Commit Graph

15193 Commits (b6cb63adef8efd7bff192e44ec6aecb8ff682947)

Author SHA1 Message Date
Ryan C. Gordon 1c5bc53738 windows: Manage WideCharToMultiByte vs Windows XP.
Reference Issue #8666.
2024-01-27 20:15:08 -05:00
Ryan C. Gordon 2144c2ac71 windows: Added WIN_IsWindowsXP, for extreme runtime compatibility checks.
Reference Issue #8666.
2024-01-27 20:15:08 -05:00
Ryan C. Gordon 56fa22c63b windows: OS version checks now cache results.
So these only have to talk to the Win32 API once per check, per process.
2024-01-27 20:15:08 -05:00
Sam Lantinga 4fba663368 Simplified the default log category logic
Now it's much clearer and easier to tweak the defaults
2024-01-27 15:45:38 -08:00
Sam Lantinga a7a98d8bbb Document that the default log priority is error, not critical 2024-01-27 15:45:38 -08:00
SDL Wiki Bot fd14a20a4b Sync SDL3 wiki -> header 2024-01-27 23:26:26 +00:00
Sam Lantinga 17768c51fc Revert "Sync SDL3 wiki -> header"
This reverts commit 5e96e410d6.
2024-01-27 15:25:29 -08:00
Ozkan Sezer 2a4db8c415 SDL_rwops.c (SDL_IsRegularFile): fix WinRT build failure due to S_ISREG
(cherry picked from commit fcd1c155ccec7ac57b77cbc8571a321a5954c2cb)
2024-01-28 02:22:00 +03:00
Charlie Volow 5ae2ffc127 document that text input is on by default
See:
https://discourse.libsdl.org/t/text-input-is-active-by-default-hampering-frame-rate/24396
https://discourse.libsdl.org/t/restoring-text-input-to-the-default-state/42690
2024-01-27 15:18:05 -08:00
SDL Wiki Bot 5e96e410d6 Sync SDL3 wiki -> header 2024-01-27 23:12:19 +00:00
Sam Lantinga f66fe7e221 Replaced SDL_GetJoystickCaps() with joystick properties
Fixes https://github.com/libsdl-org/SDL/issues/8927
2024-01-27 15:11:52 -08:00
Ozkan Sezer 019dc53764 SDL_RWFromFile, stdio: reject if the file is not a regular file.
Fixes https://github.com/libsdl-org/SDL/issues/8935
(cherry picked from commit 230ae797a7406358b7fcf74701d39b5f342f9807)
2024-01-28 01:44:50 +03:00
SDL Wiki Bot aba3038353 Sync SDL3 wiki -> header 2024-01-27 21:01:19 +00:00
Sam Lantinga 3b55c7d1f4 Shortened SDL property names 2024-01-27 13:00:50 -08:00
SDL Wiki Bot 1885e6b2e0 Sync SDL3 wiki -> header 2024-01-27 20:47:21 +00:00
Sam Lantinga 8a4284b7df Clarified the use of SDL_RENDERER_SOFTWARE when creating a renderer
Fixes https://github.com/libsdl-org/sdlwiki/issues/458
2024-01-27 12:46:41 -08:00
Sam Lantinga 2d94b4f490 Make sure we set datasize on error in SDL_LoadFile_RW() 2024-01-27 12:19:59 -08:00
Sam Lantinga dff76bf295 Enable text input on video initialization without popping up an on-screen keyboard
Fixes https://github.com/libsdl-org/SDL/issues/8561

(cherry picked from commit 4ff3b28273a9b64892620435231539a1d2c98301)
2024-01-27 12:00:39 -08:00
Sam Lantinga b9ea2dde44 Added VisionOS as a supported target to the Xcode project
Also added SDL_PLATFORM_VISIONOS to the platform definitions and generally switched from TARGET_OS_* macros to SDL_PLATFORM_* macros.
2024-01-27 11:07:21 -08:00
Ryan C. Gordon 7a7875c904
wasapi: A few tweaks to buffer management.
These were previously applied, in a different form, in SDL2.

