Commit Graph

888 Commits (689555a4007a14eae75ab997783cc59b7dda6548)

Author SHA1 Message Date
Sam Lantinga 689555a400 Added gamepad BMP files used as sources for the header files 2023-07-16 04:32:12 -07:00
Sam Lantinga 404e030b39 Added binding mode to testcontroller 2023-07-16 04:32:12 -07:00
Sam Lantinga 6c2472d459 Relicensed testutils to match other test code
Permission granted in 76a7b629bf (commitcomment-121408342)
2023-07-16 04:32:12 -07:00
Sam Lantinga cd99ae47ef Improved button labels, based on controller style 2023-07-16 04:32:12 -07:00
Sam Lantinga ee34805053 Added ABXY button labels to the gamepad image 2023-07-16 04:32:12 -07:00
Sam Lantinga e674d81844 Show the gamepad bindings in testcontroller 2023-07-16 04:32:12 -07:00
Sam Lantinga ca492dff18 Renamed testgamepad to testcontroller
The program does more than just test gamepads, and will eventually map them as well.
2023-07-16 04:32:12 -07:00
Sam Lantinga d2d26c7b1e testgamepad replaces testjoystick 2023-07-16 04:32:12 -07:00
Sam Lantinga 34876c390f testgamepad works for joysticks as well as gamepads 2023-07-16 04:32:12 -07:00
Sam Lantinga fdff3b16d6 Fixed build 2023-07-11 10:44:57 -07:00
Sam Lantinga 45cd4b8038 Added button background 2023-07-11 10:26:22 -07:00
Sam Lantinga 4feb2f4b1a Added a button to copy the gamepad mapping to the clipboard 2023-07-11 10:20:08 -07:00
Sam Lantinga 2e3404db01 Added SDL_GetGamepadPowerLevel() to get the power level directly from a gamepad 2023-07-11 10:20:08 -07:00
Sam Lantinga 9885f4d245 Reduced the size of the gamepad front and back images 2023-07-11 10:20:08 -07:00
Sam Lantinga 30a9fffbd4 Fixed array out of bounds access 2023-07-10 22:08:12 -07:00
Sam Lantinga 8ba850bef2 Show battery status on screen in testgamepad 2023-07-10 20:29:09 -07:00
Sam Lantinga 5b9f2d0942 Fixed build 2023-07-10 19:41:45 -07:00
Sam Lantinga e425fdd416 Added the controller name and info to the testgamepad window
Also added instructions for using the Virtual Controller
2023-07-10 19:13:51 -07:00
Sam Lantinga 50277a0355 Show touchpad and sensor output on screen in testgamepad 2023-07-10 18:05:31 -07:00
Sam Lantinga d44ada59fb Added joystick and gamepad element display in testgamepad 2023-07-10 17:06:42 -07:00
Sam Lantinga 4a53dc5b8d Added touchpad visualization for testgamepad 2023-07-10 11:36:32 -07:00
Sam Lantinga 5ce967a579 Apply the display content scale to the gamepad test window 2023-07-10 09:37:20 -07:00
Simon McVittie 8b12585e1d testevdev: Add some examples of PDP third-party Switch controllers
Thanks: Ravi Kanodia
Signed-off-by: Simon McVittie <smcv@collabora.com>
2023-07-10 08:59:18 -07:00
Sam Lantinga efd530827a Return from main() instead of calling exit() 2023-07-09 20:42:00 -07:00
Sam Lantinga 8f5ec2f596 Added shared code between testgamepad and gamepadmap
The goal is to eventually create a single program that can do mapping and testing of game controllers.
2023-07-09 19:24:36 -07:00
Sam Lantinga 1528e7c3c9 Fixed mapping a controller other than the first one 2023-07-06 12:36:26 -07:00
Sam Lantinga f4bd17deee Fixed %p formatting when there is following text 2023-07-06 08:04:20 -07:00
Sam Lantinga c1b11ad54e Expanded automated clipboard tests 2023-07-05 20:06:59 -07:00
Sam Lantinga c63aa9545e Fixed printf formatting for "%p" and added a unit test to check it 2023-07-05 20:06:59 -07:00
Sam Lantinga 35876da3c4 Clipboard data API revamp
The clipboard data API is now supported on all platforms, at least for internal use.
2023-07-05 20:06:59 -07:00
Sam Lantinga 00fc50557e Make sure logical presentation is complete before destroying the logical render target
Fixes "testautomation --filter render_testLogicalSize"
2023-07-03 18:29:48 -07:00
Sam Lantinga 3bd5e5ca3c Removed spurious casts 2023-07-03 16:18:33 -07:00
luzpaz 65e1d568ef Fix various typos (docs/build scripts/tests) 2023-07-03 08:35:37 -07:00
Sam Lantinga e264bb5178 Rename SDL_PIXELFORMAT_RGB888 and SDL_PIXELFORMAT_BGR888 to SDL_PIXELFORMAT_XRGB8888 and SDL_PIXELFORMAT_XBGR8888 for clarity
Fixes https://github.com/libsdl-org/SDL/issues/7903
2023-07-01 17:58:34 -07:00
Sylvain 1827a0bf62 Remove some use of C runtime functions in testevdev 2023-06-23 11:08:08 +02:00
Sam Lantinga 6306ee9f42 List the available haptic devices in testhaptic 2023-06-20 09:33:59 -07:00
Ozkan Sezer e4f53e6b21 testevdev.c: comment out two unused data to fix build. 2023-06-17 01:01:10 +03:00
Simon McVittie d584592822 linux: If the kernel specifically tells us the device type, trust it
If a device is positively identified as an accelerometer, pointing stick
or clickpad, then we don't need to second-guess it.

