Sam Lantinga
2db699f48e
SDL API renaming: SDL_sensor.h
...
Fixes https://github.com/libsdl-org/SDL/issues/6888
2022-12-27 06:23:39 -08:00
Sam Lantinga
0d54115235
SDL API renaming: SDL_render.h
...
Fixes https://github.com/libsdl-org/SDL/issues/6883
2022-12-27 06:21:13 -08:00
Sam Lantinga
083e436a1a
SDL API renaming: SDL_pixels.h
...
Fixes https://github.com/libsdl-org/SDL/issues/6886
2022-12-27 06:08:31 -08:00
Sam Lantinga
fc478c1bc0
SDL API renaming: SDL_joystick.h
...
Fixes https://github.com/libsdl-org/SDL/issues/6881
2022-12-27 05:50:46 -08:00
Sylvain Becker
aa0053141b
Remove SDL_VideoInit / Quit. Prefer SDL_SubSytemInit / Quit ( #6913 )
2022-12-27 05:42:48 -08:00
Sam Lantinga
713ba2e31a
SDL API renaming: SDL_audio.h
...
Fixes https://github.com/libsdl-org/SDL/issues/6879
2022-12-27 05:32:55 -08:00
Sam Lantinga
9625fb2832
Documentation cleanup
2022-12-27 05:28:18 -08:00
Sylvain Becker
47170d288e
Don't export SDL_AudioInit/Quit, use SDL_InitSubsystem instead ( #6912 )
...
* Don't export SDL_AudioInit/Quit, use SDL_InitSubsystem instead
* Update README
Co-authored-by: Sam Lantinga <slouken@libsdl.org>
2022-12-27 05:22:22 -08:00
Sylvain
3fb0c8b54a
Remove/Rename SDL_FreeWAV() to SDL_free()
2022-12-27 05:14:52 -08:00
Sam Lantinga
63724c113b
Removed the vi format comments from the source
...
Vim users can use the [editorconfig plugin](https://github.com/editorconfig/editorconfig-vim ) to automatically set tab spacing for the SDL coding style.
Fixes https://github.com/libsdl-org/SDL/issues/6903
2022-12-26 11:17:23 -08:00
Frank Praznik
abdfa809db
Prepend key modifier enum values with 'SDL_'
2022-12-23 20:35:49 -08:00
Sam Lantinga
fd0631fd35
Added documentation for rename_symbols.py
2022-12-23 15:58:15 -08:00
Sam Lantinga
759f98085a
Used rename_api.py to add previously renamed symbols to SDL_oldnames.h
2022-12-23 15:08:30 -08:00
Ryan C. Gordon
1cf2b566af
cpu: Removed 3DNow! support and SDL_Has3DNow().
...
Reference Issue #6636 .
2022-12-23 09:30:56 -08:00
meyraud705
126c60cb45
Add "SDL_" prefix to RW_SEEK macros
2022-12-23 09:25:37 -08:00
Sam Lantinga
1a80fbaae4
Moved the header sections into alphabetical order in README-migration.md
2022-12-22 17:06:46 -08:00
Ryan C. Gordon
3197632347
include: Renamed begin_code.h and close_code.h to have SDL_ prefixes.
...
Fixes #6864 .
2022-12-22 11:39:26 -05:00
Sam Lantinga
909b513c33
Made SDL_WINDOWEVENT_* and SDL_DISPLAYEVENT_* first class event types
...
Fixes https://github.com/libsdl-org/SDL/issues/6772
2022-12-22 07:38:13 -08:00
Ryan C. Gordon
182806e39f
docs: Updated migration notes for SDL_RWops.
2022-12-22 00:55:54 -05:00
Ryan C. Gordon
d927befcd7
docs: Just adjusting some link text.
2022-12-17 13:06:44 -05:00
Ryan C. Gordon
7b25f04476
README-migration.md: Point to the SDL_gesture repository.
2022-12-17 13:05:00 -05:00
Ryan C. Gordon
3b5780ba0a
README-migration.md: Updated stdio RWops example code for new API.
2022-12-17 13:05:00 -05:00
Daniel Gibson
ab554c8392
Update doc/README-* for header-only SDL_main
2022-12-15 08:01:01 -08:00
Daniel Gibson
2aee3e654d
Remove SDL_main from VS Solutions in VisualC/ and VisualC-GDK/
...
and update README-visualc.md and README-gdk.md accordingly
Also moved src/main/windows/version.rc to src/core/windows/
and adjusted VS solutions, CMakeLists.txt and versioning scripts
in build-scripts/ accordingly.
This will eventually allow us to remove all of src/main/
# Conflicts:
# VisualC/tests/testgesture/testgesture.vcxproj
2022-12-15 08:01:01 -08:00
Daniel Gibson
28b93451dc
Make WinRT's SDL_main header-only
...
As the implementation requires C++, the user will have to include
SDL_main.h in a C++ source file (that needs to be compiled with /ZW).
