Sam Lantinga
5ddd97062e
Added test code to validate SDL_WaitEventTimeout()
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You can enable this by defining TEST_WAITEVENTTIMEOUT
2024-01-25 06:29:15 -08:00
Ningyuan Li
d6ebbc2fa4
mayflash adapter PS4 support
2024-01-24 19:25:35 -08:00
Sam Lantinga
b8c4ea3cd1
Don't add the FIXME for converted macros
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We're pretty sure this is correct and anyone who runs this script is likely to have source control to see the differences
2024-01-24 12:38:44 -08:00
Sam Lantinga
006edcab60
Switch to using SDL_powf() instead of pow()
2024-01-24 12:38:07 -08:00
Sam Lantinga
95a67278d1
Updated documentation after 2654c52d0e
2024-01-24 11:00:13 -08:00
Ozkan Sezer
205c417f74
testgles2.c, testgles2_sdf.c: adjust for new SDL_PLATFORM_WINDOWS meaning.
2024-01-24 21:20:50 +03:00
Ozkan Sezer
6b3b7c7d4b
SDL_hidapi_ps3.c: adjust for new SDL_PLATFORM_WINDOWS meaning.
2024-01-24 21:20:50 +03:00
Ozkan Sezer
81314c4998
SDL_render_gl.c: adjust for new SDL_PLATFORM_WINDOWS meaning.
2024-01-24 21:20:50 +03:00
Ozkan Sezer
1c79edbe02
SDL_test_memory.c: adjust for new SDL_PLATFORM_WINDOWS meaning.
2024-01-24 21:20:50 +03:00
Ozkan Sezer
07a0c0e402
SDL_hidapi.c: adjust for new SDL_PLATFORM_WINDOWS meaning.
2024-01-24 21:20:50 +03:00
Ozkan Sezer
34f03207c4
SDL_cpuinfo.c: adjust for new SDL_PLATFORM_WINDOWS meaning.
2024-01-24 21:20:50 +03:00
Ozkan Sezer
fd6ec3b9aa
SDL_intrin.h: adjust for new SDL_PLATFORM_WINDOWS meaning.
2024-01-24 21:20:50 +03:00
Ozkan Sezer
2654c52d0e
macro SDL_PLATFORM_WINDOWS now means Win32 api and Windows-based OS's.
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macro SDL_PLATFORM_WIN32 means desktop windows, i.e. anything other than
WinRT or GDK, etc.
2024-01-24 21:20:50 +03:00
Sam Lantinga
1ac9602909
Make sure we include the matching copy of vk_video headers
2024-01-24 09:40:16 -08:00
Sam Lantinga
fc74bf8455
Update to the latest version of the Khronos headers
2024-01-24 09:40:16 -08:00
Ozkan Sezer
12b01ef674
rename_macros.py: fix typo for __WIN32__
2024-01-24 20:10:00 +03:00
Simon McVittie
a06ee5b98d
Don't try to use SDL platform macros in configure-time checks
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At the point that we run this, nothing SDL-specific is set up yet.
__APPLE__ is a compiler predefined macro that forms part of the API on
Apple platforms, so it's fine to rely on it.
This partially reverts commit 31d133db
.
Fixes: 31d133db
"Define SDL_PLATFORM_* macros instead of underscored ones (#8875 )"
Signed-off-by: Simon McVittie <smcv@collabora.com>
2024-01-24 14:12:50 +03:00
Simon McVittie
f61870cfb4
Go back to using compiler built-in macros in ARM assembly code
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These files don't #include SDL headers, so SDL-specific macros will
never be defined here.
This partially reverts commit 31d133db
.
Fixes: 31d133db
"Define SDL_PLATFORM_* macros instead of underscored ones (#8875 )"
Signed-off-by: Simon McVittie <smcv@collabora.com>
2024-01-24 14:12:50 +03:00
Simon McVittie
ed421f4fd8
Revert Khronos headers to upstream version
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These are third-party headers, so it's best if they're identical to the
upstream version rather than using SDL-specific macros or coding style.
This partially reverts commits b6ae281e
and 31d133db
.
Fixes: 31d133db
"Define SDL_PLATFORM_* macros instead of underscored ones (#8875 )"
Signed-off-by: Simon McVittie <smcv@collabora.com>
2024-01-24 14:12:50 +03:00
Sam Lantinga
8fe257b541
Added support for other HDR color primaries
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Specifically, SDL_COLOR_PRIMARIES_XYZ, SDL_COLOR_PRIMARIES_SMPTE431, and SDL_COLOR_PRIMARIES_SMPTE432
2024-01-23 20:35:29 -08:00
Ozkan Sezer
c5792cc0de
SDL_thread.h: replace uses of __GDK__ and __WINRT__ (missed in #8875.)
