Commit Graph

370 Commits (58e3084477afe344bae42ab352d56eba25b4a36b)

Author SHA1 Message Date
SDL Wiki Bot 90a911b31f Sync SDL3 wiki -> header 2023-02-28 16:52:06 +00:00
SDL Wiki Bot af9a2237e3 Sync SDL3 wiki -> header 2023-02-28 16:48:26 +00:00
Anonymous Maarten 0625695898 docs: Fix doxyfile 2023-02-19 10:01:33 -08:00
Sam Lantinga 24d419c09f Updated documentation for SDL3_DYNAMIC_API
Fixes https://github.com/libsdl-org/SDL/issues/7347
2023-02-19 09:54:47 -08:00
Anonymous Maarten dc138ee3d4 cmake: SDL3-shared target will always be a shared target 2023-02-17 23:42:03 +01:00
Sam Lantinga 96722a5809 Ubuntu 18.04 doesn't have a new enough version of Wayland for SDL, so update documentation appropriately
Reference https://github.com/libsdl-org/SDL/issues/7271
2023-02-16 08:57:53 -08:00
Sylvain 26f27a9e5a Update README-migration 2023-02-10 09:30:31 +01:00
Sam Lantinga 5b77ad54c4 Fixed order and constness of parameters to SDL_ConvertAudioSamples() 2023-02-09 17:49:35 -08:00
Sam Lantinga 824b9b0a58 Removed SDL_GetDisplayDPI()
This function wasn't consistently correct across platforms and devices.

If you want the UI scale factor, you can use display_scale in the structure returned by SDL_GetDesktopDisplayMode(). If you need an approximate DPI, you can multiply this value times 160 on iPhone and Android, and 96 on other platforms.
2023-02-08 17:35:54 -08:00
Sam Lantinga d563f38a0d Note that the renderer will by default scale from window coordinates to pixels 2023-02-05 08:41:35 -08:00
Sam Lantinga a34a84ba98
Rename int versions of the SDL2 render functions (#7235)
This makes it clear what the new versions are, and in the case of SDL_RenderDrawPoint() and SDL_RenderDrawLine(), the coccinelle script actually does the (float) casts for you.
2023-02-03 14:55:32 -08:00
Sam Lantinga 14a4ce8b59 Fixed SDL_ScaleMode values for consistency 2023-02-03 14:20:51 -08:00
Sam Lantinga dcd17f5473 Renderer logical size is now implemented as a render target
This fixes rounding errors with coordinate scaling and gives more flexibility in the presentation, as well as making it easy to maintain device independent resolution as windows move between different pixel density displays.

By default when a renderer is created, it will match the window size so window coordinates and render coordinates are 1-1.

Mouse and touch events are no longer filtered to change their coordinates, instead you can call SDL_ConvertEventToRenderCoordinates() to explicitly map event coordinates into the rendering viewport.

SDL_RenderWindowToLogical() and SDL_RenderLogicalToWindow() have been renamed SDL_RenderCoordinatesFromWindow() and SDL_RenderCoordinatesToWindow() and take floating point coordinates in both directions.

The viewport, clipping state, and scale for render targets are now persistent and will remain set whenever they are active.
2023-02-03 12:57:37 -08:00
Anonymous Maarten 69aede6c9e Add missing _ in SDL_EVENT_LOCALECHANGED and SSDL_EVENT_TEXTEDITING_EXT 2023-02-02 00:49:09 +01:00
Sam Lantinga ac75fe9324 Folded SDL_WINDOW_FULLSCREEN_EXCLUSIVE and SDL_WINDOW_FULLSCREEN_DESKTOP into a single SDL_WINDOW_FULLSCREEN flag
The fullscreen video mode used by the window can be used to determine whether it's in exclusive fullscreen or fullscreen desktop mode.
2023-02-01 12:05:25 -08:00
Sam Lantinga 6b137579ea Windows default to fullscreen desktop mode if they don't pick an explicit video mode
Rather than iterating over display modes using an index, there is a new function SDL_GetFullscreenDisplayModes() to get the list of available fullscreen modes on a display.
{
    SDL_DisplayID display = SDL_GetPrimaryDisplay();
    int num_modes = 0;
    SDL_DisplayMode **modes = SDL_GetFullscreenDisplayModes(display, &num_modes);
    if (modes) {
        for (i = 0; i < num_modes; ++i) {
            SDL_DisplayMode *mode = modes[i];
            SDL_Log("Display %" SDL_PRIu32 " mode %d:  %dx%d@%gHz, %d%% scale\n",
                    display, i, mode->pixel_w, mode->pixel_h, mode->refresh_rate, (int)(mode->display_scale * 100.0f));
        }
        SDL_free(modes);
    }
}

