Ryan C. Gordon
eef5c53668
docs: Moved CREDITS and INSTALL to markdown format.
2023-11-29 12:31:27 -05:00
Ryan C. Gordon
f32575dfab
docs: Convert everything to Unix-style endlines.
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Fixes #8640 .
2023-11-29 11:29:57 -05:00
Ryan C. Gordon
c5daf8adb1
testcontroller: Don't query the mapping list until after they are available.
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The included ones need to wait until SDL_Init has run, or you'll get an empty
list, and we might also be adding more from an external gamecontrollerdb.txt
file, too.
2023-11-29 10:33:31 -05:00
Cameron Cawley
df05d5eff4
Fix scroll wheel handling in testmouse
2023-11-28 14:41:16 -08:00
Ozkan Sezer
63d4bd4e57
SDL_SendKeyboardText: remove workaround from 1e12d7c
, fix use of iscntrl
2023-11-29 00:39:24 +03:00
Anonymous Maarten
fea6e7afb1
cmake: copy sources to binary directory in separate target
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Don't do it in POST_BUILD to avoid multiple parallel builds
stepping on each others toes.
Also don't use copy_if_different, but unconditionally copy it.
The build system should take care of dependencies.
2023-11-28 22:16:54 +01:00
Dimitriy Ryazantcev
9faa7977bd
UWP: Add support for supplementary Unicode characters input
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Characters outside Basic Multilingual Plane (BMP) are coded as so called "surrogate pair" in two separate UTF-16 character events.
2023-11-28 12:33:21 -08:00
Dimitriy Ryazantcev
7b628ea4d5
Win32: Simplify Unicode text input code
2023-11-28 12:33:21 -08:00
Sam Lantinga
411c70abb1
Fix the target membership of SDL_pen.h (thanks kanjitalk755!)
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Closes https://github.com/libsdl-org/SDL/pull/8599
2023-11-28 12:20:43 -08:00
shenleban tongying
3e6513c773
document the purpose of SDL_SetTextInputRect
2023-11-28 12:06:16 -08:00
Sam Lantinga
1e12d7cfb6
Make sure we don't pass UTF-8 to SDL_iscntrl()
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This function is only valid for values <= 127.
Closes https://github.com/libsdl-org/SDL/pull/8637
2023-11-28 11:39:35 -08:00
Dimitriy Ryazantcev
9a206adbee
UWP: Use Windows.UI.Core.CoreDispatcher.AcceleratorKeyActivated event for keyboard
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Only in this case we can see Left Alt and Right Alt keys.
Stole the idea from DirectXTK12 repo:
https://github.com/microsoft/DirectXTK12/blob/main/Src/Keyboard.cpp
2023-11-28 11:31:19 -08:00
Dimitriy Ryazantcev
309ea2d5f9
UWP: Simplify Win32 scan code to SDL scan code mapping
2023-11-28 11:31:19 -08:00
Dimitriy Ryazantcev
acc5bb89f8
[Win32] Better keyboard button mapping to SDL scan codes
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Using official mappings from the Microsoft docs:
https://learn.microsoft.com/windows/win32/inputdev/about-keyboard-input#scan-codes
2023-11-28 11:31:19 -08:00
Dimitriy Ryazantcev
6b28065e9e
Reformat Win32 scan code table
2023-11-28 11:31:19 -08:00
Dimitriy Ryazantcev
7e86b6aef2
Win32: Fix keymap for keyboard layouts that can print UTF-16 surrogates and ligatures
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Old implementation with `MapVirtualKey(..., MAPVK_VK_TO_CHAR) & 0x7FFFF` simply returned `A`..`Z` for VK_A..VK_Z and
completely useless <U+0002 START OF TEXT> (`WCH_LGTR 0xF002` without high-order bit) in case of ligature.
See https://kbdlayout.info/features/ligatures for a list of affected keyboard layouts.
More info on `MAPVK_VK_TO_CHAR`: https://stackoverflow.com/a/72464584/1795050
2023-11-28 11:11:33 -08:00
Ryan C. Gordon
08c6ac1b16
test: SDLTest_PrintEvent now reports key event mod state.
