SDL/test
Sam Lantinga 9db2cb3513 Added SDL_ReloadGamepadMappings() to reset the SDL gamepad mappings 2023-07-18 12:50:10 -07:00
..
emscripten Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
n3ds N3DS port (squashed) 2022-10-10 08:50:59 -07:00
shapes Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
CMakeLists.txt cmake: remove ability to build tests as a standalone project 2023-07-16 20:22:41 +02:00
COPYING Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
README testgamepad replaces testjoystick 2023-07-16 04:32:12 -07:00
checkkeys.c testprogram: let main() return normally, don't exit for platform (eg Android) where there is some cleanup afterward. 2023-04-12 11:37:26 +02:00
checkkeysthreads.c tests: build tests with C90 standard 2023-05-27 01:49:07 +02:00
gamepad_axis.bmp Added gamepad BMP files used as sources for the header files 2023-07-16 04:32:12 -07:00
gamepad_axis.h Added gamepad BMP files used as sources for the header files 2023-07-16 04:32:12 -07:00
gamepad_axis_arrow.bmp Added gamepad BMP files used as sources for the header files 2023-07-16 04:32:12 -07:00
gamepad_axis_arrow.h Added gamepad BMP files used as sources for the header files 2023-07-16 04:32:12 -07:00
gamepad_back.bmp Added gamepad BMP files used as sources for the header files 2023-07-16 04:32:12 -07:00
gamepad_back.h Reduced the size of the gamepad front and back images 2023-07-11 10:20:08 -07:00
gamepad_battery_empty.bmp Added gamepad BMP files used as sources for the header files 2023-07-16 04:32:12 -07:00
gamepad_battery_empty.h Added gamepad BMP files used as sources for the header files 2023-07-16 04:32:12 -07:00
gamepad_battery_full.bmp Added gamepad BMP files used as sources for the header files 2023-07-16 04:32:12 -07:00
gamepad_battery_full.h Added gamepad BMP files used as sources for the header files 2023-07-16 04:32:12 -07:00
gamepad_battery_low.bmp Added gamepad BMP files used as sources for the header files 2023-07-16 04:32:12 -07:00
gamepad_battery_low.h Added gamepad BMP files used as sources for the header files 2023-07-16 04:32:12 -07:00
gamepad_battery_medium.bmp Added gamepad BMP files used as sources for the header files 2023-07-16 04:32:12 -07:00
gamepad_battery_medium.h Added gamepad BMP files used as sources for the header files 2023-07-16 04:32:12 -07:00
gamepad_battery_unknown.bmp Added gamepad BMP files used as sources for the header files 2023-07-16 04:32:12 -07:00
gamepad_battery_unknown.h Added gamepad BMP files used as sources for the header files 2023-07-16 04:32:12 -07:00
gamepad_battery_wired.bmp Added gamepad BMP files used as sources for the header files 2023-07-16 04:32:12 -07:00
gamepad_battery_wired.h Added gamepad BMP files used as sources for the header files 2023-07-16 04:32:12 -07:00
gamepad_button.bmp Added gamepad BMP files used as sources for the header files 2023-07-16 04:32:12 -07:00
gamepad_button.h Added gamepad BMP files used as sources for the header files 2023-07-16 04:32:12 -07:00
gamepad_button_background.bmp Added gamepad BMP files used as sources for the header files 2023-07-16 04:32:12 -07:00
gamepad_button_background.h Added button background 2023-07-11 10:26:22 -07:00
gamepad_button_small.bmp Added gamepad BMP files used as sources for the header files 2023-07-16 04:32:12 -07:00
gamepad_button_small.h Added joystick and gamepad element display in testgamepad 2023-07-10 17:06:42 -07:00
gamepad_face_abxy.bmp Use light text for button labels so they show up well over the activity highlight 2023-07-16 04:32:12 -07:00
gamepad_face_abxy.h Use light text for button labels so they show up well over the activity highlight 2023-07-16 04:32:12 -07:00
gamepad_face_bayx.bmp Use light text for button labels so they show up well over the activity highlight 2023-07-16 04:32:12 -07:00
gamepad_face_bayx.h Use light text for button labels so they show up well over the activity highlight 2023-07-16 04:32:12 -07:00
gamepad_face_sony.bmp Use light text for button labels so they show up well over the activity highlight 2023-07-16 04:32:12 -07:00
gamepad_face_sony.h Use light text for button labels so they show up well over the activity highlight 2023-07-16 04:32:12 -07:00
gamepad_front.bmp Use light text for button labels so they show up well over the activity highlight 2023-07-16 04:32:12 -07:00