SDL_GetDesktopDisplayMode() and SDL_GetCurrentDisplayMode() return pointers to display modes rather than filling in application memory.

Windows now have an explicit fullscreen mode that is set, using SDL_SetWindowFullscreenMode(). The fullscreen mode for a window can be queried with SDL_GetWindowFullscreenMode(), which returns a pointer to the mode, or NULL if the window will be fullscreen desktop. SDL_SetWindowFullscreen() just takes a boolean value, setting the correct fullscreen state based on the selected mode.
2023-02-01 12:05:25 -08:00
Bruno Sanches 7c085862e1 SDL_Video.h - audio driver
I believe you intend to say "video driver", not audio driver
2023-01-30 08:13:16 -08:00
Sam Lantinga 22c69bccdf Displays are now referenced by instance ID instead of index 2023-01-29 19:25:15 -08:00
Anonymous Maarten 758c0dd6d8 Rename mouse BUTTON(DOWN|UP) event to BUTTON_(DOWN|UP) 2023-01-29 19:24:48 -08:00
Sasha Szpakowski 90795291e4 Remove SDL_GL/Metal/Vulkan_GetDrawableSize().
SDL_GetWindowSizeInPixels supersedes those functions.
2023-01-29 11:20:33 -08:00
Sam Lantinga bf4095359c Removed duplicated window size events, and added SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED 2023-01-28 15:56:02 -08:00
Sam Lantinga 31f464153d SDL_WINDOW_INPUT_GRABBED has been renamed SDL_WINDOW_MOUSE_GRABBED 2023-01-28 10:56:38 -08:00
Sam Lantinga e83c54f271 SDL_WINDOW_FULLSCREEN and SDL_WINDOW_FULLSCREEN_DESKTOP are now distinct flags 2023-01-28 10:56:38 -08:00
Sam Lantinga 24fec13ac1 Add full high DPI information to SDL_DisplayMode
SDL_DisplayMode now includes the pixel size, the screen size and the relationship between the two. For example, a 4K display at 200% scale could have a pixel size of 3840x2160, a screen size of 1920x1080, and a display scale of 2.0.
2023-01-27 12:38:46 -08:00
Sam Lantinga 6240252736 Updated documentation with the SDL_WINDOW_ALLOW_HIGHDPI flag removal 2023-01-25 01:28:37 -08:00
Sylvain 724d92fd65 Rename SDL_GetDisplayDPI to SDL_GetDisplayPhysicalDPI
to avoid confusion with logical DPI
2023-01-25 00:04:00 -08:00
Sam Lantinga a06a593aa6 Renamed SDL_GetGamepadNumTouchpads and SDL_GetGamepadNumTouchpadFingers to match the new convention 2023-01-24 13:47:30 -08:00
Ozkan Sezer 58e8cf599c README-migration.md: fix SDL_WINDOWEVENT_CLOSE renamed name.
SDL_EVENT_WINDOW_CLOSE_REQUESTED, not SDL_EVENT_WINDOW_CLOSE.
2023-01-24 20:05:50 +03:00
Sylvain 052b14eb65 Add SDL_ConvertAudioSamples() helper function 2023-01-24 08:26:09 -08:00
Sam Lantinga 7b50bae524 Renamed SDL events for clarity
Fixes https://github.com/libsdl-org/SDL/issues/6877
2023-01-24 07:26:48 -08:00
Sylvain b1f365374b Add code snipped to migrate from AudioCVT interface 2023-01-22 22:22:50 +01:00
Sam Lantinga 9c8642ded9 Removed SDL_INIT_NOPARACHUTE
Fixes https://github.com/libsdl-org/SDL/issues/7121
2023-01-22 09:14:12 -08:00
Sylvain e4fdf42097 Update README-migration.md 2023-01-22 11:31:30 -05:00
Sam Lantinga dc280c17a0 Moved SDL_intrin.h back into the public headers for application use 2023-01-10 15:50:35 -08:00
Sylvain Becker 5066fcde69
Add SDL_migration.cocci for SDL2 to 3 migration (#7042)
* Add SDL_migration.cocci for SDL2 to 3 migration
2023-01-10 15:25:00 +01:00
Sam Lantinga 2aa9569b3e Replaced SDL_SIMDAlloc(), SDL_SIMDRealloc(), and SDL_SIMDFree() with SDL_aligned_alloc() and SDL_aligned_free()
Fixes https://github.com/libsdl-org/SDL/issues/5641
2023-01-09 18:01:59 -08:00
Sam Lantinga e9b86eebf3 Functions which return function pointers now return SDL_FunctionPointer instead of void*
This fixes the clang warning "Cast between pointer-to-function and pointer-to-object is an extension"

