Cameron Cawley
84781a7b6f
Disable the offscreen video driver if EGL is unavailable ( #6234 )
2022-11-23 10:55:34 -08:00
Sam Lantinga
a635a485bc
Re-added WinRT support until we're sure that it's no longer being used
2022-11-23 10:41:43 -08:00
Ozkan Sezer
34231f5ba0
reverted opengles removal.
2022-11-23 18:50:02 +03:00
Ozkan Sezer
5db60670ba
removed linkage to OpenGLES framework
2022-11-23 07:47:00 +03:00
Ozkan Sezer
016b757311
reverted jack audio backend removal.
2022-11-23 06:50:20 +03:00
Ozkan Sezer
dc2a3e06e9
removed WinRT support.
2022-11-22 23:36:24 +03:00
Ozkan Sezer
7df102d220
reverted sndio backend removal.
2022-11-22 22:04:10 +03:00
Ozkan Sezer
30b1ab2add
removed opengles.
2022-11-22 21:48:40 +03:00
Ozkan Sezer
3aea865cdf
removed directfb support.
2022-11-22 20:45:45 +03:00
Ozkan Sezer
cdb54ad21e
removed arts, esd, fusionsound, nas, paudio, sndio, sunaudio, winmm audio backends.
2022-11-22 19:51:56 +03:00
pionere
68b30d24e0
cmake: get rid of the duplicated _USE_MATH_DEFINES
...
- define _USE_MATH_DEFINES in SDL_stdinc.h only
- define _USE_MATH_DEFINES if not defined already
2022-11-22 08:31:35 -08:00
Ozkan Sezer
8d6fda4810
removed os2 support & support for building SDL with watcom.
2022-11-22 19:18:47 +03:00
Sam Lantinga
2c4159b99a
First pass at changing SDL 2.0 to SDL 3.0
2022-11-21 20:28:58 -08:00
Sam Lantinga
0bfeed061b
Updated to version 2.26.0 for release
2022-11-21 16:15:58 -08:00
Sam Lantinga
8ae46a49ea
Save the version in VERSION.txt instead of VERSION
...
Fixes https://github.com/libsdl-org/SDL/issues/6558
2022-11-21 06:57:02 -08:00
Sam Lantinga
802c624ab3
Strip trailing newline when reading the VERSION file
2022-11-20 14:37:05 -08:00
Ozkan Sezer
3bc4bad8fb
add missing strcasestr checks to cmake and autotools build systems,
...
and update config files.
2022-11-20 14:20:33 -08:00
Sam Lantinga
78ea6af2cd
Updated to version 2.25.1 for release candidate
2022-11-17 09:01:35 -08:00
Anonymous Maarten
819b0143e3
cmake: enable SDL_TEST by default for emscripten
2022-11-16 15:42:08 +01:00
Anonymous Maarten
55384db8a6
cmake: emscripten has libunwind.h, libunwind.a has missing symbols
2022-11-16 15:42:08 +01:00
Anonymous Maarten
6e46090a30
cmake: check ALL headers inside the look (including sys/types.h)
2022-11-16 15:42:08 +01:00
Anonymous Maarten
500bac0b13
cmake: include FIndPkgConfig.cmake through find_package
2022-11-16 15:42:08 +01:00
Pierre Wendling
a71ad40ac3
CMake: Add option to use Ccache.
2022-11-15 19:04:22 +01:00
Sam Lantinga
9f8b68a278
Fixed building without linux/input.h
...
https://github.com/libsdl-org/SDL/issues/6169
2022-11-11 10:25:52 -08:00
Anonymous Maarten
61297f703a
cmake: on Apple, check for presence of an OBJC compiler
2022-11-03 15:03:47 +01:00
Luca Lolli
b50e429354
Fix compilation for .m files extension
2022-11-03 15:03:47 +01:00
Anonymous Maarten
4c704ecfdd
cmake: use SDL2-static as static library output name when prefix/static == ""/".lib"
...
Apparently, some clang@Windows compilers do this.
2022-11-01 13:53:09 -07:00
Anonymous Maarten
c3b13346e0
On x86, pass -nodefaultlib to linker when wanting to avoid the C library
2022-10-22 09:28:00 -07:00
Simon McVittie
4ca5ea5b7e
build: Add a mechanism to mark builds with vendor info
...
Downstream distributors can use this to mark a version with their
preferred version information, like a Linux distribution package version
or the Steam revision it was built to be bundled into, or just to mark
it with the vendor it was built by or the environment it's intended to
be used in.
For instance, in Debian I'd use this by configuring with:
--enable-vendor-info="${DEB_VENDOR} ${DEB_VERSION}"
to get a SDL_REVISION like:
release-2.24.1-0-ga1d1946dc (Debian 2.24.1+dfsg-2)
which gives a Debian user enough information to track down the patches
and build-time configuration that were used for package revision 2.
In Autotools and CMake, this is a configure-time option like any other,
and will go into both SDL_REVISION (via SDL_revision.h) and
SDL_GetRevision().
In other build systems (MSVC, Xcode, etc.), defining the
SDL_VENDOR_INFO macro will get it into the output of SDL_GetRevision(),
although not SDL_REVISION.
Resolves: https://github.com/libsdl-org/SDL/issues/6418
Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-10-22 09:27:10 -07:00
Simon McVittie
2dc788cb9f
build: Expand version info in SDL_REVISION and SDL_GetRevision()
...
Instead of using a URL and git sha1, this uses `git describe` to
describe the version relative to the nearest previous git tag, which
gives a better indication of whether this is a release, a prerelease,
a slightly patched prerelease, or a long way after the last release
during active development.
This serves two purposes: it makes those APIs more informative, and it
also puts this information into the binary in a form that is easy to
screen-scrape using strings(1). For instance, if the bundled version of
SDL in a game has this, we can see at a glance what version it is.
It's also shorter than using the web address of the origin git
repository and the full git commit sha1.
Also write the computed version into a file ./VERSION in `make dist`
tarballs, so that when we build from a tarball on a system that doesn't
have git available, we still get the version details.
For the Perforce code path in showrev.sh, output the version number
followed by the Perforce revision, in a format reminiscent of
`git describe` (with p instead of g to indicate Perforce).
For the code path with no VCS available at all, put a suffix on the
version number to indicate that this is just a guess (we can't know
whether this SDL version is actually a git snapshot or has been
patched locally or similar).
