Lukasz Biel
Tried to compile SDL2 using newest version of VS.
Got:
SDL_audiocvt.obj : error LNK2019: unresolved external symbol memcpy referenced in function SDL_ResampleCVT
1>E:\Users\dotPo\Lib\SDL\VisualC\x64\Release\SDL2.dll : fatal error LNK1120: 1 unresolved externals
whole compilation process: http://pastebin.com/eWDAvBce
Steps to reproduce:
clone http://hg.libsdl.org/SDL using tortoise hg,
open SDL\VisualC\SDL.sln,
when promted if should retarget solution click ok,
select release x64 build type,
Build/Build Solution
attempt 2, using Visual Studio cmake support:
open folder SDL\
select release x64 build type,
run CMake\Build CMakeLists.txt
build fails
When switched to debug build type, buils succeeds in both cases.
VS 2017 is still beta.
It causes audio pops if you're converting in chunks (and needs to
allocate/initialize/free on each convert). We'll either adjust this interface
when we break ABI for 2.1 to make this usable, or publish the SDL_AudioStream
API for those that want a streaming solution.
In the meantime, the "simple" resampler produces "good enough" audio without
pops and doesn't have to be initialized, so that'll do for now on the
SDL_AudioCVT interface.
K_NORMTAB, K_SHIFTTAB, K_ALTTAB, K_ALTSHIFTTAB
In the normal case we'll load all the keymaps from the kernel, but this reduces the size of the SDL library for the fallback case when we can't get to the tty.
Mark Logan 2015-08-24 15:57:50 UTC
In SDL_windowsopengles.c, WIN_GLES_SetSwapInterval is as follows:
WIN_GLES_SetSwapInterval(_THIS, int interval)
{
/* FIXME: This should call SDL_EGL_SetSwapInterval, but ANGLE has a bug that prevents this
* from working if we do (the window contents freeze and don't swap properly). So, we ignore
* the request for now.
*/
SDL_Log("WARNING: Ignoring SDL_GL_SetSwapInterval call due to ANGLE bug");
return 0;
}
With a recent version of ANGLE (early July) calling SDL_EGL_SetSwapInterval with a D3D11 backend appears to work just fine. I am working on testing this with D3D9.
--
Alex Szpakowski
I found the bug, it was fixed in 2013. https://bugs.chromium.org/p/angleproject/issues/detail?id=481
In my opinion it should be safe to unconditionally use SetSwapInterval now. Anyone who encounters the bug should update their ANGLE to a version less than 3 years old, especially since they'd be using a SDL version that's 3+ years newer than their ANGLE version.
Rob
I've ran into an issue where I successfully receive SDL_KEY[UP,DOWN] events but not SDL_TEXTINPUT or SDL_TEXTEDITING. In my case the code in SDL_EVDEV_do_text_input() is returning early (on error) prior to calling SDL_SendKeyboardText(). I'm running on the RaspberryPi 3, without X11.
In SDL_EVDEV_do_text_input() there is a condition to check keysyms with a type value below 0xf0, then subtract 0xf0 from type. Without understanding the purpose of this code, I disabled it, recompiled, and I'm getting correct SDL_TEXTINPUT events. I'm going to guess that my hack/fix is going to be problematic in some other environment, but after some initial testing it looks like everything is running fine in my setup.
Richard Russell
Resuming from a suspended state results in a black screen. This only happens when using GLES 1.1 (GLES 2 resumes correctly) and when the render target has been changed using SDL_SetRenderTarget. This problem is new in 2.0.4.
The attached test case demonstrates the issue.
Sylvain Becker has apparently found a fix as follows:
"In the opengles leaf function (in 'src/render/opengles/SDL_render_gles.c'), it appears there is a call to 'GLES_ActivateRenderer' in 'GLES_SetRenderTarget', which is not present in opengles2. When commenting out this 'GLES_ActivateRenderer', it seems to resume fine".
This appears to fix the testcase perfectly, but I don't know whether it could have any undesirable side-effects.
tvc
I believe this patch should fix it, instead of looping through all the tty's and seemingly selecting the wrong one and corrupting the console I've just made SDL open /dev/tty which is the console attached to the current process anyway.
felix
Here's a snippet of SDL_DestroyRenderer from hg revision 10746:7540ff5d0e0e:
SDL_Texture *texture = NULL;
SDL_Texture *nexttexture = NULL;
/* ... */
for (texture = renderer->textures; texture; texture = nexttexture) {
nexttexture = texture->next;
SDL_DestroyTexture(texture);
}
SDL_DestroyTexture removes the texture from the linked list pointed to by the renderer and ends up calling SDL_DestroyTextureInternal, which contains this:
if (texture->native) {
SDL_DestroyTexture(texture->native);
}
If it happens that texture->native is an alias of nexttexture two stack frames up, SDL_DestroyRenderer will end up trying to destroy an already freed texture. I've had this very situation happen in dosemu2.
Bug introduced in revision 10650:a8253d439914, which has a somewhat ironic description of "Fixed all known static analysis bugs"...
Rob
When calling ioctl(fd, KDGKBTYPE, &type) in SDL_EVDEV_is_console(), we declare type as an 'int'. This should be a 'char'. The subsequent syscall, and kernel code, only writes the lower byte of the word.
See: http://lxr.free-electrons.com/source/drivers/tty/vt/vt_ioctl.c?v=4.4#L399
ucval = KB_101;
ret = put_user(ucval, (char __user *)arg);
I've observed intermittent behavior related to this, and I can force an error condition by using an int initialized to 0xFFFFFFFF. The resulting ioctl will set type to 0XFFFFFF02, and the conditional return in SDL_EVDEV_is_console() will fail.
Recommend changing to char, or masking off unused bits.
There was a draft of this where it did audio conversion into the final buffer,
if there was enough room available past what you asked for, but that interface
got removed, so the parameters didn't make sense (and we were using the
wrong one in any case, too!).