2024-01-24 06:28:10 +03:00
Anonymous Maarten
31d133db40
Define SDL_PLATFORM_* macros instead of underscored ones ( #8875 )
2024-01-24 01:40:51 +00:00
SDL Wiki Bot
ceccf24519
Sync SDL3 wiki -> header
2024-01-24 01:20:29 +00:00
Sam Lantinga
7cd914593f
Added HDR surface properties and tone mapping from HDR to SDR
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This currently only supports PQ, but can be expanded in the future
2024-01-23 17:19:41 -08:00
Sam Lantinga
a71f99c71f
Fixed ambiguity between std::byte and byte in rpcndr.h
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Fixes https://github.com/libsdl-org/SDL/issues/8911
2024-01-23 09:00:02 -08:00
SDL Wiki Bot
6fb188eb35
Sync SDL3 wiki -> header
2024-01-23 03:24:26 +00:00
Sam Lantinga
cd231a65f6
Added SDL_GetJoystickCaps() and SDL_GetGamepadCaps() to get the capabilities of controllers
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Also added SDL_GAMEPAD_CAP_PLAYER_LED to let the application know if the controller has a visible player LED
2024-01-22 19:23:42 -08:00
Ryan C. Gordon
c88c12148d
SDL_ShowMessageBox: Remove `#ifdef`s and respect SDL_VIDEO_DRIVER hint.
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Fixes #8892 .
2024-01-22 19:29:36 -05:00
Frank Praznik
5f65fd360d
wayland: Free the input struct in all initialization failure paths
2024-01-22 13:01:04 -05:00
Frank Praznik
84e47b4af5
wayland: Always create the backing input store, even if there is no seat
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Fixes a crash if no seat was available at initialization, but still allows for one to still be created later if an input device is added.
Removes some unnecessary abstractions in the process.
2024-01-22 12:37:24 -05:00
Sam Lantinga
99ce8af439
Fixed warning C4244: '=': conversion from 'Sint64' to 'int', possible loss of data
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(cherry picked from commit 12bab1c981edbd9092d58f8479d00032d248d0ce)
2024-01-22 08:39:47 -08:00
Sam Lantinga
a28a42cfc6
Fixed declaration of SDL_HapticRumbleSupported
2024-01-21 11:36:38 -08:00
Sam Lantinga
052b958bf2
Made SDL_HapticEffect const in the API
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Also added some additional parameter validation to haptic effect functions
2024-01-21 11:29:40 -08:00
Sam Lantinga
fa5bfe577c
Fixed warnings building for UWP
2024-01-21 06:55:29 -08:00
Sam Lantinga
3e541eab22
Fixed error: 'fq' may be used uninitialized [-Werror=maybe-uninitialized]
2024-01-21 06:55:29 -08:00
Sam Lantinga
8f20ef5b43
Re-enable C runtime with Mingw, and disable the problematic math test
2024-01-21 06:55:29 -08:00
Sam Lantinga
1f177be1e4
Disable the Mingw C runtime by default
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Mingw seems to have a bad pow implementation in the C runtime:
'Pow(-72.300000,12.000000), expected [20401381050275984310272.000000], got 20401381050275996893184.000000': Failed
2024-01-21 06:55:29 -08:00
Sam Lantinga
5e70ee29cc
Build SDL with the static C runtime on Visual Studio
2024-01-21 06:55:29 -08:00
Sam Lantinga
e2f35a16c2
Added <string.h> for declaration of memset() and memcpy()
2024-01-21 06:55:29 -08:00
Sam Lantinga
7a069cc4b0
Allow optimizing memcpy and memset where possible
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Modern C runtimes have well optimized memset and memcpy, so use those instead of dispatching into SDL's versions. In addition, some compilers can analyze memset and memcpy calls and directly turn them into optimized assembly.
2024-01-21 06:55:29 -08:00
Frank Praznik
8d25c2d260
video: Fix window manager initiated fullscreen window moves
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Distinguish between and handle fullscreen window moves initiated by the window manager vs the application to avoid cases where the window snaps back to the original display when moved due to the use of old coordinates.
2024-01-20 13:31:43 -05:00
Sam Lantinga
8c7f5b73e8
Fixed build
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The flip directions aren't 1 and -1, just use SDL_FLIP_NONE for now
2024-01-20 08:42:52 -08:00
SDL Wiki Bot
4d6e2d8b73
Sync SDL3 wiki -> header
2024-01-20 14:33:19 +00:00
Sam Lantinga
308906ba25
Added SDL_FlipSurface() to flip a surface vertically or horizontally
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Fixes https://github.com/libsdl-org/SDL/issues/8857
2024-01-20 06:31:37 -08:00
Sylvain
2cd583ee13
Prevent asan warning on qsort():
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'src/stdlib/SDL_qsort.c:27:5: runtime error: null pointer passed as argument 1, which is declared to never be null`
2024-01-20 11:26:02 +01:00
Sam Lantinga
5db543a66a
Just use the khronos headers for the checks that need them
2024-01-19 23:55:05 -08:00
Sam Lantinga
4b82bed259
Fixed building with the steamrt/scout SDK
2024-01-19 23:02:48 -08:00
Sam Lantinga
116c60c5b0
Run EGL/GLES cmake tests with the Khronos headers available
2024-01-19 22:31:40 -08:00
Sam Lantinga
b552f26e6a
Fix building with the steamrt/scout SDK
2024-01-19 22:31:40 -08:00
Sylvain
7b02d328fa
Fixed overflow in SDL_SoftStretch() (see #8878 )
2024-01-20 06:38:34 +01:00