Commit Graph

114 Commits (0f78aa7c30c50c5bcd89115197b87f4bbf96c70b)

Author SHA1 Message Date
SDL Wiki Bot 4e60fc9b2b Sync SDL3 wiki -> header 2024-01-18 12:07:19 +00:00
Sam Lantinga fb898d6df0 Clarify that desktop mode is the non-exclusive borderless fullscreen mode
Fixes https://github.com/libsdl-org/SDL/issues/8413
2024-01-18 04:06:32 -08:00
SDL Wiki Bot 3ca8cee874 Sync SDL3 wiki -> header 2024-01-16 20:27:25 +00:00
Ryan C. Gordon 8bf74280e0
docs: Note SDL_UpdateWindowSurfaceRects can update beyond specified areas.
Reference Issue #8825.
2024-01-16 15:26:13 -05:00
SDL Wiki Bot 464a41411e Sync SDL3 wiki -> header 2024-01-15 18:55:24 +00:00
Frank Praznik 4f3d4bd110 wayland: Add the ability to import and wrap external surfaces
Add the ability to import and wrap external surfaces from external toolkits such as Qt and GTK.

Wayland surfaces and windows are more intrinsically tied to the client library than other windowing systems, so it is necessary to provide a way to initialize SDL with an existing wl_display object, which needs to be set prior to video system initialization, or export the internal SDL wl_display object for use by external applications or toolkits. For this, the global property SDL_PROPERTY_GLOBAL_VIDEO_WAYLAND_WL_DISPLAY_POINTER is used.

A Wayland example was added to testnative, and a basic example of Qt 6 interoperation is provided in the Wayland readme to demonstrate the use of external windows with both SDL owning the wl_display, and an external toolkit owning it.
2024-01-15 13:54:35 -05:00
Frank Praznik 4b6df89238 wayland: Add a property to allow creation of a wl_egl_window object even if OpenGL is not enabled
Useful if the application handles OpenGL outside of SDL and wants to use the window without having to pull in Wayland as a dependency.
2024-01-08 14:54:47 -05:00
Frank Praznik f7dd0f9491 wayland: Allow the creation of roleless window surfaces for custom application use
Allow for the creation of SDL windows with a roleless surface that applications can use for their own purposes, such as with a windowing protocol other than XDG toplevel.

The property `wayland.surface_role_custom` will create a window with a surface that SDL can render to and handles input for, but is not associated with a toplevel window, so applications can use it for their own, custom purposes (e.g. wlr_layer_shell).

A test/minimal example is included in tests/testwaylandcustom.c
2024-01-08 14:54:47 -05:00
Frank Praznik 4417250d0d wayland: Remove the registry from the window properties
A Wayland registry object can only have one listener attached at a time, so an application attempting to use the backend SDL registry object for its own purposes will just result in an error. Remove this property, as it is of no use to applications and will only result in errors.

If an application needs the registry, it needs to get the wl_display object via `SDL.window.wayland.display` and use wl_display_get_registry() to create a new registry object that it can attach its own listeners to.
2024-01-08 14:54:47 -05:00
SDL Wiki Bot 4942027117 Sync SDL3 wiki -> header 2024-01-08 17:34:23 +00:00
Ryan C. Gordon e056f52f7d
include: Remove string literals from properties documentation.
I'm going to let the wiki bridge clean up the word wrapping for me, here. :)
2024-01-08 12:33:29 -05:00
SDL Wiki Bot e8c595af5c Sync SDL3 wiki -> header 2024-01-08 17:16:19 +00:00
Ryan C. Gordon adef35b9ec
include: Attempt to make new properties documentation wiki bridge friendly. 2024-01-08 12:14:08 -05:00
SDL Wiki Bot 4d5bffc323 Sync SDL3 wiki -> header 2024-01-08 01:02:25 +00:00
Sam Lantinga 1a13dae219 Added constant definitions for SDL properties
Fixes https://github.com/libsdl-org/SDL/issues/8622
2024-01-07 16:59:41 -08:00
Sam Lantinga 5b3ee51c6c Updated copyright for 2024 2024-01-01 13:15:26 -08:00
Sam Lantinga ebd7f9adbd Fixed warning C4245: 'initializing': conversion from 'int' to 'Uint32', signed/unsigned mismatch in SDL_video.c 2023-12-29 10:37:28 -08:00
SDL Wiki Bot 20250aecc5 Sync SDL3 wiki -> header 2023-12-07 18:27:25 +00:00
Frank Praznik 4fd778119b video: Implement asynchronous windowing
SDL window size, state, and position functions have been considered immediate, with their effects assuming to have taken effect upon successful return of the function. However, several windowing systems handle these requests asynchronously, resulting in the functions blocking until the changes have taken effect, potentially for long periods of time. Additionally, some windowing systems treat these as requests, and can potentially deny or fulfill the request in a manner differently than the application expects, such as not allowing a window to be positioned or sized beyond desktop borders, prohibiting fullscreen, and so on.

