Philipp Wiesemann
d036ad84ae
Added missing include statements in implementation for PSP.
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SDL_internal.h should be included to support dynamic API and fix warnings.
2015-01-31 22:43:05 +01:00
Philipp Wiesemann
43500a78b8
Fixed comment in implementation for NaCl.
2015-01-31 21:06:37 +01:00
Philipp Wiesemann
f4b7cf6e81
Fixed including SDL_config.h in implementation for Android.
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SDL_internal.h should be included to support dynamic API.
2015-01-31 21:02:56 +01:00
Philipp Wiesemann
7384f147f8
Fixed names in implementation for PSP.
2015-01-31 10:33:48 +01:00
Philipp Wiesemann
7815393b2e
Fixed wrong comment in implementation for Android.
2015-01-31 10:32:45 +01:00
Philipp Wiesemann
0781b5f9ee
Fix typos in header file documentation comments.
2015-01-30 23:20:15 +01:00
Philipp Wiesemann
f1a56cd565
Changed static variable to local variable in implementation for Android.
2015-01-30 23:18:14 +01:00
Sam Lantinga
a725806662
Fixed game controller hotplug support for some embedded Linux devices
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When guessing the device class, it ends up being 0 for devices that have been removed (because the device node no longer exists)
2015-01-29 13:33:53 -08:00
Sam Lantinga
0874eb9713
Add binding layout for Xbone pad.
2015-01-29 13:33:20 -08:00
Ryan C. Gordon
203ea98173
X11: Don't delay delivery of focus events unless we just changed vidmodes.
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Normally there's a 200 millisecond delay on all focus events in case there
was a vidmode change, now we note the last vidmode change and only impose this
delay if a change happened extremely recently.
Thanks to Epic Games for reporting this issue.
2015-01-26 17:46:39 -05:00
Philipp Wiesemann
34a5c70cf9
Fixed recently broken configure script for FreeBSD.
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Found by buildbot.
2015-01-26 22:27:27 +01:00
Philipp Wiesemann
f64e6742bc
Fixed memory leak in video quit implementation for Android.
2015-01-26 22:12:38 +01:00
Philipp Wiesemann
60f50c70a7
Updated a README.
2015-01-26 22:02:53 +01:00
Philipp Wiesemann
b48e54aafe
Fixed bug 2802 - [patch] Fix android build compiling in wrong filesystem implementation
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Jonas Kulla
The configure script didn't differentiate between Linux and Android, unconditionally compiling in the unix implementation of SDL_sysfilesystem.c.
I'm probably one of the very few people building SDL for android using classic configure + standalone toolchain, so this has gone undetected all along.
2015-01-26 22:00:29 +01:00