In practice this does not change the result for any device in our
test data, so add some artificial records that exercise this.

Signed-off-by: Simon McVittie <smcv@collabora.com>
2023-06-16 08:54:41 -07:00
Simon McVittie 0d5aa70e62 linux: Pass evdev properties when guessing device type
In newer kernels, devices that can be positively identified as a
particular device type (for example accelerometers) get a property
bit set. Plumb this information through into the function, but don't
use it for anything just yet.

Signed-off-by: Simon McVittie <smcv@collabora.com>
2023-06-16 08:54:41 -07:00
Simon McVittie a4ce721d7a testevdev: Allow device properties to be fully populated
The props array was too small for the highest property bits to be set,
although in practice this didn't matter since only the lower-order bits
have a meaning. Make it consistent with all the others.

Signed-off-by: Simon McVittie <smcv@collabora.com>
2023-06-16 08:54:41 -07:00
Simon McVittie fa0ca3d41e linux: Distinguish between "device with keys" and a full keyboard
udev distinguishes between ID_INPUT_KEY, a device with any keyboard keys
at all (including for example USB numeric keypads, Bluetooth headsets
with volume control buttons, and some game controllers; and
ID_INPUT_KEYBOARD, a reasonably fully-featured keyboard that you could
use for general-purpose text entry. If we do the same here, then it's
useful input to our heuristics for identifying devices: for example,
a device with ID_INPUT_KEY could reasonably be a gamepad, but a device
with ID_INPUT_KEYBOARD certainly isn't.

Resolves: https://github.com/libsdl-org/SDL/issues/7827
Signed-off-by: Simon McVittie <smcv@collabora.com>
2023-06-16 08:49:31 -07:00
Simon McVittie 9b7a9ca666 testevdev: Add some more laptop built-in devices
Signed-off-by: Simon McVittie <smcv@collabora.com>
2023-06-16 07:27:48 -07:00
Simon McVittie 00b6db68de testevdev: Add some EVIOCGNAME and USB name strings to test data
We don't currently use these for anything, but we might start using
them as input to our heuristics as part of #7697.

Signed-off-by: Simon McVittie <smcv@collabora.com>
2023-06-16 07:27:48 -07:00
Simon McVittie 3772d6cc99 testevdev: Add raw HID report descriptors where available
We don't currently use these in our device-classification heuristic,
but it could be a useful input in future.

Thanks to Sam Lantinga, Ben Fradella, kevenwyld and schlegp for
providing some of these.

Signed-off-by: Simon McVittie <smcv@collabora.com>
2023-06-16 07:27:48 -07:00
Simon McVittie 2b7556fea2 testevdev: Correct typo in bus type for Xbox Series S|X via Bluetooth
All Bluetooth devices are bus type 0x0005.

Signed-off-by: Simon McVittie <smcv@collabora.com>
2023-06-16 07:27:48 -07:00
Simon McVittie c13e511844 testevdev: Try to correct Wii devices guessed from kernel source
The comments here disagreed with the actual bytes. According to
https://elixir.bootlin.com/linux/v6.3.7/source/drivers/hid/hid-wiimote-modules.c,
the Balance Board reports BTN_A and ABS_HAT0X, HAT0Y, HAT1X and HAT1Y.
This means the comments here were correct, but the .abs bits shown
were in the wrong byte.

Matching the Wii U Pro Controller against the same kernel source, it
appears to be correct: it's the same representation as a PS3 gamepad,
except that it lacks the Z and RZ axes for analogue triggers.

Signed-off-by: Simon McVittie <smcv@collabora.com>
2023-06-16 06:38:12 -07:00
Simon McVittie ffdafcd880 testevdev: Verify most Wii devices against real hardware
Some of the test data previously seen here was guessed from kernel
source code, and not all of it was correct. The following devices have
now been verified against `evemu-describe` output with Linux 6.3
(thanks to Jeremy Whiting for collecting this):

- basic Wiimote
    - buttons
    - 3-axis accelerometer
    - infra-red sensor for Sensor Bar location (precise aim)
- Motion Plus accessory (3-axis gyroscope)
- Nunchuck accessory (joystick, 2 buttons, second 3-axis accelerometer)
- Classic Controller accessory (a complete traditional gamepad)

Signed-off-by: Simon McVittie <smcv@collabora.com>
2023-06-16 06:38:12 -07:00
Simon McVittie 16b57d2ff1 testevdev: Add details of another driving simulator controller
Thanks to Ben Fradella.

Signed-off-by: Simon McVittie <smcv@collabora.com>
2023-06-15 12:21:36 -07:00
Simon McVittie 2b00751206 testevdev: Expand test data for X-Box One Elite 2
This slightly newer device than the one from #7814 is functionally
equivalent when connected via USB. When connected via Bluetooth, it has
a different button mapping.

Thanks to Sam Lantinga.

Signed-off-by: Simon McVittie <smcv@collabora.com>
2023-06-15 08:16:28 -07:00
Sam Lantinga 2e465ae31b Revert "Added SDL_nextafter() and SDL_nextafterf()"
This reverts commit bc5d074818.

It's not clear that we need these yet, so I'm going to remove them for now.
2023-06-14 11:05:10 -07:00