Anonymous Maarten
6a9e2495f0
docs: add general information on how to build optimized binaries
2023-03-21 23:03:02 +03:00
Anonymous Maarten
b5b9ddb205
SDL_intrin.h: define SDL_<simd>_INTRINSICS in user-visible header
2023-03-21 23:03:02 +03:00
Ozkan Sezer
41c693dc25
build fix for non-x86 targets.
2023-03-21 23:03:02 +03:00
Ozkan Sezer
79513afc19
build fixes to SDL_yuv.c
2023-03-21 23:03:02 +03:00
Ozkan Sezer
69de6964e5
use target attributes of gcc / clang for SIMD code.
2023-03-21 23:03:02 +03:00
Anonymous Maarten
cd7a3f8af5
cmake: generate and install man pages
2023-03-21 02:19:19 +01:00
Anonymous Maarten
70edd54835
sdlwiki: SDL3 advises users to include through 'SDL3/SDL.h'
2023-03-21 02:19:19 +01:00
Anonymous Maarten
77b8edb5ad
wikiheaders.pl: add --manpath argument
2023-03-21 02:19:19 +01:00
Anonymous Maarten
81ca9d61d6
cmake+test: add more automated tests + use properties
2023-03-21 02:19:19 +01:00
Anonymous Maarten
115460a930
torturethread: sleep a bit in SubThreadFunc to avoid starvation
...
testtorture, built by MinGW from msys2, got blocked indefinitely.
2023-03-21 02:19:19 +01:00
Anonymous Maarten
6a9c692bb9
testsem: don't re-parse positional argument twice
2023-03-21 02:19:19 +01:00
Anonymous Maarten
abfc2a01ca
ci: disable parallel building for ps2
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The ps2 builds were flaky.
https://github.com/ps2dev/ps2dev/issues/67
2023-03-21 02:19:19 +01:00
Anonymous Maarten
38219e08d9
ci: increase memory size of vmactions workflow
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By default, the VM gets 1024MiB. https://github.com/vmactions/freebsd-vm/issues/28 suggests to increase it.
2023-03-21 02:19:19 +01:00
Anonymous Maarten
773aad14f8
cmake: Fix building without libsamplerate library
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On Fedora, the headers for 32-bit and 64-bit are shared.
When building a 32-bit library, CMake found the header (that was installed
for the 64-bit libsamplerate development package). Because no 32-bit libsamplerate
library was installed, linking failed. (SDL_LIBSAMPLERATE_DYNAMIC was set to FALSE
because CMake could not find a library)
2023-03-20 05:34:41 +01:00
Ivan Mogilko
f360965db6
Fixed SDL_RenderSetVSync does not update flags if simulated vsync is on
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This lets the user to correctly detect current vsync state by reading SDL_RendererInfo.
Also fixes SetVSync's return value check (it may be positive for error too).
(cherry picked from commit d78072fcd46943288a6007cd6f4ab1f98f446b1d)
2023-03-18 11:44:45 -07:00
Sam Lantinga
08d5c1386e
Fixed always on top windows on Windows
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Also cleaned up some SetWindowPos() calls and made it explicit when we change the topmost flag
2023-03-17 10:37:21 -07:00
Anonymous Maarten
4a6528e3f0
testprograms: parse arguments using SDLTest_CommonState
2023-03-17 17:54:16 +01:00
Anonymous Maarten
8bea41f737
testthread: parse arguments using SDLTest_CommonState + add arguments
2023-03-17 17:54:16 +01:00
Anonymous Maarten
64b739bc1e
testlock: parse arguments using SDLTest_CommonState + extra arguments
2023-03-17 17:54:16 +01:00
Anonymous Maarten
4d86a83fa9
testver: don't allow any arguments
2023-03-17 17:54:16 +01:00
Anonymous Maarten
0268881e30
testspriteminimal: don't allow any arguments
2023-03-17 17:54:16 +01:00
Anonymous Maarten
08d5235da0
testintersections: check integer argument + no global done + get final tick before SDL shutdown
2023-03-17 17:54:16 +01:00
Anonymous Maarten
6e2851878f
testhittesting: use SDLTest_Common for creating window(s) and renderer(s)
2023-03-17 17:54:16 +01:00
Anonymous Maarten
75da730a88
testfile: fix reference values
2023-03-17 17:54:16 +01:00
Anonymous Maarten
ee13b74d59
testyuv: fix buffer overflow write
2023-03-17 17:54:16 +01:00
Anonymous Maarten
774e51627e
SDL_test: fix infinite loop when passing invalid argument
2023-03-17 17:54:16 +01:00
Anonymous Maarten
c52ad54b05
SDL_test: don't parse audio/video arguments when its subsystem is not enabled
2023-03-17 17:54:16 +01:00
Anonymous Maarten
c8d4ca35ad
SDL_test: always print common log usage, even without audio/video backend
2023-03-17 17:54:16 +01:00
Anonymous Maarten
08c85ebae0
SDL_test: introduce SDLTest_CommonDestroyState to only destroy SDLTest_CommonState
2023-03-17 17:54:16 +01:00
Anonymous Maarten
5109e19935
SDL_test: remove unused BuildCommonUsageString
2023-03-17 17:54:16 +01:00
Anonymous Maarten
9451d3079d
dynapi: SDL_DYNAPI_entry must be in version script
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For SDL dynapi to work, the SDL_DYNAPI_entry symbol must be externally visible.