You can define SDL_FUNCTION_POINTER_IS_VOID_POINTER in your project to restore the previous behavior.

Fixes https://github.com/libsdl-org/SDL/issues/2866
2023-01-09 15:46:21 -08:00
Sam Lantinga 5feebcdce0 SDL_AddHintCallback() now returns a standard int result instead of void
Fixes https://github.com/libsdl-org/SDL/issues/7035
2023-01-09 12:09:30 -08:00
Anonymous Maarten f91a747549 include: SDL_dynapi.h depends on platform defines 2023-01-08 21:37:54 +01:00
Sam Lantinga 9ffeae7b58 Added a migration note for SDL_Vulkan_GetInstanceExtensions() 2023-01-08 07:59:14 -08:00
Sylvain 93e2903ac5 Add SDL_PlayAudioDevice() to play audio. Remove pause_on param from SDL_PauseAudioDevice() 2023-01-06 09:15:39 -08:00
Sam Lantinga 26be384801 SDL_syswm.h provides the platform specific types by default again
You can enable and disable subsystems with SDL_ENABLE_SYSWM_*/SDL_DISABLE_SYSWM_* and you can disable the type forward declarations with SDL_DISABLE_SYSWM_*_TYPES
2023-01-05 23:50:37 -08:00
Sylvain 2d7f8d7d51 Remove legacy SDL_Audio functions that acts on device id == 1 2023-01-05 09:40:06 -05:00
Sam Lantinga bb34441474 Provide a better real-world example of the SDL_RWread() API change 2023-01-05 00:48:44 -08:00
Sam Lantinga c93f2f06c9 Updated release_checklist.md for SDL 3.0 2023-01-04 23:47:01 -08:00
Sam Lantinga 51a80d03ce Be really explicit about needing to check for negative error codes with SDL_RWread() 2023-01-04 22:29:45 -08:00
Sam Lantinga 0901657278 Document renamed API functions in SDL_keyboard.h 2023-01-04 15:41:35 -08:00
Sam Lantinga 4f978456a8 Renamed SDL_GAMEPADDEVICEREMAPPED to SDL_GAMEPADREMAPPED 2023-01-04 14:32:37 -08:00
Sam Lantinga c823f26f18 Revert "Removed public joystick locking API"
This reverts commit a515f51ac0.

