Charlie Birks
d60546aaa8
Emscripten: don't zero the display mode before adding it
2019-01-29 12:19:06 +00:00
Charlie Birks
4a2888af10
Emscripten: use UTF8ToString instead of Pointer_stringify
2019-01-29 12:19:03 +00:00
Charlie Birks
aacb1091df
Emscripten: call emscripten_sample_gamepad_data
2019-01-29 12:19:00 +00:00
Charlie Birks
8dab9c956f
Emscripten: Use set_canvas_element_size
...
This will be needed for supporting multiple canvases and set_canvas_size
is deprecated anyway.
2019-01-29 12:18:56 +00:00
kichikuou
ed66a430c9
Emscripten: Do not consume mouseup event outside of the canvas
2019-01-29 12:14:54 +00:00
Sylvain Beucler
2838abb5b2
Emscripten: fix duplicate mousebuttonup/mousebuttondown events when touch events are disabled
2019-01-29 12:14:44 +00:00
Charlie Birks
1767d09187
Emscripten: use a fake size for external sizing check
...
The check would fail if the canvas happened to be the correct size
already. (#66 , mentioned in #58 )
2019-01-29 12:14:41 +00:00
Charlie Birks
80d690a2a0
Emscripten: reset fullscreen_window when leaving fullscreen
...
If the browser left fullscreen mode by the user pressing ESC, the next
call to SDL_SetWindowFullscreen(1) will fail as it thinks the window is
already fullscreen. (#65 )
2019-01-29 12:14:33 +00:00
Sylvain Becker
82b2c849f0
Fixed bug 4024 - GameController error "Unexpected controller element"
...
If mapping string is terminated with a comma, there is no more values to parse.
2019-01-21 23:41:43 +01:00
Sylvain Becker
adabfdc0c5
Revert SDL_gamecontrollerdb.h and sort_controllers.py from bug 4024
2019-01-21 20:49:08 +01:00
Sylvain Becker
d984f323fc
Fixed bug 3827 - issue with MapRGB, palette and colorkey
...
For palette surface, SDL_MapRGB() returns different values whether colorkey is
set or not.
2019-01-21 19:53:06 +01:00
Sylvain Becker
2bd26b8da8
Fixed bug 3827 - issue with MapRGB, palette and colorkey
...
For a palettized surface, prevent SDL_MapRGB() value to change whether colorkey is set or not.
2019-01-21 18:45:15 +01:00
Sam Lantinga
7b354dda76
Fixed compiler warning
2019-01-20 13:53:16 -08:00
Sylvain Becker
8ad4000ce2
Android: some typos
2019-01-20 22:17:41 +01:00
Sylvain Becker
b9aa3768ac
Android: automatically attach to the JVM non-SDL threads
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It allows a thread created with pthread_create() to access the JNI Env
2019-01-20 22:11:56 +01:00
Sam Lantinga
61827c6d1a
Fixed compiler warning on Android
2019-01-20 12:02:12 -08:00
Sylvain Becker
07548602d6
Fixed bug 3657 - Color-key doesn't work when an alpha channel is present
...
When surface format is the same as renderer format, it still needs an
intermediate conversion to transform colorkey to alpha.
2019-01-19 16:47:43 +01:00
Sylvain Becker
9d10c73853
Android: remove duplicate code in SDLGenericMotionListener_API24
...
and use parent method
2019-01-17 16:30:19 +01:00
Sylvain Becker
55838d8bd6
Android: remove another hard-coded constant for Samsung DeX (no op!)
2019-01-17 14:59:46 +01:00
Sylvain Becker
56f4a711e3
Android: minor change in the evaluation of SOURCE_CLASS_JOYSTICK (no op!)
...
InputDevice.SOURCE_CLASS_* are one bit
More readable to check that the source has this class_joystick set,
compared to the other statements, where the source is gamepad or dpad.
(Clean-up from bug 3958)
2019-01-17 13:42:13 +01:00
Sylvain Becker
8f828a8e1b
Android: remove hard-coded constant for Samsung DeX (no op!)
...
12290 = 0x3002 = SOURCE_MOUSE | SOURCE_TOUCHSCREEN
SOURCE_MOUSE Constant Value: 8194 (0x00002002)
SOURCE_TOUCHSCREEN Constant Value: 4098 (0x00001002)
SOURCE_CLASS_POINTER Constant Value: 2 (0x00000002)
https://developer.android.com/reference/android/view/InputDevice.html
2019-01-17 12:25:19 +01:00
Sylvain Becker
e5f8801f55
Android: prevent concurrency in Android_SetScreenResolution() when exiting
...
by checking Android_Window validity
- SDLThread: user application is exiting:
SDL_VideoQuit() and clearing SDL_GetVideoDevice()
- ActivityThread is changing orientation/size
surfaceChanged() > Android_SetScreenResolution() > SDL_GetVideoDevice()
- Separate function into Android_SetScreenResolution() and Android_SendResize(),
formating, and mark Android_DeviceWidth/Heigh as static
2019-01-17 11:05:05 +01:00
Sylvain Becker
6690a46941
Android: also update APP_PLATFORM to android-16 in Application.mk
...
https://hg.libsdl.org/SDL/rev/701c83eeb6e7
https://hg.libsdl.org/SDL/rev/0a69e71b715a
2019-01-17 09:28:30 +01:00
Sylvain Becker
ede0fc4f4c
Fixed bug 4024 - remove trailing comma of Controller mappings
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because it reports an error "Unexpected controller element"
2019-01-16 14:03:35 +01:00
Sylvain Becker
8a19ff3e2d
Android: add mutex protection to onNativeOrientationChanged
...
it's possible receive try to send an event between the check first for SDL_GetVideoDevice
and SDL_VideoQuit is called
2019-01-16 10:48:28 +01:00
Sylvain Becker
e994be5833
Android: move static variable isPaused/isPausing to SDL_VideoData structure
...
