Commit Graph

13490 Commits (64fee85c69b89011ec2d912f357b4ba8ae9cd3f6)

Author SHA1 Message Date
Sam Lantinga 07578fde3d Fixed crash if a display is enumerated twice
This can happen if a monitor is in the process of becoming primary because another monitor was disconnected.
2023-08-01 18:28:55 -07:00
Ozkan Sezer a509771a87 fix ios CI workflow after commit e4460e897f 2023-08-01 08:51:02 +03:00
Sam Lantinga 72ce76905a The scheme isn't always the same as the framework name (e.g. xmp_lite vs xmp-lite) 2023-07-31 22:31:06 -07:00
Sam Lantinga e4460e897f By default Xcode expects the framework target name to be the name of the project. 2023-07-31 22:03:50 -07:00
Sam Lantinga ac683773dc Added missing tests to the "All" target 2023-07-31 21:39:26 -07:00
Sam Lantinga 7dd56eaafe Removed unnecessary reference to testoverlay-Info.plist 2023-07-31 21:36:09 -07:00
Sam Lantinga e1c7f524ef Reduce the number of times SDL3 is duplicated in the xcframework script 2023-07-31 21:25:23 -07:00
Sam Lantinga 65538011ca Make Xcode targets more specific
This makes sure they show up in the scheme selection menu when included with other libraries in top level Xcode projects
2023-07-31 21:17:03 -07:00
Sam Lantinga efe114c300 Revert "Renamed the xcframework target from "SDL.xcframework" to "xcframework""
This reverts commit 73ed1d21a9.
2023-07-31 21:11:18 -07:00
Sam Lantinga 73ed1d21a9 Renamed the xcframework target from "SDL.xcframework" to "xcframework" 2023-07-31 20:54:08 -07:00
Sam Lantinga 76b4d8a0d8 Build the Framework instead of a static library for iOS and tvOS 2023-07-31 20:53:43 -07:00
Sam Lantinga d1bf979160 Removed unnecessary setting from the "Create DMG" target 2023-07-31 18:51:13 -07:00
Sam Lantinga c94cb3a5d8 Simplified the Xcode project to a single Framework target
Static and shared libraries can be built using CMake support in SDL 3.0

Built tests for macOS, iOS, and tvOS
2023-07-31 18:38:18 -07:00
Anonymous Maarten ea60474c65
cmake: don't build SDL3-static Apple framework 2023-08-01 01:35:57 +00:00
SDL Wiki Bot 8f00d7856d Sync SDL3 wiki -> header 2023-07-31 23:40:15 +00:00
Semphris d4a867a256 Rename SDL_GetPath to SDL_GetUserFolder
The documentation has been edited accordingly, and certain parts have been clarified.
2023-07-31 16:39:33 -07:00
Sam Lantinga 71099149b8 Fall back to Xlib if XRandR isn't available
This fixes video initialization on headless systems with VNC

Fixes https://github.com/libsdl-org/SDL/issues/8054
2023-07-31 14:38:48 -07:00
Sam Lantinga b7f32f74ce Note the removal of the SDL_RENDERER_TARGETTEXTURE flag
Render targets are a core feature of SDL 3.0, so this flag has been removed.

The OpenGL ES renderer still doesn't support them, but we'll deal with that later.

Fixes https://github.com/libsdl-org/SDL/issues/8059
2023-07-31 08:36:44 -07:00
Ryan C. Gordon 0eda582160
testaudiostreamdynamicresample: Load sample.wav correctly. 2023-07-30 23:00:52 -04:00
Ryan C. Gordon 87eae9a0a1
aaudio: We need a mixbuf on capture devices, too. 2023-07-30 20:24:27 -04:00
Frank Praznik fb68e84646 wayland: Fix memory leaks
Fix some memory leaks reported by Valgrind due to not destroying objects.
2023-07-30 12:46:02 -04:00
Ryan C. Gordon b0edd23c00
testsurround: Log available audio output devices at the start. 2023-07-30 11:57:30 -04:00
Ryan C. Gordon ae3090c387
androidaudio: Move Init/bootstrap code to bottom of source code.
I can't ever find this when it's in the middle! It's a "me" problem.  :)
2023-07-30 11:56:43 -04:00
Ryan C. Gordon 18fc0db9e5
aaudio: Rearranged source code to match other backends. 2023-07-30 11:56:43 -04:00
Ryan C. Gordon 2507c1d68b
aaudio: Disconnect playing devices if error callback fires. 2023-07-30 11:56:42 -04:00
Ryan C. Gordon 32a3fc3783
aaudio: Use the callback interface.
This is allegedly lower-latency than the AAudioStream_write interface,
but more importantly, it let me set this up to block in WaitDevice.

