Commit Graph

76 Commits (9e90acdfcffea846755a9982f1d0f648faf8bdaa)

Author SHA1 Message Date
Sam Lantinga 9e90acdfcf Make sure you clean up the associated renderer when destroying a window. 2014-01-18 11:47:03 -08:00
Gabriel Jacobo 129640af7a Fixes prototype declaration for wl_proxy_marshal_constructor [Wayland 1.4] 2014-01-16 15:02:41 -03:00
Gabriel Jacobo 838e76c699 Fix to compile against the Wayland v1.4 headers 2014-01-16 11:33:39 -03:00
J?rgen P. Tjern? 12e7fdcbb6 Don't minimize fullscreen windows when destroying them.
Previously, we'd minimize fullscreen windows (if
SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS was set) during SDL_DestroyWindow if they
had keyboard focus, because we call SDL_SetKeyboardFocus(NULL) which yields a
OnWindowsFocusLost event.

Related to https://bugzilla.libsdl.org/show_bug.cgi?id=1840
2014-01-15 11:34:03 -08:00
J?rgen P. Tjern? bc92383eea Mac: Don't give windows focus back when we're closing them.
Fixes bug #1840 (https://bugzilla.libsdl.org/show_bug.cgi?id=1840)
2014-01-15 11:31:56 -08:00
J?rgen P. Tjern? a0c9e649f5 Allow switching between FS and desktop FS.
This should fix bug #2057 (https://bugzilla.libsdl.org/show_bug.cgi?id=2057)
2014-01-15 11:17:09 -08:00
J?rgen P. Tjern? a442f121e6 Test: Add Shift-Enter to switch between FS and desktop FS. 2014-01-15 11:08:55 -08:00
J?rgen P. Tjern? a6a56af91b Tests: Refactor key modifier checking. 2014-01-15 10:40:14 -08:00
Gabriel Jacobo 56355f3ffe Adds README-dynapi.txt based on Ryan's G+ post (lightly edited)
Original post: https://plus.google.com/103391075724026391227/posts/TB8UfnDYu4U
2014-01-15 12:29:17 -03:00
J?rgen P. Tjern? 8f660a4627 Mac: Trigger SDL_FINGERUP for all touches.
Fixes bug #2348. Thanks to Alex Szpakowski for the patch!
2014-01-14 17:33:24 -08:00
Gabriel Jacobo c0d86b9237 Make EGL loading more resilient.
Lesson learned while trying to run L4D2 under Wayland :)
2014-01-14 21:29:38 -03:00
Gabriel Jacobo 272ebb8efb Dynamic loading support for Wayland 2014-01-09 13:56:21 -03:00
Edward Rudd 5fd5567c4c define a font-size for the "unicode" message box font so the text isn't unreadable on linux systems 2014-01-08 14:53:08 -05:00
Edward Rudd 93fd65f762 some fixes to the testshape.c code so it more correctly works. 2014-01-08 14:18:11 -05:00
Ryan C. Gordon d75665c776 Maybe fix Cygwin. 2014-01-08 01:07:57 -05:00
Ryan C. Gordon 960458e58c Patched to compile on Cygwin. 2014-01-08 00:58:03 -05:00
Ryan C. Gordon e9689e8df6 Another Android fix. 2014-01-08 00:51:31 -05:00
Ryan C. Gordon d16e630160 Updated Dynamic API jumptable. 2014-01-08 00:46:39 -05:00
Ryan C. Gordon e9be2d0b59 Add Dynamic API to Android makefile. 2014-01-08 00:45:29 -05:00
Ryan C. Gordon afd0f32314 Patched to compile on Android (I think). 2014-01-08 00:40:48 -05:00
Ryan C. Gordon d5c977adb7 Patched to compile on OpenBSD. 2014-01-08 00:31:19 -05:00
Ryan C. Gordon 090327e76e Implemented the Dynamic API magic. 2013-12-09 16:03:18 -05:00
Ryan C. Gordon 7e1289af32 Make internal SDL sources include SDL_internal.h instead of SDL_config.h
The new header will include SDL_config.h, but allows for other global stuff.
2013-11-24 23:56:17 -05:00
Ryan C. Gordon 31caa22d30 Patched stdlib changes to compile on Windows. 2013-12-09 13:30:35 -05:00
Ryan C. Gordon b72c8bcaf8 Regenerate the configure scripts. 2013-11-25 00:11:52 -05:00
Ryan C. Gordon 5c383489a7 We don't need to check for snprintf() anymore, we don't use it.
SDL_snprintf() is built on vsnprintf() where available.
2013-11-24 23:36:15 -05:00
Ryan C. Gordon e769374096 Added SDL_vsscanf(). 2013-11-24 23:35:38 -05:00
Ryan C. Gordon 928b494630 Moved atomic API implementation out of headers. 2013-11-24 21:04:51 -05:00
Ryan C. Gordon 6cbaf9a055 Don't use -falign-loops=16 on Mac OS X anymore.
It isn't available in Clang at all, and was more important on PowerPC.
2013-11-24 21:15:58 -05:00
Sam Lantinga b44e7470de Fixed display mode calculations for applications which are not DPI aware.
If your application wants to have access to the full resolution even when the system has DPI scaling enabled, call SetProcessDPIAware() before calling SDL_Init()