With these changes, applications can make requests of the window manager that do not block, with the understanding that an associated event will be sent if the request is fulfilled. Currently, size, position, maximize, minimize, and fullscreen calls are handled as asynchronous requests, with events being returned if the request is honored. If the application requires that the change take effect immediately, it can call the new SDL_SyncWindow function, which will attempt to block until the request is fulfilled, or some arbitrary timeout period elapses, the duration of which depends not only on the windowing system, but on the operation requested as well (e.g. a 100ms timeout is fine for most X11 events, but maximizing a window can take considerably longer for some reason). There is also a new hint 'SDL_VIDEO_SYNC_ALL_WINDOW_OPS' that will mimic the old behavior by synchronizing after every window operation with, again, the understanding that using this may result in the associated calls blocking for a relatively long period.

The deferred model also results in the window size and position getters not reporting false coordinates anymore, as they only forward what the window manager reports vs allowing applications to set arbitrary values, and fullscreen enter/leave events that were initiated via the window manager update the window state appropriately, where they didn't before.

Care was taken to ensure that order of operations is maintained, and that requests are not ignored or dropped. This does require some implicit internal synchronization in the various backends if many requests are made in a short period, as some state and behavior depends on other bits of state that need to be known at that particular point in time, but this isn't something that typical applications will hit, unless they are sending a lot of window state in a short time as the tests do.

The automated tests developed to test the previous behavior also resulted in previously undefined behavior being defined and normalized across platforms, particularly when it comes to the sizing and positioning of windows when they are in a fixed-size state, such as maximized or fullscreen. Size and position requests made when the window is not in a movable or resizable state will be deferred until it can be applied, so no requests are lost. These changes fix another long-standing issue with renderers recreating maximized windows, where the original non-maximized size was lost, resulting in the window being restored to the wrong size. All automated video tests pass across all platforms.

Overall, the "make a request/get an event" model better reflects how most windowing systems work, and some backends avoid spending significant time blocking while waiting for operations to complete.
2023-12-07 10:26:19 -08:00
SDL Wiki Bot e4582e6edc Sync SDL3 wiki -> header 2023-11-30 15:22:19 +00:00
Sam Lantinga 7203641597 Note that the SDL window properties are read-only 2023-11-14 06:06:51 -08:00
Sam Lantinga e0c45c6c98 Renamed SDL_WINDOW_FOREIGN to SDL_WINDOW_EXTERNAL 2023-11-14 06:06:51 -08:00
Sam Lantinga 229b7b9d50 SDL_CreateWindowWithPosition() and SDL_CreateWindowFrom() have been replaced with SDL_CreateWindowWithProperties()
This is a more general interface that can be extended in the future as needed.
2023-11-14 06:06:51 -08:00
Ryan C. Gordon 8766aa39d6
Sync wiki -> headers. 2023-11-13 13:03:42 -05:00
Sam Lantinga 1c4723ac66 SDL_CreateWindowFrom() now takes a set of properties that describe the native window and options. 2023-11-12 21:58:58 -08:00
Sam Lantinga 0907f345cb Added property types: pointer, string, number, float 2023-11-12 10:48:38 -08:00
Sam Lantinga d3e43668d0 Revert "Sync SDL3 wiki -> header"
This reverts commit 43571769f1.
2023-11-12 09:02:22 -08:00
SDL Wiki Bot 43571769f1 Sync SDL3 wiki -> header 2023-11-12 15:55:10 +00:00
Sam Lantinga b374105975 Replaced SDL_GetTextureDXGIResource() with texture properties
Fixes https://github.com/libsdl-org/SDL/issues/8529
2023-11-10 20:38:13 -08:00
Ryan C. Gordon aa7baf63aa
Sync wiki -> headers. 2023-11-09 20:11:23 -05:00
Sam Lantinga 151cdfa99f Added the "SDL.window.wayland.registry" property
Fixes https://github.com/libsdl-org/SDL/issues/8393
2023-11-08 12:01:48 -08:00
Sam Lantinga fd4a2cce9e SDL_syswm.h has been removed and replaced with window properties 2023-11-08 12:01:48 -08:00
Sam Lantinga 0cd4b7d3e3 Added display properties 2023-11-08 12:01:48 -08:00
Ryan C. Gordon c53843a961
docs: Remove Doxygen `\brief` tags.
Doxygen and the wiki bridge don't need them; they'll both just use the first
line/sentence instead.

