Charlie Birks
8dab9c956f
Emscripten: Use set_canvas_element_size
...
This will be needed for supporting multiple canvases and set_canvas_size
is deprecated anyway.
2019-01-29 12:18:56 +00:00
kichikuou
ed66a430c9
Emscripten: Do not consume mouseup event outside of the canvas
2019-01-29 12:14:54 +00:00
Sylvain Beucler
2838abb5b2
Emscripten: fix duplicate mousebuttonup/mousebuttondown events when touch events are disabled
2019-01-29 12:14:44 +00:00
Charlie Birks
1767d09187
Emscripten: use a fake size for external sizing check
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The check would fail if the canvas happened to be the correct size
already. (#66 , mentioned in #58 )
2019-01-29 12:14:41 +00:00
Charlie Birks
80d690a2a0
Emscripten: reset fullscreen_window when leaving fullscreen
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If the browser left fullscreen mode by the user pressing ESC, the next
call to SDL_SetWindowFullscreen(1) will fail as it thinks the window is
already fullscreen. (#65 )
2019-01-29 12:14:33 +00:00
Sylvain Becker
82b2c849f0
Fixed bug 4024 - GameController error "Unexpected controller element"
...
If mapping string is terminated with a comma, there is no more values to parse.
2019-01-21 23:41:43 +01:00
Sylvain Becker
adabfdc0c5
Revert SDL_gamecontrollerdb.h and sort_controllers.py from bug 4024
2019-01-21 20:49:08 +01:00
Sylvain Becker
d984f323fc
Fixed bug 3827 - issue with MapRGB, palette and colorkey
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For palette surface, SDL_MapRGB() returns different values whether colorkey is
set or not.
2019-01-21 19:53:06 +01:00
Sylvain Becker
2bd26b8da8
Fixed bug 3827 - issue with MapRGB, palette and colorkey
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For a palettized surface, prevent SDL_MapRGB() value to change whether colorkey is set or not.
2019-01-21 18:45:15 +01:00
Sam Lantinga
7b354dda76
Fixed compiler warning
2019-01-20 13:53:16 -08:00
Sylvain Becker
8ad4000ce2
Android: some typos
2019-01-20 22:17:41 +01:00
Sylvain Becker
b9aa3768ac
Android: automatically attach to the JVM non-SDL threads
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It allows a thread created with pthread_create() to access the JNI Env
2019-01-20 22:11:56 +01:00
Sam Lantinga
61827c6d1a
Fixed compiler warning on Android
2019-01-20 12:02:12 -08:00
Sylvain Becker
07548602d6
Fixed bug 3657 - Color-key doesn't work when an alpha channel is present
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When surface format is the same as renderer format, it still needs an
intermediate conversion to transform colorkey to alpha.
2019-01-19 16:47:43 +01:00
Sylvain Becker
9d10c73853
Android: remove duplicate code in SDLGenericMotionListener_API24
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and use parent method
2019-01-17 16:30:19 +01:00
Sylvain Becker
55838d8bd6
Android: remove another hard-coded constant for Samsung DeX (no op!)
2019-01-17 14:59:46 +01:00
Sylvain Becker
56f4a711e3
Android: minor change in the evaluation of SOURCE_CLASS_JOYSTICK (no op!)
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InputDevice.SOURCE_CLASS_* are one bit
More readable to check that the source has this class_joystick set,
compared to the other statements, where the source is gamepad or dpad.
(Clean-up from bug 3958)
2019-01-17 13:42:13 +01:00
Sylvain Becker
8f828a8e1b
Android: remove hard-coded constant for Samsung DeX (no op!)
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12290 = 0x3002 = SOURCE_MOUSE | SOURCE_TOUCHSCREEN
SOURCE_MOUSE Constant Value: 8194 (0x00002002)
SOURCE_TOUCHSCREEN Constant Value: 4098 (0x00001002)
SOURCE_CLASS_POINTER Constant Value: 2 (0x00000002)
https://developer.android.com/reference/android/view/InputDevice.html
2019-01-17 12:25:19 +01:00
Sylvain Becker
e5f8801f55
Android: prevent concurrency in Android_SetScreenResolution() when exiting
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by checking Android_Window validity
- SDLThread: user application is exiting:
SDL_VideoQuit() and clearing SDL_GetVideoDevice()
- ActivityThread is changing orientation/size
surfaceChanged() > Android_SetScreenResolution() > SDL_GetVideoDevice()
- Separate function into Android_SetScreenResolution() and Android_SendResize(),
formating, and mark Android_DeviceWidth/Heigh as static
2019-01-17 11:05:05 +01:00
Sylvain Becker
6690a46941
Android: also update APP_PLATFORM to android-16 in Application.mk
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https://hg.libsdl.org/SDL/rev/701c83eeb6e7
https://hg.libsdl.org/SDL/rev/0a69e71b715a
2019-01-17 09:28:30 +01:00
Sylvain Becker
ede0fc4f4c
Fixed bug 4024 - remove trailing comma of Controller mappings
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because it reports an error "Unexpected controller element"
2019-01-16 14:03:35 +01:00
Sylvain Becker
8a19ff3e2d
Android: add mutex protection to onNativeOrientationChanged
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it's possible receive try to send an event between the check first for SDL_GetVideoDevice
and SDL_VideoQuit is called
2019-01-16 10:48:28 +01:00
Sylvain Becker
e994be5833
Android: move static variable isPaused/isPausing to SDL_VideoData structure
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- remove unneed check to Android_Window->driverdata
- add window check into context_backup/restore
2019-01-16 10:31:51 +01:00
Sylvain Becker
291f6006a1
Android: merge SDLJoystickHandler_API12 and SDLJoystickHandler_API16
2019-01-16 09:22:20 +01:00
Sylvain Becker
a86754167c
Android: remove trailing spaces
2019-01-16 09:12:31 +01:00
Sylvain Becker
d86de288d4
Android: remove old code after Android-16 has been set as minimum requirement
2019-01-16 09:11:13 +01:00
Ryan C. Gordon
861a21f98b
evdev: don't debug log on a BTN_TOUCH from a non-touch device.