It's ok to keep the standard main() implementation in plain C and use
an otherwise empty C++ source file for the SDL_main implementation part,
if both source files #include <SDL3/SDL_main.h>
Including SDL_main.h in a C source file will print a message at
compilation (when building for WinRT or possibly other not yet implemented
platforms that require C++ for main), to remind the user of also
including it in a .cpp source file. This message/warning can be disabled
with #define SDL_MAIN_NOIMPL before including SDL_main.h in the C file.
When including it in a .cpp file, there will be a compiler error with
helpful message if it's not compiled with /ZW
For this I renamend _SDL_MAIN_NOIMPL to SDL_MAIN_NOIMPL, because now it's
not for internal use only anymore, but also useful for users (that want
their main() function in a different file than the SDL_main implementation)
Add a project for the testdraw2.c test to the WinRT solution to at least
get some minimal testing on WinRT.
I won't add all tests because it's a lot of manual clicking per test,
but this should be better than nothing :)
2022-12-15 08:01:01 -08:00
Daniel Gibson
8e0693c982
Make iOS/tvOS (uikit) SDL_main header-only
...
Also adjusted iOS demo's includes to <SDL3/..> and explicit SDL_main.h
untested, I don't have Xcode (or a Mac, for that matter)
The xcode projects (for both Xcode-iOS/ and Xcode/) will probably
have to be adjusted for the SDL_main changes to work, but now at least
the iOS demo source should work as is :)
2022-12-15 08:01:01 -08:00
Daniel Gibson
28ecbbf0b5
Make GDK's SDL_main header-only
2022-12-15 08:01:01 -08:00
Ryan C. Gordon
5a2d0b69c8
render: Remove SDL_GetRenderDriverInfo and change SDL_CreateRenderer.
...
Fixes #6625 .
2022-12-13 23:27:35 -05:00
Ryan C. Gordon
a76053352c
gesture: Removed the gesture API from SDL3.
...
Fixes #6758 .
2022-12-13 14:54:37 -05:00
Pierre Wendling
053ce39d67
N3DS: Semaphore fixes. ( #6776 )
...
* N3DS: Make Sem waits cooperative friendly.
The 3DS has a cooperative threading model. Sleeping after TryWait and
WaitTimeout avoid starving other threads. It inccurs a runtime penalty,
but it's better than having to hard reset your console to recover from
a deadlock.
2022-12-11 11:27:16 -08:00
Sylvain
c265fb74b0
Renamed AUDIODRIVER and VIDEODRIVER hint/env to AUDIO_DRIVER and VIDEO_DRIVER
2022-12-08 09:50:09 -05:00
Ryan C. Gordon
7ca0d15d64
events: Changed SDL_GetEventState from a macro to a function.
...
Fixes #6773 .
2022-12-08 00:08:51 -05:00
Cameron Cawley
ee0e9e979c
Move intrinsic includes into a private header
2022-12-04 09:34:10 -08:00
Sam Lantinga
b4da4ed95a
Removed SDL_SensorGetDataWithTimestamp() and SDL_GameControllerGetSensorDataWithTimestamp()
...
If you care about timestamps you'll also want to catch all of the sensor events instead of just polling the current state. For example, Nintendo Switch controllers generate 3 sensor events with distinct values for each polling interval.
2022-12-04 09:29:28 -08:00
Sam Lantinga
b8760a3ffe
The `timestamp_us` member of the sensor events has been renamed `sensor_timestamp` and now represents nanoseconds.
2022-12-04 09:29:28 -08:00
Sam Lantinga
0a3262e819
Pass the OS event timestamp for keyboard, mouse, and touch events where possible
...
Currently implemented for Windows and Apple platforms
2022-12-02 12:37:41 -08:00
Sam Lantinga
8121bbd083
Convert ticks to 64-bit, added nanosecond precision to the API
...
Fixes https://github.com/libsdl-org/SDL/issues/5512
Fixes https://github.com/libsdl-org/SDL/issues/6731
2022-12-02 12:37:41 -08:00
Sylvain Becker
ab1f4172e3
Remove SDL_GL_CONTEXT_EGL #6657 ( #6683 )
2022-12-01 14:53:37 -08:00
Sam Lantinga
a463aca0d1
Simplified SDL_CreateRGBSurface* functions
2022-12-01 08:53:14 -08:00
Sam Lantinga
1e7e25626b
Use SDL_PIXELFORMAT_RGB565, which is the most common 16-bit format
2022-12-01 08:34:41 -08:00
Sam Lantinga
a01759f8f0
Fixed 16-bit RGBA masks
2022-12-01 08:32:57 -08:00
Sam Lantinga
c30b2063e0
Clarified the migration path for SDL_CreateSurface()
2022-12-01 08:26:32 -08:00
Sylvain Becker
932f61348d
Remove mask versions of SDL_CreateRGBSurface* #6701 ( #6711 )
...
* Rename SDL_CreateRGBSurface{,From} to SDL_CreateSurface{,From}, which now takes a format parameter
2022-12-01 08:04:02 -08:00
Sylvain Becker
fc4fc5295f
Remove depth field from SDL_CreateRGBSurfaceWithFormat and SDL_Create… ( #6685 )
...
