam Lantinga d854ba99c2 Removed X11 code from Apple Xcode project 2021-09-24 10:59:35 -07:00
Sylvain Becker fd236af8eb Update Xcode project to add SDL_triangle.{c,h} 2021-08-19 00:10:59 +02:00
Sam Lantinga 3f6ebffff4 Updated to version 2.0.17 for development 2021-08-10 15:02:36 -07:00
Sam Lantinga cb1fd30e9a Updated to version 2.0.16 for release 2021-07-31 13:28:54 -07:00
Sam Lantinga 3e76646cc6 Added libSDLmain.a for iOS and tvOS 2021-07-31 13:10:05 -07:00
Sam Lantinga 1a9253f752 Removed unused IOS_DYLIB definition 2021-07-31 12:37:28 -07:00
Ozkan Sezer 118480e563 fix permissions 2021-07-08 17:56:14 +03:00
Sam Lantinga 46f19c311d Implemented mouse relative mode for iOS 14.1 and newer 2021-07-08 07:23:29 -07:00
Sam Lantinga 75a9f8e2b2 Added SDL_hidapi_luna.c to the Xcode project 2021-07-07 13:06:15 -07:00
Ozkan Sezer 646ddfb782 minor watcom build fixes. 2021-05-15 00:22:50 +03:00
Sam Lantinga 9231f1f1cf Added support for the PS5 controller on iOS and tvOS 2021-05-07 12:29:03 -07:00
Ryan C. Gordon 2fdbae22cb cocoa: Remove mouse event tap.
It doesn't appear to work anymore, and was disabled by default anyhow, since
the needed APIs are forbidden on the Mac App Store.

A better solution to lock the mouse to the window on macOS would still be
welcome. CGAssociateMouseAndMouseCursorPosition() works fine for relative
mouse mode, this was just a question of SDL_SetWindowGrab(). As it stands
now, a grabbed mouse can briefly break out of the window, causing varying
degrees of chaos.
2021-04-26 18:43:28 -04:00
Ozkan Sezer bb76edf3d7 fix permissions of a few files 2021-02-22 15:44:32 +03:00
Sam Lantinga f5e9c5b7e0 Chromebooks support relative mouse motion now 2021-02-21 11:03:25 -08:00
Alex Szpakowski d4d32833f4 macOS: Fix Xcode project when deployment target is > 10.7
SDL_mfijoystick.m requires ARC, but the Xcode project's macOS targets weren't compiling the file with ARC enabled.
2021-02-14 13:51:34 -05:00
Ozkan Sezer 582e1f4a1c config.guess and config.sub updates from mainstream 2021-02-10 10:22:17 -05:00
Sam Lantinga d95a9eaedc Added WIN_IsWindows8OrGreater() for internal use 2021-02-10 10:22:17 -05:00
Sam Lantinga 360e04dd23 Added Stadia controller source file to Visual Studio and Xcode projects 2021-01-24 00:51:26 -05:00
Ozkan Sezer 29888bd69a fixed permissions of xcode project file 2021-01-08 21:56:00 +03:00
Sam Lantinga b2a0c712cb Allow setting the player index to -1, which turns off the player LED for PS5 controllers 2021-01-04 12:24:44 -08:00
Sam Lantinga 393c8c1f16 Fixed bug 5440 - MacCatalyst build failures
C.W. Betts

I tested building commit http://hg.libsdl.org/SDL/rev/7adf3fdc19f3 on Mac Catalyst and found some issues:

* MTLFeatureSet_iOS_* enums aren't available under Mac Catalyst.
* OpenGL ES is unavailable under Mac Catalyst.
* Some Metal features are available under Catalyst but not iOS, such as displaySyncEnabled.
* Set Metal as the default renderer on Mac Catalyst

