Commit Graph

64 Commits (65e7c8e26578968b597ce4426af4e82fe8a2e908)

Author SHA1 Message Date
Frank Praznik a7df28201b Revert "testautomation: fix renderer leak in video tests"
This reverts commit 2f13f66c71.

Not needed if renderers are once again implicitly cleaned up when their associated windows are destroyed.
2024-03-26 13:10:14 -07:00
Cameron Gutman f14fb979c1 Remove legacy SDL2 input grab API 2024-03-24 16:53:23 -07:00
Anonymous Maarten 2f13f66c71 testautomation: fix renderer leak in video tests 2024-03-16 11:59:04 -07:00
Susko3 641b911d38 Update some internal files to use `SDL_WindowFlags` 2024-03-06 15:08:12 -08:00
Sam Lantinga ed615e92b7 Updated automated test now that getting an invalid property isn't an error 2024-02-17 09:30:50 -08:00
Frank Praznik 344ec60f8f tests: Fix window centering test with Wayland display scaling mode
The usable fullscreen bounds need to be queried after window creation, as Wayland can send different usable bounds depending on the focused window's scaling mode.
2024-01-28 13:31:42 -05:00
Sam Lantinga 3b55c7d1f4 Shortened SDL property names 2024-01-27 13:00:50 -08:00
Ozkan Sezer f7ba340999 remove several instances of unnecessary emptry str "" after SDL_PRI??? 2024-01-18 17:25:50 +03:00
Sam Lantinga 1a13dae219 Added constant definitions for SDL properties
Fixes https://github.com/libsdl-org/SDL/issues/8622
2024-01-07 16:59:41 -08:00
Frank Praznik 8f94102b04 tests: Use unsigned format specifiers for printing flags 2023-12-29 14:41:38 -05:00
Sam Lantinga ebd7f9adbd Fixed warning C4245: 'initializing': conversion from 'int' to 'Uint32', signed/unsigned mismatch in SDL_video.c 2023-12-29 10:37:28 -08:00
Frank Praznik 63ae84e140 x11: Improve sync algorithm
Track and check move and resize requests separately, and consider them done if either the window is already at the expected location, or at least one configure event which moved or resized the window was processed. The avoids a timeout condition if resizing the window caused it to be implicitly moved in order to keep it within desktop bounds.

The automated positioning test now runs on GNOME/X11 without any sync requests timing out.
2023-12-08 13:14:55 -05:00
Frank Praznik 4fd778119b video: Implement asynchronous windowing
SDL window size, state, and position functions have been considered immediate, with their effects assuming to have taken effect upon successful return of the function. However, several windowing systems handle these requests asynchronously, resulting in the functions blocking until the changes have taken effect, potentially for long periods of time. Additionally, some windowing systems treat these as requests, and can potentially deny or fulfill the request in a manner differently than the application expects, such as not allowing a window to be positioned or sized beyond desktop borders, prohibiting fullscreen, and so on.

With these changes, applications can make requests of the window manager that do not block, with the understanding that an associated event will be sent if the request is fulfilled. Currently, size, position, maximize, minimize, and fullscreen calls are handled as asynchronous requests, with events being returned if the request is honored. If the application requires that the change take effect immediately, it can call the new SDL_SyncWindow function, which will attempt to block until the request is fulfilled, or some arbitrary timeout period elapses, the duration of which depends not only on the windowing system, but on the operation requested as well (e.g. a 100ms timeout is fine for most X11 events, but maximizing a window can take considerably longer for some reason). There is also a new hint 'SDL_VIDEO_SYNC_ALL_WINDOW_OPS' that will mimic the old behavior by synchronizing after every window operation with, again, the understanding that using this may result in the associated calls blocking for a relatively long period.

The deferred model also results in the window size and position getters not reporting false coordinates anymore, as they only forward what the window manager reports vs allowing applications to set arbitrary values, and fullscreen enter/leave events that were initiated via the window manager update the window state appropriately, where they didn't before.