* Remove depth field from SDL_CreateRGBSurfaceWithFormat and SDL_CreateRGBSurfaceWithFormatFrom
* Removed unused 'flags' parameter from SDL_CreateRGBSurface and SDL_CreateRGBSurfaceWithFormat
* Removed unused 'flags' parameter from SDL_ConvertSurface and SDL_ConvertSurfaceFormat
2022-11-29 09:40:09 -08:00
Sam Lantinga
c2432f8d0d
Rename SDLmain to SDL_main and SDLtest to SDL_test for consistency with other SDL libraries
2022-11-28 10:57:59 -08:00
Sam Lantinga
2af4f74e1c
Remove sdl3.m4 and sdl3-config, and document pkg-config as the recommended replacement
...
Fixes https://github.com/libsdl-org/SDL/issues/6639
2022-11-27 14:11:06 -08:00
Sasha Szpakowski
80a9397459
Remove SDL_HINT_IDLE_TIMER_DISABLED.
...
SDL_DisableScreenSaver can be used instead. Fixes #6660 .
2022-11-27 08:23:02 -08:00
Sam Lantinga
0a48abc860
Switch header convention from `#include "SDL.h"` to `#include <SDL3/SDLh>`
...
I ran this script in the include directory:
```sh
sed -i '' -e 's,#include "\(SDL.*\)",#include <SDL3/\1>,' *.h
```
I ran this script in the src directory:
```sh
for i in ../include/SDL3/SDL*.h
do hdr=$(basename $i)
if [ x"$(echo $hdr | egrep 'SDL_main|SDL_name|SDL_test|SDL_syswm|SDL_opengl|SDL_egl|SDL_vulkan')" != x ]; then
find . -type f -exec sed -i '' -e 's,#include "\('$hdr'\)",#include <SDL3/\1>,' {} \;
else
find . -type f -exec sed -i '' -e '/#include "'$hdr'"/d' {} \;
fi
done
```
Fixes https://github.com/libsdl-org/SDL/issues/6575
2022-11-26 22:15:18 -08:00
Sam Lantinga
63f307fe1f
Remove SDL_config.h from the public headers
...
The SDL headers are no longer dependent on the build configuration.
Fixes https://github.com/libsdl-org/SDL/issues/6643 and https://github.com/libsdl-org/SDL/issues/6641
2022-11-26 04:48:36 -08:00
Sam Lantinga
5cfd26d0b9
Removed obsolete android-project-ant
2022-11-25 16:03:29 -08:00
Sam Lantinga
cc1f9eb983
Use Apple's nomenclature for macOS and iOS
...
Fixes https://github.com/libsdl-org/SDL/issues/6621
2022-11-25 16:00:06 -08:00
Sam Lantinga
5fb3eb9475
Update docs/README-porting.md
...
Co-authored-by: Cameron Cawley <ccawley2011@gmail.com>
2022-11-25 15:37:30 -08:00
Sam Lantinga
597e6a685b
Update docs/README-macos.md
...
Co-authored-by: Cameron Cawley <ccawley2011@gmail.com>
2022-11-25 15:37:30 -08:00
Sam Lantinga
7661725b48
Update docs/README-riscos.md
...
Co-authored-by: Cameron Cawley <ccawley2011@gmail.com>
2022-11-25 15:37:30 -08:00
Anonymous Maarten
bdb416e4f3
docs: remove references to configure build systems from documentation
2022-11-25 15:37:30 -08:00
Frank Praznik
873ec097ea
x11: Remove deprecated/defunct X11 hints
...
SDL_HINT_VIDEO_X11_FORCE_EGL was deprecated in favor of the more general SDL_HINT_VIDEO_FORCE_EGL, and Xinerama and Xvidmode support was previously removed from SDL, rendering their associated hints nonfunctional.
2022-11-25 13:46:47 -08:00
Sam Lantinga
346eeba210
Removed SDL_GetRevisionNumber()
...
Fixes https://github.com/libsdl-org/SDL/issues/6620
2022-11-25 13:36:14 -08:00
slime
ac8fbb7040
Remove SDL_CalculateGammaRamp.
2022-11-25 13:28:56 -08:00
slime
52f4cc843d
Remove SDL_SetWindowBrightness and SDL_SetWindowGammaRamp.
2022-11-25 13:28:56 -08:00
Ozkan Sezer
0b8309da0c
renamed SDL PI constants to SDL_PI_D and SDL_PI_F.
2022-11-25 22:35:24 +03:00
Sam Lantinga
05139f4a2e
Removed SDL_RWFromFP from the public API
...
This will blow up if the SDL library and the application have a different C runtime, which can easily happen on Windows.
2022-11-25 10:46:26 -08:00
Sam Lantinga
670f1df469
Removed SDL_stdinc.h dependency on HAVE_M_PI, added SDL_M_PIl (double) and SDL_M_PIf (float) instead
2022-11-25 10:33:37 -08:00
Sam Lantinga
b0840eb32e
Updated SDL_syswm.h for SDL 3.0
...