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(cherry picked from commit d42fa25a9e850ca9a9c9c0879ca7fdee00c136d1)
2023-11-28 13:11:57 -05:00
Sam Lantinga
571e9796b9
Fixed the GameCube HIDAPI controller mapping
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Fixes https://github.com/libsdl-org/SDL/issues/8617
Closes https://github.com/libsdl-org/SDL/pull/8623
Closes https://github.com/libsdl-org/SDL/pull/7930
2023-11-28 10:07:06 -08:00
Sam Lantinga
dd984dcd9f
Removed HIDAPI controller mappings
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These are already provided internally by SDL
2023-11-28 09:54:35 -08:00
Ryan C. Gordon
3817f5126e
cocoa: Use `-[NSApplicationDelegate applicationSupportsSecureRestorableState]`.
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This prevents warnings at startup on macOS Sonoma (14.0).
(cherry picked from commit 7d25a443c45450287e0a3ec5c1eb0e417647070e)
2023-11-28 12:41:35 -05:00
Ryan C. Gordon
c5b0ff77d7
test: testwm2 now displays keyboard mod state.
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(cherry picked from commit 258849c9bc2f28b2b6dcacbab4d415054539598c)
2023-11-28 12:10:57 -05:00
Anonymous Maarten
5772e00c3f
cmake: disable oss by default on OpenBSD, not FreeBSD
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This fixes ed3fad1880
2023-11-28 16:45:33 +01:00
Jake S. Del Mastro
ceac93ade2
Set framebuffer_srgb_capable to the actual value obtained ( #8634 )
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(cherry picked from commit 594a79c2f9db21a11a76c012b2b1655a21fc8982)
2023-11-28 05:49:40 -08:00
Anonymous Maarten
ed3fad1880
cmake: disable oss by default on Linux, NetBSD and FreeBSD
2023-11-27 22:04:04 +01:00
Sylvain
6bb40f1d8d
SDL_VideoCapture: allow add/remove device at runtime on linux
2023-11-27 16:01:10 -05:00
Sam Lantinga
f0e47f8ee0
Added support for the NACON Revolution 5 Pro controller
2023-11-27 12:10:00 -08:00
Ozkan Sezer
2f806c89b5
initial import of hidapi netbsd uhid native backend from mainstream
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c19ae126d8
https://github.com/libusb/hidapi/pull/612
2023-11-26 20:20:28 +03:00
Christoph Reichenbach
1b284cd415
X11 pen detection: fix misclassification due to improper init
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xinput2_device_is_pen() was testing against default-zero values
in the X11 Atom cache on at least the first round of
detections, leading to imprecise detection.
The patch fixes two aspects of initialisation:
1. Ensure that the selector cache is always initialised in
xinput2_device_is_pen().
2. Ensure that all X11 Atoms used in SDL_x11pen.c are instantiated if
missing. This ensures that they are never None and avoids potential
failures to detect hot-plugged tablet devices.
Acknowledgements: @tilman3 for narrowing down the issue and an
initial fix
2023-11-26 14:10:04 +03:00
Anonymous Maarten
c4ca64deaf
ci: do 'brew update' & don't run dependent checks on installed things
2023-11-26 06:01:26 +01:00
Ozkan Sezer
d486de6349
cmake: fixed iconv detection test program
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Fixes https://github.com/libsdl-org/SDL/issues/8614
2023-11-26 01:55:28 +03:00
Ryan C. Gordon
42a8139fd6
render: Clip bresenham lines against a real viewport thing.
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You can't just use renderer->view->viewport, because it might be (0,0), -1x-1.
I _think_ this is more right?
Fixes #8609 .
2023-11-25 01:51:35 -05:00
Ryan C. Gordon
4a40a272bd
render: Patched to compile.
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Bad cherry-pick on my part, sorry!
Fixes #8609 .
2023-11-24 22:47:44 -05:00
Ryan C. Gordon
983f178b7d
render: Clip lines before Bresenham algorithm generates points.
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Otherwise, a massive line might generate gigabytes worth of points to render,
which the backend would simply throw away anyhow.
Fixes #8113 .
(cherry picked from commit 4339647d900bb8559ac3f6258166d21fe6d72a9a)
2023-11-24 19:34:47 -05:00
Ryan C. Gordon
db7f6425d0
rect: Avoid numeric overflow on massive lines in SDL_IntersectRectAndLine.
