Commit Graph

15045 Commits (ffc3f71aa24ba77d3933eecc882512aee080cbeb)

Author SHA1 Message Date
Frank Praznik ffc3f71aa2 wayland: Use the floating width/height for initial window creation
The dimensions for fixed-size state set via window flags will be applied later in the window creation process.

Restores the window to the proper windowed size when leaving fullscreen.
2024-03-25 18:54:27 -04:00
Sam Lantinga b9a88bbecb Removed SDL_TextInputShown()
This was only implemented on Windows and often confused with SDL_ScreenKeyboardShown()
2024-03-25 13:26:23 -07:00
Sam Lantinga 6443c75eda Removed SDL_TEXTINPUTEVENT_TEXT_SIZE 2024-03-25 13:26:23 -07:00
Sam Lantinga fa236f169b Only do work to process text events if text input is active
Fixes https://github.com/libsdl-org/SDL/issues/9353
2024-03-25 13:26:23 -07:00
Sam Lantinga 658f3cdcf1 x11: use XInput2 for lower level access to keyboard events 2024-03-25 13:26:23 -07:00
Sam Lantinga 012fc1e32b windows: enable raw keyboard input when raw mouse input is enabled 2024-03-25 13:26:23 -07:00
Sam Lantinga 35d335e61f Fixed warning C4267: 'function': conversion from 'size_t' to 'DWORD', possible loss of data 2024-03-25 11:46:47 -07:00
Sam Lantinga 43b8e9f681 Fixed spacing 2024-03-25 11:41:51 -07:00
Sam Lantinga 5e8486bb29 Don't fail joystick initialization if udev isn't available 2024-03-25 11:29:18 -07:00
Ozkan Sezer 5a1c48be5c remove non-existent vulkan.hpp and vulkan_mir.h from Xcode project 2024-03-25 21:23:32 +03:00
Anonymous Maarten 58f2e102a9 visualc: filters also contained 2 wrong include headers 2024-03-25 18:02:05 +01:00
Anonymous Maarten c7d32ff64b visualc: rename/remove 2 include paths 2024-03-25 17:10:31 +01:00
Sam Lantinga 977285ef6a Send joystick added events on portable handheld platforms
The IDs on these drivers are hard-coded as device_index + 1, so that's the ID we will send during initialization.
2024-03-25 07:14:00 -07:00
Sam Lantinga b391e6477e The joystick instance ID is already set in the open call 2024-03-25 06:57:02 -07:00
Sam Lantinga 07c49d1a67 Fixed text input being active after SDL_StopTextInput() (thanks @AntTheAlchemist!) 2024-03-25 06:46:23 -07:00
Tyson Whitehead 53ade19430 udev: Fix O(n^2) device walking issue (closes #9092)
I believe there was a O(n^2) device walking issues on startup

- MaybeAddDevice gets called for every device at startup
- MaybeAddDevice calls IsJoystick
- IsJoystick calls SDL_UDEV_GetProductInfo
- SDL_UDEV_GetProductInfo calls udev_enumerate_scan_devices
- udev_enumerate_scan_devices walks all the devices

Prior to commit 3b1e0e1 this was mostly masked as IsJoystick only
called SDL_UDEV_GetProductInfo when a JSIOCGNAME ioctl was
successful. This fixes the O(n^2) behaviour by directly getting
the device via udev_device_new_from_devnum (based on type, major,
and minor number) instead of enumerating everything via
udev_enumerate_scan_devices and matching on name.
2024-03-25 06:45:01 -07:00
Alynne 2b4c75690c Add Yawman Arrow flightstick controller 2024-03-25 06:34:54 -07:00
Cameron Gutman f14fb979c1 Remove legacy SDL2 input grab API 2024-03-24 16:53:23 -07:00
Anonymous Maarten cf3cf0e106 dmg: fix SDL_version.h issue in sdl3-config-version.cmake 2024-03-24 20:15:42 +01:00
Mykola Rubets fc053fb499 Fix OpenFolder dialog behavior on Windows 2024-03-24 11:44:16 -07:00
Sam Lantinga 13933222ee Fixed string comparison (thanks @meyraud705!) 2024-03-24 11:37:03 -07:00
SDL Wiki Bot 8f33f5cc33 Sync SDL3 wiki -> header 2024-03-24 18:34:24 +00:00
Anonymous Maarten beb52ed54a pen: remove stray '#include <stdio.h>' 2024-03-24 16:58:59 +01:00
Sam Lantinga 96fbd10de0 Added a script to trigger the release workflow 2024-03-24 07:22:58 -07:00
Sam Lantinga 36e73bdda4 Updated to version 3.1.0 for the preview release 2024-03-24 06:16:02 -07:00
Sam Lantinga a20eec1415 Tweaking documentation for the SDL 3.0 preview release 2024-03-24 06:16:02 -07:00
Frank Praznik 9e460ce6a6 wayland: Pass the keyboard ID through to repeat events 2024-03-24 08:49:29 -04:00
Christoph Reichenbach 0df0462d0a Removed all tabs in testautomation_pen.c 2024-03-24 05:05:30 -07:00
Christoph Reichenbach 615c7efd98 Fix #9279: Memory leak in pen name handling
- Fixes a leak in pen name allocation that would trigger
  for both X11 and Wayland for some non-pen input devices
  when new devices are added/removed.
- SDL_PenQuit() now deallocates and resets the table of known pens
- testautomation_pen.c now uses PenInit and PenQuit as setup and
  teardown, respectively

testautomation_pen.c was already triggering the leak, and it is
visible with --trackmem, so no new tests are added.
2024-03-24 05:04:53 -07:00
Sam Lantinga 675c9f01ff Renamed releaser.py to build-release.py 2024-03-23 16:56:26 -07:00
Sam Lantinga c83d0d87c2 Revert "Added virtual keyboard support for Xbox (thanks @ts-13512)"
This reverts commit b5d4206b30.

