Commit Graph

15233 Commits (d760f16ba60bede74627f02088e1ccf5fdee9776)

Author SHA1 Message Date
SDL Wiki Bot 675423f096 Sync SDL3 wiki -> header 2023-12-01 06:39:09 +00:00
Dimitriy Ryazantcev 744a29b88f
WGI: Cleanup code a bit (#8647) 2023-11-30 11:53:00 -08:00
SDL Wiki Bot e4582e6edc Sync SDL3 wiki -> header 2023-11-30 15:22:19 +00:00
Ryan C. Gordon df0fd55891
wikiheaders.pl: README files are no longer in Windows endline format. 2023-11-30 10:10:04 -05:00
Ryan C. Gordon 1072b6e86e
docs: fixed typo 2023-11-30 10:08:23 -05:00
Ryan C. Gordon f184dea16c
uikit: Patched to compile. 2023-11-30 00:27:17 -05:00
Ryan C. Gordon 447b508a77
error: SDL's allocators now call SDL_OutOfMemory on error.
This means the allocator's caller doesn't need to use SDL_OutOfMemory directly
if the allocation fails.

This applies to the usual allocators: SDL_malloc, SDL_calloc, SDL_realloc
(all of these regardless of if the app supplied a custom allocator or we're
using system malloc() or an internal copy of dlmalloc under the hood),
SDL_aligned_alloc, SDL_small_alloc, SDL_strdup, SDL_asprintf, SDL_wcsdup...
probably others. If it returns something you can pass to SDL_free, it should
work.

The caller might still need to use SDL_OutOfMemory if something that wasn't
SDL allocated the memory: operator new in C++ code, Objective-C's alloc
message, win32 GlobalAlloc, etc.

Fixes #8642.
2023-11-30 00:14:27 -05:00
Ryan C. Gordon 70b65d4170 cocoa: Resync modifier keypressed on NSEventTypeFlagsChanged event.
Fixes #7507.
2023-11-29 21:38:41 -05:00
Ryan C. Gordon d1b831e232 include: Clarified documentation for two functions. 2023-11-29 20:50:44 -05:00
Ryan C. Gordon daa38dc793 touch: Replace GetNumTouchDevices/GetTouchDevice with a single function.
Now it returns an array and optional count, to match other SDL3 APIs.

SDL_GetTouchName() was replaced with a function that takes an instance ID
instead of an index, too.
2023-11-29 20:50:44 -05:00
Ryan C. Gordon dd47da8a5c gamepad: Replace GetNumMappings/GetMappingByIndex with a single function.
Now it returns an array and optional count, to match other SDL3 APIs.
2023-11-29 20:50:44 -05:00
Ryan C. Gordon dfee3f9e92 render: Replaced SDL_RenderFlush with SDL_FlushRenderer.
This uses the same `SDL_VerbNoun` format as the rest of SDL3, and also
adds stronger effort to invalidate cached state in the backend, so cooperation
improves with apps that are using lowlevel rendering APIs directly.

Fixes #367.
2023-11-29 14:24:26 -05:00
Ryan C. Gordon eef5c53668
docs: Moved CREDITS and INSTALL to markdown format. 2023-11-29 12:31:27 -05:00
Ryan C. Gordon f32575dfab
docs: Convert everything to Unix-style endlines.
Fixes #8640.
2023-11-29 11:29:57 -05:00
Ryan C. Gordon c5daf8adb1 testcontroller: Don't query the mapping list until after they are available.
The included ones need to wait until SDL_Init has run, or you'll get an empty
list, and we might also be adding more from an external gamecontrollerdb.txt
file, too.
2023-11-29 10:33:31 -05:00
Cameron Cawley df05d5eff4 Fix scroll wheel handling in testmouse 2023-11-28 14:41:16 -08:00
Ozkan Sezer 63d4bd4e57 SDL_SendKeyboardText: remove workaround from 1e12d7c, fix use of iscntrl 2023-11-29 00:39:24 +03:00
Anonymous Maarten fea6e7afb1 cmake: copy sources to binary directory in separate target
Don't do it in POST_BUILD to avoid multiple parallel builds
stepping on each others toes.
Also don't use copy_if_different, but unconditionally copy it.
The build system should take care of dependencies.
2023-11-28 22:16:54 +01:00
Dimitriy Ryazantcev 9faa7977bd UWP: Add support for supplementary Unicode characters input
Characters outside Basic Multilingual Plane (BMP) are coded as so called "surrogate pair" in two separate UTF-16 character events.
2023-11-28 12:33:21 -08:00
Dimitriy Ryazantcev 7b628ea4d5 Win32: Simplify Unicode text input code 2023-11-28 12:33:21 -08:00
Sam Lantinga 411c70abb1 Fix the target membership of SDL_pen.h (thanks kanjitalk755!)
Closes https://github.com/libsdl-org/SDL/pull/8599
2023-11-28 12:20:43 -08:00
shenleban tongying 3e6513c773 document the purpose of SDL_SetTextInputRect 2023-11-28 12:06:16 -08:00
Sam Lantinga 1e12d7cfb6 Make sure we don't pass UTF-8 to SDL_iscntrl()
This function is only valid for values <= 127.

