Ryan C. Gordon
500e4f6f9a
Removed "u_colorTable" uniform from the GLES2 renderer. It's not used anywhere.
2013-10-04 11:25:14 -04:00
Gabriel Jacobo
9c489c7c0d
Fix EGL/OpenGL ES paths
2013-10-04 08:23:37 -03:00
Sam Lantinga
9cbd05df1e
Report an error if creating a render target fails
2013-10-03 21:41:09 -07:00
Sam Lantinga
509898460c
Added optional error checking for OpenGL ES 2.0 in the same style as the OpenGL renderer.
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You can enable it like this: SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, SDL_GL_CONTEXT_DEBUG_FLAG);
2013-10-03 20:48:52 -07:00
Sam Lantinga
e5ef978e13
Fixed a potential double-free bug if glGenTextures() failed.
2013-10-03 20:42:43 -07:00
Gabriel Jacobo
b39a4daf04
SDL_TEXTINPUT support for EVDEV
2013-10-03 10:28:10 -03:00
Sam Lantinga
1f21484bdd
Fixed const/non-const warning
2013-10-03 03:31:05 -07:00
David Ludwig
6004b764d8
WinRT: added missing files
2013-09-22 23:17:25 -04:00
David Ludwig
58dd086487
WinRT: unified the two, public, app-init functions
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This function, SDL_WinRTRunApp, can be used to help launch either XAML or non-XAML/Direct3D-only based apps.
2013-09-22 12:26:53 -04:00
David Ludwig
aeaa05054b
WinRT: ugh, at least one file in an app's project seems to require C++/CX compilation.
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Assuming this is true, that file might as well be the one that contains WinMain.
2013-09-16 22:43:12 -04:00
David Ludwig
efb3cdca19
WinRT: renamed SDL_winrt_main.cpp to indicate that it should only be used in non-XAML apps
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This can break builds of existing SDL/WinRT apps. To fix, remove the reference to SDL_winrt_main.cpp, then add a reference to the renamed file, SDL_winrt_main_NonXAML.cpp. If you get a build error about a missing .winmd file, enable the /ZW compiler flag for that one file (at minimum).
2013-09-16 22:27:30 -04:00
David Ludwig
fff83d8e52
WinRT: reduced the size of SDL_winrt_main.cpp by a little bit
2013-09-16 21:09:58 -04:00
David Ludwig
0022dbf261
WinRT: made SDL_GetWindowWMInfo return window data in a slightly easier-to-use format
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Having the window pointer available as a WinRT IInspectable should make it a bit easier to use in conjunction with WRL-based weak references.
2013-09-16 11:02:18 -04:00
David Ludwig
fa45a9c953
WinRT: fixed a line-rendering bug in the D3D 11.1 backend
2013-09-16 00:31:01 -04:00
David Ludwig
c72a4fa311
WinRT: made SDL_winrt_main.cpp not have to be compiled as C++/CX (via the /ZW compiler flag)
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This file can still be compiled as C++/CX, however that is now optional/not-required.
2013-09-15 23:53:51 -04:00
David Ludwig
79e82936cd
WinRT: build fix for the SDL-WinRT-only .sln
2013-09-14 23:44:50 -04:00
David Ludwig
8a16449e9b
WinRT: project-naming cleanup. Projects that link to SDL will need updating. To update:
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1. remove references to SDL's project files from the Visual Studio Solution. To note, these project files have been renamed, and will show up in Visual Studio with the text, "load failed".
2. add the SDL project files back into the Visual Studio Solution
3. for each project that should link to SDL, add a reference to it. This can be done by right-clicking on it in Visual Studio, selecting "References...", clicking "Add New Reference", checking the box next to the SDL project, then closing each dialog by clicking OK.
SDL_mixer, SDL_ttf, and SDL_image for WinRT have been updated, and will be pushed to my Bitbucket repos with these changes having been made. If you do not pull in these changes, be sure to re-add to them the reference to the SDL project, as described above.
2013-09-14 23:34:27 -04:00
David Ludwig
34722465d1
WinRT: code cleanup: attempted to make it more clear what code is specific to what app type (plain Direct3D or XAML)
2013-09-06 21:13:15 -04:00
David Ludwig
de8d9dbb93
WinRT: minor code cleanup regarding events
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Some event handling functions got sorted in a somewhat consistent manner, and
in some cases, were also segregated a bit from app-lifecycle code.
2013-09-06 21:00:52 -04:00
David Ludwig
9de76eb526
WinRT: removed chunks of C++ hack code from SDL_xaudio2.c
2013-09-06 19:23:42 -04:00
David Ludwig
fff780818d
WinRT: made SDL_xaudio2.c compile as C code when building for WinRT
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XAudio2 2.8's header file, xaudio2.h, doesn't compile in plain C code for WinRT
apps, not automatically at least. Initially, this file was adapted to compile
as C++, however these changes are now deprecated in favor of some preprocessor
based hacks that should get xaudio2.h to compile (while making sure XAudio2
still works).