Attaching a patch that will make SDL2 build for Mac Catalyst.
2021-01-03 10:32:55 -08:00
Sam Lantinga 9130f7c377 Updated copyright for 2021 2021-01-02 10:25:38 -08:00
Ozkan Sezer b5f0483cb3 fix permissions 2021-01-01 22:30:28 +03:00
Sam Lantinga 5f0b2a7f54 Fixed resource leak with D3D11 NV12 textures 2021-01-01 11:12:22 -08:00
Sam Lantinga 5aba082703 Build SDL for Mac hardware when targeting iOS 2020-12-30 11:38:51 -08:00
Sam Lantinga 350f1b0d16 Updated SDL to version 2.0.15 for development 2020-12-22 10:36:15 -08:00
Ozkan Sezer 637d425e3e whitespace. 2020-12-15 00:11:10 +03:00
Sam Lantinga e65e4fd3ef Fixed detecting the guide button on Xbox One S controllers over Bluetooth on Linux 2020-12-14 09:48:51 -08:00
Sam Lantinga c8ee06911b Added SDL_misc.h to the Xcode built frameworks 2020-12-13 00:15:54 -08:00
Ozkan Sezer 475405e036 CMakeLists.txt: sync DYLIB_CURRENT_VERSION to Xcode project 2020-12-09 12:03:24 +03:00
Sam Lantinga a2098a47b6 Updated SDL to 2.0.14 in preparation for release candidate 2020-12-08 18:56:06 -08:00
Sam Lantinga ebf315e0f2 Fixed bug 5369 - iOS static library build copies public headers files into xcode archive
Dominik Reichardt

Trying to integrate the latest SDL2 changes into our iOS project of Exult I've stumbled over the fact that when I added the static iOS library the public header files were copied to the archive of our project when you let Xcode build the archive.
This makes the archive invalid for upload to the AppStore Connect.

To fix this you need to delete the public headers from the build phase:
Open the xcode project, select the target "Static Library-ios", got to build phases, and in "headers" delete all the headers in the "public" group. This is safe to do as this actually just copies the public headers for some odd counterintuitive reason.

I think this needs to be done for all the library build targets but likely not for the framework targets.
2020-12-01 14:01:12 -08:00
Sam Lantinga 798b228806 Fixed bug 5367 - SDL_OpenUrl disabled on iOS due to unified Xcode project file
Dominik Reichardt

When you unified the Xcode project file you forgot to add the iOS file (/src/misc/ios/SDL_sysurl.m) to the project file, so the dummy in that folder takes over and the call does not work.

Relevant commits:
http://hg.libsdl.org/SDL/rev/c86bbf75f55e (SDL_OpenUrl enabled for macOS/iOS)

http://hg.libsdl.org/SDL/rev/282c3dc1cf65 (and following: unified Xcode project files)

Adding an ios group in the misc group of the project file and then adding /src/misc/ios/SDL_sysurl.m to it fixes the problem.
2020-12-01 13:46:34 -08:00
Sam Lantinga c63bbb06e9 Including SDL_config_iphoneos.h enables MFI controller code 2020-11-24 06:55:33 -08:00
Sam Lantinga fd89446782 Fixed building on Mac OS X on the command line and with an older macOS SDK 2020-11-21 14:13:26 -08:00
Sam Lantinga 1df593fb16 Fixed bug 5355 - Add GameController Framework support to macOS
C.W. Betts

This patch adds support to the GameController framework on macOS Big Sur and later, adding support for MFi controllers as well as rumble support for PS4 and Xbox One. There is some code to make sure that the IOKit joystick handler doesn't include two controllers at once.

While the GameController framework is present in earlier versions of macOS, there was no public, approved way of checking if a specific IOHIDDevice is a controller that GameController could handle. This was changed in Big Sur.
2020-11-21 13:15:33 -08:00
Ozkan Sezer 082558db33 SDL_os2messagebox.c (_makeDlg): fix crash if title and/or message is NULL.
c.f.: bug #5253.
2020-11-20 12:20:02 +03:00
Sam Lantinga cd51a51f00 Updated with a better understanding of the Xbox One controller protocol 2020-11-18 20:34:08 -08:00
Sam Lantinga 71e32f5e1b Added SDL_crc32() 2020-11-16 15:00:15 -08:00
Ozkan Sezer 94a047f718 fix xcode project file permissions 2020-11-12 14:11:40 +03:00
Sam Lantinga abf9dfd5c2 Fix MakeThreadRealtime DBus method call on Linux, type mismatch due to copy paste.
Nov 02 20:34:15 redcore rtkit-daemon[2825]: Failed to parse MakeThreadRealtime() method call: Argument 1 is specified to be of type "uint32", but is actually of type "int32"
Nov 02 20:34:15 redcore rtkit-daemon[2825]: Failed to parse MakeThreadRealtime() method call: Argument 1 is specified to be of type "uint32", but is actually of type "int32"