Closes https://github.com/libsdl-org/SDL/pull/8637
2023-11-28 11:39:35 -08:00
Dimitriy Ryazantcev 9a206adbee UWP: Use Windows.UI.Core.CoreDispatcher.AcceleratorKeyActivated event for keyboard
Only in this case we can see Left Alt and Right Alt keys.

Stole the idea from DirectXTK12 repo:
https://github.com/microsoft/DirectXTK12/blob/main/Src/Keyboard.cpp
2023-11-28 11:31:19 -08:00
Dimitriy Ryazantcev 309ea2d5f9 UWP: Simplify Win32 scan code to SDL scan code mapping 2023-11-28 11:31:19 -08:00
Dimitriy Ryazantcev acc5bb89f8 [Win32] Better keyboard button mapping to SDL scan codes
Using official mappings from the Microsoft docs:
https://learn.microsoft.com/windows/win32/inputdev/about-keyboard-input#scan-codes
2023-11-28 11:31:19 -08:00
Dimitriy Ryazantcev 6b28065e9e Reformat Win32 scan code table 2023-11-28 11:31:19 -08:00
Dimitriy Ryazantcev 7e86b6aef2 Win32: Fix keymap for keyboard layouts that can print UTF-16 surrogates and ligatures
Old implementation with `MapVirtualKey(..., MAPVK_VK_TO_CHAR) & 0x7FFFF` simply returned `A`..`Z` for VK_A..VK_Z and
completely useless <U+0002 START OF TEXT> (`WCH_LGTR 0xF002` without high-order bit) in case of ligature.

See https://kbdlayout.info/features/ligatures for a list of affected keyboard layouts.
More info on `MAPVK_VK_TO_CHAR`: https://stackoverflow.com/a/72464584/1795050
2023-11-28 11:11:33 -08:00
Ryan C. Gordon 08c6ac1b16 test: SDLTest_PrintEvent now reports key event mod state.
(cherry picked from commit d42fa25a9e850ca9a9c9c0879ca7fdee00c136d1)
2023-11-28 13:11:57 -05:00
Sam Lantinga 571e9796b9 Fixed the GameCube HIDAPI controller mapping
Fixes https://github.com/libsdl-org/SDL/issues/8617
Closes https://github.com/libsdl-org/SDL/pull/8623
Closes https://github.com/libsdl-org/SDL/pull/7930
2023-11-28 10:07:06 -08:00
Sam Lantinga dd984dcd9f Removed HIDAPI controller mappings
These are already provided internally by SDL
2023-11-28 09:54:35 -08:00
Ryan C. Gordon 3817f5126e cocoa: Use `-[NSApplicationDelegate applicationSupportsSecureRestorableState]`.
This prevents warnings at startup on macOS Sonoma (14.0).