* The header is no longer dependent on SDL build configuration
* The structures are versioned separately from the rest of SDL
* SDL_GetWindowWMInfo() now returns a standard result code and is passed the version expected by the application
* Updated WhatsNew.txt and docs/README-migration.md with the first API changes in SDL 3.0
2022-11-23 14:05:59 -08:00
Sam Lantinga
a635a485bc
Re-added WinRT support until we're sure that it's no longer being used
2022-11-23 10:41:43 -08:00
Ozkan Sezer
34231f5ba0
reverted opengles removal.
2022-11-23 18:50:02 +03:00
Ozkan Sezer
016b757311
reverted jack audio backend removal.
2022-11-23 06:50:20 +03:00
Ozkan Sezer
dc2a3e06e9
removed WinRT support.
2022-11-22 23:36:24 +03:00
Ozkan Sezer
30b1ab2add
removed opengles.
2022-11-22 21:48:40 +03:00
Ozkan Sezer
be6853b6f1
removed WinCE readmes.
2022-11-22 20:51:50 +03:00
Ozkan Sezer
3cccaeba6c
removed jack audio remnants.
2022-11-22 20:51:07 +03:00
Ozkan Sezer
3aea865cdf
removed directfb support.
2022-11-22 20:45:45 +03:00
Ozkan Sezer
e89a1f9157
removed NaCL support.
2022-11-22 20:10:47 +03:00
Cameron Cawley
05e2c8f2ce
Update README-riscos.md to reflect that atomic functions have been fixed
2022-11-22 08:32:18 -08:00
Ozkan Sezer
8d6fda4810
removed os2 support & support for building SDL with watcom.
2022-11-22 19:18:47 +03:00
Ozkan Sezer
63243eb3a5
removed pandora support
2022-11-22 18:50:00 +03:00
Sam Lantinga
2c4159b99a
First pass at changing SDL 2.0 to SDL 3.0
2022-11-21 20:28:58 -08:00
Pierre Wendling
dcfa127fd4
N3DS: Document the SDL_GetBasePath behaviour.
2022-11-14 21:24:10 -08:00
Ryan C. Gordon
0ddec7e421
docs: Add notes about Emscripten audio quirks.
...
Fixes #6385 .
2022-10-28 16:08:23 -04:00
Pierre Wendling
c7c0e81c1c
N3DS: Update README.
2022-10-10 08:50:59 -07:00
Pierre Wendling
655275378d
N3DS port (squashed)
...
A dedicated renderer using Citro3D would likely allow for better
much better graphical performances.
2022-10-10 08:50:59 -07:00
Sam Lantinga
5490505a2b
Added a note to update the website after a stable release
2022-10-08 09:41:10 -07:00
slime
f8f562dace
iOS: remove dead pre-iOS 8 codepaths.
...
SDL hasn't supported those older iOS versions for a little while now.
2022-10-02 19:57:46 -07:00
Ryan C. Gordon
1b895912a2
docs: Note the lowest supported Emscripten version.
...
Reference Issue #6304 .
2022-09-30 14:23:54 -04:00
Ryan C. Gordon
508cc225a7
Update README.md
2022-09-28 10:17:39 -04:00
Ryan C. Gordon
d843d61cc1
Moved test/versioning.sh to build-scripts/test-versioning.sh
...
Reference Issue #6171 .
2022-09-28 09:09:43 -04:00
Ryan C. Gordon
8e14647759
build-scripts: Added update-version.sh
...
Fixes #6171 .
2022-09-27 22:04:07 -04:00
tjpadula
a0f143fc93
Add build target to Xcode project to create an xcframework for iOS ( #6188 )
2022-09-05 13:10:15 -07:00
Sam Lantinga
23be3ccc2f
Note that we should regenerate configure before running test/versioning.sh
2022-09-05 11:25:10 -07:00
Sam Lantinga
acf397b4df
Actually, DYLIB_COMPATIBILITY_VERSION shouldn't be updated for a stable point release
...
@smcv
2022-09-05 11:21:13 -07:00
Sam Lantinga
5cac6c7eb6
Note that the Xcode DYLIB_COMPATIBILITY_VERSION should always match DYLIB_CURRENT_VERSION
...
CMake doesn't need any special handling
2022-09-05 08:48:16 -07:00
Sam Lantinga
4e98ba612b
Set DYLIB_COMPATIBILITY_VERSION to DYLIB_CURRENT_VERSION to match autotools
...
Autotools sets both versions to the same value, so Xcode and CMake need to match for the libraries to be compatible between the different builds.
See these for details:
https://github.com/libsdl-org/sdl12-compat/pull/207
https://github.com/libsdl-org/SDL/issues/2934
https://stackoverflow.com/questions/67055770/usage-of-current-version-and-compatibility-version-on-macos
2022-09-05 08:28:06 -07:00
Francisco Javier Trujillo Mata
f1e4685806
Adding specific SDL_Hint for the dynamic VSYNC
2022-08-30 07:20:36 -04:00
Yevhen Babiichuk (DustDFG)
e6864d17b6
Update minimal required Android SDK version
...