e.g.
	typedef BOOL (WINAPI *SetProcessDPIAware_t)(void);
	HMODULE hMod = LoadLibrary("user32.dll");
	if ( hMod ) {
		SetProcessDPIAware_t pSetProcessDPIAware = GetProcAddress( hMod, "SetProcessDPIAware" );
		if ( pSetProcessDPIAware ) {
			pSetProcessDPIAware();
		}
		FreeLibrary( hMod );
	}
2013-12-30 12:49:15 -08:00
Sam Lantinga 6915319683 Switch back to apartment threaded COM initialization, which was the previous default.
We do succeed now if the application previously initialized COM in multi-threaded mode.
2013-12-27 10:18:19 -08:00
Sam Lantinga 6f6c76a6a5 Make sure our window has mouse focus before processing raw input events.
This happens rarely, but not reproducibly, where we get raw input events for the window even though it doesn't have focus.
2013-12-27 10:18:18 -08:00
Sam Lantinga 27779311b4 Bump SDL to build with 10.7 SDK.
This also bumps the minimum requirement for building SDL to 10.7, and
removes some checking we no longer need.

CR: saml
2013-12-27 10:18:11 -08:00
Gabriel Jacobo fce6257c49 Implements touch support on QTWayland. Contributed by Thomas Perl. 2013-12-27 09:29:39 -03:00
Philipp Wiesemann 54a1f61a17 Changed return -1 after SDL_SetError() to return SDL_SetError(). 2013-12-25 17:02:15 +01:00
Philipp Wiesemann 87ad7a1c50 Fixed pointer from integer warning and bug if compiled without EGL. 2013-12-25 16:57:59 +01:00
Philipp Wiesemann b2faf3f08d Updated paths in README for Android. 2013-12-25 16:53:39 +01:00
Philipp Wiesemann 65f0142fac Fixed access of command line arguments on Android in two test programs. 2013-12-25 00:11:28 +01:00
Philipp Wiesemann 36cbd50685 Fixed unused local variable warning in test program source. 2013-12-25 00:04:31 +01:00
Philipp Wiesemann 9285537180 Fixed missing @Override annotation warning in source for Android. 2013-12-24 20:04:53 +01:00
Philipp Wiesemann b97e077e47 Fixed unused local variable warning in joystick source for Android. 2013-12-24 20:00:58 +01:00
Philipp Wiesemann 28309c1d13 Fixed implicit declaration of SDL_Log() warning in joystick source for Android. 2013-12-24 19:59:35 +01:00
Philipp Wiesemann 18125f76df Fixed missing return warning in test program source. 2013-12-24 19:55:41 +01:00
Sam Lantinga 2521e49769 Setting the mouse in relative mode implies grabbing the mouse.
This fixes getting mouse button events in raw input relative mode on X11.
2013-12-23 17:55:06 -08:00
Sam Lantinga 7aef2350cf Added a relative mouse mode that uses mouse warping instead of raw input.
To enable this, set the environment variable SDL_MOUSE_RELATIVE_MODE_WARP to "1"

When mouse relative mode is disabled, put the cursor back where the application expects it to be, instead of where it was when relative mode was enabled.
2013-12-23 17:37:22 -08:00
Sam Lantinga 7fe277cd6a Fixed float to int conversion warning, which was a legitimate bug. 2013-12-23 17:15:32 -08:00
Sam Lantinga 8e0dfef153 Print events with SDL_Log() so they show up in Visual Studio debug output
Added some joystick and controller events to the set that are printed out.
2013-12-23 15:55:47 -08:00
Sam Lantinga 112f60a486 Changed testgamecontroller to wait for controllers to be reattached, the way testjoystick does. 2013-12-23 15:55:08 -08:00
Sam Lantinga 03aece5452 Generate SDL_CONTROLLERDEVICEADDED events for controllers connected at startup 2013-12-23 15:10:03 -08:00
Sam Lantinga 746928350f Added support for double-clicks, through a new "clicks" field in the mouse button event. 2013-12-23 12:17:52 -08:00