Remember tiling mode values provided by appplications, and
record tiling mode when creating a buffer from another application. This
eliminates any need to ask the kernel for tiling values and also makes
reused buffers get the right tiling.
Signed-off-by: Keith Packard <keithp@keithp.com>
Applications may actually care if the mapping operation failed, so when
it happens, return an error indication. errno is probably trashed by
fprintf though.
Signed-off-by: Keith Packard <keithp@keithp.com>
The execbuffer ioctl returns ENOMEM when it fails to pin all of the buffers
in the GTT. This is usually caused by the DRM client attempting to use too
much memory in a single request. Dumping out the requested and available
memory values should help point out failures in the DRM code to catch over
commitments of this form.
Signed-off-by: Keith Packard <keithp@keithp.com>
Add mode setting files to libdrm, including xf86drmMode.* and the new
drm_mode.h header. Also add a couple of tests to sanity check the
kernel interfaces and update code to support them.
I either messed up when I pulled these from a mmio-trace last time, or
the previous values didn't work on my card. Hopefully it's the former!
In any case, at least one of the original NV50 chipsets work now.
A small subset of CS need to be atomic (relocation+IB commit to
ring) right now, because of the way relocation are handled, we
need to protect the whole ioctl.
BO are referenced once by reloc to make sure that they not destroyed
before we get a chance to flush the cmd stream, so we need to unreference
them once in cs submit or cs erase if cs i never submitted so bo can
be destructed.
Relocation now consist of the following informations (in this order) :
handle buffer object handle identifier
start_offset start offset of first data of the buffer object used by the cs
end_offset end offset of last data of the buffer object used by the cs
read_domain read domain (either VRAM, or GTT as GPU is invalid for CS)
write_domain write domain (either VRAM, or GTT as GPU is invalid for CS)
flags flags used for further optimization (like discard previous
buffer content or forget buffer content after cs which can
help in avoiding moving content in or out)