(cherry picked from commit 7d25a443c45450287e0a3ec5c1eb0e417647070e)
2023-11-28 12:41:35 -05:00
Ryan C. Gordon c5b0ff77d7 test: testwm2 now displays keyboard mod state.
(cherry picked from commit 258849c9bc2f28b2b6dcacbab4d415054539598c)
2023-11-28 12:10:57 -05:00
Anonymous Maarten 5772e00c3f cmake: disable oss by default on OpenBSD, not FreeBSD
This fixes ed3fad1880
2023-11-28 16:45:33 +01:00
Jake S. Del Mastro ceac93ade2 Set framebuffer_srgb_capable to the actual value obtained (#8634)
(cherry picked from commit 594a79c2f9db21a11a76c012b2b1655a21fc8982)
2023-11-28 05:49:40 -08:00
Anonymous Maarten ed3fad1880 cmake: disable oss by default on Linux, NetBSD and FreeBSD 2023-11-27 22:04:04 +01:00
Sylvain 6bb40f1d8d SDL_VideoCapture: allow add/remove device at runtime on linux 2023-11-27 16:01:10 -05:00
Sam Lantinga f0e47f8ee0 Added support for the NACON Revolution 5 Pro controller 2023-11-27 12:10:00 -08:00
Ozkan Sezer 2f806c89b5 initial import of hidapi netbsd uhid native backend from mainstream
c19ae126d8
https://github.com/libusb/hidapi/pull/612
2023-11-26 20:20:28 +03:00
Christoph Reichenbach 1b284cd415 X11 pen detection: fix misclassification due to improper init
xinput2_device_is_pen() was testing against default-zero values
in the X11 Atom cache on at least the first round of
detections, leading to imprecise detection.

The patch fixes two aspects of initialisation:

1. Ensure that the selector cache is always initialised in
xinput2_device_is_pen().

2. Ensure that all X11 Atoms used in SDL_x11pen.c are instantiated if
missing. This ensures that they are never None and avoids potential
failures to detect hot-plugged tablet devices.

Acknowledgements: @tilman3 for narrowing down the issue and an
initial fix
2023-11-26 14:10:04 +03:00
Anonymous Maarten c4ca64deaf ci: do 'brew update' & don't run dependent checks on installed things 2023-11-26 06:01:26 +01:00
Ozkan Sezer d486de6349 cmake: fixed iconv detection test program
Fixes https://github.com/libsdl-org/SDL/issues/8614
2023-11-26 01:55:28 +03:00
Ryan C. Gordon 42a8139fd6
render: Clip bresenham lines against a real viewport thing.
You can't just use renderer->view->viewport, because it might be (0,0), -1x-1.

I _think_ this is more right?

Fixes #8609.
2023-11-25 01:51:35 -05:00
Ryan C. Gordon 4a40a272bd
render: Patched to compile.
Bad cherry-pick on my part, sorry!

Fixes #8609.
2023-11-24 22:47:44 -05:00
Ryan C. Gordon 983f178b7d
render: Clip lines before Bresenham algorithm generates points.
Otherwise, a massive line might generate gigabytes worth of points to render,
which the backend would simply throw away anyhow.

Fixes #8113.

(cherry picked from commit 4339647d900bb8559ac3f6258166d21fe6d72a9a)
2023-11-24 19:34:47 -05:00
Ryan C. Gordon db7f6425d0
rect: Avoid numeric overflow on massive lines in SDL_IntersectRectAndLine.
Reference Issue #8301.
Reference Issue #8113.

(cherry picked from commit a391dd5fef70e0da4702d355b6331da5bf1f84a2)
2023-11-24 19:34:20 -05:00
Anonymous Maarten e548044a82 ci: add NetBSD to test matrix
Co-authored-by: Ozkan Sezer <sezeroz@gmail.com>
2023-11-24 21:34:56 +01:00
Anonymous Maarten dd5b8db3a6 SDL_hidapi requires libusb >= 1.0.16
Co-authored-by: Ozkan Sezer <sezeroz@gmail.com>
2023-11-24 21:31:59 +01:00
Ryan C. Gordon 6ba90f7775 render: Batching is always enabled now!
Make sure your app uses SDL_RenderFlush() before it talks to D3D/OpenGL/etc!

Fixes #8584.
2023-11-23 20:37:52 -05:00
Ryan C. Gordon b24d6bd59a
opengl: Creating a texture trashes the cached `texturing` state, fix it.
Reference Issue #7194.

(cherry picked from commit e9b486937238680053bdf76b27693e120f00a70f)
2023-11-23 20:01:02 -05:00