Signed-off-by: Yevhen Babiichuk (DustDFG) <dfgdust@gmail.com>
2022-08-24 11:39:32 -07:00
Ryan C. Gordon
3a9295e14f
build-scripts: Removed winrtbuild.*, no longer used.
...
WinRT/UWP is still supported, but you have to use the VS2019
project files, now.
Fixes #5639 .
2022-08-09 16:17:28 -04:00
Anonymous Maarten
53141a56b4
Expand CMake documentation a bit ( #5961 )
...
* cmake: remove duplicate check_required_components macro
* Expand docs/README-cmake.md a bit
* cmake: path needs `/` infix
2022-08-09 13:05:03 -07:00
Ryan C. Gordon
8695d982d2
README-winrt.md: Updates for newer build details.
2022-08-09 10:09:54 -04:00
Francisco Javier Trujillo Mata
d355ea9981
Add a way to avoid IOP reset
2022-08-08 08:32:38 -07:00
Pierre Wendling
f790fc4fc0
Add contributing guidelines.
2022-08-07 16:34:52 -07:00
Cameron Cawley
3bdc10f842
Update the list of required Ubuntu packages, and add Ubuntu 22.04 workflows
2022-07-30 13:07:54 -07:00
Sam Lantinga
f789bc7d5f
Updated minimum OS targets on Apple platforms to match supported platforms using Xcode 13
2022-07-26 11:36:01 -07:00
chalonverse
f317d619cc
Xbox GDKX support ( #5869 )
...
* Xbox GDK support (14 squashed commits)
* Added basic keyboard testing
* Update readme
* Code review fixes
* Fixed issue where controller add/removal wasn't working (since the device notification events don't work on Xbox, have to use the joystick thread to poll XInput)
2022-07-01 13:59:14 -07:00
chalonverse
7a02dcf3e6
Add note to GDK docs about XCurl.dll
2022-06-27 23:23:31 -04:00
chalonverse
3b191580c3
Windows GDK Support ( #5830 )
...
* Added GDK
* Simplfied checks in SDL_config_wingdk.h
* Added testgdk sample
* Added GDK readme
* Fixed error in merge of SDL_windows.h
* Additional GDK fixes
* OpenWatcom should not export _SDL_GDKGetTaskQueue
* Formatting fixes
* Moved initialization code into SDL_GDKRunApp
2022-06-27 10:19:39 -07:00
Sam Lantinga
5c1b7f6ea7
Added instructions for updating Makefile.w32 for release
2022-06-16 12:42:45 -07:00
Francisco Javier Trujillo Mata
161a316dfa
Add PS2 readme
2022-06-15 15:15:26 -07:00
Anonymous Maarten
1087eaad7e
cmake: install SDL2::SDL2test when configuring with SDL2_TEST enabled
2022-06-03 12:41:36 -07:00
Michael Fitzmayer
9b75fa0165
N-Gage port: add changes from code reviews, overall cleanup ( #5618 )
...
* Add changes from code review by @ccawley2011, #5597 , overall cleanup
* Update N-Gage README, minor cleanup and rephrasing
* Call SDL_SetMainReady() before calling SDL_main, return SDL_main instead of main
2022-05-11 09:31:34 -07:00
Alex Szpakowski
d35c737f1c
macOS: change min supported OS from 10.6 to 10.7.
2022-05-09 21:53:40 -07:00
Simon McVittie
2a8297e427
workflows: Add a test to assert that all the version numbers agree
...
Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-05-04 09:55:35 -07:00
Simon McVittie
fff97c95eb
build: Mechanically generate ABI versions from version number
...
If we're strict about applying something resembling semantic versioning
to the "marketing" version number, then we can mechanically generate
the ABI version from it.
This limits the range of valid micro versions (patchlevels) to 0-99.
Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-05-04 09:55:35 -07:00
Simon McVittie
60d702ac74
docs: Document new versioning scheme
...
Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-05-04 09:55:35 -07:00
Simon McVittie
cd7c2f1de7
Switch versioning scheme to be the same as GLib and Flatpak
...
For stable releases, this gives us the ability to make bugfix-only point
releases such as 2.24.1 if we want to, and distinguish between them
programmatically. For example, this ability could have been useful after
2.0.16 to fix Xwayland regressions, and after 2.0.18 to fix event loop
regressions.
For development releases, this gives us the ability to make multiple
prereleases during the same feature cycle, and distinguish between them
programmatically. For example, this would have been useful during 2.0.22
development, which went through three prereleases before reaching the
final release.
Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-05-04 09:55:35 -07:00
Simon McVittie
22002d9155
docs/release_checklist.md: Document how/where to bump version numbers
...
Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-05-04 09:55:35 -07:00
Michael Fitzmayer
fbd230bb6c
Add support for the Nokia N-Gage ( #5597 )
...