Reference Issue #8924.
2024-01-27 14:05:09 -05:00
Frank Praznik e71e16950a wayland: Use the preferred order of displays exposed by KDE
KDE provides the kde_output_order_v1 protocol, which tells clients the preferred order of all connected displays. Sort SDL displays according to the provided list at init time.
2024-01-27 02:10:49 -05:00
Sam Lantinga e0c2cca629 Fixed fullscreen windows having rounded corners and 1px transparent borders on Windows 11.
When an app makes a fullscreen window on Windows, the window is really just resized to the monitor dimensions and positioned at 0, 0 and positioned on top of everything, including the taskbar. Added disabling rounded corners and some new DWM controlled border color (which seems to be defaulted to 1px transparent, but can be set to the theme color by users). Previous settings are restored when exiting fullscreen mode.
2024-01-26 23:05:31 -08:00
Sam Lantinga a1a4948fda Fixed the size and position of minimized windows on Windows 2024-01-26 22:36:32 -08:00
Caiyi Hsu 5ba839e83b fix XRandR refresh rate calculation 2024-01-26 20:44:23 -08:00
Anonymous Maarten 44a2c4d512 Only retain SDL_* + platform macro's in rename_macros.py 2024-01-26 18:05:49 +01:00
Anonymous Maarten c5794cd911 ci: bump actions version tag 2024-01-26 02:33:20 +01:00
Anonymous Maarten 33f86d81fc Add all macros from SDL2's SDL_config.h to rename_macros.py 2024-01-26 02:32:00 +01:00
Sam Lantinga aeac8774f7 Missed one 2024-01-25 16:53:19 -08:00
Sam Lantinga d0dd60c8ba Updated new pixel format names to be more consistent with the others 2024-01-25 16:51:22 -08:00
Sam Lantinga 0f78aa7c30 Add some high bit-depth pixel formats
These are not fully supported yet, just preparing for future work.
2024-01-25 16:40:46 -08:00
Ozkan Sezer 5ab879f89a SDL_kmsdrmvideo.c: move SDL_kmsdrmvulkan.h include to before all others
Fixes vulkan redefinition errors:

In file included from /tmp/SDL3/src/video/kmsdrm/.././khronos/vulkan/vulkan.h:11,
                 from /tmp/SDL3/src/video/kmsdrm/../SDL_vulkan_internal.h:52,
                 from /tmp/SDL3/src/video/kmsdrm/SDL_kmsdrmvulkan.h:32,
                 from /tmp/SDL3/src/video/kmsdrm/SDL_kmsdrmvideo.c:44:
/tmp/SDL3/src/video/kmsdrm/.././khronos/vulkan/vulkan_core.h:101: error: redefinition of typedef ‘VkInstance’
/tmp/SDL3/include/SDL3/SDL_vulkan.h:52: note: previous declaration of ‘VkInstance’ was here
In file included from /tmp/SDL3/src/video/kmsdrm/.././khronos/vulkan/vulkan.h:11,
                 from /tmp/SDL3/src/video/kmsdrm/../SDL_vulkan_internal.h:52,
                 from /tmp/SDL3/src/video/kmsdrm/SDL_kmsdrmvulkan.h:32,
                 from /tmp/SDL3/src/video/kmsdrm/SDL_kmsdrmvideo.c:44:
/tmp/SDL3/src/video/kmsdrm/.././khronos/vulkan/vulkan_core.h:7513: error: redefinition of typedef ‘VkSurfaceKHR’
/tmp/SDL3/include/SDL3/SDL_vulkan.h:53: note: previous declaration of ‘VkSurfaceKHR’ was here
make[2]: *** [CMakeFiles/SDL3-shared.dir/src/video/kmsdrm/SDL_kmsdrmvideo.c.o] Error 1
2024-01-26 03:20:14 +03:00
Ryan C. Gordon ecbbef8b8d
blendmode: Corrected docs for `SDL_BLENDOPERATION_[REV_]SUBTRACT`.
They were documented backwards.