Resolves: https://github.com/libsdl-org/SDL/issues/6418
Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-10-22 09:27:10 -07:00
Anonymous Maarten
5ed091c12d
cmake: fix reporting of SDL_TESTS
2022-10-21 15:32:05 +02:00
Anonymous Maarten
96361fc476
cmake: create and install sdl2.pc for MSVC & WATCOM
2022-10-20 19:02:31 +02:00
Anonymous Maarten
d542f43b2a
cmake: add SDL_INSTALL_CMAKEDIR cache variable to override location of cmake config files
2022-10-19 16:41:25 +02:00
Wouter Wijsman
428b5ae546
PSP: Reorder extra imports
2022-10-18 10:34:51 +02:00
Pierre Wendling
392f3882d0
N3DS: Use SDL_Sensor instead of Joystick sensors.
2022-10-10 08:50:59 -07:00
Pierre Wendling
27557b62b6
N3DS: Prefix timer sources with `N3DS_`.
2022-10-10 08:50:59 -07:00
Pierre Wendling
655275378d
N3DS port (squashed)
...
A dedicated renderer using Citro3D would likely allow for better
much better graphical performances.
2022-10-10 08:50:59 -07:00
Aaron Barany
6ffc45b0ed
Removed "undefined" argument for Apple platforms.
...
This is incompatible with enabling bitcode, such as with iOS builds. The
default value for "undefined" is "error" so this option should be
redundant.
2022-10-09 18:57:55 -07:00
Anonymous Maarten
37beabd11c
SDL_mslib.c: clang-cl does not support `/GL-`
2022-10-08 23:41:07 +02:00
Anonymous Maarten
07225d2e26
cmake: fix check for -marm
...
This fixes the following warning:
clang: warning: argument unused during compilation: '-marm' [-Wunused-command-line-argument]
2022-10-08 23:41:07 +02:00
Anonymous Maarten
45da133999
cmake: don't error on apple when using deprecated declarations
2022-10-08 23:41:07 +02:00
Anonymous Maarten
77822ed166
cmake: add SDL_WERROR to conditionally enable/disable -Werror
2022-10-08 23:41:07 +02:00
Anonymous Maarten
1064fdee8c
cmake: append to COMPILE_FLAGS property
2022-10-08 23:41:07 +02:00
Ozkan Sezer
fa7ffa4e88
change the iconv configuration option names to be more verbose.
2022-10-06 03:37:50 +03:00
Ozkan Sezer
294ccba0a2
better wording for --enable-iconv description
2022-10-05 23:56:56 +03:00
Anonymous Maarten
c9f60cce40
cmake+autotools: add option to enable/disable iconv
2022-10-05 10:00:28 -07:00
Anonymous Maarten
d0657fde30
cmake: Use DWARF 4 debug information when building using mingw
...
See f18fae4c68
2022-10-04 18:03:57 -07:00
Anonymous Maarten
70214ed3ed
cmake: append to CMAKE_MODULE_PATH instead of overwriting
2022-09-27 13:13:52 -07:00
Anonymous Maarten
a193a03d81
cmake: add -Wno-declaration-after-statement to cpu-features.c alone
2022-09-27 13:13:52 -07:00
Anonymous Maarten
2f9c9b5f80
cmake: make sure check_* uses 2 different variables for clock_gettime
2022-09-27 03:47:20 +03:00
Anonymous Maarten
bfecd78159
cmake: use check_symbol_exists to check dlopen + need for dl library
2022-09-27 03:47:20 +03:00
Ozkan Sezer
f6c9b06562
cmake: output libSDL2-2.0.0.dylib like autotools, not libSDL2-2.0.dylib.
...
libSDL2-2.0.dylib is now installed as a symlink to libSDL2-2.0.0.dylib :
$ ls -l *.dylib
-rwxr-xr-x. 1 ozkan ozkan 1755488 Sep 23 23:53 libSDL2-2.0.0.dylib
lrwxrwxrwx. 1 ozkan ozkan 19 Sep 23 23:53 libSDL2-2.0.dylib -> libSDL2-2.0.0.dylib
lrwxrwxrwx. 1 ozkan ozkan 17 Sep 23 23:53 libSDL2.dylib -> libSDL2-2.0.dylib
Reference issue: https://github.com/libsdl-org/sdl12-compat/issues/217
2022-09-23 23:56:04 +03:00
Anonymous Maarten
3b20e0ecef
cmake: only add -Wl,--undefined=WinMain when building an executable
2022-09-19 05:00:24 +03:00
Ivan Epifanov
202dfea502
Vita: drop memory defines
2022-09-17 10:12:46 -07:00
Ivan Epifanov
7115ceb775
Vita: restore sceClibMemcmp
2022-09-17 10:12:46 -07:00
quyykk
37effc7700
Build the offscreen video driver by default.
2022-09-15 10:59:37 -07:00
Rinnegatamante
eb0bf2c29d
vita: Drop memcmp redirect to sceClibMemcmp.
2022-09-12 13:32:48 -07:00
Ozkan Sezer
5b2884cb02
apply commit d0a3570300
to cmake side too.
2022-09-12 20:28:00 +03:00
Sam Lantinga
181265ba71
Removed unused variable
2022-09-05 11:36:20 -07:00
Sam Lantinga
acf397b4df
Actually, DYLIB_COMPATIBILITY_VERSION shouldn't be updated for a stable point release
...
@smcv
2022-09-05 11:21:13 -07:00
Cameron Cawley
fd93f817ba
Assume that stdint.h is available on Windows with compilers other than MSVC <= 2008
2022-09-05 09:01:31 -07:00
Sam Lantinga
ef988fe184
Only use CETCOMPAT on x86/x64 platforms
...
Fixes https://github.com/libsdl-org/SDL/issues/6173
2022-09-05 08:59:17 -07:00
Sam Lantinga
4e98ba612b
Set DYLIB_COMPATIBILITY_VERSION to DYLIB_CURRENT_VERSION to match autotools
...
Autotools sets both versions to the same value, so Xcode and CMake need to match for the libraries to be compatible between the different builds.
See these for details:
https://github.com/libsdl-org/sdl12-compat/pull/207
https://github.com/libsdl-org/SDL/issues/2934
https://stackoverflow.com/questions/67055770/usage-of-current-version-and-compatibility-version-on-macos
2022-09-05 08:28:06 -07:00
Gleb Mazovetskiy
803924b223
CMake: Make SDL_SHARED/STATIC/TEST options
...
This makes it easier to set these options when SDL is used as a subprojects.
