PCI- or high memory.
This is substantially more efficient than drm_bo_kmap,
since the mapping only lives on a single processor.
Unmapping is done use kunmap_atomic(). Flushes only a single tlb() entry.
Add a support utility int drm_bo_pfn_prot() that returns the
pfn and desired page protection for a given bo offset.
This is all intended for relocations in bound TTMS or vram.
Mapping-accessing-unmapping must be atomic, either using preempt_xx() macros
or a spinlock.
PCI- or high memory.
This is substantially more efficient than drm_bo_kmap,
since the mapping only lives on a single processor.
Unmapping is done use kunmap_atomic(). Flushes only a single tlb() entry.
Add a support utility int drm_bo_pfn_prot() that returns the
pfn and desired page protection for a given bo offset.
This is all intended for relocations in bound TTMS or vram.
Mapping-accessing-unmapping must be atomic, either using preempt_xx() macros
or a spinlock.
Texture uploads could hit the blitter coordinate limit, adjust the texture
offset when uploading the pieces. Make sure to check the end address of the
upload too.
This fixes at least two problems:
* The vblank_disable_fn timer callback could get called after the DRM was
de-initialized, e.g. on X server shutdown.
* Leak of vblank related resources when disabling and re-enabling the IRQ, e.g.
on an X server reset.
On many chipsets, the checks for DPLL enable or VGA mode will prevent the
pipeconf regs from being restored, which could result in a blank display or X
failing to come back after resume. So restore them unconditionally along with
actually restoring pipe B's palette correctly.
Make sure we have enough room for all the GR registers or we'll end up
clobbering the AR index register (which should actually be harmless
unless the BIOS is making an assumption about it).
On resume, if the interrupt state isn't restored correctly, we may end
up with a flood of unexpected or ill-timed interrupts, which could cause
the kernel to disable the interrupt or vblank events to happen at the
wrong time. So save/restore them properly.
There were two problems with the existing callback code: the vblank
enable callback happened multiple times per disable, making drivers more
complex than they had to be, and there was a race between the final
decrement of the vblank usage counter and the next enable call, which
could have resulted in a put->schedule disable->get->enable->disable
sequence, which would be bad.
So add a new vblank_enabled array to track vblank enable on per-pipe
basis, and add a lock to protect it along with the refcount +
enable/disable calls to fix the race.
sequence number may actually turn up before the corresponding fence
object has been queued on the ring.
Fence drivers can use this member to determine whether a
sequence number must be re-reported.
In hibernate, we may end up calling the VGA save regs function twice, so we
need to make sure it's idempotent. That means leaving ARX in index mode after
the first save operation. Fixes hibernate on 965.