Fixes #8910.
2024-01-25 17:48:12 -05:00
Ryan C. Gordon 8814095aa8
main: Indented SDL_main headers for readability, removed SDL2 compat macros.
Specifically, SDL_WinRTRunApp, SDL_UIKitRunApp, and SDL_GDKRunApp macros were
removed, as likely unnecessary to SDL3 users. A note was added to the
migration doc about how to roll replacements. These are not going into
SDL_oldnames.h.

Fixes #8245.
2024-01-25 17:39:38 -05:00
Frank Praznik 22ea59425d wayland: Fix whitespace 2024-01-25 16:14:41 -05:00
Frank Praznik c202893fbb wayland: Make sure the primary display is always first under GNOME
GNOME can deliver displays in arbitrary order, which can even change across sleep/wake cycles, so use a DBus method to find the primary display, and try to make sure it is the first exposed by SDL.

On other window managers, continue to assume that the order in which displays are exposed is the preferred order.

This can eventually be replaced by a Wayland protocol that serves the same purpose, if the pending ones are ever finalized.
2024-01-25 16:01:32 -05:00
Ryan C. Gordon b8081e8e35
video: lowercase some video backend names. 2024-01-25 15:22:57 -05:00
Sam Lantinga 02f59f3ae6 Note that SDL_GetHaptics() is useful in combination with SDL_OpenHaptic() 2024-01-25 08:21:01 -08:00
Sam Lantinga 594eef99ec Added a migration note about SDL_TouchID and SDL_FingerID 2024-01-25 07:30:08 -08:00
Sam Lantinga 2670eb44af Improved timing accuracy of SDL_WaitEventTimeout() on Windows
We don't need to use the hack of setting a timer and waiting for a timer message, MsgWaitForMultipleObjects() will allow us to wait for input directly with a timeout.

Before this change, sleeping for 20 ms would actually sleep for around 30 ms, with this change the sleep time is pretty accurate at 20-21 ms.
2024-01-25 06:30:07 -08:00
Sam Lantinga 5ddd97062e Added test code to validate SDL_WaitEventTimeout()
You can enable this by defining TEST_WAITEVENTTIMEOUT
2024-01-25 06:29:15 -08:00
Ningyuan Li d6ebbc2fa4 mayflash adapter PS4 support 2024-01-24 19:25:35 -08:00
Sam Lantinga b8c4ea3cd1 Don't add the FIXME for converted macros
We're pretty sure this is correct and anyone who runs this script is likely to have source control to see the differences
2024-01-24 12:38:44 -08:00
Sam Lantinga 006edcab60 Switch to using SDL_powf() instead of pow() 2024-01-24 12:38:07 -08:00
Sam Lantinga 95a67278d1 Updated documentation after 2654c52d0e 2024-01-24 11:00:13 -08:00
Ozkan Sezer 205c417f74 testgles2.c, testgles2_sdf.c: adjust for new SDL_PLATFORM_WINDOWS meaning. 2024-01-24 21:20:50 +03:00
Ozkan Sezer 6b3b7c7d4b SDL_hidapi_ps3.c: adjust for new SDL_PLATFORM_WINDOWS meaning. 2024-01-24 21:20:50 +03:00
Ozkan Sezer 81314c4998 SDL_render_gl.c: adjust for new SDL_PLATFORM_WINDOWS meaning. 2024-01-24 21:20:50 +03:00
Ozkan Sezer 1c79edbe02 SDL_test_memory.c: adjust for new SDL_PLATFORM_WINDOWS meaning. 2024-01-24 21:20:50 +03:00
Ozkan Sezer 07a0c0e402 SDL_hidapi.c: adjust for new SDL_PLATFORM_WINDOWS meaning. 2024-01-24 21:20:50 +03:00
Ozkan Sezer 34f03207c4 SDL_cpuinfo.c: adjust for new SDL_PLATFORM_WINDOWS meaning. 2024-01-24 21:20:50 +03:00