Since CMake v3.13+, one can simply `set(SDL_TEST OFF)` before include the SDL2 subproject because options do not override existing variables. (https://cmake.org/cmake/help/latest/policy/CMP0077.html#policy:CMP0077 )
This is also true for `set(CACHE)` commands but only in CMake v3.21+ (https://cmake.org/cmake/help/latest/policy/CMP0126.html ).
2022-08-29 17:47:32 -07:00
Ludovico de Nittis
e8cb4da71f
Add utility function to detect if SDL is inside a sandbox
...
Refactor the previous sandbox check in a standalone function that also
includes Snap support.
Signed-off-by: Ludovico de Nittis <ludovico.denittis@collabora.com>
2022-08-29 06:30:40 -07:00
Anonymous Maarten
32c4996c04
cmake: add SDL_IBUS option to enable/disable DBUS + test sys/inotify.h
2022-08-25 18:12:16 -07:00
Anonymous Maarten
c8b56ee5e6
cmake: add SDL_DBUS option to enable/disable DBUS
2022-08-25 18:12:16 -07:00
Anonymous Maarten
032ff64041
cmake: OpenIndiana announces SunOS, which is the former name of Solaris
2022-08-25 18:12:16 -07:00
Anonymous Maarten
711846c1f4
cmake: fix build with SDL_WAYLAND_SHARED=OFF
2022-08-25 17:15:54 -07:00
Cameron Gutman
2ceea46061
cmake: Enable CET compatibility for x86/x64 targets using VS 16.7+
2022-08-24 11:29:36 -07:00
Sam Lantinga
6e9c14e550
Updated to version 2.25.0 for development
2022-08-19 09:38:42 -07:00
Sam Lantinga
8c9beb0c87
Updated to version Updated to version 2.24.0 for release
2022-08-19 08:44:09 -07:00
Sam Lantinga
f1416ef2ba
Updated to version 2.23.2 for release candidate
2022-08-12 20:27:22 -07:00
Aaron Barany
3f19e36d12
Disable declaration-after-statement warning on Android
...
External .c files are brought in that don't adhere to this requirement for
pre-C99 code and causes the build to break with the latest NDK.
Fixes #6019
2022-08-08 08:31:40 -07:00
Anonymous Maarten
17b329d199
cmake: enable disabing hidapi
2022-08-05 13:06:51 -07:00
Anonymous Maarten
a4e6f3ca9d
cmake: when there are alternatives, don't use libusb by default
2022-08-05 13:06:51 -07:00
Francisco Javier Trujillo Mata
4564e89825
put files at the same line
2022-08-02 11:40:31 -07:00
Daniel Santos
147a71b976
Finish dummy driver
2022-08-02 11:40:31 -07:00
Daniel Santos
2660449c6c
Add dummy driver
2022-08-02 11:40:31 -07:00
Daniel Santos
a81aa99298
Add prim video support
2022-08-02 11:40:31 -07:00
Francisco Javier Trujillo Mata
46f95a7a5f
Create dummy PS2 Video driver
2022-08-02 11:40:31 -07:00
Sam Lantinga
954bbdf3ae
Allow emscripten platform to build without threads
2022-08-01 09:51:21 -07:00
Sam Lantinga
e4cc076a79
Threads are used by many SDL subsystems and may not be disabled.
...
Fixes https://github.com/libsdl-org/SDL/issues/5095
2022-08-01 09:17:05 -07:00
Anonymous Maarten
83f5bbdf25
cmake: define SDL_STATIC_LIB for static SDL2 library
2022-07-29 15:05:19 +02:00
Anonymous Maarten
bdd1d035b7
cmake: Don't add /NODEFAULTLIB to link flags when building SDL-static
2022-07-29 15:05:19 +02:00
Anonymous Maarten
02c8747176
math.h does not always provide M_PI
...
This fixes the following error when building with SDL_LIBC:
SDL\test\testautomation_math.c(1965): error C2065: 'M_PI': undeclared identifier
2022-07-27 09:10:18 -07:00
Anonymous Maarten
5da85376b9
stdlib: move all mslibc functions to SDL_mslibc.c
...
This allows disabling LTO on them by only specifying a single file.
2022-07-27 09:07:56 -07:00
Anonymous Maarten
5c70e45c53
cmake: don't use result of 'find_library' for Android libraries
2022-07-26 14:24:36 -07:00
Anonymous Maarten
4690689a4c
cmake: on Apple, don't use find_library for frameworks + use EXTRA_LDFLAGS
2022-07-26 14:24:36 -07:00
Anonymous Maarten
fc2497b109
Revert "cmake: don't add -mwindows to link flags in sdl2.pc"
...
This reverts commit d211aaddc1
.
2022-07-23 18:05:35 +02:00
Anonymous Maarten
d211aaddc1
cmake: don't add -mwindows to link flags in sdl2.pc
2022-07-23 15:29:39 +02:00
Anonymous Maarten
d63a699e01
cmake: by default, disable install target when building SDL as a subproject
2022-07-23 15:29:13 +02:00
Ivan Epifanov
0a1641635d
VIta: enable arm neon/simd optimisations
2022-07-21 10:45:45 -07:00
Anonymous Maarten
8f33de8462
cmake: set CMP0054 policy to NEW
2022-07-21 14:08:23 +02:00
Francisco Javier Trujillo Mata
e4a8087551
Initial Audio driver
2022-06-27 15:18:48 -07:00
Francisco Javier Trujillo Mata
7fd46ec581
Initial PS2_Joystick implementation
2022-06-27 00:32:43 -07:00
Francisco Javier Trujillo Mata
84d69da4e1
Initial SDL_ps2_main implementation
2022-06-27 00:32:43 -07:00
Anonymous Maarten
fa39f73552
cmake: add generated files to a custom target ( #5851 )
...
This way, headers are only generated once .
2022-06-26 23:34:30 +02:00
Anonymous Maarten
76f40e2b3b
cmake: remove stray debug line
2022-06-24 19:12:39 +02:00
Anonymous Maarten
ca30936314
cmake: check and use clock_gettime by default on android
2022-06-24 19:12:15 +02:00
hsdk123
bd49696133
cmake: use CMAKE_CURRENT_BINARY_DIR instead of CMAKE_BINARY_DIR ( #5834 )
...
* Update install directory to match generated
https://github.com/libsdl-org/SDL/blob/main/CMakeLists.txt#L3122
Sets `SDL2Config.cmake` to `CMAKE_BINARY_DIR`, whereas the install file tries to find it from a different location.