gamepad_front.h Use light text for button labels so they show up well over the activity highlight 2023-07-16 04:32:12 -07:00
gamepad_touchpad.bmp Added gamepad BMP files used as sources for the header files 2023-07-16 04:32:12 -07:00
gamepad_touchpad.h Added touchpad visualization for testgamepad 2023-07-10 11:36:32 -07:00
gamepadutils.c Added the ability to specify a gamepad type in the mapping 2023-07-17 12:59:56 -07:00
gamepadutils.h Added the ability to specify a gamepad type in the mapping 2023-07-17 12:59:56 -07:00
icon.bmp Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
loopwave.c testprogram: let main() return normally, don't exit for platform (eg Android) where there is some cleanup afterward. 2023-04-12 11:37:26 +02:00
loopwavequeue.c testprogram: let main() return normally, don't exit for platform (eg Android) where there is some cleanup afterward. 2023-04-12 11:37:26 +02:00
main.cpp Make WinRT's SDL_main header-only 2022-12-15 08:01:01 -08:00
moose.dat Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
picture.xbm Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
relative_mode.markdown SDL_CreateWindow() has been simplified and no longer takes a window position. 2023-03-06 09:50:12 -08:00
sample.bmp Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
sample.wav Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
template.test.in test/template.test.in: Pass SDL_NONINTERACTIVE_ARGUMENTS to installed-tests 2023-04-12 15:04:11 +00:00
testatomic.c Rename SDL mutex, semaphore and condition variable types to match SDL 3.0 naming convention 2023-04-28 12:08:33 -07:00
testaudiocapture.c Added SDL prefix AUDIO_* constants 2023-05-02 08:09:06 -07:00
testaudiohotplug.c testprogram: let main() return normally, don't exit for platform (eg Android) where there is some cleanup afterward. 2023-04-12 11:37:26 +02:00
testaudioinfo.c testprograms: parse arguments using SDLTest_CommonState 2023-03-17 17:54:16 +01:00
testaudiostreamdynamicresample.c tests: build tests with C90 standard 2023-05-27 01:49:07 +02:00
testautomation.c Android: let main return normally for testautomation 2023-04-14 12:26:12 +02:00
testautomation_audio.c Added SDL prefix AUDIO_* constants 2023-05-02 08:09:06 -07:00
testautomation_clipboard.c Expanded automated clipboard tests 2023-07-05 20:06:59 -07:00
testautomation_events.c testautomation_events.c: initialize "timestamp" to solve "conditional jump or move depends on uninitialised value" 2023-06-13 23:03:32 +02:00
testautomation_guid.c testautomation_guid.c: fix integer warning in 32 bit builds. 2023-05-31 04:50:02 +03:00
testautomation_hints.c testautomation_hints.c: free hint memory 2023-06-13 23:12:01 +02:00
testautomation_images.c More fix warnings about static function and prototype 2023-03-08 16:14:09 +01:00
testautomation_images.h Fix warning drop const qualifier 2023-03-08 22:22:34 +01:00
testautomation_intrinsics.c Use #ifdef/#ifndef instead of #if defined/#if \!defined 2023-03-30 21:35:01 +00:00
testautomation_joystick.c More fix warnings about static function and prototype 2023-03-08 16:14:09 +01:00
testautomation_keyboard.c Fix uses of undefined macro identifiers (-Wundef) 2023-03-29 21:49:01 +00:00
testautomation_main.c More fix warnings about static function and prototype 2023-03-08 16:14:09 +01:00
testautomation_math.c Revert "Added SDL_nextafter() and SDL_nextafterf()" 2023-06-14 11:05:10 -07:00
testautomation_mouse.c More fix warnings about static function and prototype 2023-03-08 16:14:09 +01:00
testautomation_pixels.c Rename SDL_PIXELFORMAT_RGB888 and SDL_PIXELFORMAT_BGR888 to SDL_PIXELFORMAT_XRGB8888 and SDL_PIXELFORMAT_XBGR8888 for clarity 2023-07-01 17:58:34 -07:00
testautomation_platform.c Use #ifdef/#ifndef instead of #if defined/#if \!defined 2023-03-30 21:35:01 +00:00
testautomation_rect.c Fix various typos (docs/build scripts/tests) 2023-07-03 08:35:37 -07:00
testautomation_render.c Make sure logical presentation is complete before destroying the logical render target 2023-07-03 18:29:48 -07:00
testautomation_rwops.c Use #ifdef/#ifndef instead of #if defined/#if \!defined 2023-03-30 21:35:01 +00:00
testautomation_sdltest.c Fix warning drop const qualifier 2023-03-08 22:22:34 +01:00
