Commit Graph

6080 Commits (c218861946bfc4e61459c61564402bfa92f4cadc)

Author SHA1 Message Date
Philipp Wiesemann fe586d077f Fixed three memory leaks on failed allocation. 2015-02-08 21:25:37 +01:00
Philipp Wiesemann c17a5b1177 Fixed bug 2866 - testrelative.c: patch to make the orange box wrap around
Eric Wasylishen

Here's a patch to make the 'testrelative' demo program more useful: it just makes the orange rectangle wrap around. Previously, the orange cursor would just disappear off screen if you move the mouse a lot in one direction, so it was hard to tell if relative mouse mode was still working.
2015-02-07 22:40:36 +01:00
Philipp Wiesemann 60329e6a1e Added missing guards. 2015-02-03 21:22:25 +01:00
Ryan C. Gordon 56edbb4062 X11: Add events related to maximizing a window (thanks, Andrei and Gergely!).
Fixes Bugzilla #1447.
2015-02-02 01:21:02 -05:00
Ryan C. Gordon ece8d2bb05 X11: Fixes for OpenGL 3.0 and later context creation.
- Don't create a temporary context first; this was probably due to Windows
needing one to get the address of wglCreateContextAttribsARB(), but that's
a unique quirk of WGL, and doesn't apply to glX. The glX spec explicitly says
you have to get a function pointer that works with any context from
glXGetProcAddress(), including when no context exists.

- Properly check for the GLX_ARB_create_context instead of just looking for a
non-NULL glXCreateContextAttribsARB()...some implementations, like Mesa,
never return NULL for function lookups (Mesa returns pointers into a jump
table that is filled out when the GL is initialized; since you can look up
functions before you have a valid context, it can't definitely say a function
isn't valid at that point).
2015-02-02 01:05:41 -05:00
Philipp Wiesemann 86f87bf755 Added missing guards in implementation for PSP.
Thanks to Martin Gerhardy for pointing this out.
2015-01-31 22:45:54 +01:00
Philipp Wiesemann d036ad84ae Added missing include statements in implementation for PSP.
SDL_internal.h should be included to support dynamic API and fix warnings.
2015-01-31 22:43:05 +01:00
Philipp Wiesemann 43500a78b8 Fixed comment in implementation for NaCl. 2015-01-31 21:06:37 +01:00
Philipp Wiesemann f4b7cf6e81 Fixed including SDL_config.h in implementation for Android.
SDL_internal.h should be included to support dynamic API.
2015-01-31 21:02:56 +01:00
Philipp Wiesemann 7384f147f8 Fixed names in implementation for PSP. 2015-01-31 10:33:48 +01:00
Philipp Wiesemann 7815393b2e Fixed wrong comment in implementation for Android. 2015-01-31 10:32:45 +01:00
Philipp Wiesemann 0781b5f9ee Fix typos in header file documentation comments. 2015-01-30 23:20:15 +01:00
Philipp Wiesemann f1a56cd565 Changed static variable to local variable in implementation for Android. 2015-01-30 23:18:14 +01:00
Sam Lantinga a725806662 Fixed game controller hotplug support for some embedded Linux devices
When guessing the device class, it ends up being 0 for devices that have been removed (because the device node no longer exists)
2015-01-29 13:33:53 -08:00
Sam Lantinga 0874eb9713 Add binding layout for Xbone pad. 2015-01-29 13:33:20 -08:00
Ryan C. Gordon 203ea98173 X11: Don't delay delivery of focus events unless we just changed vidmodes.
Normally there's a 200 millisecond delay on all focus events in case there
was a vidmode change, now we note the last vidmode change and only impose this
delay if a change happened extremely recently.

Thanks to Epic Games for reporting this issue.
2015-01-26 17:46:39 -05:00
Philipp Wiesemann 34a5c70cf9 Fixed recently broken configure script for FreeBSD.
Found by buildbot.
2015-01-26 22:27:27 +01:00
Philipp Wiesemann f64e6742bc Fixed memory leak in video quit implementation for Android. 2015-01-26 22:12:38 +01:00
Philipp Wiesemann 60f50c70a7 Updated a README. 2015-01-26 22:02:53 +01:00
Philipp Wiesemann b48e54aafe Fixed bug 2802 - [patch] Fix android build compiling in wrong filesystem implementation
Jonas Kulla

The configure script didn't differentiate between Linux and Android, unconditionally compiling in the unix implementation of SDL_sysfilesystem.c.

I'm probably one of the very few people building SDL for android using classic configure + standalone toolchain, so this has gone undetected all along.
2015-01-26 22:00:29 +01:00
Philipp Wiesemann 86c5c3f219 Replaced include of SDL_types.h with SDL_stdinc.h in internal header file.
SDL_types.h is deprecated and currently only includes SDL_stdinc.h itself.
2015-01-08 21:45:46 +01:00
Ryan C. Gordon a823982e02 Clang static analysis builds should use C runtime directly.
This is a little macro magic to use malloc() directly instead of SDL_malloc(),
 etc, so static analysis tests that know about the C runtime can function
 properly, and understand that we are dealing with heap allocations, etc.

This changed our static analysis report from 5 outstanding bugs to 30.