* cmake: use CMAKE_CURRENT_BINARY_DIR instead of CMAKE_BINARY_DIR
* ci: test SDL included as a cmake subproject
Co-authored-by: Anonymous Maarten <anonymous.maarten@gmail.com>
2022-06-23 14:18:44 +02:00
Anonymous Maarten
78a3751659
cmake+ci: fix+test sdl2-config + sdl2.pc for all supported platforms
2022-06-23 14:17:38 +02:00
Anonymous Maarten
c61367c273
cmake: do list(APPEND SDLMAIN_SOURCES)
2022-06-23 14:17:38 +02:00
Anonymous Maarten
3617691fe0
cmake: install Android.mk files for ndk-build
...
This allows including SDL2 with ndk-build using
NDK_MODULE_PATH + import-module
An install tree looks like:
```
`-- share
|-- aclocal
| `-- sdl2.m4
|-- licenses
| `-- SDL2
| `-- LICENSE.txt
`-- ndk-modules
|-- SDL2
| `-- Android.mk
|-- SDL2-static
| `-- Android.mk
|-- SDL2main
| `-- Android.mk
`-- SDL2test
`-- Android.mk
```
The generated `/share/ndk-modules/SDL2/Android.mk` contains:
```
LOCAL_PATH := $(call my-dir)
_IMPORT_PREFIX := $(LOCAL_PATH)/../../..
include $(CLEAR_VARS)
LOCAL_MODULE := SDL2
LOCAL_SRC_FILES := $(_IMPORT_PREFIX)/lib/libSDL2.so
LOCAL_CPP_FEATURES := rtti exceptions
LOCAL_EXPORT_C_INCLUDES := ${_IMPORT_PREFIX}/include\
${_IMPORT_PREFIX}/include/SDL2
include $(PREBUILT_SHARED_LIBRARY)`
```
2022-06-23 14:17:38 +02:00
Anonymous Maarten
b3159714db
cmake: set HAVE_STATIC_PIC for correct summary
2022-06-23 14:17:38 +02:00
Anonymous Maarten
de409d2a81
cmake: remove spurious UNIX_SYS in dep_option
2022-06-23 14:17:38 +02:00
Anonymous Maarten
2f321fb73c
cmake: disable UNIX_SYS by default for Android
...
This force disables SDL_OSS, SDL_ALSA, SDL_JACK, SDL_ESD,
SDL_PIPEWIRE, SDL_ARTS, SDL_NAS, SDL_SNDIO, SDL_LIBSAMPLERATE,
SDL_RPATH, SDL_CLOCK_GETTIME and SDL_X11.
2022-06-23 14:17:38 +02:00
Anonymous Maarten
5f4e9fb9b3
cmake: use add_custom_command to copy include files
...
Otherwise, the make program would not rebuild when a header got changed
2022-06-22 17:04:58 +02:00
Anonymous Maarten
485b1037b0
cmake: copy all headers to the build directory and exclusively use that
2022-06-22 17:04:58 +02:00
Anonymous Maarten
3e1021239a
cmake: also add the recently-added include folder to the public interface
2022-06-22 17:04:58 +02:00
Anonymous Maarten
4ad4fe67c7
cmake: install generated SDL_config.h
...
The generated SDL_config.h recently changed location, so update the install.
2022-06-22 17:04:58 +02:00
Anonymous Maarten
d460000b45
cmake: use add_definitions for compatibility with cmake 3.0
2022-06-20 19:29:13 +02:00
Ozkan Sezer
bdcdbfc757
Enable D3D12 detection when using mingw-w64 with cmake too
...
c.f.: autotools commit 59fb7acbf7
2022-06-19 11:04:24 +03:00
Ozkan Sezer
a8d41b3b45
check for shellscalingapi.h presence instead of WINVER >= 0x0603
2022-06-18 13:00:44 -07:00
Anonymous Maarten
b19099d557
cmake: use find_package(SampleRate) to find samplerate + allow targets
2022-06-16 16:47:19 -07:00
Sam Lantinga
b004133f08
Updated to version 2.23.1 for pre-release checkpoint
2022-06-16 12:50:19 -07:00
Francisco Javier Trujillo Mata
fc78d0ff39
Fix Compilation CI
2022-06-16 02:04:32 +03:00
Francisco Javier Trujillo Mata
6b03c1adf6
Add filesystem driver
2022-06-15 15:15:26 -07:00
Francisco Javier Trujillo Mata
52f00833b0
Add Thread drivers
2022-06-15 15:15:26 -07:00
Francisco Javier Trujillo Mata
217d3a6dab
Add systimer support
2022-06-15 15:15:26 -07:00
Francisco Javier Trujillo Mata
580416d3c8
Initial CMake configuration
2022-06-15 15:15:26 -07:00
Alex Richardson
cd8f57ee4e
cmake: freebsd: Don't REQUIRE libunwind.pc on FreeBSD
...
FreeBSD includes the libunwind APIs in in the base system libgcc_s and
does not install a .pc file for it.
This change fixes the build on FreeBSD for me.
2022-06-15 14:18:27 -07:00
Anonymous Maarten
ae7446a959
stlib: Extract SDL_memcpy and SDL_memset to its own file respectively
...
This is done such that we can disable LTO for these 2 functions when
building with MSVC.
This is due to a limitation of Link Time Code Generation (LTCG).
Code generation might generate a new reference to memset after linking
has started. The LTCG must make assumptions about where memset is
defined which is normally the C runtime.
2022-06-15 14:17:35 -07:00
Anonymous Maarten
18206446bf
cmake: collect SDL_LIBS as list + export PKG_DIRECTFB_LDFLAGS
2022-06-15 11:11:49 -07:00
Anonymous Maarten
b5f1fe5004
cmake: Allow integers for SDL_ASSERTIONS + fix -DSDL_ASSERTIONS=0
2022-06-15 11:11:49 -07:00
Yao Wei Tjong 姚伟忠
c90e1ec3ef
Remove redundant sizeof "size_t" check
...
The result variables: HAVE_${VARIABLE}, ${VARIABLE}, ${VARIABLE}_CODE,
etc. do not seem to be referenced anywhere in the CMake build script.