* Add initial support for the Nokia N-Gage
* N-Gage: disable clipping for the time being, issue needs to be resolved later
* Move va_copy definition to SDL_internal.h
* Move stdlib.h include to SDL_config_ngage.h, much cleaner this way
* Remove redundant include, add HAVE_STDLIB_H
* Revert "N-Gage: disable clipping for the time being, issue needs to be resolved later"
This reverts commit 4f5f0fc36cc7f34fad05e45671dfa7b8dc32fd51.
* N-Gage: fix clipping issue by providing proper math functions
2022-05-03 08:51:49 -07:00
Kelly Gravelyn
1aa9754d96
Add missing backslashes in README-linux.md command
2022-04-29 12:41:40 -04:00
Ryan C. Gordon
7d7ec9c951
x11: Remove XVidMode and Xinerama support.
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Fixes #1782 .
2022-04-26 23:17:13 -04:00
Ivan Epifanov
db718998bd
Vita: fix readme
2022-03-31 06:02:50 -07:00
Jaylon Gowie
8e5adc62eb
Update README-vita.md
2022-03-31 00:02:56 -04:00
Cameron Cawley
6529bf3de7
Clean up formatting in README-directfb.md
2022-03-27 09:12:25 -07:00
Cameron Cawley
0bc9e243b9
Remove URLs from markdown headers in README-visualc.md
2022-03-27 09:12:25 -07:00
Ryan C. Gordon
94ed6b0a54
README-windows: Notes on building with Visual Studio/LLVM.
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Fixes #5186 .
2022-03-26 08:55:26 -04:00
Ryan C. Gordon
5acb4b70ab
README-windows: Wordwrap text file.
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This makes for easier reading outside of a formal Markdown viewer.
2022-03-26 08:50:25 -04:00
Ryan C. Gordon
26bfee8578
README-windows: Convert to actual Markdown text.
2022-03-26 08:47:46 -04:00
Sam Lantinga
67848b6531
Fix name of macOS platform and link to README file
2022-03-15 09:25:01 -07:00
Sylvain
0ad606b48d
Android: add comment to set render target to NULL when going to background (bug #4041 )
2022-03-14 10:43:18 +01:00
Ivan Epifanov
8ce003a42c
Vita: credit cpasjuste
2022-02-07 15:36:42 -08:00
Francisco Javier Trujillo Mata
ff5f5d0ef4
Updating Readme-psp info
2022-02-02 08:36:39 -05:00
Sam Lantinga
cbe97cbf7f
Added a step necessary for running on a real device
2021-11-30 21:25:40 -08:00
Simon McVittie
0c7c4bfcf9
docs: Don't let Doxygen expand HOME environment variable
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Otherwise, the API documentation will encode the home directory of the
user or autobuilder that built SDL, instead of telling the user to use
the literal string $(HOME) as intended.
See also <https://github.com/doxygen/doxygen/issues/7073 >.
Signed-off-by: Simon McVittie <smcv@debian.org>
2021-12-01 02:37:40 +03:00
Sam Lantinga
056c09942d
Updated iOS build instructions
2021-11-30 12:19:26 -08:00
めぐみ発動機 (isVowel / GreenWing)
34d9c2e28f
fixed typo: ervironment to environment
2021-11-22 11:35:40 +03:00
Ryan C. Gordon
61881eb0a9
docs/README-macos.md: Updated Xcode instructions.
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Fixes #960 .
2021-11-20 13:14:00 -05:00
Ryan C. Gordon
193ab28fe4
Renamed README-macosx.md to README-macos.md
2021-11-14 23:35:50 -05:00
Ryan C. Gordon
4edf2df5ce
Unix2dos'd README-macosx.md.
2021-11-14 23:34:46 -05:00
Ryan C. Gordon
73a41f4058
Removed outdated build-scripts/iosbuild.sh
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Fixes #1532 .
2021-11-14 14:17:36 -05:00
Ozkan Sezer
2cf9374270
minor update to docs/README.md
2021-11-12 20:55:02 +03:00
Ozkan Sezer
4a1524350c
updated linux dependencies for libXfixes-devel.
2021-11-12 15:55:50 +03:00
Ozkan Sezer
77a1ad1c61
minor update to os/2 readme.
2021-11-11 23:40:24 +03:00
Sam Lantinga
19c129faba
Added documentation that the UIApplicationSupportsIndirectInputEvents key must be set to true
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in your application's Info.plist in order to get real Bluetooth mouse events.
2021-11-09 20:32:16 -08:00
Ryan C. Gordon
cfdbd6acca
docs: Modernized README-macosx.md and cleaned up the Markdown a little.
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Reference #960 .
2021-11-09 10:51:02 -05:00
Cameron Cawley
c48c81bd17
docs: List the required Fedora packages in README-linux.md
2021-11-05 17:45:25 -07:00
Cameron Cawley
27369b3e40
docs: Add README-riscos.md
2021-10-30 21:25:01 -07:00
Ozkan Sezer
7f728f3eb6
enabled os2 joystick code (if anyone has actually a use for it...)