We still need joystick locking to protect the gamepad mappings
2023-01-04 13:51:40 -08:00
Sam Lantinga e76c1d74bc Added a python script to rename SDL2 headers to SDL3 headers 2023-01-04 11:20:38 -08:00
Sylvain 6863f0b2d8 Add SDL_WindowID type for SDL_Window id 2023-01-04 09:21:52 -08:00
Sam Lantinga 1d956c2817 Rename SDL2 tests for SDL3 2023-01-03 11:54:35 -08:00
Sam Lantinga 9c1a9ecb4b Removed non-float versions of SDL render API drawing functions
This simplifies the API and removes a level of API translation between the int variants of the functions and the float implementation

Fixes https://github.com/libsdl-org/SDL/issues/6656
2023-01-03 08:16:58 -08:00
Sam Lantinga e3c1749f5b The refresh rate in SDL_DisplayMode is now a float 2023-01-03 06:35:25 -08:00
Sylvain Becker 8a13533949
Handle error return value for SDL_GetSwapInterval 2023-01-01 08:20:41 -08:00
Sam Lantinga a515f51ac0 Removed public joystick locking API
All joystick functions are thread-safe and you can now get an atomic list of joysticks with SDL_GetJoysticks()

Fixes https://github.com/libsdl-org/SDL/issues/6956
2022-12-31 09:24:14 -08:00
Ryan C. Gordon 87c8e2b942
README-migration: Added backticks to avoid markdown highlighting. 2022-12-31 01:12:10 -05:00
Sam Lantinga 324c0b76a0 Removed SDL_HasGamepads(), SDL_HasJoysticks(), and SDL_HasSensors()
Also cleaned up logic for whether we need to poll for events:
- We need to periodically poll for joysticks to handle hotplug.
- We need to frequently poll for joysticks and sensors when they're open so their state can be updated
2022-12-29 23:20:26 -08:00
Sam Lantinga cefbeb582f Mouse coordinates are floating point
You can get sub-pixel mouse coordinates and motion depending on the platform and display scaling.

Fixes https://github.com/libsdl-org/SDL/issues/2999
2022-12-29 23:12:19 -08:00
Sam Lantinga 98678b5d8d SDL API renaming: SDL_Alloc*/SDL_Free* -> SDL_Create*/SDL_Destroy*
Fixes https://github.com/libsdl-org/SDL/issues/6945
2022-12-29 15:07:15 -08:00
Sam Lantinga 1b90107fdb Spell out "Float" in function names 2022-12-29 14:50:31 -08:00
Sam Lantinga ce412c2c71 Consistency cleanup for README-migration.md 2022-12-29 10:44:54 -08:00
Sylvain 88630b85f5 SDL_GL_SwapWindow() returns an error code 2022-12-29 08:40:51 -08:00
Sam Lantinga 80890f3aae SDL API renaming: SDL_render.h
Fixes https://github.com/libsdl-org/SDL/issues/6883
2022-12-28 19:40:25 -08:00
Sam Lantinga ea0c2f55be SDL API renaming: *Is* functions
Feedback from @icculus:
"IsTablet" uses "is" as a form of "to be" ...like, the actual question is of its nature.

The rest is just a superfluous word in the question and it flows as better English with if (RectEmpty) than if (IsRectEmpty)

Fixes https://github.com/libsdl-org/SDL/issues/6932
2022-12-28 19:40:25 -08:00
Sam Lantinga 66351fd4ba Replace tri-state functions SDL_EventState(), SDL_GetJoystickEventState(), SDL_GetGamepadEventState(), SDL_ShowCursor()
`SDL_QUERY`, `SDL_IGNORE`, `SDL_ENABLE`, and `SDL_DISABLE` have been removed.