Care was taken to ensure that order of operations is maintained, and that requests are not ignored or dropped. This does require some implicit internal synchronization in the various backends if many requests are made in a short period, as some state and behavior depends on other bits of state that need to be known at that particular point in time, but this isn't something that typical applications will hit, unless they are sending a lot of window state in a short time as the tests do.

The automated tests developed to test the previous behavior also resulted in previously undefined behavior being defined and normalized across platforms, particularly when it comes to the sizing and positioning of windows when they are in a fixed-size state, such as maximized or fullscreen. Size and position requests made when the window is not in a movable or resizable state will be deferred until it can be applied, so no requests are lost. These changes fix another long-standing issue with renderers recreating maximized windows, where the original non-maximized size was lost, resulting in the window being restored to the wrong size. All automated video tests pass across all platforms.

Overall, the "make a request/get an event" model better reflects how most windowing systems work, and some backends avoid spending significant time blocking while waiting for operations to complete.
2023-12-07 10:26:19 -08:00
Sam Lantinga e0c45c6c98 Renamed SDL_WINDOW_FOREIGN to SDL_WINDOW_EXTERNAL 2023-11-14 06:06:51 -08:00
Sam Lantinga 229b7b9d50 SDL_CreateWindowWithPosition() and SDL_CreateWindowFrom() have been replaced with SDL_CreateWindowWithProperties()
This is a more general interface that can be extended in the future as needed.
2023-11-14 06:06:51 -08:00
Sam Lantinga 0907f345cb Added property types: pointer, string, number, float 2023-11-12 10:48:38 -08:00
Sylvain d8600f717e Pointer as bool (libsdl-org#7214) 2023-11-09 14:18:36 -08:00
Sam Lantinga aea6e6de6f Simplified SDL_SetProperty() and added SDL_SetPropertyWithCleanup()
Most of the time people won't need to set a cleanup callback, so we can simplify the more commonly used API.
2023-11-08 12:01:48 -08:00
Ryan C. Gordon c53843a961
docs: Remove Doxygen `\brief` tags.
Doxygen and the wiki bridge don't need them; they'll both just use the first
line/sentence instead.

Fixes #8446.
2023-11-06 10:26:06 -05:00
Sam Lantinga 4368f70ff9 Added properties to various SDL objects
The following objects now have properties that can be user modified:
* SDL_AudioStream
* SDL_Gamepad
* SDL_Joystick
* SDL_RWops
* SDL_Renderer
* SDL_Sensor
* SDL_Surface
* SDL_Texture
* SDL_Window
2023-10-11 22:38:00 -07:00
Frank Praznik f8e8dff7ee tests: Fix automated window grab and positioning tests under Wayland/XWayland
When using the Wayland video driver or X11 under XWayland, create a renderer and present a frame as part of window creation, as Wayland requires that a frame be presented for the window to be fully mapped and displayed onscreen. This fixes the grab and expected window size tests.

This also disables the window positioning tests when running under the Wayland driver, as Wayland does not allow application windows to position themselves in the desktop space, which renders the tests unreliable and subject to spurious failure.
2023-07-26 10:08:27 -04:00
Sam Lantinga b8d91252c6 Fixed automation tests using the dummy video driver 2023-07-25 11:48:10 -07:00
luzpaz 65e1d568ef Fix various typos (docs/build scripts/tests) 2023-07-03 08:35:37 -07:00
Sam Lantinga a66cad79c1 SDL_GetClosestFullscreenDisplayMode() now takes a boolean whether to include high density modes
Also changed the match to prioritize resolution over refresh rate
2023-05-18 12:15:23 -07:00
Sam Lantinga c699f3d1d8 Updated SDL high DPI support
We have gotten feedback that abstracting the coordinate system based on the display scale is unexpected and it is difficult to adapt existing applications to the proposed API.

The new approach is to provide the coordinate systems that people expect, but provide additional information that will help applications properly handle high DPI situations.

The concepts needed for high DPI support are documented in README-highdpi.md. An example of automatically adapting the content to display scale changes can be found in SDL_test_common.c, where auto_scale_content is checked.

