David Ludwig
1e78c4a5d1
WinRT: more "Windows RT" to "WinRT" renaming
2013-08-27 12:20:35 -04:00
David Ludwig
7be2ad71c9
WinRT: renamed SDL_SYSWM_WINDOWSRT to SDL_SYSWM_WINRT
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This is part of an overall effort to use the name, "WinRT", rather than "WindowsRT" (or "Windows RT"), as the shorthand name often seems to mean something different than the longhand name. (WinRT is an API, Windows RT is a product name)
2013-08-27 11:44:43 -04:00
David Ludwig
3dde6e1e9f
WinRT: made sure SDL_main gets used in the latest SDL 2.0.0 based code
2013-08-13 20:28:10 -04:00
David Ludwig
d41fdc94d6
WinRT: build fixes and additional WinRT-related integrations with SDL 2.0.0
2013-08-13 20:09:52 -04:00
David Ludwig
f7049b93d5
WinRT: merged with SDL 2.0.0 codebase (aka. SDL hg rev d4ce48ff30d1)
2013-08-12 22:29:55 -04:00
Sam Lantinga
1ad936eb29
Fixed bug 2027 - Full-screen appears to be broken - hang in SDL_DestroyWindow()
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Rainer Deyke
I'm running Linux Mint 15 with the Cinnamon window manager. SDL_DestroyWindow consistently locks up for me when the window if fullscreen.
2013-08-11 19:56:43 -07:00
Sam Lantinga
69a4351eb0
Fixed bug 2121 - GCC throws error on SDL_FORCE_INLINE when compiling with -ansi
2013-09-30 22:35:32 -07:00
Sam Lantinga
058aba086c
Fixed bug 2119 - compiler warnings (-pedantic) SDL_video.h:111:42
2013-09-30 21:57:03 -07:00
Sam Lantinga
202528a48f
Call AddRef() on the device so it doesn't accidentally get released from underneath the caller.
2013-09-28 14:07:17 -07:00
Sam Lantinga
25f607a3c2
Make it clear we're just returning a D3D9 device, allowing for new functions to get other D3D versions
2013-09-28 14:07:14 -07:00
Sam Lantinga
cf5e5a8360
Added a hint to create the D3D device in thread-safe mode: SDL_HINT_RENDER_DIRECT3D_THREADSAFE
2013-09-28 14:07:08 -07:00
Sam Lantinga
803965bcc2
Added platform specific call: SDL_RenderGetD3DDevice()
2013-09-28 14:07:05 -07:00
Sam Lantinga
57bd514707
Added optimized YUV texture upload path with SDL_UpdateYUVTexture()
2013-09-28 14:06:47 -07:00
Sam Lantinga
99789c71c1
Fixed bug 1820 - building SDL as a static library with static runtime doesn't compile/link with visual studio
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norfanin
Adds a condition so only the MSVC 2012 compiler defines the macros for the functions of its version.
Attaching a patch that adds a condition so that the HAVE_X supported by MSVC 2012 only get defined with that compiler. MSVC 2008 and 2010 will then build without any modification to the SDL source code.
Also moved HAVE_M_PI to a separate check. The Microsoft headers require _USE_MATH_DEFINES to be defined before they define the constants.
2013-09-28 10:30:51 -07:00
Gabriel Jacobo
9ceed73db4
Raspberry Pi support (also unified UDEV and EVDEV support)
2013-09-28 13:28:19 -03:00
Philipp Wiesemann
b9a2230806
Fixed doxygen warning.
2013-09-28 12:55:32 +02:00
Sam Lantinga
3ef5a97706
Fixed the name of the environment variable to match the name of the hint.
2013-09-27 23:19:22 -07:00
Edward Rudd
869a707612
add in High DPI support (aka Retina)
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- based on J?rgen's patch with a few bug fixes
2013-09-20 13:43:00 -04:00
Sam Lantinga
fae4190dca
Added SDL_Direct3D9GetAdapterIndex(), which returns the adapter index you would pass into CreateDevice to get your device on the right monitor in full screen mode. This fixes the default adapter in SDL_render_d3d.c, which means that tests will work fullscreen off the main monitor now.
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CR: Sam
2013-09-13 17:42:46 -07:00
Ryan C. Gordon
5081b5d3da
Workaround for compiling with /W4 warnings on Visual C++.
2013-09-07 13:57:20 -04:00
Sam Lantinga
2afbd773b8
Fixed bug 2081 - Add name to SDL_Point structure
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Dmitry Marakasov
Unlike SDL_Rect (typedef struct SDL_Rect {} SDL_Rect), SDL_Point (typedef struct {} SDL_Point) structure is unnamed. This feels inconsistent and makes it impossible to use forward declaration for SDL_Point, having to include whole SDL_rect.h instead.
2013-09-05 07:02:27 -07:00
Ryan C. Gordon
b63d11ce9c
The SDL_PixelFormat* passed to SDL_ConvertSurface() should be const.