SDL_EventState() has been replaced with SDL_SetEventEnabled()
SDL_GetEventState() has been replaced with SDL_EventEnabled()
SDL_GameControllerEventState has been replaced with SDL_SetGamepadEventsEnabled() and SDL_GamepadEventsEnabled()
SDL_JoystickEventState has been replaced with SDL_SetJoystickEventsEnabled() and SDL_JoystickEventsEnabled()

SDL_ShowCursor() has been split into three functions: SDL_ShowCursor(), SDL_HideCursor(), and SDL_CursorVisible()

Fixes https://github.com/libsdl-org/SDL/issues/6929
2022-12-28 17:49:34 -08:00
Sam Lantinga 16092f58bb Updated gamepad, joystick, sensor APIs, removing device indices
Instead of indexing into an internal list of devices which requires locking, we return a list of device IDs which can then be queried individually.

Reference: https://github.com/libsdl-org/SDL/issues/6889
2022-12-28 13:10:27 -08:00
Sylvain 639a744ac4 Update README-migration 2022-12-28 12:16:57 -08:00
Sylvain aa46ff8f4b Remove SDL_WINDOW_SHOW flag, as redundant with SDL_WINDOW_HIDDEN 2022-12-28 12:16:57 -08:00
Sam Lantinga ab2d007982 More gamepad renaming 2022-12-27 11:31:54 -08:00
Sam Lantinga 58aecf0a54 SDL API renaming: SDL_rect.h
Fixes https://github.com/libsdl-org/SDL/issues/6887
2022-12-27 11:01:11 -08:00
Sam Lantinga 5baed331f1 Don't add symbol renaming to WhatsNew.txt 2022-12-27 10:00:10 -08:00
Sam Lantinga 659abc721a SDL API renaming: SDL_gamecontroller.h
SDL_gamecontroller.h has been renamed SDL_gamepad.h, and all APIs have been renamed to match.

Fixes https://github.com/libsdl-org/SDL/issues/6885
2022-12-27 09:47:24 -08:00
Sam Lantinga c6969df4d7 SDL API renaming: SDL_video.h
Fixes https://github.com/libsdl-org/SDL/issues/6880
2022-12-27 06:38:34 -08:00
Sam Lantinga cc0296c934 SDL API renaming: SDL_surface.h
Fixes https://github.com/libsdl-org/SDL/issues/6884
2022-12-27 06:36:39 -08:00
Sam Lantinga 2db699f48e SDL API renaming: SDL_sensor.h
Fixes https://github.com/libsdl-org/SDL/issues/6888
2022-12-27 06:23:39 -08:00
Sam Lantinga 0d54115235 SDL API renaming: SDL_render.h
Fixes https://github.com/libsdl-org/SDL/issues/6883
2022-12-27 06:21:13 -08:00
Sam Lantinga 083e436a1a SDL API renaming: SDL_pixels.h
Fixes https://github.com/libsdl-org/SDL/issues/6886
2022-12-27 06:08:31 -08:00
Sam Lantinga fc478c1bc0 SDL API renaming: SDL_joystick.h
Fixes https://github.com/libsdl-org/SDL/issues/6881
2022-12-27 05:50:46 -08:00
Sylvain Becker aa0053141b
Remove SDL_VideoInit / Quit. Prefer SDL_SubSytemInit / Quit (#6913) 2022-12-27 05:42:48 -08:00
Sam Lantinga 713ba2e31a SDL API renaming: SDL_audio.h
Fixes https://github.com/libsdl-org/SDL/issues/6879
2022-12-27 05:32:55 -08:00
Sam Lantinga 9625fb2832 Documentation cleanup 2022-12-27 05:28:18 -08:00
Sylvain Becker 47170d288e
Don't export SDL_AudioInit/Quit, use SDL_InitSubsystem instead (#6912)
* Don't export SDL_AudioInit/Quit, use SDL_InitSubsystem instead

* Update README

Co-authored-by: Sam Lantinga <slouken@libsdl.org>
2022-12-27 05:22:22 -08:00
Sylvain 3fb0c8b54a Remove/Rename SDL_FreeWAV() to SDL_free() 2022-12-27 05:14:52 -08:00
Sam Lantinga 63724c113b Removed the vi format comments from the source
Vim users can use the [editorconfig plugin](https://github.com/editorconfig/editorconfig-vim) to automatically set tab spacing for the SDL coding style.