Docs:

http://git.0pointer.net/rtkit.git/tree/README

CLIENTS:
        To be able to make use of realtime scheduling clients may
        request so with a small D-Bus interface that is accessible on
        the interface org.freedesktop.RealtimeKit1 as object
        /org/freedesktop/RealtimeKit1 on the service
        org.freedesktop.RealtimeKit1:

                void MakeThreadRealtime(u64 thread_id, u32 priority);

                void MakeThreadHighPriority(u64 thread_id, s32 priority);
2020-11-09 10:11:38 -08:00
Sam Lantinga 5d34e3c690 Fixed linking iOS shared library 2020-11-09 09:47:19 -08:00
Sam Lantinga d5e367a466 Fixed build so CoreBluetooth framework is only needed by hidapi
Also added plist keys for Bluetooth permission so testgamecontroller works with HIDAPI enabled
2020-11-06 14:45:36 -08:00
Sam Lantinga a22beef402 Moved the PS5 controller driver to a separate file, as the advanced feature protocol is very different from that of the PS4 2020-11-05 17:03:28 -08:00
Ozkan Sezer e37a9385e2 Makefile.os2: remove duplicated OPTION QUIET directives from linker file 2020-10-19 04:33:03 +03:00
Sam Lantinga 3755f6920f Added mapping for Xbox One S controller and PS4 controller on Android 11, including guide button 2020-10-16 12:40:10 -07:00
Sam Lantinga df52c50434 Backed out changeset 2f59f1264083 2020-10-16 09:45:40 -07:00
Sam Lantinga 645a3280ec Fix iOS and tvOS builds
- Fix iOS and tvOS scheme names

- Add iOS/tvOS Developer signing identities and development team to iOS and
  tvOS shared library schemes
2020-10-15 10:13:40 -07:00
Ozkan Sezer 93e1449764 SDL_waylanddatamanager.c (mime_data_list_add): constify the buffer param
Fixes -Wdiscarded-qualifiers warnings from Wayland_data_source_add_data()
2020-10-14 15:50:04 +03:00
Sam Lantinga eb1aba6105 Make the CoreHaptics framework optional on iOS and tvOS 2020-10-13 21:08:22 -07:00
Sam Lantinga 1b31e9f6dc Added support for game controller rumble on iOS 14 2020-10-13 21:08:13 -07:00
Ozkan Sezer e58cc5fa0e minor whitespace fix 2020-10-09 03:28:30 +03:00
Sam Lantinga 79e625f017 Fixed trying to build OSX SDL_OpenURL on iOS and tvOS 2020-10-08 17:01:28 -07:00
Ryan C. Gordon 7bec9df11a url: Add to Xcode project files, iOS/mac fixes. 2020-10-05 16:10:10 -04:00
Ozkan Sezer 9db16a6557 fix permissions of some project files 2020-06-14 12:21:02 +03:00
Sam Lantinga 22ce194b17 Make sure SDL_locale.h is included in the Xcode Framework for macOS 2020-06-03 14:58:38 -07:00
Sam Lantinga b9d5aebb3a Make sure SDL_locale.h is included in the Xcode Framework for tvOS 2020-06-03 14:56:35 -07:00
Sam Lantinga 550b209e90 Make sure SDL_locale.h is included in the Xcode Framework 2020-06-03 14:26:37 -07:00
Ryan C. Gordon 3195551b2e xcode: make sure locale sources are used in all targets. 2020-05-18 21:07:02 -04:00
Ryan C. Gordon fa23e3d00b locale: Implemented SDL_GetPreferredLocales().
This was something I proposed a long time ago, Sylvain Becker did
additional work on it, then back to me.