@nkrapivin already implemented GDK virtual keyboard support in https://github.com/libsdl-org/SDL/pull/7728
2024-03-23 16:47:59 -07:00
Anonymous Maarten f030533580 SDL_blit: remove SDL_BLIT_CPU_FEATURES override 2024-03-23 16:36:44 -07:00
Anonymous Maarten 1aa9ef7213 cpuinfo: reset cpu features on SDL_Quit 2024-03-23 16:36:44 -07:00
Anonymous Maarten 64465653b4 audio: always build fallback scalar converters 2024-03-23 16:36:44 -07:00
Anonymous Maarten 89b135e570 cmake: add automation and platform test without simd 2024-03-23 16:36:44 -07:00
Anonymous Maarten 1d0e5286aa Limit CPU features through a hint 2024-03-23 16:36:44 -07:00
Sam Lantinga b5d4206b30 Added virtual keyboard support for Xbox (thanks @ts-13512) 2024-03-23 16:34:43 -07:00
SDL Wiki Bot 675216e81b Sync SDL3 wiki -> header 2024-03-23 23:32:24 +00:00
Sylvain 1855ce68af Fix bug #9331 - SDL3 Android crash getVibrator() == null 2024-03-23 16:31:21 -07:00
Sam Lantinga 208cd434b5 Show the names of mice and keyboards when they connect 2024-03-23 16:31:00 -07:00
Sam Lantinga 7852a6c307 Added device name for evdev mice and keyboards 2024-03-23 16:31:00 -07:00
Frank Praznik 87714ce5b9 wayland: Set the keyboard and mouse names to match XWayland 2024-03-23 16:31:00 -07:00
Sam Lantinga 72fc6f86e5 Text input is no longer automatically enabled when initializing video.
Fixes https://github.com/libsdl-org/SDL/issues/9309
Fixes https://github.com/libsdl-org/SDL/issues/9268
2024-03-23 16:31:00 -07:00
Sam Lantinga 6604d423fd Added a test program for multiple mice 2024-03-23 16:31:00 -07:00
Sam Lantinga 361b7190df Track unique button states between different mice
We were already halfway doing this, but now we make that information available to the Windows driver so it can cache the button state per-mouse
2024-03-23 16:31:00 -07:00
Sam Lantinga 35756593d6 Use the correct device ID (global or default or specific) based on context 2024-03-23 16:31:00 -07:00
Sam Lantinga 9eb87ca325 Note that many things are considered mice and keyboards that you might not expect 2024-03-23 16:31:00 -07:00
Sam Lantinga c0f4565552 Added SDL_GetKeyboardName() and SDL_GetMouseName() 2024-03-23 16:31:00 -07:00
Sam Lantinga 20a860c876 Use the specific pointer device ID for X11 button and motion events 2024-03-23 16:31:00 -07:00
Sam Lantinga 476245564c Use the real device IDs for the X11 master keyboard and pointer
These always exist so they don't really help detect whether a keyboard/mouse is attached. Looking at the slave devices isn't that helpful either, as they're very permissive in what they might send.

For example, on my system with a single mouse and keyboard attached, xinput -list shows:
 Virtual core pointer                    	id=2	[master pointer  (3)]
   - Virtual core XTEST pointer              	id=4	[slave  pointer  (2)]
   - Generic USB Mouse                       	id=10	[slave  pointer  (2)]
   - Generic USB Consumer Control            	id=11	[slave  pointer  (2)]
   - KINESIS CORPORATION KB800HM Kinesis Freestyle2 for Mac	id=18	[slave  pointer  (2)]
   - Logitech Gaming Mouse G502 Consumer Control	id=15	[slave  pointer  (2)]
   - Logitech Gaming Mouse G502              	id=17	[slave  pointer  (2)]
 Virtual core keyboard                   	id=3	[master keyboard (2)]
   - Virtual core XTEST keyboard             	id=5	[slave  keyboard (3)]
   - Power Button                            	id=6	[slave  keyboard (3)]
   - Power Button                            	id=7	[slave  keyboard (3)]
   - Sleep Button                            	id=8	[slave  keyboard (3)]
   - Generic USB                             	id=9	[slave  keyboard (3)]
   - Generic USB System Control              	id=12	[slave  keyboard (3)]
   - Generic USB Consumer Control            	id=19	[slave  keyboard (3)]
   - KINESIS CORPORATION KB800HM Kinesis Freestyle2 for Mac	id=20	[slave  keyboard (3)]
   - KINESIS CORPORATION KB800HM Kinesis Freestyle2 for Mac	id=21	[slave  keyboard (3)]
   - Logitech Gaming Mouse G502 Keyboard     	id=13	[slave  keyboard (3)]
   - Logitech Gaming Mouse G502 System Control	id=14	[slave  keyboard (3)]
   - Logitech Gaming Mouse G502 Consumer Control	id=16	[slave  keyboard (3)]
2024-03-23 16:31:00 -07:00