Fixes https://github.com/libsdl-org/SDL/issues/6903
2022-12-26 11:17:23 -08:00
Frank Praznik abdfa809db Prepend key modifier enum values with 'SDL_' 2022-12-23 20:35:49 -08:00
Sam Lantinga fd0631fd35 Added documentation for rename_symbols.py 2022-12-23 15:58:15 -08:00
Sam Lantinga 759f98085a Used rename_api.py to add previously renamed symbols to SDL_oldnames.h 2022-12-23 15:08:30 -08:00
Ryan C. Gordon 1cf2b566af cpu: Removed 3DNow! support and SDL_Has3DNow().
Reference Issue #6636.
2022-12-23 09:30:56 -08:00
meyraud705 126c60cb45 Add "SDL_" prefix to RW_SEEK macros 2022-12-23 09:25:37 -08:00
Sam Lantinga 1a80fbaae4 Moved the header sections into alphabetical order in README-migration.md 2022-12-22 17:06:46 -08:00
Ryan C. Gordon 3197632347
include: Renamed begin_code.h and close_code.h to have SDL_ prefixes.
Fixes #6864.
2022-12-22 11:39:26 -05:00
Sam Lantinga 909b513c33 Made SDL_WINDOWEVENT_* and SDL_DISPLAYEVENT_* first class event types
Fixes https://github.com/libsdl-org/SDL/issues/6772
2022-12-22 07:38:13 -08:00
Ryan C. Gordon 182806e39f
docs: Updated migration notes for SDL_RWops. 2022-12-22 00:55:54 -05:00
Ryan C. Gordon d927befcd7
docs: Just adjusting some link text. 2022-12-17 13:06:44 -05:00
Ryan C. Gordon 7b25f04476
README-migration.md: Point to the SDL_gesture repository. 2022-12-17 13:05:00 -05:00
Ryan C. Gordon 3b5780ba0a
README-migration.md: Updated stdio RWops example code for new API. 2022-12-17 13:05:00 -05:00
Daniel Gibson ab554c8392 Update doc/README-* for header-only SDL_main 2022-12-15 08:01:01 -08:00
Daniel Gibson 2aee3e654d Remove SDL_main from VS Solutions in VisualC/ and VisualC-GDK/
and update README-visualc.md and README-gdk.md accordingly

Also moved src/main/windows/version.rc to src/core/windows/
and adjusted VS solutions, CMakeLists.txt and versioning scripts
in build-scripts/ accordingly.

This will eventually allow us to remove all of src/main/

# Conflicts:
#	VisualC/tests/testgesture/testgesture.vcxproj
2022-12-15 08:01:01 -08:00
Daniel Gibson 28b93451dc Make WinRT's SDL_main header-only
As the implementation requires C++, the user will have to include
SDL_main.h in a C++ source file (that needs to be compiled with /ZW).
It's ok to keep the standard main() implementation in plain C and use
an otherwise empty C++ source file for the SDL_main implementation part,
if both source files #include <SDL3/SDL_main.h>

Including SDL_main.h in a C source file will print a message at
compilation (when building for WinRT or possibly other not yet implemented
platforms that require C++ for main), to remind the user of also
including it in a .cpp source file. This message/warning can be disabled
with #define SDL_MAIN_NOIMPL before including SDL_main.h in the C file.
When including it in a .cpp file, there will be a compiler error with
helpful message if it's not compiled with /ZW

For this I renamend _SDL_MAIN_NOIMPL to SDL_MAIN_NOIMPL, because now it's
not for internal use only anymore, but also useful for users (that want
their main() function in a different file than the SDL_main implementation)

Add a project for the testdraw2.c test to the WinRT solution to at least
get some minimal testing on WinRT.
I won't add all tests because it's a lot of manual clicking per test,
but this should be better than nothing :)
2022-12-15 08:01:01 -08:00