Ryan C. Gordon
e7d56dd0b2
audio: Renamed new API SDL_UnpauseAudioDevice to SDL_ResumeAudioDevice.
2023-08-05 19:20:14 -04:00
SDL Wiki Bot
4bb426abad
Sync SDL3 wiki -> header
2023-08-05 17:45:14 +00:00
meyraud705
3a752ce650
Reapply "Changed 'freesrc' parameter from int to SDL_bool" to SDL_wave.c
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Commit bea99d4
was partially reverted by 905c4ff
"audio: First shot at the SDL3 audio subsystem redesign!"
2023-08-05 13:44:48 -04:00
SDL Wiki Bot
c0a88930bf
Sync SDL3 wiki -> header
2023-08-04 01:28:15 +00:00
Ryan C. Gordon
db39cbf208
audio: Allow SDL_GetAudioDeviceFormat() to query the default devices.
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Officially removed SDL_GetDefaultAudioInfo(), as its functionality that
isn't obsolete is now offered elsewhere.
2023-07-30 11:55:55 -04:00
Ryan C. Gordon
464640440f
audio: Added SDL_GetAudioStreamBinding.
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Now you can open a device, bind a stream, and forget about the device ID
until you're ready to shutdown, where you can query the stream for it.
2023-07-30 11:55:54 -04:00
Ryan C. Gordon
01f7b53865
audio: Readded (logical) device pausing.
2023-07-30 11:55:53 -04:00
Ryan C. Gordon
fd4c9f4e11
audio: documentation improvements.
2023-07-30 11:55:53 -04:00
Ryan C. Gordon
b2e020958f
audio: Wrap device access in opening of logical devices.
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Now you open an audio device and attach streams, as planned, but each
open generates a new logical device. Each logical device has its own
streams that are managed as a group, but all streams on all logical
devices are mixed into a single buffer for a single OS-level open of
the physical device.
This allows multiple opens of a device that won't interfere with each
other and also clean up just what the opener assigned to their logical
device, so all their streams will go away on close but other opens will
continue to mix as they were.
More or less, this makes things work as expected at the app level, but
also gives them the power to group audio streams, and (once added) pause
them all at once, etc.
2023-07-30 11:55:53 -04:00
Ryan C. Gordon
3d65a2cefe
audio: Made SDL_LoadWAV a real function, not just a macro.
2023-07-30 11:55:52 -04:00
Ryan C. Gordon
26525f5fd3
audio: Readd SDL_AudioSpec, but just with format/channels/freq fields.
2023-07-30 11:55:52 -04:00
Ryan C. Gordon
e6aaed7d79
include: Audio is not, and has not been, a raw mixing buffer for a long time.
2023-07-30 11:55:52 -04:00
Ryan C. Gordon
56b1bc2198
audio: SDL_AudioStream now has callbacks for Get and Put operations.
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This allows code to feed a stream (or feed from a stream) on-demand,
which is to say: it can efficiently simulate the SDL2 audio callback.
2023-07-30 11:55:51 -04:00
Ryan C. Gordon
905c4fff5b
audio: First shot at the SDL3 audio subsystem redesign!
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This is a work in progress! (and this commit will probably get
force-pushed over at some point).
2023-07-30 11:55:51 -04:00
SDL Wiki Bot
550c84b4df
Sync SDL3 wiki -> header
2023-07-09 20:50:16 +00:00
Sam Lantinga
bea99d48f2
Changed 'freesrc' parameter from int to SDL_bool
2023-07-09 13:49:04 -07:00
Sylvain
627165a2b2
Fix comments
2023-06-22 15:44:48 +02:00
SDL Wiki Bot
9786d8ac40
Sync SDL3 wiki -> header
2023-05-09 18:27:15 +00:00
Ryan C. Gordon
2b6cb7bfb2
include: SDL_ConvertAudioSamples docs now warn about converting in chunks.
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Fixes #7154 .
2023-05-09 14:24:22 -04:00
Brick
079ae065f1
Added SDL prefix AUDIO_* constants
2023-05-02 08:09:06 -07:00
SDL Wiki Bot
60c5888423
Sync SDL3 wiki -> header
2023-04-27 22:36:15 +00:00
Ryan C. Gordon
e5a6c24c82
audio: Redesigned audio conversion code for SDL3.
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- SDL_AudioCVT is gone, even internally.
- libsamplerate is gone (I suspect our resampler is finally Good Enough).
- Cleanups and improvements to audio conversion interfaces.
- SDL_AudioStream can change its input/output format/rate/channels on the fly!
2023-04-27 18:35:15 -04:00
Anonymous Maarten
e1b8a03239
testsurround: fix channel names
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Used table in include/SDL3/SDL_audio.h as reference.
2023-03-28 16:59:27 +00:00
Ryan C. Gordon
f48d0cc164
audio: Remove AUDIO_U16* support.
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It wasn't heavily used, and you can't use memset to silence a U16 buffer.
Fixes #7380 .