testautomation_stdlib.c Added SDL_strnlen() and SDL_wcsnlen() 2023-07-17 19:37:51 -07:00
testautomation_suites.h Add intrinsics test automation 2023-03-21 23:03:02 +03:00
testautomation_surface.c Fix various typos (docs/build scripts/tests) 2023-07-03 08:35:37 -07:00
testautomation_syswm.c cmake+tests: include SDL_build_config.h in select tests + add include paths 2023-03-21 23:03:02 +03:00
testautomation_timer.c More fix warnings about static function and prototype 2023-03-08 16:14:09 +01:00
testautomation_video.c Fix various typos (docs/build scripts/tests) 2023-07-03 08:35:37 -07:00
testbounds.c testprograms: parse arguments using SDLTest_CommonState 2023-03-17 17:54:16 +01:00
testcontroller.c Added SDL_ReloadGamepadMappings() to reset the SDL gamepad mappings 2023-07-18 12:50:10 -07:00
testcustomcursor.c testprogram: let main() return normally, don't exit for platform (eg Android) where there is some cleanup afterward. 2023-04-12 11:37:26 +02:00
testdisplayinfo.c Updated SDL high DPI support 2023-05-17 12:58:00 -07:00
testdraw.c testprogram: add option to use SDL_BLENDMODE_MUL 2023-03-15 22:00:13 +01:00
testdrawchessboard.c testprograms: parse arguments using SDLTest_CommonState 2023-03-17 17:54:16 +01:00
testdropfile.c testprogram: let main() return normally, don't exit for platform (eg Android) where there is some cleanup afterward. 2023-04-12 11:37:26 +02:00
testerror.c testprogram: let main() return normally, don't exit for platform (eg Android) where there is some cleanup afterward. 2023-04-12 11:37:26 +02:00
testevdev.c testevdev: Add some examples of PDP third-party Switch controllers 2023-07-10 08:59:18 -07:00
testfile.c Fix various typos (docs/build scripts/tests) 2023-07-03 08:35:37 -07:00
testfilesystem.c testprograms: parse arguments using SDLTest_CommonState 2023-03-17 17:54:16 +01:00
testgeometry.c testprogram: let main() return normally, don't exit for platform (eg Android) where there is some cleanup afterward. 2023-04-12 11:37:26 +02:00
testgl.c style fixes for SDL_PROC macros. 2023-05-19 14:10:02 +03:00
testgles.c testprogram: let main() return normally, don't exit for platform (eg Android) where there is some cleanup afterward. 2023-04-12 11:37:26 +02:00
testgles2.c style fixes for SDL_PROC macros. 2023-05-19 14:10:02 +03:00
testgles2_sdf.c tests: build tests with C90 standard 2023-05-27 01:49:07 +02:00
testgles2_sdf_img_normal.bmp Add basic testgles2_sdf program to demonstrate sign distance field with opengles2 2021-01-24 00:51:24 -05:00
testgles2_sdf_img_sdf.bmp Add basic testgles2_sdf program to demonstrate sign distance field with opengles2 2021-01-24 00:51:24 -05:00
testhaptic.c List the available haptic devices in testhaptic 2023-06-20 09:33:59 -07:00
testhittesting.c testhittesting: use SDLTest_Common for creating window(s) and renderer(s) 2023-03-17 17:54:16 +01:00
testhotplug.c Fix various typos (docs/build scripts/tests) 2023-07-03 08:35:37 -07:00
testiconv.c testprograms: parse arguments using SDLTest_CommonState 2023-03-17 17:54:16 +01:00
testime.c Fix various typos (docs/build scripts/tests) 2023-07-03 08:35:37 -07:00
testintersections.c testintersections: check integer argument + no global done + get final tick before SDL shutdown 2023-03-17 17:54:16 +01:00
testkeys.c testprograms: parse arguments using SDLTest_CommonState 2023-03-17 17:54:16 +01:00
testloadso.c testprograms: parse arguments using SDLTest_CommonState 2023-03-17 17:54:16 +01:00
testlocale.c testprograms: parse arguments using SDLTest_CommonState 2023-03-17 17:54:16 +01:00
testlock.c Rename SDL mutex, semaphore and condition variable types to match SDL 3.0 naming convention 2023-04-28 12:08:33 -07:00
testmessage.c testprogram: let main() return normally, don't exit for platform (eg Android) where there is some cleanup afterward. 2023-04-12 11:37:26 +02:00
testmouse.c testprograms: parse arguments using SDLTest_CommonState 2023-03-17 17:54:16 +01:00
testmultiaudio.c testprograms: parse arguments using SDLTest_CommonState 2023-03-17 17:54:16 +01:00
testnative.c testprogram: let main() return normally, don't exit for platform (eg Android) where there is some cleanup afterward. 2023-04-12 11:37:26 +02:00
testnative.h Fix uses of undefined macro identifiers (-Wundef) 2023-03-29 21:49:01 +00:00