Adding __attribute__((visibility(default))) would not work
since version scripts override these.
2023-03-17 08:53:14 -07:00
Sylvain
4286f463a8
testautomation_pixels: calling SDL_DestroyPixelFormat or SDL_DestroyPalette with NULL parameter doesn't generate an error
2023-03-17 10:28:54 +01:00
Sam Lantinga
e4be1247d0
Added a hint to retain window content during state changes
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In my testing window content is always retained, but this makes our intent explicit.
2023-03-16 20:43:07 -07:00
Sam Lantinga
ed0937598e
Added gamepad mapping for Flydigi Vader 2 with the latest firmware (6.0.4.9)
2023-03-16 20:01:45 -07:00
Sam Lantinga
a776188d77
Don't change the Z order when moving or resizing windows
2023-03-16 17:19:38 -07:00
Sam Lantinga
9ee71f0ddf
Added --skip-taskbar and --always-on-top command line options
2023-03-16 16:58:01 -07:00
Sam Lantinga
3f67f02d0e
Fixed SDL_WINDOW_SKIP_TASKBAR on Windows
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The WS_EX_APPWINDOW forces a window onto the taskbar, which is not what we want. Set the style to 0 to use the default behavior.
2023-03-16 16:56:46 -07:00
Sam Lantinga
c7ab378c61
We don't need to track whether we were hidden by parent focus change
2023-03-16 14:11:41 -07:00
Sam Lantinga
76176c9845
Conversely, we shouldn't automatically show children when we get focus
2023-03-16 14:09:46 -07:00
Sam Lantinga
0cb7c4ba58
Don't hide popups when losing focus
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This isn't the behavior on Windows, and this should probably be an application defined behavior.
If we decide we want this globally, it should probably be implemented at a higher level in SDL_OnWindowFocusLost(), and properly handle the transition of focus to a child window.
2023-03-16 14:04:12 -07:00
Sylvain
5da9e99da0
Fixed bug #7462 - 8888 as default GL backbuffer red/green/blue/alpha bit sizes
2023-03-16 13:54:11 -07:00
Sylvain
f9ac7b4044
Fixed bug #7467 - testautomation_audio currently fails because of invalid src/dst rate
2023-03-16 20:49:22 +01:00
Sylvain
899ee8f75a
Change SDL_BLENDMODE_MUL for gl renderers
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Add FIXME for PSP
2023-03-16 20:25:59 +01:00
Sylvain
b95b203116
Refresh generation of SDL_blit_auto.c after simplifying sdlgenblit.pl
2023-03-16 20:25:59 +01:00
Sylvain
41b8fee833
Simplify SDL_BLENDMODE_MUL in sdlgenblit.pl
2023-03-16 20:25:59 +01:00
Sylvain
99668c286b
Simplify SDL_BLENDMODE_MUL
2023-03-16 20:25:59 +01:00
Sylvain
ad1a216d65
Refresh generation of SDL_blit_auto.c
2023-03-16 20:25:59 +01:00
Sam Lantinga
66eff69d2b
Don't update hidden child windows, their relative position doesn't change
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This improves performance when moving a top level window that has many hidden child windows
2023-03-16 11:24:21 -07:00
Sam Lantinga
e6fe7273a5
Toggle menu visibility with the space bar
2023-03-16 11:24:21 -07:00
Frank Praznik
a8ea8db6d7
wayland: Update the popup window geometry on configure events
2023-03-16 14:01:42 -04:00