Ryan C. Gordon
2de3b01c61
Some CMake fixes for static linking on Windows from the OpenFL project.
2014-01-28 12:37:04 -05:00
Gabriel Jacobo
f52d7f5eea
[Wayland] Fixes segfault when mouse enters window
2014-01-28 11:39:37 -03:00
Gabriel Jacobo
682bc47bc5
Preserve binary compatibility in SDL_SYSWM_TYPE (thanks Gerry JJ!)
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Also moved Wayland structures to the bottom of the union for OCD related issues.
2014-01-28 09:13:46 -03:00
Ryan C. Gordon
9d85cdb1a6
CMake: Enable missing timer subsystem on Mac OS X and Haiku.
2014-01-28 00:05:23 -05:00
J?rgen P. Tjern?
2efa2dc227
X11: Don't redraw dialog box when mouse moves.
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This fixes bug #2343 . (https://bugzilla.libsdl.org/show_bug.cgi?id=2343 )
Thanks to Melker Narikka for the patch.
2014-01-27 13:43:04 -08:00
Ryan C. Gordon
aff44ccdb5
Patched to compile...uh, everywhere. :)
2014-01-27 16:13:13 -05:00
Ryan C. Gordon
87cfee27d0
Patched to compile on Windows when not supporting Direct3D.
2014-01-27 16:10:15 -05:00
Gabriel Jacobo
33479316c7
[Android] Fixes Bug 2370, don't send accelerometer changes when
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Android_JNI_GetAccelerometerValues return SDL_FALSE (thanks to Jairo Luiz)
2014-01-27 17:59:19 -03:00
Philipp Wiesemann
037475670f
Removed unused variable from Java class for Android.
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The audio thread was moved to native side and "protected" prevented a warning.
2014-01-26 23:50:35 +01:00
Philipp Wiesemann
6234415872
Fixed typo in documentation.
2014-01-26 23:42:25 +01:00
Edward Rudd
815c6c3b60
quick fix for CMAKE SOVERSION number so it matches what is output by the configure script
2014-01-25 16:08:39 -05:00
Edward Rudd
f186314aef
correct grammar on UNIX missing dependency status notice.
2014-01-25 15:13:16 -05:00
Edward Rudd
5071cb5c15
autoconf script tweaks
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- fix up chmodding sdl2-config
- remove duplicate enable_atomic section
- add pretty summary of what was found/enabled
2014-01-25 15:05:44 -05:00
Gabriel Jacobo
e78be5dafd
Bug 2358 - [Android] Sort joystick axes - Fix by David Brady
2014-01-24 09:54:04 -03:00
Gabriel Jacobo
50befa6201
Bug 2358 - [Android] Joystick Button Mappings are strange (fix by David Brady)
2014-01-23 08:44:25 -03:00
Ryan C. Gordon
ecc0df0661
Fix detection of iOS for disabling dynamic API.
2014-01-22 12:39:34 -05:00
Ryan C. Gordon
f02ef2985d
Fixed XF86 VidMode extension dynamic loading with CMake project.
2014-01-21 16:28:53 -05:00
Gabriel Jacobo
b131e74be4
Fixes 2356, [Android] SDL_JoystickGetAttached does not function
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Also fix a potential NULL pointer access in android/SDL_SYS_JoystickGetGUID
2014-01-21 18:20:12 -03:00
Ryan C. Gordon
beee1c4424
Fixed dynamic loading of NAS in CMake project.
2014-01-21 13:58:15 -05:00
Gabriel Jacobo
cf9828a2a6
Move Wayland driver above dummy, check for driver availability before creation
2014-01-20 20:25:43 -03:00
Ryan C. Gordon
2ddd0c58c9
Patched to compile if Wayland is disabled via SDL_config.h (thanks, Martin!).
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Fixes Bugzilla #2351 .
2014-01-20 12:53:44 -05:00
Sam Lantinga
9e90acdfcf
Make sure you clean up the associated renderer when destroying a window.
2014-01-18 11:47:03 -08:00
Gabriel Jacobo
129640af7a
Fixes prototype declaration for wl_proxy_marshal_constructor [Wayland 1.4]
2014-01-16 15:02:41 -03:00
Gabriel Jacobo
838e76c699
Fix to compile against the Wayland v1.4 headers
2014-01-16 11:33:39 -03:00
J?rgen P. Tjern?
12e7fdcbb6
Don't minimize fullscreen windows when destroying them.
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Previously, we'd minimize fullscreen windows (if
SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS was set) during SDL_DestroyWindow if they
had keyboard focus, because we call SDL_SetKeyboardFocus(NULL) which yields a
OnWindowsFocusLost event.