2022-06-15 13:50:34 -04:00
Anonymous Maarten
6d1dfc8322
cmake: make sure SDL2::SDL2 is always available
2022-06-14 20:15:34 -07:00
Anonymous Maarten
8a2c6b604c
cmake: don't link to libibus (not needed, I think)
2022-06-15 05:33:40 +03:00
Anonymous Maarten
c950018fe0
cmake: don't link to libdbus (see note in SDL_dbus.c)
2022-06-15 05:33:40 +03:00
Anonymous Maarten
fb7c03ebb5
cmake: install LICENSE.txt
2022-06-15 05:33:40 +03:00
Anonymous Maarten
afc350eeff
cmake: do 's#set(SOURCE_FILES #list(APPEND SOURCE_FILES #g'
2022-06-15 05:33:40 +03:00
Anonymous Maarten
6606ab8b56
Introduce EXTRA_TEST_LIBS variable for test-only libraries
2022-06-13 10:05:30 -07:00
Anonymous Maarten
851eecdf40
Don't add extra build linker flags to SDL2_static
...
These leak to users, when SDL2 is vendored.
2022-06-13 10:05:30 -07:00
Cameron Cawley
25367efcba
Add missing library needed for locale functions on PS Vita
2022-06-09 11:07:06 -07:00
chalonverse
b9c2ad8395
Added additional check for HAVE_D3D12_H and missing SDL_VIDEO_RENDER_D3D12 in SDL_config.h.cmake
2022-06-07 22:36:06 -07:00
Anonymous Maarten
298ad937c0
cmake: wrap SDL_STATIC_PIC in double quotes (aka never trust user input)
...
Suggested by @Wohlstand
2022-06-07 18:44:47 -07:00
Anonymous Maarten
ad272ac690
Set POSITION_INDEPENDENT_CODE property on SDL2 for CMake 3.0
2022-06-07 18:44:47 -07:00
chalonverse
7a335df9cf
Updated CMakeLists.txt and configure.asc/script so that it checks for the required Windows SDK version before it enables the d3d12 renderer. Also fixed reported warnings in some builds.
2022-06-07 17:07:33 -07:00
Anonymous Maarten
5abd676917
Allow empty default values to the dep_option macro
2022-06-07 09:17:44 -07:00
chalonverse
4082821822
DirectX 12 Renderer ( #5761 )
...
* DirectX 12 Renderer (27 squashed commits)
* Add missing SDL_hidapi.h of merge of SDL.vcxproj.filters
* Fixed OpenWatcom build failure
* Dynapi fix
Co-authored-by: Ryan C. Gordon <icculus@icculus.org>
2022-06-06 17:42:30 -07:00
Anonymous Maarten
fd3f381021
Initialize SDL_STATIC_PIC from CMAKE_POSITION_INDEPENDENT_CODE
2022-06-03 21:05:04 -07:00
Simon McVittie
65a3453b7f
build: Compile with large inode number support where possible
...
On filesystems with large inode numbers, such as overlayfs, attempting
to stat() a file on a 32-bit system using legacy syscalls can fail
with EOVERFLOW. If we opt-in to more modern "large file support"
syscalls, then source code references to functions like stat() are
transparently replaced with ABIs that support large file sizes and
inode numbers, such as stat64().
This cannot safely be done globally by Linux distributions, because
some libraries expose types like `off_t` or `struct stat` in their
ABI, meaning that enabling large file support would be an incompatible
change that would cause crashes. However, SDL appears to be careful to
avoid these types in header files, so it should be OK to enable this.
Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-06-03 21:03:50 -07:00
Anonymous Maarten
799d39a302
Make the sdl2-config script relocatable
2022-06-03 16:27:13 -07:00
Anonymous Maarten
5ec2d46f47
cmake: make SDL2Config.cmake compatible with autotools' sdl2-config.cmake
2022-06-03 12:41:36 -07:00
Anonymous Maarten
8e13cc309e
cmake: add 'compatible interface properties' to allow enforcing SDL2 sharedness
2022-06-03 12:41:36 -07:00
Anonymous Maarten
1087eaad7e
cmake: install SDL2::SDL2test when configuring with SDL2_TEST enabled
2022-06-03 12:41:36 -07:00
Tim Schumacher
12cc636c8f
Make sdl2-config prefixes configurable again
...
The installation prefix ended up being hard-coded into the
`sdl2-config` script after the placeholders were accidentally removed
in 6956f4aa19
.
2022-05-22 17:30:04 +03:00
Sam Lantinga
6da6a6cba2
Make sure Objective C files are built with the same flags as C files.
...
Fixes https://github.com/libsdl-org/SDL/issues/5707
2022-05-21 13:51:21 -07:00
Cameron Cawley
e0f3da497f
Remove unused SDL_ASSEMBLY_ROUTINES define
2022-05-12 14:37:00 +03:00
Alex Szpakowski
ec8fa57750
macOS: always use Objective-C ARC (automatic ref counting).
...
Change Cocoa SDL_VideoData and SDL_WindowData implementations from C structs to Objective-C objects, since bridging between C and ObjC is easier that way.
2022-05-09 21:53:40 -07:00
Cameron Cawley
9ef6885743
Fix MSVC ARM32 builds
2022-05-08 18:21:02 +03:00
Sam Lantinga
0c19602118
Applied 0004-Define-crt-macros.patch.txt from vcpkg ports
2022-05-06 07:59:36 -07:00
Simon McVittie
38ef678990
test: Add a `make install` target for the tests
...
This makes it more convenient to compile them alongside SDL, install
them in an optional package and use them as smoke-tests or diagnostic
tools. The default installation directory is taken from GNOME's
installed-tests, which seems as good a convention as any other:
https://wiki.gnome.org/Initiatives/GnomeGoals/InstalledTests
Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-05-04 18:17:55 -07:00
Simon McVittie
7d2808e30b
test: Run selected noninteractive tests at build-time
...
In Autotools, these are run by `make -C ${builddir}/test check`.
In CMake, they're run by `make -C ${builddir} test` or
`ninja -C ${builddir} test` or `ctest --test-dir ${builddir}`.
Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-05-04 18:17:55 -07:00
Simon McVittie
fff97c95eb
build: Mechanically generate ABI versions from version number
...
If we're strict about applying something resembling semantic versioning
to the "marketing" version number, then we can mechanically generate
the ABI version from it.
This limits the range of valid micro versions (patchlevels) to 0-99.
Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-05-04 09:55:35 -07:00
Simon McVittie
cd7c2f1de7
Switch versioning scheme to be the same as GLib and Flatpak
...
For stable releases, this gives us the ability to make bugfix-only point
releases such as 2.24.1 if we want to, and distinguish between them
programmatically. For example, this ability could have been useful after
2.0.16 to fix Xwayland regressions, and after 2.0.18 to fix event loop
regressions.
