Commit Graph

227 Commits (5a0f50e1c3a8c224b1881743c37b21c872c83850)

Author SHA1 Message Date
Frank Praznik e987c4a463 video: Add the concept of child popup windows
Add the CreatePopupWindow function to allow the creation of child tooltip and menu popup windows. Popup windows must be created as either a tooltip or popup menu and cannot be minimized, maximized, made fullscreen, or grab the mouse.

Child popup windows are tracked and will be recursively hidden, shown, or destroyed in tandem with the parent window.
2023-03-10 15:51:13 -08:00
Ozkan Sezer bb59f46cbe Removed guard around the enabled assertions support code
Otherwise, SDL_assert_always() wouldn't work.

Fixes https://github.com/libsdl-org/SDL/issues/7433
2023-03-09 20:51:50 +03:00
David Demelier d0c4849d0b Rename SDL_atomic_t to SDL_AtomicInt 2023-03-09 09:00:09 -08:00
Sam Lantinga 8994878767 Added SDL_GetSystemTheme() to return whether the system is using a dark or light color theme, and SDL_EVENT_SYSTEM_THEME_CHANGED is sent when this changes
Fixes https://github.com/libsdl-org/SDL/issues/5334
Fixes https://github.com/libsdl-org/SDL/issues/6958
Closes https://github.com/libsdl-org/SDL/pull/6440
2023-03-09 03:25:20 -08:00
Sam Lantinga fb0c3197e0 Fixed the documentation for SDL_SetRelativeMouseMode() 2023-03-08 22:32:54 -08:00
Sam Lantinga 698dbd8464 SDL_CreateWindow() has been simplified and no longer takes a window position. 2023-03-06 09:50:12 -08:00
Sylvain a946a34452 Add Drag and drop position, for x11, wayland and MACOSX 2023-03-06 08:44:05 -08:00
Sam Lantinga 6b87d1938f Added SDL_EVENT_DISPLAY_SCALE_CHANGED 2023-03-03 11:16:31 -08:00
Sam Lantinga bd2e2ee7aa SDL_RenderTexture() and SDL_RenderTextureRotated() take floating point source coordinates
See the discussion at https://discourse.libsdl.org/t/sdl-rendercopyf-uses-ints/36732/8
2023-03-02 09:42:32 -08:00
Sam Lantinga d5775f6708 The gamepad event structures caxis, cbutton, cdevice, ctouchpad, and csensor have been renamed gaxis, gbutton, gdevice, gtouchpad, and gsensor.
Fixes https://github.com/libsdl-org/SDL/issues/7375
2023-03-01 09:48:28 -08:00
Ryan C. Gordon f48d0cc164
audio: Remove AUDIO_U16* support.
It wasn't heavily used, and you can't use memset to silence a U16 buffer.