Fixes Bugzilla #2131.
2020-05-04 02:27:29 -04:00
Sam Lantinga 87917b16a1 Removed CoreBluetooth framework dependency as part of fixing bug 4299 2020-04-14 07:54:38 -07:00
David Ludwig b2296506bc virtual joysticks: MSVC support part 1/2, make driver's .c file be uniquely named 2020-03-15 15:05:36 -04:00
David Ludwig 9b1ea290f8 virtual joysticks: added source files to Xcode projects (Bug 5028) 2020-03-15 14:21:05 -04:00
Sam Lantinga 93ed3c8baf Updated SDL to version 2.0.13 for development builds 2020-03-10 18:25:47 -07:00
Sam Lantinga 983bbf9ef3 Backed out changeset 51622f74dc85 2020-03-10 18:35:31 -07:00
Sam Lantinga 4fb06a2a38 Updated SDL to version 2.0.13 for development builds 2020-03-10 18:25:47 -07:00
Sam Lantinga 11a84e4fa8 Make sure hidapi is built for the release DMG 2020-03-01 18:16:15 -08:00
Sam Lantinga 74ed215618 Updated version to 2.0.12 for release candidate build 2020-03-01 14:58:16 -08:00
Sam Lantinga 1bd120266f Added SDL_hidapi_rumble.c to the macOS, iOS and tvOS builds 2020-02-04 15:42:49 -08:00
Sam Lantinga 68e702b657 Fixed the hidapi Info.plist for submission to the Apple App Store 2020-02-03 00:51:35 -08:00
Sam Lantinga 39a498c940 Build the hidapi framework and weak link it on Mac OS X 2020-01-31 13:09:20 -08:00
Sam Lantinga 91121ee4bb Weak link the hidapi framework on iOS and tvOS 2020-01-31 10:45:04 -08:00
Sam Lantinga 1190343f36 Build hidapi as a framework on iOS, so it can be linked by the application as well. 2020-01-30 16:02:56 -08:00
Sam Lantinga 4e33c013d4 More Xcode project improvements 2020-01-30 14:53:18 -08:00
Sam Lantinga bc68516326 Added a unified Xcode project for macOS, iOS and tvOS 2020-01-29 20:09:18 -08:00
Sam Lantinga a8780c6a28 Updated copyright date for 2020 2020-01-16 20:49:25 -08:00
Ozkan Sezer 9996d1bb71 fix xcode project file permissions 2019-12-20 14:33:37 +03:00
Sam Lantinga 6b76787209 Make sure the Xbox 360 driver doesn't try to talk to the wireless controllers 2019-12-19 21:45:44 -08:00
Sam Lantinga 20daf54fd8 Added new HIDAPI driver files to the Xcode projects 2019-12-19 15:18:50 -08:00
Ozkan Sezer b8d325c830 fix xcode project file permissions 2019-11-21 23:04:20 +03:00
Sam Lantinga 2a7b635b9b Added support for the NVIDIA Controller v01.04 on Android 2019-11-21 11:52:50 -08:00
Ozkan Sezer eb8f14bb6a added SDL_strtokr() as a replacement for POSIX strtok_r (bug #4046.) 2019-11-20 20:40:50 +03:00
Ozkan Sezer ffc7d09197 endpointvolume.h checks not needed since changeset 13078:8ab094a9df6b . 2019-10-01 14:00:02 +03:00
Alex Szpakowski f46ac1e9f7 macOS: Fix SDL_metal.h not being copied to the framework's Headers folder when SDL.framework is built using Xcode. 2019-09-27 20:15:42 -03:00
Sam Lantinga 84dc44e24d Fix the RealtimeKit dbus include guards
The SDL_USE_LIBDBUS define is set inside SDL_debug.h, therefore the
circular dependency made it impossible for this feature to be enabled.