For development releases, this gives us the ability to make multiple
prereleases during the same feature cycle, and distinguish between them
programmatically. For example, this would have been useful during 2.0.22
development, which went through three prereleases before reaching the
final release.
Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-05-04 09:55:35 -07:00
Simon McVittie
63814ec767
Add static assertions that the version number is consistent
...
Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-05-04 09:55:35 -07:00
Simon McVittie
22002d9155
docs/release_checklist.md: Document how/where to bump version numbers
...
Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-05-04 09:55:35 -07:00
Simon McVittie
2021a10927
cmake: Defer test subproject until after defining install/uninstall
...
It looks as though something in the test subproject "leaks" into the
main build system, causing us to try to install ${builddir}/test/sdl2.pc
instead of the correct ${builddir}/sdl2.pc. Moving the tests subproject
further down avoids this.
Resolves: https://github.com/libsdl-org/SDL/issues/5604
Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-05-03 13:36:21 -07:00
Ryan C. Gordon
7d7ec9c951
x11: Remove XVidMode and Xinerama support.
...
Fixes #1782 .
2022-04-26 23:17:13 -04:00
Ozkan Sezer
e9ff4fdd49
add SDL_bsearch
2022-04-26 04:03:25 +03:00
Sam Lantinga
fa29e2d7f7
Updated to version 2.0.23 for development
2022-04-25 13:45:51 -07:00
Ryan C. Gordon
634b9edc7f
cmake: Fixed indenting and some oldschool `endif(TEXT)` things.
2022-04-15 20:50:55 -04:00
Semphris
dc5bc5237c
Added CMake option to disable the installer
2022-04-15 20:48:40 -04:00
Ivan Epifanov
b75996138a
Vita: fix VIDEO_VITA_PVR flag
2022-04-11 17:16:22 -04:00
Sam Lantinga
505d6a4a05
Update version to 2.0.22 for release
2022-04-08 18:18:56 -07:00
Ozkan Sezer
c0bb39e5e9
check for HAVE_ROAPI_H in cmake and autotools, and
...
update SDL_config_windows.h and SDL_config_winrt.h
2022-04-02 02:50:02 +03:00
Jaylon Gowie
8c542a3591
Desktop OpenGL 1.X/2.X PSVita Support
2022-03-31 00:02:56 -04:00
Ivan Epifanov
cbdb67b4f6
Vita: add SDL_GetPreferredLocales support
2022-03-29 15:02:21 -07:00
Ivan Epifanov
178ac19615
Vita: add audio capture support
2022-03-29 14:12:37 -07:00
Sam Lantinga
d3cc5764c0
Modern CMake doesn't need "LANGUAGE C" for Objective-C
...
CMake 3.19 fails to compile Objective-C with that property set
Fixes https://github.com/libsdl-org/SDL/issues/5418
2022-03-18 07:36:16 -07:00
pionere
85dff3e453
emscripten: obey enable-misc/SDL_MISC settings
2022-03-16 14:55:28 +03:00
Ozkan Sezer
61a93d3c46
minor whitespace cleanup.
2022-03-15 23:10:02 +03:00
Ryan C. Gordon
3ab739afff
cmake: Make test code use proper C main functions.
...
Fixes #5021 .
2022-03-13 12:10:52 -04:00
Ozkan Sezer
4a43321c81
cmake: Fix bug #5361 .
...
src/joystick/*.c wasn't unconditionally added to source list even though
joystick is an SDL subsystem. Also removed the `SDL_JOYSTICK AND NOT APPLE`
condition from src/joystick/dummy/*.c source addition: the OSX unresolved
symbols issue, if it really is there, should be fixed separately.
Fixes https://github.com/libsdl-org/SDL/issues/5361 , i.e. build failures
when SDL_JOYSTICK and SDL_HAPTIC are disabled.
2022-02-23 18:10:02 +03:00
Ozkan Sezer
b5614d0c6e
cmake: fix UWP joystick.
...
from: https://github.com/microsoft/vcpkg/blob/master/ports/sdl2/0005-Fix-uwp-joystick.patch
2022-02-04 20:05:14 +03:00
pionere
ff2d62d89f
dlopen is not a subsystem
2022-01-28 20:40:19 -05:00
pionere
fa8075c4fc
add audio/video dummies if nothing else available
2022-01-28 20:40:19 -05:00
pionere
39c723fc9c
fix HAVE_SDL_VIDEO flag of CMakeLists.txt [IOS OR TVOS]
2022-01-28 20:40:19 -05:00
pionere
3dba2a73f1
fix HAVE_SDL_AUDIO flag of CMakeLists.txt II.
2022-01-28 20:40:19 -05:00
pionere
3936af99d8
fix HAVE_SDL_AUDIO flag of CMakeLists.txt
2022-01-28 20:40:19 -05:00
pionere
21510387cf
fix CMakeLists.txt vs. configure inconsistencies
...
- atomic subsystem is disabled by default (changed in configure)
- SDL_WAYLAND_LIBDECOR is disabled by default if SDL_WAYLAND is not set (changed in CMakeLists.txt)
2022-01-28 20:40:19 -05:00
pionere
11cdde01f3
fix MacOS build with disabled SDL_SENSOR
...
+ get rid of the double-check (SDL_HAPTIC depends on SDL_JOYSTICK)
2022-01-28 20:40:19 -05:00
pionere
176941a4fb
allow MacOS build without SDL_FILE
2022-01-28 20:40:19 -05:00
pionere
eb80f2c65a
sync handling of subsystems II.
2022-01-28 20:40:19 -05:00
pionere
65e9415b98
sync handling of subsystems
...
- add DUMMY-define in case the subsystem is enabled but not available (filesystem/misc/locale)
- add missing PSP/VITA-filesystem defines
- sync the order of filesystems in SDL_config.h.cmake/in
- add option to disable locale subsystem in configure
2022-01-28 20:40:19 -05:00
pionere
118de86202
more conform vulkan/metal configuration
2022-01-28 20:40:19 -05:00
pionere
606d2ea87f
bugfix for "add 'Misc' subsystem"
2022-01-28 20:40:19 -05:00
pionere
998117b3ff
add 'Misc' subsystem
2022-01-28 20:40:19 -05:00
Eric Wasylishen
71e06a536a
cmake: fix Metal detection
...