2021-10-15 08:51:02 +03:00
Sylvain
172957387e
PSP: links for setting up, compiling and running on PSP
2021-10-04 22:12:08 +02:00
Jaylon Gowie
88578dc9cb
Update Docs
2021-09-10 19:49:47 -07:00
Jaylon Gowie
5fa8a042ac
Fix the indentation
2021-09-10 19:49:47 -07:00
Ivan Epifanov
82c91fed21
Update docs
2021-09-09 07:22:01 -07:00
Ellie
21160cb815
Formatting fixes (purely cosmetic, fixes GitHub's rendering)
2021-09-07 07:29:40 -10:00
Ryan C. Gordon
57bfed79e2
README-dynapi.md: Google+ link is gone, remove it.
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The Wayback Machine doesn't even have it. :(
2021-08-03 22:15:04 -04:00
Ryan C. Gordon
178c95f82c
README-winrt.md: Cleaned up sample code
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- Fixed the markdown.
- Code can now be exited by pressing ESC.
- Cleans up and returns from main()
- Mushed all the `if (x) { return 0; }` blocks into else ifs.
2021-08-03 21:52:47 -04:00
Ryan C. Gordon
9632fb3369
README-dynapi.md: Cleaned up markdown formatting.
2021-07-23 12:48:28 -04:00
Sam Lantinga
599001d4c7
Revert "Removed reference to ant project."
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This reverts commit 0cad302346
.
The ant directory still exists in source control
2021-07-07 13:30:48 -07:00
Gianfranco Berardi
0cad302346
Removed reference to ant project.
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The android-project-ant directory does not exist anymore.
2021-06-14 12:58:48 -07:00
Ivan Epifanov
3c02814194
Update docs and fix typos
2021-06-11 13:21:07 -04:00
Sylvain
f5b87273e1
Fixed bug #4397 - update IOS documentation
2021-06-02 08:32:43 +02:00
Sylvain
30359a689f
Android: document workaround to use JNI on native thread (see bug #4406 )
2021-06-01 20:11:59 +02:00
Cacodemon345
ddc6be3559
KMSDRM on Dragonfly BSD doesn't work without being root
2021-05-12 09:26:23 -07:00
Ryan C. Gordon
2542977b0a
Revert "Update wiki.libsdl.org urls to libsdl-org/SDL/wiki ( #4069 )"
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This reverts commit 82a96afa70
.
We ended up not moving to GitHub's wiki after all and built
https://github.com/icculus/ghwikipp to fill the gap...since the wiki is
back at https://wiki.libsdl.org/ , put back the original URLs.
2021-04-01 12:15:28 -04:00
Cacodemon345
1899844952
Fix GitHub display of README-android.md
2021-03-21 01:15:14 +06:00
Ivan Epifanov
1e5cc96199
Docs
2021-03-08 09:07:12 -08:00
Cameron Cawley
2f4e9294aa
Update the Linux build instructions
2021-02-25 19:24:50 +03:00
Ryan C. Gordon
c4b7e485af
docs: README.md points to Discourse instead of the mailing list now.
2021-02-18 11:10:20 -05:00
Ryan C. Gordon
abe2c0f1b1
license: Fixed references to COPYING.txt that are now LICENSE.txt.
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Fixes #4108
2021-02-18 11:07:26 -05:00
Cacodemon345
0a58010c0d
Fix README-kmsbsd.md Markdown display
2021-02-17 13:11:00 -05:00
Cacodemon345
350e0ae1fd
Add documentation for KMSDRM on *BSDs
2021-02-15 15:24:52 -05:00
erik yuzwa
92506462e2
update some copy
2021-02-15 08:35:13 -08:00
erik yuzwa
be17004e67
updated some notes around using a newer IDE
2021-02-15 08:35:13 -08:00
erik yuzwa
7f1b833373
initial work
2021-02-15 08:35:13 -08:00
Erik Yuzwa
82a96afa70
Update wiki.libsdl.org urls to libsdl-org/SDL/wiki ( #4069 )
2021-02-13 11:49:31 -05:00
Ryan C. Gordon
65fbf36c9e
Cleaned up a few more Bugzilla mentions.
2021-02-12 14:46:49 -05:00
Ryan C. Gordon
4ff51d29c3
Deprecate SDL_GetRevisionNumber and update things for git instead of hg.
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Fixes #4063
2021-02-12 14:31:38 -05:00
Ryan C. Gordon
f9046b4cab
We're in Git now! Updated docs.
2021-02-11 14:39:08 -08:00
Sylvain Becker
d74779b748
Android: documention update
2021-02-10 10:22:19 -05:00
Ozkan Sezer
20db1471e5
added documentation docs/README-os2.md (based on original readme.os2).
2020-10-14 23:01:06 +03:00
Ryan C. Gordon
d31dac1563
docs: README-linux.md updated for a modern Ubuntu release.
2020-05-14 21:54:51 -04:00
Ryan C. Gordon
ec2d70364a
docs: Fixed README-linux.md's line endings and word wrap.