testnativecocoa.m Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00
testnativew32.c Updated copyright for 2023 2023-01-09 09:41:41 -08:00
testnativex11.c Updated copyright for 2023 2023-01-09 09:41:41 -08:00
testoffscreen.c testprograms: parse arguments using SDLTest_CommonState 2023-03-17 17:54:16 +01:00
testoverlay.c testprogram: let main() return normally, don't exit for platform (eg Android) where there is some cleanup afterward. 2023-04-12 11:37:26 +02:00
testplatform.c Fix various typos (docs/build scripts/tests) 2023-07-03 08:35:37 -07:00
testpopup.c tests: build tests with C90 standard 2023-05-27 01:49:07 +02:00
testpower.c testprograms: parse arguments using SDLTest_CommonState 2023-03-17 17:54:16 +01:00
testqsort.c testprograms: parse arguments using SDLTest_CommonState 2023-03-17 17:54:16 +01:00
testrelative.c testprograms: parse arguments using SDLTest_CommonState 2023-03-17 17:54:16 +01:00
testrendercopyex.c testprogram: let main() return normally, don't exit for platform (eg Android) where there is some cleanup afterward. 2023-04-12 11:37:26 +02:00
testrendertarget.c testprogram: let main() return normally, don't exit for platform (eg Android) where there is some cleanup afterward. 2023-04-12 11:37:26 +02:00
testresample.c testprograms: parse arguments using SDLTest_CommonState 2023-03-17 17:54:16 +01:00
testrumble.c testprograms: parse arguments using SDLTest_CommonState 2023-03-17 17:54:16 +01:00
testrwlock.c Rename SDL mutex, semaphore and condition variable types to match SDL 3.0 naming convention 2023-04-28 12:08:33 -07:00
testscale.c testprogram: let main() return normally, don't exit for platform (eg Android) where there is some cleanup afterward. 2023-04-12 11:37:26 +02:00
testsem.c Rename SDL mutex, semaphore and condition variable types to match SDL 3.0 naming convention 2023-04-28 12:08:33 -07:00
testsensor.c testprograms: parse arguments using SDLTest_CommonState 2023-03-17 17:54:16 +01:00
testshader.c testprograms: parse arguments using SDLTest_CommonState 2023-03-17 17:54:16 +01:00
testshape.c tests: build tests with C90 standard 2023-05-27 01:49:07 +02:00
testsprite.c testprogram: let main() return normally, don't exit for platform (eg Android) where there is some cleanup afterward. 2023-04-12 11:37:26 +02:00
testspriteminimal.c testprogram: let main() return normally, don't exit for platform (eg Android) where there is some cleanup afterward. 2023-04-12 11:37:26 +02:00
teststreaming.c testprogram: let main() return normally, don't exit for platform (eg Android) where there is some cleanup afterward. 2023-04-12 11:37:26 +02:00
testsurround.c Added SDL prefix AUDIO_* constants 2023-05-02 08:09:06 -07:00
testthread.c SDL API renaming: SDL TLS functions 2023-05-26 08:33:15 -07:00
testtimer.c testprograms: parse arguments using SDLTest_CommonState 2023-03-17 17:54:16 +01:00
testurl.c Updated copyright for 2023 2023-01-09 09:41:41 -08:00
testutils.c Relicensed testutils to match other test code 2023-07-16 04:32:12 -07:00
testutils.h Relicensed testutils to match other test code 2023-07-16 04:32:12 -07:00
testver.c testver: don't allow any arguments 2023-03-17 17:54:16 +01:00
testviewport.c testprogram: let main() return normally, don't exit for platform (eg Android) where there is some cleanup afterward. 2023-04-12 11:37:26 +02:00
testvulkan.c tests: build tests with C90 standard 2023-05-27 01:49:07 +02:00
testwm.c Add the pixel density to the display mode list in testwm 2023-05-18 07:34:16 -07:00
testyuv.bmp Updated SDL's YUV support, many thanks to Adrien Descamps 2017-11-12 22:51:12 -08:00
testyuv.c testprograms: parse arguments using SDLTest_CommonState 2023-03-17 17:54:16 +01:00
testyuv_cvt.c tests: build tests with C90 standard 2023-05-27 01:49:07 +02:00
testyuv_cvt.h Updated copyright for 2023 2023-01-09 09:41:41 -08:00
torturethread.c testprogram: let main() return normally, don't exit for platform (eg Android) where there is some cleanup afterward. 2023-04-12 11:37:26 +02:00
unifont-13.0.06-license.txt Latest Unifont with OFL is now bundled. (#4268) 2021-07-08 14:51:16 -07:00
unifont-13.0.06.hex Latest Unifont with OFL is now bundled. (#4268) 2021-07-08 14:51:16 -07:00
utf8.txt Fixed crash if initialization of EGL failed but was tried again later. 2015-06-21 17:33:46 +02:00