Confirmed to work on:
macOS 10.15.7
XCode Version 12.4 (12D4e)
2022-01-26 12:33:16 -05:00
Charlie Birks
15ebad6e7d
emscripten: Implement SDL_OpenURL
2022-01-22 13:31:11 +00:00
Sam Lantinga
a0e3c884d4
Updated to version 2.0.21 for development
2022-01-17 15:32:27 -08:00
Ozkan Sezer
a575e2cf5e
Enable alloca on mingw/cygwin builds:
...
This effectively reverts commit 391d73e37b26614e2e343ca8e9d4334e07380896
Fixes https://github.com/libsdl-org/SDL/issues/5234
2022-01-17 20:56:24 +03:00
Ozkan Sezer
407d4e470a
cmake: simplify after the previous os/2 commit.
2022-01-12 20:32:00 +03:00
Ozkan Sezer
f199f832e9
cmake: added target_properties for os/2.
2022-01-12 20:22:28 +03:00
ulatekh
bb9ebad74b
Optionally disable generation of SDL2main and uninstall projects.
...
Mostly meant to allow SDL2 to be incorporated as a sub-project of
external CMake projects.
2022-01-11 15:56:37 -08:00
Khem Raj
fcf0e524bb
cmake: Remove libunwind-generic as hard dependency
...
when using alternate unwind implementations like LLVM libunwind
this library is not provided yet the libunwind features are fully
implemented in main libunwind, making this hard dependency assumes
a particular libunwind implementation, this patch makes it optional
which makes the builds to work with llvm libunwind
Signed-off-by: Khem Raj <raj.khem@gmail.com>
2022-01-11 11:00:20 -08:00
Ozkan Sezer
b265677610
cmake: initial attempt at adding os/2 support.
2022-01-11 11:33:02 +03:00
Neal Gompa
0696fc0134
cmake: Split SDL2-static and SDL2main into their own target exports
...
This makes it so that the generated targets are not interdependent,
which allows Linux distributions to split libraries into the
appropriate subpackages as needed.
2022-01-08 09:50:14 -08:00
Sam Lantinga
9294634840
Updated to version 2.0.20 for release
2022-01-07 18:29:40 -08:00
Ozkan Sezer
75ac944b9c
check for tpcshrd.h and define HAVE_TPCSHRD_H if it's available.
2022-01-06 22:24:00 +03:00
ulatekh
3ea82eaaff
Under MSVC, build project-sources in parallel.
2022-01-04 15:24:31 -08:00
Wouter Wijsman
cd1f24a998
Add forgotten psppower library to link
2022-01-03 10:39:15 -08:00
Francisco Javier Trujillo Mata
13a9cd4797
Adding sysfilesystem driver to PSP
2022-01-02 08:06:04 -08:00
Cameron Gutman
83583dc49d
cmake: Fix WGI detection with older SDKs
2021-12-19 15:07:37 -06:00
Sam Lantinga
881feca1f2
CMAKE: fixed cflags check for build type
...
Martin Gerhardy wrote:
If there is a variable named test, then cmake does variable-value comparison:
if (test STREQUAL "")
is equivalent to:
if ("${test}" STREQUAL "")
If there is no variable named test, then cmake does string literal comparison:
if (test STREQUAL "")
is equivalent to:
if ("test" STREQUAL "")
That means basically - the current stuff works - but is not how it should be done.
Fixes https://github.com/libsdl-org/SDL/issues/2100
2021-12-17 19:14:34 -08:00
Ivan Epifanov
60c3ca49b4
Vita: disable arm asm blitters and add missing pvr dep
2021-12-15 01:32:56 +03:00
Ozkan Sezer
493d45f00f
minor tidy-up in cmake script.
2021-12-07 14:24:32 +03:00
Wouter Wijsman
897c7cfa8b
Make sure SDL_VIDEO_RENDER_PSP is set
2021-12-07 14:03:00 +03:00
Wouter Wijsman
21fd0047e3
Initial for building PSP version with CMake
2021-12-07 14:03:00 +03:00
Anders Jenbo
d68b429cfb
[ios] Fix failing to link iconv when build using CMake
2021-12-03 04:30:53 -08:00
Sam Lantinga
5fc901d4f3
Updated to version 2.0.19 for development
2021-11-30 09:58:21 -08:00
Ozkan Sezer
5a0ea7fb17
Check for O_CLOEXEC definition in fcntl.h at configuration time,
...
If not available, define it internally as 0 (in SDL_internal.h).
Define it as available for macOS >= 10.7 in SDL_config_macosx.h.
2021-11-27 19:23:10 +03:00
Ozkan Sezer
cb2f3bedf5
tidy-up a comment in cmake script
2021-11-26 21:20:50 +03:00
Ozkan Sezer
22e59cd106
CMakeLists.txt: update DYLIB_CURRENT_VERSION too 2.0.18 for release
2021-11-26 19:15:28 +03:00
Sam Lantinga
7242075b2b
Updated version to 2.0.18 for release
2021-11-26 08:12:45 -08:00
Cameron Gutman
2fa35757a9
cmake: Weak link to GameController.framework to handle older OSes
2021-11-25 16:01:56 +03:00
Cameron Gutman
bc409163a8
cmake: Detect SDL_JOYSTICK_MFI for macOS
2021-11-25 16:01:56 +03:00
Ozkan Sezer
d9f70878f9
don't use CMAKE_COMPILER_IS_MINGW
...
Fixes https://github.com/libsdl-org/SDL/issues/5002
2021-11-24 18:10:00 +03:00
Ozkan Sezer
b7f9c2089a
cmake: handle warning flags properly (thanks to hgs3 for pointers.)
...
fixes https://github.com/libsdl-org/SDL/issues/4983
2021-11-23 18:56:50 +03:00
Ozkan Sezer
f8900583e5
removed windows winmm joystick driver
2021-11-23 17:04:40 +03:00
Ozkan Sezer
35b7ce1893
cmake: final report fixes for mmx, ssemath, dummyvideo, wasapi, xinput.
...
also moved CoreVideo framework out of if(SDL_FILE) block, and removed a
now-irrelevant mingw related fixme.
2021-11-22 14:10:02 +03:00
hgs3
6b66542e7b
Fixing compilation errors for VS2019 Clang toolset ( fixes #4702 )
2021-11-18 03:28:00 +03:00
Cameron Gutman
43d1b42a5a
cmake: Sync build config options with autotools
...
