Ryan C. Gordon
18715acb55
cocoa: Position non-left mouse button events in background windows correctly.
...
Fixes #4828 .
2021-11-21 00:14:18 -05:00
Cameron Gutman
343fa61215
hid: fix inconsistent indentation
2021-11-20 13:17:59 -06:00
Cameron Gutman
db60b27188
hid: Only enumerate IOHIDDevices that are likely to be joysticks
...
Touching HID devices with keyboard usages will trigger a keyboard capture
permission prompt on macOS 11+. See #4887
Like the IOKit joystick backend, we accept HID devices that have joystick,
gamepad, or multi-axis controller usages. We also allow the Valve VID for
the Steam Controller, just like the Windows HIDAPI implementation does.
2021-11-20 13:13:17 -06:00
Ryan C. Gordon
23b7bdef87
offscreen: Don't fail to create a window because of driver_loaded politics.
...
Fixes #4922 .
2021-11-20 14:12:11 -05:00
Ozkan Sezer
fadf41fc6e
remove excess whitespace
2021-11-20 21:55:20 +03:00
Ozkan Sezer
504e7aa59b
minor tidy-up for ifdefs & co.
2021-11-20 21:51:10 +03:00
Sylvain
cd86e269e4
Fixed bug #4982 - Failed to open audio_device. Android 5.1 should be ok.
2021-11-20 19:40:26 +01:00
Ryan C. Gordon
aeff8748a5
configure: Allow building of the "offscreen" video target.
...
It was CMake-only before this.
2021-11-20 13:35:56 -05:00
Ryan C. Gordon
e86d4bde54
test: Makefile should copy unifont file, for testime.c to use.
2021-11-20 13:35:56 -05:00
Ryan C. Gordon
61881eb0a9
docs/README-macos.md: Updated Xcode instructions.
...
Fixes #960 .
2021-11-20 13:14:00 -05:00
Sylvain
b6e8651ae9
Audio 6.1 should be allowed now (see #4974 )
2021-11-20 15:31:21 +01:00
Sylvain
b6d365677b
Fixed bug #4982 - Failed to open audio_device on Android 5.x with freq 96khz+
2021-11-20 15:28:36 +01:00
Ozkan Sezer
495ee42a83
testcustomcursor.c: replaced libc sscanf with SDL_sscanf
2021-11-20 01:15:20 +03:00
Ozkan Sezer
990fb668f7
tests: several -Wwrite-strings fixes.
2021-11-20 01:02:02 +03:00
Sam Lantinga
665865eda2
If the hardware is in an error state, the final page flip may not come.
...
We should either put a timeout on the wait when destroying the window, or skip it entirely.
2021-11-19 09:58:13 -08:00
Sam Lantinga
6828955ddf
Trim any extra platform strings from mappings when they're returned to the application
2021-11-19 09:58:11 -08:00
Ryan C. Gordon
116a002b14
build-scripts/gcc-fat.sh is no longer supported. Use clang-fat instead.
...
Reference #4809 .
2021-11-19 09:28:36 -05:00
Cameron Gutman
881a674926
rawinput: Only access SDL_RAWINPUT_mutex if initialized
...
We can also ditch the lock in RAWINPUT_JoystickQuit() now that the joystick
subsystem quits drivers in reverse order. There's no chance of a racing call
to RAWINPUT_WindowProc() anymore.
2021-11-19 08:19:30 -06:00
Cameron Gutman
1237142be3
joystick: Quit drivers in reverse order to ensure dependencies are not broken
...
SDL_WINDOWS_JoystickDriver depends on callbacks in SDL_RAWINPUT_JoystickDriver
and SDL_HIDAPI_JoystickDriver being available. It also manages the common
WindowProc used for joystick detection in both WINDOWS and RAWINPUT drivers.
If we don't tear them down backwards, there's a window of time where we could
invoke RAWINPUT_WindowProc() after RAWINPUT_JoystickQuit() was called.
2021-11-19 08:19:30 -06:00
Ozkan Sezer
b67965979a
SDL_hidapi.c: fix SDL_udev.h include path
...
fixes https://github.com/libsdl-org/SDL/issues/4981
2021-11-19 11:55:50 +03:00
Ozkan Sezer
3ed0c62672
SDL_RWsize: updated description
2021-11-19 01:24:40 +03:00
SDL Wiki Bot
0fddda6e57
Sync wiki -> header
2021-11-18 21:51:05 +00:00
SDL Wiki Bot
e526830996
Sync wiki -> header
2021-11-18 20:58:04 +00:00
Ryan C. Gordon
3f978c0f93
include: Improved documentation of SDL_RegisterApp and SDL_UnregisterApp.