Fixes #8446.
2023-11-06 10:26:06 -05:00
Ryan C. Gordon ac71831350
Sync wiki -> headers 2023-10-12 15:20:53 -04:00
Sam Lantinga 4368f70ff9 Added properties to various SDL objects
The following objects now have properties that can be user modified:
* SDL_AudioStream
* SDL_Gamepad
* SDL_Joystick
* SDL_RWops
* SDL_Renderer
* SDL_Sensor
* SDL_Surface
* SDL_Texture
* SDL_Window
2023-10-11 22:38:00 -07:00
SDL Wiki Bot f84c87f204 Sync SDL3 wiki -> header 2023-08-31 03:26:13 +00:00
Sam Lantinga a5e7214795 Add SDL_WINDOW_NOT_FOCUSABLE flag to set that the window should not be able to gain key focus
- Also adds SDL_SetWindowFocusable() to set/clear flag on existing windows
2023-08-30 20:29:51 -07:00
Frank Praznik be8c42cfd7 Clarify that a window being 'hidden' means that it is unmapped/ordered out
SDL considers a hidden window to be unmapped and blocks or defers certain operations until the window is shown again, however, the X11 and Cocoa backends would set the hidden flag when the window was minimized, which blocked the functionality of SDL_RestoreWindow().

Specify that a window with the hidden flag set is unmapped and not visible on the desktop or in the dock/taskbar without a call to SDL_ShowWindow(), and don't set the hidden flag in the X11 and Cocoa backends when the window is in the minimized state, but still mapped to the desktop.
2023-08-14 13:20:24 -04:00
SDL Wiki Bot 35ad68e126 Sync SDL3 wiki -> header 2023-08-04 17:40:16 +00:00
Frank Praznik 70323a8350 Add a function to display the system menu for a window
Add SDL_ShowWindowSystemMenu() to display the system-level menu for windows. Typically, this is done by right-clicking on the system provided window decorations, however, if an application is rendering its own client-side decorations, there is currently no way to display it. This menu is provided by the system and can provide privileged desktop functionality such as moving or pinning a window to a specific workspace or display, setting the always-on-top property, or taking screenshots. In many cases, there are no APIs which allow applications to perform these actions manually.

Implemented for Wayland via functionality provided by the xdg_toplevel protocol, Win32 via the undocumented message 0x313 (typically called WM_POPUPSYSTEMMENU), and X11 via the "_GTK_SHOW_WINDOW_MENU" atom (supported in GNOME and KDE).
2023-08-04 13:39:45 -04:00
Frank Praznik 44536b7537 Add and event and flag to report when a window has been occluded
Adds the SDL_EVENT_WINDOW_OCCLUDED events and the window flag SDL_WINDOW_OCCLUDED to report when the window occlusion state has changed, so that the application can take appropriate measures, as it may wish to suspend drawing, throttle, or otherwise behave in a more energy efficient manner when the window is not visible. When the window is no longer occluded, the SDL_EVENT_WINDOW_EXPOSED event is sent and the occlusion flag is cleared.

This is handled on macOS via the window occlusion state event (available as of 10.9), and via the xdg-shell protocol on Wayland (version 6, wayland-protocols 1.32, passed through in libdecor 0.1.2).
2023-07-18 16:42:05 -04:00
Sam Lantinga 97380dcdab We don't need to reserve window flag bits for sdl2-compat
sdl2-compat does the appropriate bit twiddling to preserve compatibility
2023-06-29 22:02:24 -07:00
Sam Lantinga 8da9b22c17 The SDL_WINDOW_SKIP_TASKBAR flag has been replaced by the SDL_WINDOW_UTILITY flag
The SDL_WINDOW_UTILITY flag has the same functionality, and is now implemented on Windows.
2023-06-29 21:43:17 -07:00
Sam Lantinga 0f4679102c Fixed pedantic warning: comma at end of enumerator list
Fixes https://github.com/libsdl-org/SDL/issues/7878
2023-06-27 21:52:33 -07:00
SDL Wiki Bot a3e0cd5208 Sync SDL3 wiki -> header 2023-06-22 13:45:16 +00:00
Sylvain 627165a2b2 Fix comments 2023-06-22 15:44:48 +02:00
Sam Lantinga 9fe384b696 Fixed display orientation function names for SDL 3.0 convention 2023-06-17 09:28:27 -07:00
Sam Lantinga e6d1ba2a17 Added the concept of display natural orientation
Also renamed SDL_GetDisplayOrientation() SDL_GetDisplayCurrentOrientation()

The natural orientation of the primary display is the frame of reference for accelerometer and gyro sensor readings.
2023-06-17 07:42:16 -07:00
SDL Wiki Bot 7f86415146 Sync SDL3 wiki -> header 2023-06-10 15:42:15 +00:00