5x as many bugs were hidden by SDL_malloc() not being recognized as malloc()
 by the static analyzer!
2015-01-05 01:41:42 -05:00
Ryan C. Gordon 2a1e422375 Dynamic API: don't leak if a library loaded but didn't have the entry point. 2015-01-05 01:07:36 -05:00
Philipp Wiesemann f5fa9a59d0 Removed unused enumeration and constant from internal header file. 2014-12-31 21:00:32 +01:00
Philipp Wiesemann 3cfe0abe7b Fixed copyright date. 2014-12-28 22:10:24 +01:00
Philipp Wiesemann 69f18b6268 Linked README-emscripten.md in README.md and added markdown formatting. 2014-12-28 22:02:17 +01:00
Philipp Wiesemann 3e8040f300 Renamed README-emscripten.txt to README-emscripten.md. 2014-12-28 22:00:24 +01:00
Ryan C. Gordon 16f3cbfc02 Cleaned up some compiler warnings. 2014-12-26 23:16:54 -05:00
Ryan C. Gordon f5bbbe417d GLES2: Only use VBOs for Emscripten (for now).
This is causing a regression on actual iOS hardware, which we should revisit
 after 2.0.4 ships.
2014-12-26 22:30:19 -05:00
Philipp Wiesemann d8c60342cc Added three missing checks for return values of SDL_calloc(). 2014-12-26 20:11:28 +01:00
David Ludwig bbaaa77751 WinRT: hiding SDL_WinRTRunApp's XAML functionality, until it's ready for use
SDL_WinRTRunApp() is used on WinRT to launch a main(int, char **)-style
function.  It has optional, and experimental support for launching content
inside a XAML control, backed by a main() function running on a separate thread.
This is provided via it's 2nd parameter, which can be a pointer to a XAML
control.  (If NULL, XAML support will not be used.)

This change renames the experimental feature's parameter (to SDL_WinRTRunApp())
as "reserved", until such time as the functionality is ready for use.  It will
likely be renamed again in the future, when running SDL on top of a XAML control
via a separate thread, becomes reasonably usable.
2014-12-24 11:33:42 -05:00
Philipp Wiesemann 31832d2a58 Removed missing test program from Makefile. 2014-12-25 22:47:04 +01:00
Philipp Wiesemann f4dcc24698 Changed Emscripten entry in gamecontroller database to allow sorting by script. 2014-12-25 22:43:17 +01:00
Philipp Wiesemann 22855927ce Removed unnecessary call to SDL_free(). 2014-12-25 22:08:48 +01:00
Philipp Wiesemann 2cde19c635 Fixed typos in a README. 2014-12-25 22:07:15 +01:00
Philipp Wiesemann 80d19b7ee3 Fixed typo in header file documentation comment. 2014-12-25 22:05:48 +01:00
Philipp Wiesemann 79b3221b0e Fixed compile warnings about unused variables.
Found by buildbot.
2014-12-25 22:03:07 +01:00
Philipp Wiesemann 97e876671b Fixed compile errors in example programs. 2014-12-25 21:42:56 +01:00
Ryan C. Gordon e8467cbca9 Maybe actually patched to compile this time? 2014-12-24 22:22:35 -05:00
Ryan C. Gordon 629c13fbf1 Actually fix Unix scripts this time. :) 2014-12-24 13:23:48 -05:00
Ryan C. Gordon 9c38244f5d Really patched to compile this time? 2014-12-24 13:21:28 -05:00
Ryan C. Gordon 9f111ce4b9 Patched to compile. 2014-12-24 13:16:27 -05:00
Ryan C. Gordon 208636828d I don't know if Unix scripts are useful at all on Emscripten, but fix them up. 2014-12-24 13:13:19 -05:00
Ryan C. Gordon fc40516744 A little more work on the Emscripten buildbot script.
Should upload tarballs now, etc.
2014-12-24 13:03:20 -05:00
Ryan C. Gordon f4bd828af5 Added buildbot script for Emscripten port. 2014-12-24 12:49:35 -05:00
Ryan C. Gordon eab2433f6d Maybe patched to compile on Windows for real now? 2014-12-24 02:12:16 -05:00
Ryan C. Gordon b0ebfabf33 Patched to compile on Windows. 2014-12-24 02:06:38 -05:00
Ryan C. Gordon 707c11f64f Patched to compile on non-Emscripten targets. 2014-12-24 02:01:12 -05:00
David Ludwig a6df21cd00 Partial fix for bug 2726 - Win32 'mouse' events not applying 'SDL_TOUCH_MOUSEID'
This is a Win32-specific fix for bug 2726.  A WinRT fix for this bug was applied
separately, via https://hg.libsdl.org/SDL/rev/91f56dcad879

This fix applies SDL_TOUCH_MOUSEID to 'mouse' events coming from touch devices,
but only when relative-mouse-mode is turned OFF.  This bug is still present
when relative-mouse-mode is ON, however Microsoft does not provide documentation
on whether or not those input events (which come from WM_INPUT) can be
identified as touch-specific or not.  Unofficially, that data might be available
(via GetMessageExtraInfo()), however this patch only uses MS-documented APIs.
2014-12-20 11:45:39 -05:00
Sam Lantinga 719bb6fcee Fixed X11 build, added code to print initial modifiers to checkkeys 2015-05-28 09:52:48 -07:00