2019-01-14 19:43:25 -05:00
Ryan C. Gordon
2755a505a3
evdev: Add touchscreen mouse emulation and pressure support (thanks, Zach!).
...
This also solves reports of this log message:
"INFO: The key you just pressed is not recognized by SDL. To help get this
fixed, please report this to the SDL forums/mailing list
<https://discourse.libsdl.org/ > EVDEV KeyCode 330"
(EVDEV KeyCode 330 is BTN_TOUCH.)
Fixes Bugzilla #4147 .
2019-01-14 19:36:54 -05:00
Sylvain Becker
dc263450ff
Android: create Pause/ResumeSem semaphore at higher level than CreateWindow()
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- If you call onPause() before CreateWindow(), SDLThread will run in infinite loop in background.
- If you call onPause() between a DestroyWindow() and a new CreateWindow(), semaphores are invalids.
SDLActivity.java: the first resume() starts the SDLThread, don't call
nativeResume() as it would post ResumeSem. And the first pause would
automatically be resumed.
2019-01-14 23:33:48 +01:00
Sylvain Becker
1b24b2eca5
Android/openslES: fix Pause/ResumeDevices when openslES is not used
2019-01-14 22:56:57 +01:00
Sylvain Becker
ae41831e0d
Android: minor, remove static attributes, move mIsSurfaceReady to SDLSurface
2019-01-14 21:34:12 +01:00
Sylvain Becker
647b1f6a6d
Android/openslES: check for non NULL variable, some intialization.
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use the previous naming
2019-01-14 14:36:13 +01:00
Sylvain Becker
7b1cc441dd
Android/openslES: start playing, after creating ressources
2019-01-14 14:31:06 +01:00
Sylvain Becker
955d87894b
Android/openslES: set audio in paused/resumed state for Android event loop
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And also in "stopped" state before closing the device.
2019-01-14 12:33:29 +01:00
Sylvain Becker
59c8c7b684
Android/openslES: move a few static variables to SDL_PrivateAudioData structure
2019-01-14 10:58:57 +01:00
Sylvain Becker
5aeeaaab70
Android/openslES: register and use CloseDevice function.
2019-01-14 10:16:26 +01:00
Sylvain Becker
365fd9c602
Android/openslES: some space and indentation to match SDL conventions
2019-01-14 10:04:54 +01:00
Sam Lantinga
7dc92a7669
Initial Android OpenSL ES implementation, contributed by ANTA
2019-01-12 12:18:44 -08:00
Sam Lantinga
fb8cb95fbc
Fixed compiler warning
2019-01-12 12:12:43 -08:00
Sam Lantinga
390459d83e
Updated minimum supported Android version to API 16, to match latest NDK toolchain
2019-01-12 12:11:06 -08:00
Sylvain Becker
be991f3a78
Fixed bug 4453 - GLES / GLES2: first white renderer clear cmd is drawn as black
2019-01-12 13:34:03 +01:00
Sylvain Becker
7b42f03fd9
Android: move and group JNIEnv helper functions
2019-01-11 21:52:43 +01:00
Sylvain Becker
7f3478305f
Android: change the way JNIEnv is retrieved
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- Currently, it tries to Attach the JVM first and update the thread local storage, which are two operations.
Now, it simply gives back the JNI Env stored for the thread.
- Android_JNI_SetupThreadi() should only be used for external.
For internal SDL thread, it's already called in RunThread() (SDL_systhread.c),
and other thread are Java threads which don't need to be attached. i
(even if it doesn't hurt to do it, since it's a no-op).
- JNI_OnLoad is filled with pthread_create, GetEnv, AttachCurrentThread...
It's called for all shared libraries which may don't want this setup,
and loading libraries can be also modified to be done from a static context,
or with relinker. So it's not really clear how, who and what it sets up.
=> Reduce this function to the minimal
2019-01-11 21:42:52 +01:00
Sylvain Becker
dc10d96cde
Android: use the same naming for JNI env local variables
2019-01-11 15:36:16 +01:00
Sylvain Becker
3cfd907df7
Android: Audio thread is already setup for the JVM
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In 'src/thread/pthread/SDL_systhread.c' RunThread() calls first 'Android_JNI_SetupThread()'
2019-01-11 15:33:02 +01:00
Sylvain Becker
9d82f4e985
Android: use pthread_once for creating thread key 'mThreadKey'
2019-01-11 15:27:53 +01:00
Sylvain Becker
9a98e5afe1
Android: don't call Android_JNI_ThreadDestroyed() for Java SDLThread
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SDLThread is a Java Thread, it's not needed to call 'Detach' from the JVM.
Clear mThreadKey, so that the pthread_create destructor is not called for this
thread.
2019-01-11 14:50:43 +01:00
Sylvain Becker
42e18bd0c2
Android: fix bad merge from previous commit
2019-01-11 14:25:32 +01:00
Sylvain Becker
b44a7aea8f
Android: fix prototype of Android_JNI_InitTouch
2019-01-10 21:49:00 +01:00
Sylvain Becker
7a1d1baefc
Android: add name for Touch devices and simplification, from bug 3958
2019-01-10 21:40:57 +01:00