2021-11-18 15:56:16 -05:00
Ryan C. Gordon
09bf12e035
fnsince.pl: SDL_UnregisterApp() also arrived in 2.0.2.
2021-11-18 15:34:29 -05:00
Ryan C. Gordon
7f70f6e1e2
include: Note that several rwops functions used to be macros before 2.0.10.
2021-11-18 15:31:02 -05:00
SDL Wiki Bot
319d2b3e05
Sync wiki -> header
2021-11-18 20:29:04 +00:00
Ryan C. Gordon
83024f3299
fnsince.pl: Whoops, it's SDL_RegisterApp and not SDL_SetMainReady in 2.0.2.
2021-11-18 15:27:21 -05:00
SDL Wiki Bot
16a1721e9d
Sync wiki -> header
2021-11-18 20:25:05 +00:00
Ryan C. Gordon
46f12cc7f7
fnsince.pl: SDL_SetMainReady() originally arrived in SDL 2.0.2.
2021-11-18 15:22:47 -05:00
Ethan Lee
a7a54e6452
wayland: Add support for display connect/disconnect events
2021-11-18 00:44:08 -05:00
hgs3
c2464653d0
Remove unnecessary clang-cl check since Clang has __builtin_bswap.
2021-11-18 03:28:00 +03:00
hgs3
6b66542e7b
Fixing compilation errors for VS2019 Clang toolset ( fixes #4702 )
2021-11-18 03:28:00 +03:00
Sylvain
5be8a22113
Add audio conversion from/to 61
2021-11-17 16:04:54 -08:00
Ozkan Sezer
dd6269b1e0
SDL_endian.h: added proper version check (VS2005+) to MSVC functionality
2021-11-17 17:55:00 +03:00
Ozkan Sezer
d2cf191936
hidapi, linux: merged a minor warning + code style fix from mainstream.
2021-11-17 10:00:10 +03:00
Cameron Gutman
43d1b42a5a
cmake: Sync build config options with autotools
...
- SDL_CLOCK_GETTIME now defaults to ON to match autotools build
- Add detection of float.h and Xdbe
- Fix detection of pthread_setname_np() (requires _GNU_SOURCE)
- Move SDL_USE_IME definition into SDL_config.h.cmake
2021-11-16 16:51:38 -08:00
Ozkan Sezer
7d3045f273
minor whitespace tidy-up.
2021-11-16 23:51:40 +03:00
Ozkan Sezer
29b79313a0
minor tweak for a slightly smaller configure script
2021-11-16 23:33:32 +03:00
Ozkan Sezer
68ffd24c58
autotools, cmake: don't define SDL_JOYSTICK_HIDAPI in CheckHIDAPI()
2021-11-16 23:37:20 +03:00
Ethan Lee
5cc23868ed
wayland: Add support for SDL_DisplayOrientation
2021-11-16 11:58:23 -08:00
Sam Lantinga
40d808620d
SDL_classic_joysticks defaults off
2021-11-15 20:17:14 -08:00
Sam Lantinga
7ad64357ee
Updated Android build environment for examples
2021-11-15 17:04:50 -08:00
Sam Lantinga
66058bbbd5
Fixed exception accessing Bluetooth devices on Android 12
...
Since accessing Bluetooth prompts the user for permission on both Android and iOS, and we only need it for Steam Controller support, we'll leave it off by default. You can enable it by setting the hint SDL_HINT_JOYSTICK_HIDAPI_STEAM to "1" before calling SDL_Init()
Fixes https://github.com/libsdl-org/SDL/issues/4952
2021-11-15 16:52:56 -08:00
Sam Lantinga
be5b4d980d
Added nativeGetHintBoolean for Java code
2021-11-15 16:52:54 -08:00
Sam Lantinga
9ec2b35147
Fixed the GLES2 shader count to be in sync with the enum
2021-11-15 13:45:53 -08:00
Sam Lantinga
2f591fb0a0
Added android:exported="true" to the example Android manifest
...
This is needed for targeting Android 12 (API 31)
2021-11-15 12:50:02 -08:00
Sylvain
b649314d62
Add comment to audio clipping (see bug #4104 )
2021-11-15 13:43:40 +01:00
Sylvain
d4df5d33c5
GLES2: prevent batching if blend mode changes (see bug #4964 )
2021-11-15 09:43:44 +01:00
Sylvain
92f2fdfc84
GLES2: batch non joined lines (see #4964 )
2021-11-15 09:36:18 +01:00