Fixes #7380.
2023-03-01 10:26:01 -05:00
Sam Lantinga 941a603665 Document that SDL_IsScreenSaverEnabled() was renamed SDL_ScreenSaverEnabled() 2023-02-28 15:56:49 -08:00
SDL Wiki Bot 260dcb856e Sync SDL3 wiki -> header 2023-02-28 17:27:14 +00:00
Eddy Jansson 5f5abb6805 Always allocate zt in output of SDL_iconv_string()
Before this, the function could not be used on buffers,
as it would not account for the zero-termination unless
it was included in the input.
2023-02-28 09:26:01 -08:00
Ryan C. Gordon 9f8425a7a9
include: Fixed wiki formatting that got mangled into the headers. 2023-02-26 21:47:17 -05:00
Ryan C. Gordon 0598ecc150
Sync wiki -> headers. 2023-02-24 11:49:41 -05:00
Ozkan Sezer 2eb4ab5bb0 SDL_revision.h: added missing newline at end of file. 2023-02-23 23:55:56 +03:00
Sam Lantinga a758f87f6f Fixed compile error on Android when assert is defined as SDL_assert 2023-02-22 15:32:49 -08:00
Anonymous Maarten 213fbd01c5 SDL_endian.h: improve doxygen documentation 2023-02-19 10:01:33 -08:00
Anonymous Maarten 549cedfa88 include: add \brief to includes 2023-02-19 10:01:33 -08:00
Anonymous Maarten 18f38bef03 Remove include/SDL3/SDL_name.h 2023-02-18 12:33:54 -08:00
Sam Lantinga 284ae91734 Include SDL_events.h for SDL_ConvertEventToRenderCoordinates() 2023-02-13 17:50:29 -08:00
Sylvain 81c94a165c Add \since docs where missing and resets some to 3.0.0
- remove a \returns
2023-02-12 20:43:11 +01:00
Sylvain 3d93b07d5b Documentation \param fixes 2023-02-12 08:21:36 -08:00
Sylvain 49e47b523a Update `\returns` to the generic form 2023-02-12 08:21:02 -08:00
Sylvain 612584277c Fix build documentation 2023-02-12 09:54:36 +01:00
Sylvain e9af964cf4 More `\param` added for SDL function in stdinc.h 2023-02-12 09:50:38 +01:00
Sylvain 43c08170af Add missing '\param' documentation 2023-02-12 09:42:13 +01:00
Sylvain ce366facaa Add missing \returns, change "return" to "returns" to have same naming 2023-02-12 09:22:25 +01:00
Sam Lantinga 144390f8fc Fixed renaming suggestion for SDL_WINDOWEVENT_CLOSE 2023-02-10 06:48:54 -08:00
Sam Lantinga 13d9e41c3f SDL_WINDOWEVENT_SIZE_CHANGED was renamed SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED 2023-02-10 06:38:14 -08:00
Sam Lantinga 69a6796476 Note that the coordinates in SDL_GetDisplayForPoint() and SDL_GetDisplayForRect() are screen coordinates 2023-02-10 06:31:10 -08:00
Sylvain 32d30944a1 SDL_GetNumTouchFingers(): 0 is a valid value. negative is automatically an error 2023-02-10 09:30:31 +01:00
Sylvain a2f3711c80 SDL_AndroidGetExternalStorageState(): return 0 on success, and fills *state with flags 2023-02-10 09:30:31 +01:00
Sam Lantinga 5b77ad54c4 Fixed order and constness of parameters to SDL_ConvertAudioSamples() 2023-02-09 17:49:35 -08:00
Sam Lantinga e65e2c8ed7 SDL_CloseJoystick() should return void, not int 2023-02-09 17:26:16 -08:00
Sylvain dc74a67a57 SDL_UnlockTexture: change from 'int' to 'void' 2023-02-09 20:17:27 +01:00
Sylvain cee245b6a9 SDL_*SceenSaver(): change return value to int. // add SDL_Unsupported() errors 2023-02-09 08:16:46 -08:00
Sylvain e2e5e670bf Remove returns int from Destroy/Close/Unlock functions 2023-02-09 07:57:14 -08:00
Linus Probert 3bd737d44c Add error returns to void functions that can fail/set errors.
This takes care of the last set of void functions that could
potentially be shifted to instead return an int indicating success and
setting an error in case of an error.
2023-02-09 07:23:21 -08:00
Sylvain b305d9e3c0 Change return type from void to int for audio function. Eventually set invalid parameter error. 2023-02-08 17:43:44 -08:00
Sam Lantinga 824b9b0a58 Removed SDL_GetDisplayDPI()
This function wasn't consistently correct across platforms and devices.

If you want the UI scale factor, you can use display_scale in the structure returned by SDL_GetDesktopDisplayMode(). If you need an approximate DPI, you can multiply this value times 160 on iPhone and Android, and 96 on other platforms.
2023-02-08 17:35:54 -08:00
Sylvain c5c94a6be6 Change return type from void to int, for functions that set an error
(SDL_SetError(), SDL_OutOfMemory(), SDL_Unsupported(), SDL_InvalidParam())

Update prototype to forward errors to generic layer, for the functions:
MoveCursor, WarpMouse, GL_DeleteContext, GetDisplayModes.

Check invalid parameter in SDL_SetTextInputRect() generic layer.
2023-02-07 13:51:45 -08:00
Ozkan Sezer 7f3036c353 make sure to not enable SDL_PASSED_BEGINTHREAD_ENDTHREAD for WinRT 2023-02-07 00:22:37 +03:00
Linus Probert 375bde8a4f
[SDL3] Cleanup void functions (#7253)
Some functions that do call SDL_SetError but return void changed to instead return non-zero in case of errors.
2023-02-06 08:53:52 -08:00
Ozkan Sezer 02fbf2cf99 replaced line comments in public header. 2023-02-04 10:02:10 +03:00
Anonymous Maarten d6fdb842b0 include: add comment documenting the change(s) to SDL_opengl_glext.h 2023-02-04 02:44:10 +01:00
Sam Lantinga a34a84ba98
Rename int versions of the SDL2 render functions (#7235)
This makes it clear what the new versions are, and in the case of SDL_RenderDrawPoint() and SDL_RenderDrawLine(), the coccinelle script actually does the (float) casts for you.
2023-02-03 14:55:32 -08:00
Sam Lantinga 14a4ce8b59 Fixed SDL_ScaleMode values for consistency 2023-02-03 14:20:51 -08:00
Sam Lantinga dcd17f5473 Renderer logical size is now implemented as a render target
This fixes rounding errors with coordinate scaling and gives more flexibility in the presentation, as well as making it easy to maintain device independent resolution as windows move between different pixel density displays.

By default when a renderer is created, it will match the window size so window coordinates and render coordinates are 1-1.

Mouse and touch events are no longer filtered to change their coordinates, instead you can call SDL_ConvertEventToRenderCoordinates() to explicitly map event coordinates into the rendering viewport.

SDL_RenderWindowToLogical() and SDL_RenderLogicalToWindow() have been renamed SDL_RenderCoordinatesFromWindow() and SDL_RenderCoordinatesToWindow() and take floating point coordinates in both directions.

The viewport, clipping state, and scale for render targets are now persistent and will remain set whenever they are active.
2023-02-03 12:57:37 -08:00