README

These are test programs for the SDL library:

	checkkeys	Watch the key events to check the keyboard
	loopwave	Audio test -- loop playing a WAV file
	loopwavequeue	Audio test -- loop playing a WAV file with SDL_QueueAudio
	testsurround	Audio test -- play test tone on each audio channel
	testaudioinfo	Lists audio device capabilities
	testerror	Tests multi-threaded error handling
	testfile	Tests RWops layer
	testgl		A very simple example of using OpenGL with SDL
	testiconv	Tests international string conversion
	testkeys	List the available keyboard keys
	testloadso	Tests the loadable library layer
	testlocale  Test Locale API
	testlock	Hacked up test of multi-threading and locking
	testmouse	Tests mouse coordinates
	testmultiaudio	Tests using several audio devices
	testoverlay	Tests the overlay flickering/scaling during playback.
	testplatform	Tests types, endianness and cpu capabilities
	testsem		Tests SDL's semaphore implementation
	testshape	Tests shaped windows
	testsprite	Example of fast sprite movement on the screen
	testthread	Hacked up test of multi-threading
	testtimer	Test the timer facilities
	testver		Check the version and dynamic loading and endianness
	testwm		Test window manager -- title, icon, events
	torturethread	Simple test for thread creation/destruction
	gamepadmap   Useful to generate Game Controller API compatible maps



This directory contains sample.wav, which is a sample from Will Provost's
song, The Living Proof:

     From the album The Living Proof
     Publisher: 5 Guys Named Will
     Copyright 1996 Will Provost

You can get a copy of the full song (and album!) from iTunes...

    https://itunes.apple.com/us/album/the-living-proof/id4153978

or Amazon...

    http://www.amazon.com/The-Living-Proof-Will-Provost/dp/B00004R8RH

Thanks to Will for permitting us to distribute this sample with SDL!