- SDL_CLOCK_GETTIME now defaults to ON to match autotools build
- Add detection of float.h and Xdbe
- Fix detection of pthread_setname_np() (requires _GNU_SOURCE)
- Move SDL_USE_IME definition into SDL_config.h.cmake
2021-11-16 16:51:38 -08:00
Sam Lantinga
a0f8afb599
Separated the HIDAPI subsystem from HIDAPI joysticks
...
You can now disable HIDAPI joysticks while retaining the HIDAPI SDL API
2021-11-11 09:16:44 -08:00
Ryan C. Gordon
8f63e9ff68
cmake: use generated SDL_config.h to build SDLmain static lib
...
Thanks to @toazz for the patch!
Fixes #4829 .
2021-11-09 11:13:52 -05:00
Ryan C. Gordon
3a82e432f0
cmake: Moved back to requiring merely CMake 3.0.0.
...
This means it now works with any CMake released since 2014 instead of 2018.
This was mostly just readding some special cases, and requiring 3.11.0 only
for Windows Stores apps, which isn't unreasonable. The biggest concern is
a Linux distribution not having a recent CMake; most other places will be
manually downloading and installing their own CMake.
Fixes #4930 .
2021-11-09 11:06:33 -05:00
Ethan Lee
4b42c05ba1
video: Add SDL_SetWindowMouseRect.
...
This API and implementation comes from the Unreal Engine branch of SDL, which
originally called this "SDL_ConfineCursor".
Some minor cleanup and changes for consistency with the rest of SDL_video, but
there are two major changes:
1. The coordinate system has been changed so that `rect` is _window_ relative
and not _screen_ relative, making it easier to implement without having
global access to the display.
2. The UE version unset all rects when passing `NULL` as a parameter for
`window`, this has been removed as it was an unused feature anyhow.
Currently this is only implemented for X, but can be supported on Wayland and
Windows at minimum too.
2021-11-08 14:16:54 -08:00
Ozkan Sezer
2636d839e3
cmake: add hidapi to 'SDL_SUBSYSTEMS'
2021-11-08 22:25:32 +03:00
Ozkan Sezer
36067fa129
cmake: include hid.cpp in android sources
2021-11-08 21:35:24 +03:00
Ozkan Sezer
001aa4dab8
cmake: more hidapi fixes.
2021-11-08 21:12:02 +03:00
Sam Lantinga
4bbbe5f84c
Fixed CMake build by adding hidapi files
...
This needs more work to remove the hidapi shared library build, but at least Linux builds are unblocked
2021-11-08 09:28:36 -08:00
Cameron Gutman
7f308abb55
cmake: Only prevent MSVC codegen using the CRT if SDL_LIBC=OFF
2021-11-04 01:02:48 -05:00
Cameron Gutman
16845eef29
cmake: Add SDL include path when building tests
...
The tests can't find any of the SDL includes otherwise
2021-10-31 17:57:40 -07:00
Cameron Gutman
7e8469d196
cmake: Fix MinGW build break in WGI joystick driver
...
Just look for windows.gaming.input.h rather than assuming its presence
or absence based on other CMake variables.
Fixes MinGW builds in CI
2021-10-31 09:34:34 -05:00
Cameron Cawley
25c71748ad
Add a barebones RISC OS video driver
2021-10-30 21:25:01 -07:00
Ybalrid (Arthur Brainville)
81fe2ccb9c
cmake: Add missing SDL_JOYSTICK_WGI in config step
...
SDL_config.h *can* define SDL_JOYSTICK_WGI. On builds with the Windows
10 SDK available, this allow implementing trigger rumbling on Xbox One
controllers. The files included in the Visual Studio Solution in
VisualC\SDL.sln *do* have this define set.
fix #4859
2021-10-30 21:21:54 -07:00
Joel Winarske
378c5d7ffe
make aclocal install relative
2021-10-26 22:37:53 -04:00
Cameron Cawley
3db898c5b6
riscos: Implement SDL_GetPrefPath()
2021-10-12 13:07:52 -07:00
Ryan C. Gordon
ab7910facf
cmake: Move the old, global add_definitions (etc) to an interface library.
...
Fixes #4150 .
2021-10-05 12:34:29 -04:00
Ryan C. Gordon
25fdba39bb
cmake: fix indentation.
2021-10-05 11:19:14 -04:00
Ryan C. Gordon
f306662544
cmake: Correctly set IOS variable.
...
Fixes #4635 .
2021-10-05 11:13:41 -04:00
Ryan C. Gordon
60d59aeb61
cmake: Calculate padding for dislaying options automatically.
2021-10-05 10:54:06 -04:00
Ryan C. Gordon
7850d0cf6f
cmake: Prefix all options with "SDL_"
...
This makes it clear which options came from SDL's CMake project when
building SDL as a subdirectory of a parent CMake project.
Fixes #4139 .
2021-10-05 10:45:26 -04:00
Ryan C. Gordon
ab09f3dae5
cmake: Remove warning about CFLAGS environment variable.
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CMake 3.11.0 respects this environment var.
Fixes #4681 .
2021-09-30 10:02:54 -04:00
Ryan C. Gordon
cd6f96dede
cmake: bump minimum CMake allowed to 3.11.0.
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This cmake is 3 years old, but it removes confusion about the CFLAGS
environment variable (as of CMake 3.10.0, reference PR #4681 ) and also
consolidates resolves the need to have a separate requirement for Windows
Store apps (which requires CMake 3.11.0).
2021-09-30 10:02:53 -04:00
Ryan C. Gordon
f79ac6a8de
cmake: Don't use the CFLAGS environment variable.
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CMake has standard means of setting compiler flags, such as the
-DCMAKE_C_FLAGS command line for general-purpose flags, and
-DCMAKE_BUILD_TYPE for letting it choose reasonable release/debug/etc
defaults. Trying to emulate the configure script is incorrect and confusing
here.
Fixes #1819 .
2021-09-27 23:31:23 -04:00
Cameron Gutman
5dccffd7e4
Allow usage of the new Condition Variable code with Critical Sections
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Vista and later provide the SleepConditionVariableCS() function for this.
Since SDL_syscond_srw.c doesn't require SRW locks anymore, rename it to
SDL_syscond_cv.c which better reflects the implementation of condition
variables rather than the implementation of mutexes.
Fixes #4051 .
2021-09-17 19:38:09 -04:00
Ivan Epifanov
8d1e0ca324
Vita: add support for disabling 'screensaver' (screen dimming and suspend)
2021-09-16 09:03:17 -07:00
Cameron Cawley
67aacfe5c0
cmake: Retrieve the git revision on platforms without bash
2021-09-09 22:34:42 -04:00