2023-03-01 10:26:01 -05:00
Ryan C. Gordon
0598ecc150
Sync wiki -> headers.
2023-02-24 11:49:41 -05:00
Anonymous Maarten
549cedfa88
include: add \brief to includes
2023-02-19 10:01:33 -08:00
Sylvain
49e47b523a
Update `\returns` to the generic form
2023-02-12 08:21:02 -08:00
Sylvain
43c08170af
Add missing '\param' documentation
2023-02-12 09:42:13 +01:00
Sylvain
ce366facaa
Add missing \returns, change "return" to "returns" to have same naming
2023-02-12 09:22:25 +01:00
Sam Lantinga
5b77ad54c4
Fixed order and constness of parameters to SDL_ConvertAudioSamples()
2023-02-09 17:49:35 -08:00
Sylvain
e2e5e670bf
Remove returns int from Destroy/Close/Unlock functions
2023-02-09 07:57:14 -08:00
Linus Probert
3bd737d44c
Add error returns to void functions that can fail/set errors.
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This takes care of the last set of void functions that could
potentially be shifted to instead return an int indicating success and
setting an error in case of an error.
2023-02-09 07:23:21 -08:00
Sylvain
b305d9e3c0
Change return type from void to int for audio function. Eventually set invalid parameter error.
2023-02-08 17:43:44 -08:00
Sylvain
c5c94a6be6
Change return type from void to int, for functions that set an error
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(SDL_SetError(), SDL_OutOfMemory(), SDL_Unsupported(), SDL_InvalidParam())
Update prototype to forward errors to generic layer, for the functions:
MoveCursor, WarpMouse, GL_DeleteContext, GetDisplayModes.
Check invalid parameter in SDL_SetTextInputRect() generic layer.
2023-02-07 13:51:45 -08:00
Ryan C. Gordon
197340ea1c
Sync wiki -> headers.
2023-01-25 13:01:40 -05:00
Sylvain
052b14eb65
Add SDL_ConvertAudioSamples() helper function
2023-01-24 08:26:09 -08:00
Sylvain
64bc0a1612
Remove AudioCVT interface in favor of SDL_AudioStream
2023-01-22 11:31:30 -05:00
Sam Lantinga
fde78d12f2
Updated copyright for 2023
2023-01-09 09:41:41 -08:00
Sylvain
93e2903ac5
Add SDL_PlayAudioDevice() to play audio. Remove pause_on param from SDL_PauseAudioDevice()
2023-01-06 09:15:39 -08:00
Sylvain
2d7f8d7d51
Remove legacy SDL_Audio functions that acts on device id == 1
2023-01-05 09:40:06 -05:00
Sam Lantinga
701e965235
Removed leading underscore in structure names
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Fixes https://github.com/libsdl-org/SDL/issues/6856
Closes https://github.com/libsdl-org/SDL/pull/6914
Closes https://github.com/libsdl-org/SDL/pull/6915
Closes https://github.com/libsdl-org/SDL/pull/6916
Closes https://github.com/libsdl-org/SDL/pull/6917
Closes https://github.com/libsdl-org/SDL/pull/6918
Closes https://github.com/libsdl-org/SDL/pull/6919
2022-12-27 10:35:53 -08:00
Sam Lantinga
713ba2e31a
SDL API renaming: SDL_audio.h
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Fixes https://github.com/libsdl-org/SDL/issues/6879
2022-12-27 05:32:55 -08:00
Sam Lantinga
9625fb2832
Documentation cleanup
2022-12-27 05:28:18 -08:00
Sylvain Becker
47170d288e
Don't export SDL_AudioInit/Quit, use SDL_InitSubsystem instead ( #6912 )
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* Don't export SDL_AudioInit/Quit, use SDL_InitSubsystem instead
* Update README
Co-authored-by: Sam Lantinga <slouken@libsdl.org>
2022-12-27 05:22:22 -08:00
Sylvain
3fb0c8b54a
Remove/Rename SDL_FreeWAV() to SDL_free()
2022-12-27 05:14:52 -08:00
Sam Lantinga
63724c113b
Removed the vi format comments from the source
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Vim users can use the [editorconfig plugin](https://github.com/editorconfig/editorconfig-vim ) to automatically set tab spacing for the SDL coding style.
Fixes https://github.com/libsdl-org/SDL/issues/6903
2022-12-26 11:17:23 -08:00
Ryan C. Gordon
3197632347
include: Renamed begin_code.h and close_code.h to have SDL_ prefixes.
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Fixes #6864 .
2022-12-22 11:39:26 -05:00
Ozkan Sezer
d6327a00fb
re-applied the SDL_NewAudioStream deconstification, including to its definition
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we should keep this to SDL3 only.
2022-12-04 20:50:20 +03:00
Ozkan Sezer
25e62193f4
just revert the const removal from SDL_NewAudioStream in commit d0bbfdb
2022-12-04 12:56:50 +03:00
Pierre Wendling
3c501b963d
Clang-Tidy fixes ( #6725 )
2022-12-01 13:07:03 -08:00