Also, the SDL_WINDOW_ALLOW_HIGHDPI window flag has been replaced by the SDL_HINT_VIDEO_ENABLE_HIGH_PIXEL_DENSITY hint.

Fixes https://github.com/libsdl-org/SDL/issues/7709
2023-05-17 12:58:00 -07:00
Sam Lantinga 2aa2fa5449 Added SDL_CreateWindowWithPosition()
It turns out there's a race condition on X11 where the window could be placed by the window manager while being placed by the application, so we need to have the initial position available at window creation.
2023-03-31 17:21:44 -07:00
Sylvain 693558a894 testautomation_video: fix memory leak 2023-03-24 09:52:05 +01:00
Sylvain f30a182de2 Fix video_getSetWindowGrab(): need to raise the window, and wait for focus gained 2023-03-24 09:52:05 +01:00
Sylvain d4d26e0ddb testautomation_video: if SDL_SetWindowSize/Position isn't honored, we should check there is an event
x11: send the events if various occasions
2023-03-24 09:52:05 +01:00
Sam Lantinga 422517c036 Allow passing 0 to SDL_SetWindowMinimumSize() and SDL_SetWindowMaximumSize() to indicate no limit 2023-03-15 16:13:56 -07:00
Sam Lantinga d95b04feaf Fixed display ID check in video_setWindowCenteredOnDisplay 2023-03-15 16:12:54 -07:00
Sylvain 4053876bf6 Fix warning drop const qualifier 2023-03-08 22:22:34 +01:00
Sylvain c963f02571 More fix warnings about static function and prototype 2023-03-08 16:14:09 +01:00
Sam Lantinga 698dbd8464 SDL_CreateWindow() has been simplified and no longer takes a window position. 2023-03-06 09:50:12 -08:00
Anonymous Maarten 08bcee8570 test: don't use wiki urls for documentation comments
Also make consistent use of \ as documentation escape character.
2023-02-02 00:49:09 +01:00
Sam Lantinga ac75fe9324 Folded SDL_WINDOW_FULLSCREEN_EXCLUSIVE and SDL_WINDOW_FULLSCREEN_DESKTOP into a single SDL_WINDOW_FULLSCREEN flag
The fullscreen video mode used by the window can be used to determine whether it's in exclusive fullscreen or fullscreen desktop mode.
2023-02-01 12:05:25 -08:00
Sam Lantinga 9ff1055489 Workaround for Visual Studio 2019 const warning
Visual Studio 2022, gcc, and clang all agree that "const SDL_DisplayMode **" is a non-const pointer to const data, but Visual Studio 2019 warns about this, so we'll just add a cast to the SDL_free() call for now.

Apparently this was a legitimate bug that has been recently fixed:
https://stackoverflow.com/questions/10403713/why-does-visual-c-warn-on-implicit-cast-from-const-void-to-void-in-c-but
2023-02-01 12:05:25 -08:00
Sam Lantinga 6b137579ea Windows default to fullscreen desktop mode if they don't pick an explicit video mode
Rather than iterating over display modes using an index, there is a new function SDL_GetFullscreenDisplayModes() to get the list of available fullscreen modes on a display.
{
    SDL_DisplayID display = SDL_GetPrimaryDisplay();
    int num_modes = 0;
    SDL_DisplayMode **modes = SDL_GetFullscreenDisplayModes(display, &num_modes);
    if (modes) {
        for (i = 0; i < num_modes; ++i) {
            SDL_DisplayMode *mode = modes[i];
            SDL_Log("Display %" SDL_PRIu32 " mode %d:  %dx%d@%gHz, %d%% scale\n",
                    display, i, mode->pixel_w, mode->pixel_h, mode->refresh_rate, (int)(mode->display_scale * 100.0f));
        }
        SDL_free(modes);
    }
}

SDL_GetDesktopDisplayMode() and SDL_GetCurrentDisplayMode() return pointers to display modes rather than filling in application memory.