Also turned on the low-latency performance mode, which trades battery life
for a more efficient audio thread to some unspecified degree.
2023-07-30 11:56:42 -04:00
Ryan C. Gordon b49ce86765
audio: Fixed compiler warning on Android NDK. 2023-07-30 11:56:42 -04:00
Ryan C. Gordon 1c074e8d97
android: Fixed audio device detection. 2023-07-30 11:56:42 -04:00
Ryan C. Gordon 82ce05ad01
pulseaudio: Be more aggressive with hotplug thread synchronization.
(Borrowed from the SDL2 branch.)
2023-07-30 11:56:41 -04:00
Ryan C. Gordon 5cbdf1168e
androidaudio: Fixed incorrect JNI call (thanks, @madebr!) 2023-07-30 11:56:41 -04:00
Ryan C. Gordon 660054f3dc
include: Correct comment about audio device hotplug events. 2023-07-30 11:56:41 -04:00
Ryan C. Gordon ab68428a64
aaudio: Fixed for older SDKs and Android releases. 2023-07-30 11:56:41 -04:00
Ryan C. Gordon 5ff87c6d4a
android: Reworked audio backends for SDL3 audio API.
This involved moving an `#ifdef` out of SDL_audio.c for thread priority,
so the default ThreadInit now does the usual stuff for non-Android platforms,
the Android platforms provide an implementatin of ThreadInit with their
side of the `#ifdef` and other platforms that implement ThreadInit
incorporated the appropriate code...which is why WASAPI is touched in here.

The Android bits compile, but have not been tested, and there was some
reworkings in the Java bits, so this might need some further fixes still.
2023-07-30 11:56:41 -04:00
Ryan C. Gordon 54af687210
testautomation_audio.c: Patched to compile. :/ 2023-07-30 11:56:40 -04:00
Ryan C. Gordon 5e82090662
testautomation_audio.c: Apparently we aren't updating test code for C99 atm. 2023-07-30 11:56:40 -04:00
Ryan C. Gordon 7f4488f625
wasapi: More fixes for Clang warnings. 2023-07-30 11:56:40 -04:00
Ryan C. Gordon 29a0c689c9
wasapi: Patched to compile with Clang. 2023-07-30 11:56:40 -04:00
Ryan C. Gordon 4aa95c21bc
pspaudio: Patched to compile. 2023-07-30 11:56:40 -04:00
Ryan C. Gordon 9a2a0a1463
ps2audio: Delete errant character that got inserted before previous commit. 2023-07-30 11:56:39 -04:00
Ryan C. Gordon 2c578bd0d5
qnxaudio: Rewrite for SDL3 audio APIs.
I have no way to compile or test this atm, so this will likely need
further attention. I ended up cleaning this up a ton and adding missing
features, so the code changes are pretty dramatic vs a simple conversion
to SDL3...so tread carefully in here.
2023-07-30 11:56:39 -04:00
Ryan C. Gordon 455eef4cd9
audio: Use AtomicAdd for device counts, don't treat as a refcount. 2023-07-30 11:56:39 -04:00
Ryan C. Gordon 095ea57f94
pspaudio: Patched to compile. 2023-07-30 11:56:39 -04:00
Ryan C. Gordon d7cf63db67
ps2audio: Patched to compile. 2023-07-30 11:56:38 -04:00
Ryan C. Gordon 027b9e8787
coreaudio: (maybe) patched to compile on iOS. 2023-07-30 11:56:38 -04:00
Ryan C. Gordon 4836c2db07
pspaudio: Patched to compile. 2023-07-30 11:56:38 -04:00
Ryan C. Gordon 86ca412436
n3dsaudio: Patched to compile. 2023-07-30 11:56:38 -04:00
Ryan C. Gordon 66bcee2ca9
testaudiostreamdynamicresample.c: Fixed MSVC compiler warning. 2023-07-30 11:56:38 -04:00
Ryan C. Gordon dbf993d358
vitaaudio: patched to compile. 2023-07-30 11:56:37 -04:00
Ryan C. Gordon 5707e14716
audio: Fix up some things that broke when rebasing the branch against main. 2023-07-30 11:56:37 -04:00
Ryan C. Gordon 6567285eae
SDL_migration.cocci: Fix up SDL_(Pause|Unpause)Audio. 2023-07-30 11:56:37 -04:00