2013-09-04 23:40:11 -04:00
Edward Rudd
5f45f4224f
make the examples in the doc comments match the actual output of the SDL_GetPrefPath function
2013-08-24 09:43:14 -04:00
Gabriel Jacobo
1c6d55767c
Separate EGL / GL ES detection in CMake
2013-08-22 14:56:07 -03:00
Ryan C. Gordon
f77c2372e0
Added SDL_VIDEO_OPENGL_ES2 to the SDL_config.h templates (Thanks, Kerim!).
2013-08-22 13:00:05 -04:00
Gabriel Jacobo
1e49b1ed6e
OCD fixes: Adds a space after /* (glory to regular expressions!)
2013-08-21 09:47:10 -03:00
Gabriel Jacobo
695344d163
OCD fixes: Adds a space before */
2013-08-21 09:43:09 -03:00
Ryan C. Gordon
2dd7091e50
Added SDL_GetBasePath() and SDL_GetPrefPath() in new filesystem module.
2013-08-20 19:57:11 -04:00
Ryan C. Gordon
abbaa90dd6
Added SDL_DEPRECATED #define.
2013-08-20 14:21:35 -04:00
Ryan C. Gordon
094a72b8f7
Added SDL_assert_always (never disabled).
2013-08-20 14:17:48 -04:00
Gabriel Jacobo
552b04c58a
More non C89 compliant comments
2013-08-20 20:34:40 -03:00
Gabriel Jacobo
0eeb76d869
Fixes bug #2037 , common EGL code for Android and X11
2013-08-19 16:29:46 -03:00
Sam Lantinga
0ca506611c
Fixed warnings building with gcc 2 and gcc 4 on Haiku
2013-08-18 23:18:11 -07:00
Philipp Wiesemann
a46437f798
Replaced introduction in header file with more recent version from README.txt.
2013-08-18 11:15:30 +02:00
Philipp Wiesemann
ad608e2dc3
Corrected file names in header file comments.
2013-08-18 11:12:46 +02:00
Philipp Wiesemann
8cf730554b
Changed some documentation comments in header files to be used by doxygen.
2013-08-18 11:08:52 +02:00
Gabriel Jacobo
dad420670f
Fixes #2022 , do not resume on Android when surfaceChanged
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If the app is in landscape mode and the user presses the power button, a pause
is followed immediately by a surfaceChanged event because the lock screen
is shown in portrait mode. This triggers a "false" resume.
So, we just pause and resume following the onWindowFocusChanged events.
Also, wait for SDL_APP_WILLENTERBACKGROUND and SDL_APP_DIDENTERBACKGROUND before
blocking the event pump.
2013-08-12 11:13:50 -03:00
Philipp Wiesemann
f5c77149bf
Fixed typo in header comment.
2014-05-18 21:05:39 +02:00
Philipp Wiesemann
81c574b8cb
Fixed typo in header comment.
2014-05-11 15:59:22 +02:00
Gabriel Jacobo
b701175ab5
Include gl2platform.h in SDL_opengles2.h so we play nice with GLEW.
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Based on feedback from Sven Bergstr?m
2014-05-10 17:00:37 -03:00
Dimitris Zenios
548a0ee7b8
__ANDROID__ is the correct macro to check for an android system.ANDROID is only defined in NDK build system (.mk) and not in the standalone NDK.
2014-05-05 22:21:26 +03:00
Ryan C. Gordon
2a7aa9bde8
Fix build on Windows targets without dxgi.h, like MingW32.
2014-05-06 00:13:07 -04:00
Ryan C. Gordon
cb403ab660
Removed comma at end of enum in a public header, to make -Wpedantic happy.
2014-04-29 12:00:28 -04:00
Sam Lantinga
bd6a493697
Fixed bug 2508 - don't redefine WIN32_LEAN_AND_MEAN
2014-04-26 12:38:35 -07:00
Brandon Schaefer
ae2a50fc8f
Revert MIR_CFLAGS to SDL_CFLAGS. Use forward declaration for the real fix. (We shouldn't expose mir headers!)
2014-04-21 12:42:25 -07:00
J?rgen P. Tjern?
defd90b6f6
Render: Allow empty cliprect.
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This fixes an issue where an empty cliprect is treated the same as a NULL
cliprect, causing the render backends to disable clipping.
Also adds a new API, SDL_RenderIsClipEnabled(render) that allows you to
differentiate between:
- SDL_RenderSetClipRect(render, NULL)
- SDL_Rect r = {0,0,0,0}; SDL_RenderSetClipRect(render, &r);
Fixes https://bugzilla.libsdl.org/show_bug.cgi?id=2504
2014-04-19 13:15:41 -07:00
Sam Lantinga
03afd0de40
SDL_DXGIGetOutputInfo() checks input parameters and returns a boolean value whether or not it succeeded.
2014-04-18 12:43:04 -07:00
Dimitris Zenios
9eccde51c3
Enable building of Android libraries using a standalone NDK
2014-04-06 00:30:48 +03:00
David Ludwig
3dcb451f85
Added a README file regarding WinRT support
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To note, this file is currently formatted with CRLF line endings, rather than
LF, to allow the file to be viewed with Notepad.
2014-04-09 21:29:19 -04:00