Windows now have an explicit fullscreen mode that is set, using SDL_SetWindowFullscreenMode(). The fullscreen mode for a window can be queried with SDL_GetWindowFullscreenMode(), which returns a pointer to the mode, or NULL if the window will be fullscreen desktop. SDL_SetWindowFullscreen() just takes a boolean value, setting the correct fullscreen state based on the selected mode.
2023-02-01 12:05:25 -08:00
Sam Lantinga 22c69bccdf Displays are now referenced by instance ID instead of index 2023-01-29 19:25:15 -08:00
Sam Lantinga e83c54f271 SDL_WINDOW_FULLSCREEN and SDL_WINDOW_FULLSCREEN_DESKTOP are now distinct flags 2023-01-28 10:56:38 -08:00
Sam Lantinga 24fec13ac1 Add full high DPI information to SDL_DisplayMode
SDL_DisplayMode now includes the pixel size, the screen size and the relationship between the two. For example, a 4K display at 200% scale could have a pixel size of 3840x2160, a screen size of 1920x1080, and a display scale of 2.0.
2023-01-27 12:38:46 -08:00
Sam Lantinga 4696c9556b
SDL 3.0 is going to be high DPI aware and officially separates screen… (#7145)
* SDL 3.0 is going to be high DPI aware and officially separates screen coordinates from client pixel area

The public APIs to disable high DPI support have been removed

Work in progress on https://github.com/libsdl-org/SDL/issues/7134
2023-01-25 01:23:17 -08:00
Sam Lantinga e3c1749f5b The refresh rate in SDL_DisplayMode is now a float 2023-01-03 06:35:25 -08:00
Sylvain Becker d7d3c22dbf
Remove more reserved identifiers (#6925) 2022-12-29 13:58:16 -08:00
Sam Lantinga ea0c2f55be SDL API renaming: *Is* functions
Feedback from @icculus:
"IsTablet" uses "is" as a form of "to be" ...like, the actual question is of its nature.

The rest is just a superfluous word in the question and it flows as better English with if (RectEmpty) than if (IsRectEmpty)

Fixes https://github.com/libsdl-org/SDL/issues/6932
2022-12-28 19:40:25 -08:00
Sylvain aa46ff8f4b Remove SDL_WINDOW_SHOW flag, as redundant with SDL_WINDOW_HIDDEN 2022-12-28 12:16:57 -08:00
Sam Lantinga 63724c113b Removed the vi format comments from the source
Vim users can use the [editorconfig plugin](https://github.com/editorconfig/editorconfig-vim) to automatically set tab spacing for the SDL coding style.

Fixes https://github.com/libsdl-org/SDL/issues/6903
2022-12-26 11:17:23 -08:00
Pierre Wendling 3c501b963d
Clang-Tidy fixes (#6725) 2022-12-01 13:07:03 -08:00
Sam Lantinga 5750bcb174
Update for SDL3 coding style (#6717)
I updated .clang-format and ran clang-format 14 over the src and test directories to standardize the code base.

In general I let clang-format have it's way, and added markup to prevent formatting of code that would break or be completely unreadable if formatted.

The script I ran for the src directory is added as build-scripts/clang-format-src.sh

This fixes:
#6592
#6593
#6594
2022-11-30 12:51:59 -08:00
Sylvain Becker 6a2200823c
Cleanup add brace (#6545)
* Add braces after if conditions

* More add braces after if conditions

* Add braces after while() conditions

* Fix compilation because of macro being modified

* Add braces to for loop

* Add braces after if/goto

* Move comments up

* Remove extra () in the 'return ...;' statements

* More remove extra () in the 'return ...;' statements

* More remove extra () in the 'return ...;' statements after merge

* Fix inconsistent patterns are xxx == NULL vs !xxx

* More "{}" for "if() break;"  and "if() continue;"

* More "{}" after if() short statement

* More "{}" after "if () return;" statement

* More fix inconsistent patterns are xxx == NULL vs !xxx

* Revert some modificaion on SDL_RLEaccel.c

* SDL_RLEaccel: no short statement

* Cleanup 'if' where the bracket is in a new line

* Cleanup 'while' where the bracket is in a new line

* Cleanup 'for' where the bracket is in a new line

* Cleanup 'else' where the bracket is in a new line
2022-11-27 08:38:43 -08:00