Instead, guard SDL_dbus.h based on the autoconf variable HAVE_DBUS_DBUS_H

Additionally, fix one of the rtkit comments. CAP_SYS_NICE isn't required
to achieve high priority. But there is some scheduler config that rtkit
needs the app to setup.
2019-09-27 15:21:27 -07:00
Sam Lantinga 3fe2d8368c Updated SDL development builds to version 2.0.11 2019-09-22 10:37:16 -07:00
Ozkan Sezer 7f5fc74c57 fix permissions 2019-08-08 23:35:02 +03:00
Sam Lantinga cbdee4d656 [ SDL ] Fix compile error building for Windows/ARM64 on Visual Studio 2017 Win10 SDK 10.0.18362.0 which requires ar,74intr.h/arm64_neon.h header instead of armintr.h/arm_neon.h for intrinsics.
@saml
2019-08-08 13:26:05 -07:00
Alex Szpakowski aebaa316c7 Add public APIs for creating a Metal view attached to an SDL window. Add SDL_metal.h. 2019-08-05 12:35:32 -03:00
Ozkan Sezer 42e4219c1a fix permissions 2019-08-03 12:50:28 +03:00
Sam Lantinga 63197c4338 Fix bug where the wrong button was the default in the old message box because buttons were added backwards, breaking the indexing used by GetButtonIndex.
Add messagebox flags to explicilty request left-to-right button order or right-to-left.  If neither is specified it'll be some platform default.
2019-08-02 17:19:50 -07:00
Sam Lantinga a543361003 Fixed bug 4742 - SDL 2.0.10 DMG has duplicated files (instead of symlinks) 2019-07-30 10:15:49 -07:00
Ozkan Sezer bcb357d451 fix permissions 2019-06-24 23:50:20 +03:00
Sam Lantinga be6cda9f95 Rolling back GameCube HIDAPI support
It causes the HIDAPI devices to always be opened on enumeration, which causes crashes in the Windows drivers when multiple applications are reading and writing at the same time. We can revisit this after 2.0.10 release.
2019-06-19 15:54:21 -07:00
Sam Lantinga 667c872b42 Fixed building DMG archive on Mac OS X 2019-06-18 21:50:57 -07:00
Sam Lantinga 14e8b93e37 Fixed compiler warning 2019-06-18 14:24:24 -07:00
Sam Lantinga 67c67f3a6b Updated version to 2.0.10 2019-06-17 10:13:28 -07:00
Ozkan Sezer 09142eb715 fix permissions 2019-06-12 13:56:20 +03:00
Sam Lantinga de82759c84 Added support for building SDL as a dynamic library on iOS 2019-03-19 07:53:33 -07:00
Sam Lantinga cf7c05c282 Fixed Mac OS X build 2019-03-16 19:44:04 -07:00
Sam Lantinga 5e13087b0f Updated copyright for 2019 2019-01-04 22:01:14 -08:00
Ozkan Sezer 43d47f6b24 fix permissions 2018-11-15 07:20:02 +03:00
Sam Lantinga 2e348c1f59 Fixed bug 3193 - Dualshock 3's motion sensors overwrite analog stick
maxxus

The Dualshock 3's motion sensors don't seem to be reported by the call to EVIOCGBIT but they still send EV_ABS events.  Because they're not reported by EVIOCGBIT they're not assigned a proper axis ids and the default of 0 is used, which is the valid id for the left analog sticks left/right axis.
2018-11-14 13:37:22 -08:00
Ozkan Sezer f0549cc9c9 fix permissions 2018-10-23 09:10:02 +03:00
Sam Lantinga c4918db580 Add exception handling to Android hidapi. 2018-10-22 14:55:42 -07:00
Sam Lantinga 568068048f Fixed bug 4324 - Xcode 10 - more cleanup for macOS and iOS projects
Dominik Reichardt

Xcode warns about
"Traditional headermap style is no longer supported; please migrate to using separate headermaps and set 'ALWAYS_SEARCH_USER_PATHS' to NO."
Just doing the latter is enough to silence the warning without ill effects on compiling. This affects the macOS Xcode projects as well as the iOS projects. Definitely not a bug but an annoying warning that could go away.
2018-10-18 15:41:50 -07:00
Ozkan Sezer 35422bd893 fix permissions 2018-09-29 09:20:50 +03:00
Sam Lantinga 74638ea3c5 Ensure we wait on the surface resize before returning from setting fullscreen mode. 2018-09-28 20:39:57 -07:00
Sam Lantinga 9aa8a75d26 Fixed building with Xcode 10.0 2018-09-28 01:18:54 -07:00
Sam Lantinga bc6c199790 Updated version to 2.0.9 2018-09-26 10:08:14 -07:00
Ozkan Sezer bab5b08437 fix permissions 2018-09-15 08:11:50 +03:00
Sam Lantinga e8a0e35e24 Use atomic reference counting for the HID device object 2018-09-14 18:31:01 -07:00
Sam Lantinga e987bedfe2 Updated Xcode library version to match libtool output with Ozkan's change 2018-09-05 13:04:50 -07:00
Ozkan Sezer faf8f8b86b fix permissions 2018-08-30 12:50:10 +03:00