- remove unneed check to Android_Window->driverdata
- add window check into context_backup/restore
2019-01-16 10:31:51 +01:00
Sylvain Becker
291f6006a1
Android: merge SDLJoystickHandler_API12 and SDLJoystickHandler_API16
2019-01-16 09:22:20 +01:00
Sylvain Becker
a86754167c
Android: remove trailing spaces
2019-01-16 09:12:31 +01:00
Sylvain Becker
d86de288d4
Android: remove old code after Android-16 has been set as minimum requirement
2019-01-16 09:11:13 +01:00
Ryan C. Gordon
861a21f98b
evdev: don't debug log on a BTN_TOUCH from a non-touch device.
2019-01-14 19:43:25 -05:00
Ryan C. Gordon
2755a505a3
evdev: Add touchscreen mouse emulation and pressure support (thanks, Zach!).
...
This also solves reports of this log message:
"INFO: The key you just pressed is not recognized by SDL. To help get this
fixed, please report this to the SDL forums/mailing list
<https://discourse.libsdl.org/ > EVDEV KeyCode 330"
(EVDEV KeyCode 330 is BTN_TOUCH.)
Fixes Bugzilla #4147 .
2019-01-14 19:36:54 -05:00
Sylvain Becker
dc263450ff
Android: create Pause/ResumeSem semaphore at higher level than CreateWindow()
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- If you call onPause() before CreateWindow(), SDLThread will run in infinite loop in background.
- If you call onPause() between a DestroyWindow() and a new CreateWindow(), semaphores are invalids.
SDLActivity.java: the first resume() starts the SDLThread, don't call
nativeResume() as it would post ResumeSem. And the first pause would
automatically be resumed.
2019-01-14 23:33:48 +01:00
Sylvain Becker
1b24b2eca5
Android/openslES: fix Pause/ResumeDevices when openslES is not used
2019-01-14 22:56:57 +01:00
Sylvain Becker
ae41831e0d
Android: minor, remove static attributes, move mIsSurfaceReady to SDLSurface
2019-01-14 21:34:12 +01:00
Sylvain Becker
647b1f6a6d
Android/openslES: check for non NULL variable, some intialization.
...
use the previous naming
2019-01-14 14:36:13 +01:00
Sylvain Becker
7b1cc441dd
Android/openslES: start playing, after creating ressources
2019-01-14 14:31:06 +01:00
Sylvain Becker
955d87894b
Android/openslES: set audio in paused/resumed state for Android event loop
...
And also in "stopped" state before closing the device.
2019-01-14 12:33:29 +01:00
Sylvain Becker
59c8c7b684
Android/openslES: move a few static variables to SDL_PrivateAudioData structure
2019-01-14 10:58:57 +01:00
Sylvain Becker
5aeeaaab70
Android/openslES: register and use CloseDevice function.
2019-01-14 10:16:26 +01:00
Sylvain Becker
365fd9c602
Android/openslES: some space and indentation to match SDL conventions
2019-01-14 10:04:54 +01:00
Sam Lantinga
7dc92a7669
Initial Android OpenSL ES implementation, contributed by ANTA
2019-01-12 12:18:44 -08:00
Sam Lantinga
fb8cb95fbc
Fixed compiler warning
2019-01-12 12:12:43 -08:00
Sam Lantinga
390459d83e
Updated minimum supported Android version to API 16, to match latest NDK toolchain
2019-01-12 12:11:06 -08:00
Sylvain Becker
be991f3a78
Fixed bug 4453 - GLES / GLES2: first white renderer clear cmd is drawn as black
2019-01-12 13:34:03 +01:00
Sylvain Becker
7b42f03fd9
Android: move and group JNIEnv helper functions
2019-01-11 21:52:43 +01:00
Sylvain Becker
7f3478305f
Android: change the way JNIEnv is retrieved
...
- Currently, it tries to Attach the JVM first and update the thread local storage, which are two operations.
Now, it simply gives back the JNI Env stored for the thread.
- Android_JNI_SetupThreadi() should only be used for external.
For internal SDL thread, it's already called in RunThread() (SDL_systhread.c),
and other thread are Java threads which don't need to be attached. i
(even if it doesn't hurt to do it, since it's a no-op).
- JNI_OnLoad is filled with pthread_create, GetEnv, AttachCurrentThread...
It's called for all shared libraries which may don't want this setup,
and loading libraries can be also modified to be done from a static context,
or with relinker. So it's not really clear how, who and what it sets up.
=> Reduce this function to the minimal
2019-01-11 21:42:52 +01:00
Sylvain Becker
dc10d96cde
Android: use the same naming for JNI env local variables
2019-01-11 15:36:16 +01:00
Sylvain Becker
3cfd907df7
Android: Audio thread is already setup for the JVM
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In 'src/thread/pthread/SDL_systhread.c' RunThread() calls first 'Android_JNI_SetupThread()'
2019-01-11 15:33:02 +01:00
Sylvain Becker
9d82f4e985
Android: use pthread_once for creating thread key 'mThreadKey'
2019-01-11 15:27:53 +01:00
Sylvain Becker
9a98e5afe1
Android: don't call Android_JNI_ThreadDestroyed() for Java SDLThread
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SDLThread is a Java Thread, it's not needed to call 'Detach' from the JVM.
Clear mThreadKey, so that the pthread_create destructor is not called for this
thread.
2019-01-11 14:50:43 +01:00