2020-05-14 21:49:29 -04:00
Ryan C. Gordon
2d5de8faf9
docs: Linux systems don't need to install wayland-protocols anymore.
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We ship the protocol xml files we need with SDL's sources now.
2020-05-14 21:48:24 -04:00
Ryan C. Gordon
b8590f1aec
README-ios: added a note about enabling hidapi.
2018-10-29 15:51:38 -04:00
David Ludwig
3d55a51482
CMake: tabs to spaces in new parts of README-cmake.md
2019-09-23 18:30:22 -04:00
David Ludwig
00bc7f6b96
CMake: document iOS/tvOS support in README-cmake.md
2019-09-23 18:27:14 -04:00
Sylvain Becker
155087d106
Fixed bug 3918 - CMake support for android project
2019-08-11 15:23:37 +02:00
Ethan Lee
225ae6909e
Add notes for SDL_WinRTRunApp and SDL2-WinRTResources for non-C++ projects
2019-06-09 11:54:51 -04:00
Sylvain Becker
05333a6e9f
Android: add hint SDL_HINT_ANDROID_BLOCK_ON_PAUSE
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to set whether the event loop will block itself when the app is paused.
2019-04-05 09:16:30 +02:00
Hugh McMaster
14b385f2bf
docs: Replace references to configure.in with configure.ac
2019-03-27 20:58:33 +11:00
Sam Lantinga
390459d83e
Updated minimum supported Android version to API 16, to match latest NDK toolchain
2019-01-12 12:11:06 -08:00
Sylvain Becker
d09774a47c
Fixed bug 3511 - documentation to end an Android application
2018-12-30 14:23:25 +01:00
Ryan C. Gordon
bc57ac27f9
mir: Removed mir client support.
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Fixes Bugzilla #4288 .
2018-11-02 21:34:17 -04:00
Sam Lantinga
950f39e23b
Backed out changeset 2944045e695b, SDL_JOYSTICK_HIDAPI is only used on iOS for Steam Controller support, which is not publicly available.
2018-10-29 19:58:59 -07:00
Ryan C. Gordon
b43f427fa6
README-ios: added a note about enabling hidapi.
2018-10-29 15:51:38 -04:00
Sam Lantinga
e381a1599d
Updated Android project files and documentation
2018-10-28 10:31:06 -07:00
Sam Lantinga
38ae49880f
Updated required Android SDK to API 26, to match Google's new App Store requirements
2018-08-21 20:46:25 -07:00
Ryan C. Gordon
b7e88aaae0
audio: Added ARM NEON versions of audio converters.
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These are _much_ faster than the scalar equivalents on the Raspberry Pi that
I tested on. Often 3x to 4x as fast!
2018-05-16 02:03:06 -04:00
Sam Lantinga
6e01fbb763
On Android show the system UI when an SDL window is windowed, hide the system UI when it's fullscreen, like we do on iOS.
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We're increasing the Android SDK minimum version to API 19, this doesn't increase the minimum target API, which is API 14.
2018-02-11 18:23:37 -08:00
Ryan C. Gordon
351d6d4784
audio: Port WASAPI to WinRT, remove XAudio2 backend.
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XAudio2 doesn't have capture support, so WASAPI was to replace it; the holdout
was WinRT, which still needed it as its primary audio target until the WASAPI
code code be made to work.
The support matrix now looks like:
WinXP: directsound by default, winmm as a fallback for buggy drivers.
Vista+: WASAPI (directsound and winmm as fallbacks for debugging).
WinRT: WASAPI
2017-12-06 12:24:32 -05:00
Sam Lantinga
14452e9550
Fixed typos (thanks Martin!)
2017-12-04 20:21:52 -08:00
Sam Lantinga
fa5db3a931
Added the old ant Android build project structure
2017-10-28 12:11:25 -07:00
Sam Lantinga
edf0fae139
Updated Android build tools version, which bumped minimum deployment target to API 14
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Also added native code to the Android gradle project, which allows using gradle or Android Studio to build the entire SDL application without a separate ndk-build step.
2017-10-23 23:23:47 -07:00
Sam Lantinga
f08480af78
Switched to new style gradle Android application build process
2017-10-23 15:23:43 -07:00
Sam Lantinga
bd5c984ac0
Fixed bug 3850 - incorrect numbering in docs/README-ios.md
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Michal
the numbering of the bulletpoints in:
docs/README-ios.md
has been mangled with:
changeset 11365 efd3bc8e5a9b
fix:
12 2. Open SDL.xcodeproj (located in Xcode-iOS/SDL) in Xcode.
13 4. Select your desired target, and hit build.
remove:
28 1. Follow step 1 above.
adapt:
29 2. cd (PATH WHERE THE SDL CODE IS)/build-scripts
30 3. ./iosbuild.sh
2017-09-26 16:27:24 -07:00
Sam Lantinga
12efabcbf0
Added instructions for deploying to older iOS devices (thanks Sylvain!)
2017-09-22 11:13:34 -07:00