Related to https://bugzilla.libsdl.org/show_bug.cgi?id=1840
2014-01-15 11:34:03 -08:00
J?rgen P. Tjern?
bc92383eea
Mac: Don't give windows focus back when we're closing them.
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Fixes bug #1840 (https://bugzilla.libsdl.org/show_bug.cgi?id=1840 )
2014-01-15 11:31:56 -08:00
J?rgen P. Tjern?
a0c9e649f5
Allow switching between FS and desktop FS.
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This should fix bug #2057 (https://bugzilla.libsdl.org/show_bug.cgi?id=2057 )
2014-01-15 11:17:09 -08:00
J?rgen P. Tjern?
a442f121e6
Test: Add Shift-Enter to switch between FS and desktop FS.
2014-01-15 11:08:55 -08:00
J?rgen P. Tjern?
a6a56af91b
Tests: Refactor key modifier checking.
2014-01-15 10:40:14 -08:00
Gabriel Jacobo
56355f3ffe
Adds README-dynapi.txt based on Ryan's G+ post (lightly edited)
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Original post: https://plus.google.com/103391075724026391227/posts/TB8UfnDYu4U
2014-01-15 12:29:17 -03:00
J?rgen P. Tjern?
8f660a4627
Mac: Trigger SDL_FINGERUP for all touches.
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Fixes bug #2348 . Thanks to Alex Szpakowski for the patch!
2014-01-14 17:33:24 -08:00
Gabriel Jacobo
c0d86b9237
Make EGL loading more resilient.
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Lesson learned while trying to run L4D2 under Wayland :)
2014-01-14 21:29:38 -03:00
Gabriel Jacobo
272ebb8efb
Dynamic loading support for Wayland
2014-01-09 13:56:21 -03:00
Edward Rudd
5fd5567c4c
define a font-size for the "unicode" message box font so the text isn't unreadable on linux systems
2014-01-08 14:53:08 -05:00
Edward Rudd
93fd65f762
some fixes to the testshape.c code so it more correctly works.
2014-01-08 14:18:11 -05:00
Ryan C. Gordon
d75665c776
Maybe fix Cygwin.
2014-01-08 01:07:57 -05:00
Ryan C. Gordon
960458e58c
Patched to compile on Cygwin.
2014-01-08 00:58:03 -05:00
Ryan C. Gordon
e9689e8df6
Another Android fix.
2014-01-08 00:51:31 -05:00
Ryan C. Gordon
d16e630160
Updated Dynamic API jumptable.
2014-01-08 00:46:39 -05:00
Ryan C. Gordon
e9be2d0b59
Add Dynamic API to Android makefile.
2014-01-08 00:45:29 -05:00
Ryan C. Gordon
afd0f32314
Patched to compile on Android (I think).
2014-01-08 00:40:48 -05:00
Ryan C. Gordon
d5c977adb7
Patched to compile on OpenBSD.
2014-01-08 00:31:19 -05:00
David Ludwig
446a270487
WinRT: fixed bug: SDL_RenderReadPixels didn't work with certain orientations of the physical display
2013-12-10 22:34:08 -05:00
Ryan C. Gordon
090327e76e
Implemented the Dynamic API magic.
2013-12-09 16:03:18 -05:00
David Ludwig
679259473e
WinRT: removed a now-complete TODO comment regarding Direct3D 11
2013-11-29 00:21:56 -05:00
David Ludwig
b6f80d855e
WinRT: enable the OpenGL ES 2 SDL_Renderer backend, if and when OpenGL ES 2 support is compiled in
2013-11-29 00:19:46 -05:00
David Ludwig
ecfbb3f5dc
WinRT: got the SDL-official OpenGL ES 2 changes working, in an experimental state
2013-11-28 22:59:21 -05:00
David Ludwig
7b5887b271
WinRT: implemented SDL_DetachThread() for WinRT
2013-11-28 22:24:13 -05:00
David Ludwig
46740a5a1c
WinRT: merged with latest SDL 2.x/HG code
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SDL 2.x recently accepted patches to enable OpenGL ES 2 support via Google's ANGLE library. The thought is to try to eventually merge SDL/WinRT's OpenGL code with SDL-official's.
2013-11-28 22:09:21 -05:00
David Ludwig
da0c0a4a33
WinRT: fixed bug: touch input coordinates weren't normalized [0..1]
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Thanks to Pierre-Yves for pointing this out and providing a fix!
2013-11-28 21:15:05 -05:00