2013-09-06 19:07:15 -04:00
David Ludwig
ac6e5a69ce
WinRT: minor code cleanup in SDL_xaudio2.c
2013-09-04 20:20:36 -04:00
David Ludwig
f3bd9175a9
WinRT: more renaming of "windowsrt" to "winrt"
2013-09-04 19:55:45 -04:00
David Ludwig
8fc04cc76e
WinRT: renamed a mouse-related header file for naming-consistency's sake
2013-09-02 15:29:46 -04:00
David Ludwig
7e06b806ac
WinRT: misc code cleanups regarding touch and mouse events, and also SDL-internal globals
2013-09-02 15:23:33 -04:00
David Ludwig
a94e41854a
WinRT: added touch input event support for Windows 8/RT devices
2013-09-01 10:20:17 -04:00
David Ludwig
dbdc4b84ec
WinRT: added touch-event support for Windows Phone devices
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Support for touch events in Windows 8/RT is pending on further R+D.
2013-08-29 10:32:16 -04:00
David Ludwig
1d5082d815
WinRT: corrected SDL_MOUSE* coordinates in non-Portrait modes
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Thanks to Pierre-Yves Gueniffey for proper pointer geometry transform code!
2013-08-28 16:51:07 -04:00
David Ludwig
13c87e712b
WinRT: made simulated-mouse (via touch) input work on Windows Phone in Portrait mode
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Proper SDL_MOUSE* event support for non-Portrait orientations in Windows Phone is pending.
2013-08-28 16:14:27 -04:00
David Ludwig
31235b4b99
WinRT: made rendering work with orientation changes on Windows Phone
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Pointer event geometry still needs to be adjusted on Windows Phone, to note.
2013-08-28 15:27:01 -04:00
David Ludwig
91b039027f
WinRT: removed a comment regarding a dealt-with TODO
2013-08-28 12:45:43 -04:00
David Ludwig
8e3886a279
WinRT: rendering orientation fixes for Windows Phone, part 1
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This change should allow apps to render correctly in Portrait mode, at minimum,
Support for orientation changes is pending.
Thanks to Pierre-Yves for assistance!
2013-08-28 12:38:30 -04:00
David Ludwig
44755f8a6a
WinRT: fixed a potential memory-related crash in SDL_Renderer on Windows Phone
2013-08-28 11:46:02 -04:00
David Ludwig
88ea6f9d18
WinRT: build fix for Windows Phone
2013-08-28 11:45:22 -04:00
David Ludwig
2cafee9de1
WinRT: experimental and preliminary support for XAML-based overlays on Windows 8/RT
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The XAML support here is still rudimentary. Bugs do exist. You've been warned.
XAML support in Windows Phone 8 is not yet available (in SDL/WinRT).
2013-08-27 21:21:09 -04:00
David Ludwig
86ea4c4edf
WinRT: made all WinRT-related TODO comments use the same prefix, "TODO, WinRT"
2013-08-27 13:03:43 -04:00
David Ludwig
17ca1d00b5
WinRT: code cleanup wrt. display mode(s)
2013-08-27 12:56:49 -04:00
David Ludwig
f860141aa6
WinRT: renamed "windowsrt" directories to "winrt"
2013-08-27 12:33:36 -04:00
David Ludwig
fa229f3790
WinRT: fixed a crash that occurred on device rotation (oops!)
2013-08-27 12:22:02 -04:00
David Ludwig
1e78c4a5d1
WinRT: more "Windows RT" to "WinRT" renaming
2013-08-27 12:20:35 -04:00
David Ludwig
3070086431
WinRT: took out a deprecated TODO-comment
2013-08-27 12:16:42 -04:00
David Ludwig
6dc2a410eb
WinRT: moved the WinRT SDL_VideoDevice out of SDL_WinRTApp
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This was done to help pave the way for XAML support.
2013-08-27 12:13:45 -04:00
David Ludwig
253b9aae89
WinRT: moved the pointer to the global SDL_Window to a separate variable
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This is a cleanup that is being done to help with WIP XAML support. It may be reverted in the future.
2013-08-27 11:51:17 -04:00
David Ludwig
7be2ad71c9
WinRT: renamed SDL_SYSWM_WINDOWSRT to SDL_SYSWM_WINRT
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This is part of an overall effort to use the name, "WinRT", rather than "WindowsRT" (or "Windows RT"), as the shorthand name often seems to mean something different than the longhand name. (WinRT is an API, Windows RT is a product name)
2013-08-27 11:44:43 -04:00
David Ludwig
d06276732e
WinRT: Windows Phone build fix
2013-08-27 11:40:06 -04:00
David Ludwig
3e83fd784c
WinRT: misc code cleanups
2013-08-27 11:39:44 -04:00
David Ludwig
f8e80edf09
WinRT: removed more hack-code that attempted to help have non-standard window sizes
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"Non-standard" is defined here as any window size that differs from that provided by WinRT's CoreWindow.
2013-08-27 11:00:52 -04:00
David Ludwig
80abfc4d60
WinRT: minor function and variable name cleanup
2013-08-27 10:57:55 -04:00
David Ludwig
065b2cf470
WinRT: made all SDL_Windows get sized to the WinRT-defined window size
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This change removes some code that attempted to allow non-standard window sizes, the idea of which was to do display scaling, and a hackish one at that. If display scaling is needed, use SDL_Renderer as appropriate.
2013-08-27 10:56:10 -04:00
David Ludwig
409d9b1ce7
WinRT: removed a deprecated hack regarding window resizing and Direct3D viewports
2013-08-27 09:53:58 -04:00