Ryan C. Gordon
aa7baf63aa
Sync wiki -> headers.
2023-11-09 20:11:23 -05:00
Sam Lantinga
fd4a2cce9e
SDL_syswm.h has been removed and replaced with window properties
2023-11-08 12:01:48 -08:00
Sam Lantinga
a1941fad6c
Replaced SDL_RenderGetD3D11Device(), SDL_RenderGetD3D12Device(), and SDL_RenderGetD3D9Device() with renderer properties.
2023-11-08 12:01:48 -08:00
Ryan C. Gordon
c53843a961
docs: Remove Doxygen `\brief` tags.
...
Doxygen and the wiki bridge don't need them; they'll both just use the first
line/sentence instead.
Fixes #8446 .
2023-11-06 10:26:06 -05:00
SDL Wiki Bot
594fda4120
Sync SDL3 wiki -> header
2023-10-19 17:13:15 +00:00
Sam Lantinga
0d7c5a2c56
Updated Android API documentation
2023-10-19 10:12:34 -07:00
Ryan C. Gordon
31229fd47f
include: Added a note about SDL's iOS app delegate functions.
...
Fixes #8250 .
2023-09-15 09:50:24 -04:00
SDL Wiki Bot
e30e5c77e6
Sync SDL3 wiki -> header
2023-08-25 14:42:25 +00:00
Ethan Lee
c0cd8c8142
gdk: Add SDL_GDKGetDefaultUser, SDL_GetPrefPath implementation
2023-08-25 10:40:16 -04:00
Anonymous Maarten
b6ae281e97
Use #ifdef/#ifndef instead of #if defined/#if \!defined
2023-03-30 21:35:01 +00:00
Ryan C. Gordon
0598ecc150
Sync wiki -> headers.
2023-02-24 11:49:41 -05:00
Anonymous Maarten
549cedfa88
include: add \brief to includes
2023-02-19 10:01:33 -08:00
Sylvain
81c94a165c
Add \since docs where missing and resets some to 3.0.0
...
- remove a \returns
2023-02-12 20:43:11 +01:00
Sylvain
49e47b523a
Update `\returns` to the generic form
2023-02-12 08:21:02 -08:00
Sylvain
ce366facaa
Add missing \returns, change "return" to "returns" to have same naming
2023-02-12 09:22:25 +01:00
Sylvain
a2f3711c80
SDL_AndroidGetExternalStorageState(): return 0 on success, and fills *state with flags
2023-02-10 09:30:31 +01:00
Sam Lantinga
22c69bccdf
Displays are now referenced by instance ID instead of index
2023-01-29 19:25:15 -08:00
Sam Lantinga
fde78d12f2
Updated copyright for 2023
2023-01-09 09:41:41 -08:00
Sam Lantinga
80890f3aae
SDL API renaming: SDL_render.h
...
Fixes https://github.com/libsdl-org/SDL/issues/6883
2022-12-28 19:40:25 -08:00
Sam Lantinga
63724c113b
Removed the vi format comments from the source
...
Vim users can use the [editorconfig plugin](https://github.com/editorconfig/editorconfig-vim ) to automatically set tab spacing for the SDL coding style.
Fixes https://github.com/libsdl-org/SDL/issues/6903
2022-12-26 11:17:23 -08:00
Ryan C. Gordon
3197632347
include: Renamed begin_code.h and close_code.h to have SDL_ prefixes.
...
Fixes #6864 .
2022-12-22 11:39:26 -05:00
Sam Lantinga
0a48abc860
Switch header convention from `#include "SDL.h"` to `#include <SDL3/SDLh>`
...
I ran this script in the include directory:
```sh
sed -i '' -e 's,#include "\(SDL.*\)",#include <SDL3/\1>,' *.h
```
I ran this script in the src directory:
```sh
for i in ../include/SDL3/SDL*.h
do hdr=$(basename $i)
if [ x"$(echo $hdr | egrep 'SDL_main|SDL_name|SDL_test|SDL_syswm|SDL_opengl|SDL_egl|SDL_vulkan')" != x ]; then
find . -type f -exec sed -i '' -e 's,#include "\('$hdr'\)",#include <SDL3/\1>,' {} \;
else
find . -type f -exec sed -i '' -e '/#include "'$hdr'"/d' {} \;
fi
done
```
Fixes https://github.com/libsdl-org/SDL/issues/6575
2022-11-26 22:15:18 -08:00