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Reference Issue #8301 .
Reference Issue #8113 .
(cherry picked from commit a391dd5fef70e0da4702d355b6331da5bf1f84a2)
2023-11-24 19:34:20 -05:00
Anonymous Maarten
e548044a82
ci: add NetBSD to test matrix
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Co-authored-by: Ozkan Sezer <sezeroz@gmail.com>
2023-11-24 21:34:56 +01:00
Anonymous Maarten
dd5b8db3a6
SDL_hidapi requires libusb >= 1.0.16
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Co-authored-by: Ozkan Sezer <sezeroz@gmail.com>
2023-11-24 21:31:59 +01:00
Ryan C. Gordon
6ba90f7775
render: Batching is always enabled now!
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Make sure your app uses SDL_RenderFlush() before it talks to D3D/OpenGL/etc!
Fixes #8584 .
2023-11-23 20:37:52 -05:00
Ryan C. Gordon
b24d6bd59a
opengl: Creating a texture trashes the cached `texturing` state, fix it.
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Reference Issue #7194 .
(cherry picked from commit e9b486937238680053bdf76b27693e120f00a70f)
2023-11-23 20:01:02 -05:00
Ryan C. Gordon
dcf04559db
render: GL-based renderers should treat adaptive vsync as vsync being enabled.
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Fixes #8004 .
2023-11-23 18:28:43 -05:00
Ryan C. Gordon
74a2542564
x11: Deal with difference in GLX_EXT_swap_control_tear behavior.
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Mesa and Nvidia handle it differently, and one or the other may fix their
implementation in the future, so test which way it works at runtime.
Reference Issue #8004 .
2023-11-23 13:56:51 -05:00
Ozkan Sezer
08fac5b1b2
SDL_PenModifyForWacomID: return zero as axis_flags upon failure.
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Fixes uninitialized warning in testautomation_pen.c:
testautomation_pen.c:1512: warning: 'mask' may be used uninitialized in this function
2023-11-23 11:56:50 +03:00
Ozkan Sezer
aaba01aee4
hidapi: syncing with mainstream:
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- macos, pthread_barrier_wait: properly check the wait condition
- windows: Assert that struct has the correct size
- windows: Fix printf/string-related issues
- other miscellaneous stuff irrelevant in SDL. (for symmetry...)
2023-11-23 11:35:02 +03:00
Ozkan Sezer
5730eb67f0
add HAVE_GCC_DIAGNOSTIC_PRAGMA to SDL_internal.h, use it
2023-11-23 11:33:20 +03:00
Ozkan Sezer
42c8366fdc
revise iconv detection:
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- check libiconv with a linkage test with iconv.h included
- check libc iconv with a linkage test with iconv.h included
and LIBICONV_PLUG defined (in case libiconv header is in
include path)
- add new configuration option to prefer iconv from libiconv,
if available, over the libc version: SDL_LIBICONV, defaults
to disabled.
- remove FindIconv + pkg_check_modules for iconv, and use our
manual iconv finding only
- change FreeBSD specific LIBICONV_PLUG define in SDL_iconv.c
to configuration result.
2023-11-23 04:30:56 +03:00
Anonymous Maarten
a45b371de0
cmake: create and install SDL3::Jar target for Android
2023-11-23 02:13:08 +01:00
Ozkan Sezer
53544cabaa
psp: fix copy/paste error from SDL2 in PSP_VideoQuit().
2023-11-23 04:11:24 +03:00
Ryan C. Gordon
6cde96f9a0
psp: Hook up event subsystem init/quit.
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Fixes #8554 .
(cherry picked from commit 0e9d050296ba754d23e82752eb1bd61221768586)
2023-11-22 18:03:29 -05:00
Ryan C. Gordon
e9659f5738
Removed some function declarations that don't actually exist.
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Reference Issue #8554 .
(cherry picked from commit 87875a49b4cfc277aba6d2c4c32769a29767e561)
2023-11-22 17:58:54 -05:00
Ryan C. Gordon
3264e64738
SDL_RunApp: Make sure argc/argv are stable if the caller didn't define them.
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Fixes #8246 .
2023-11-22 17:34:39 -05:00
Sam Lantinga
eca79e38db
Removed test shape images
2023-11-22 14:11:10 -08:00