Sam Lantinga
ffe6e58c85
Fixed compiling with older Windows SDKs
2023-03-10 16:12:18 -08:00
SDL Wiki Bot
1550fb69e4
Sync SDL3 wiki -> header
2023-03-10 23:52:18 +00:00
Frank Praznik
cfeb663c87
tests: Add popup window test program
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Right click to create new popup menus. Clicking over an existing popup menu will create a child menu. Left click to close all menus. Hover to display a tooltip that is the child of the window below it. Closing the application closes the root window, which should automatically destroy any open popup windows and exit gracefully.
2023-03-10 15:51:13 -08:00
Frank Praznik
5a0f50e1c3
docs: Update the migration document with changes to the tooltips and popup menu flags.
2023-03-10 15:51:13 -08:00
Frank Praznik
98e864f286
win32: Implement popup windows
2023-03-10 15:51:13 -08:00
Frank Praznik
77dc1a929a
cocoa: Implement popup windows
2023-03-10 15:51:13 -08:00
Frank Praznik
f41d3933e6
X11: Implement popup windows
2023-03-10 15:51:13 -08:00
Frank Praznik
68d2d9f76d
wayland: Implement popup windows
2023-03-10 15:51:13 -08:00
Frank Praznik
e987c4a463
video: Add the concept of child popup windows
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Add the CreatePopupWindow function to allow the creation of child tooltip and menu popup windows. Popup windows must be created as either a tooltip or popup menu and cannot be minimized, maximized, made fullscreen, or grab the mouse.
Child popup windows are tracked and will be recursively hidden, shown, or destroyed in tandem with the parent window.
2023-03-10 15:51:13 -08:00
Sam Lantinga
fc1af1dfde
Added support for the trigger buttons on the Victrix Pro FS for PS5
2023-03-10 15:40:09 -08:00
Sam Lantinga
06183989e1
Removed space between sizeof and parentheses
2023-03-10 08:12:58 -08:00
Sam Lantinga
dfa832c5de
Make sure our pixel size is up to date at window creation
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This guarantees that the application will always get SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED when a window is created.
Fixes https://github.com/libsdl-org/SDL/issues/7441
2023-03-10 08:11:16 -08:00
Sam Lantinga
2af6f4a3e4
Fixed build warning on Android
2023-03-10 08:11:16 -08:00
Stephen Kitt
bbfd5b3fb2
Specify bash for androidbuildlibs.sh
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This script relies on string indexes in parameter expansions, which
aren't suppored by /bin/sh (e.g. dash).
Based on a patch by Roflcopter4:
https://github.com/joncampbell123/dosbox-x/pull/3850
Signed-off-by: Stephen Kitt <steve@sk2.org>
2023-03-10 07:26:37 -08:00
Qrox
71c80c478a
Uses integer arithmetics in SDL_ResampleAudio
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- Revert resampler workaround
- Avoids precision loss caused by large floating point numbers
- Adds unit test to test the signal-to-noise ratio and maximum error of resampler
- Code cleanup
2023-03-09 22:12:03 -08:00
Sam Lantinga
926db1bd54
Removed a duplicate delay accidentally added during code refactor
2023-03-09 16:12:49 -08:00
Sam Lantinga
645823fc90
Wait for the GCController framework to see IOKit devices
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It occasionally takes a few millseconds for the GCController framework to handle the device notification and set up the device
Fixes the duplicate controller issue in https://github.com/libsdl-org/SDL/issues/6686
2023-03-09 16:12:49 -08:00
Sam Lantinga
21e444b2e7
Fixed a few additional sizeof locations
2023-03-09 15:25:48 -08:00
Sam Lantinga
c6443d86c9
Code style: changed "sizeof foo" to "sizeof(foo)" (thanks @sezero!)
2023-03-09 15:10:44 -08:00
Guldoman
ad95c93bf4
Add portal interface to support `SDL_GetSystemTheme` in linux
2023-03-09 15:05:16 -08:00
Anonymous Maarten
c304fbded6
cmake: disable ccache by default
2023-03-09 20:24:03 +01:00
Sam Lantinga
2ca727aec6
If the client rect is empty, use the last known window size
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This happens on Windows 11 with fullscreen desktop windows when the desktop is brought up with the Windows+D shortcut.
Fixes https://github.com/libsdl-org/SDL/issues/7419
2023-03-09 10:31:39 -08:00
Ozkan Sezer
bb59f46cbe
Removed guard around the enabled assertions support code
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Otherwise, SDL_assert_always() wouldn't work.
Fixes https://github.com/libsdl-org/SDL/issues/7433
2023-03-09 20:51:50 +03:00
Ozkan Sezer
34d13cd0a9
made IsModifierKeyPressed() helper static
2023-03-09 20:28:05 +03:00
Deve
4de6ddd07f
Fixed incorrect modifier keys handling on macOS
2023-03-09 09:00:53 -08:00
David Demelier
d0c4849d0b
Rename SDL_atomic_t to SDL_AtomicInt
2023-03-09 09:00:09 -08:00
Sam Lantinga
8994878767
Added SDL_GetSystemTheme() to return whether the system is using a dark or light color theme, and SDL_EVENT_SYSTEM_THEME_CHANGED is sent when this changes
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Fixes https://github.com/libsdl-org/SDL/issues/5334
Fixes https://github.com/libsdl-org/SDL/issues/6958
Closes https://github.com/libsdl-org/SDL/pull/6440
2023-03-09 03:25:20 -08:00
Sam Lantinga
fb0c3197e0
Fixed the documentation for SDL_SetRelativeMouseMode()
2023-03-08 22:32:54 -08:00
Sam Lantinga
cabedee4a1
Fixed constraining the mouse to the window in relative mode
2023-03-08 22:29:45 -08:00
Ryan C. Gordon
d898dbfe50
render: Make sure logical_target is bound when presenting.
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Fixes black screen on macOS.
Fixes #7320 .
2023-03-08 22:57:29 -05:00
Lokathor
b8bc4a234b
Make mappings for "Retrolink SNES Controller" with `SDL_GAMECONTROLLER_USE_BUTTON_LABELS` both on and off
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I've only tested this on windows, but I went ahead and made the same changes for linux and mac because I assumed it's the same there and that we'd want to keep the three platforms in sync.
2023-03-08 16:43:12 -08:00
Sylvain
4053876bf6
Fix warning drop const qualifier
2023-03-08 22:22:34 +01:00
Sam Lantinga
ba87b96cea
Fixed signed/unsigned warnings
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Fixes https://github.com/libsdl-org/SDL/issues/7424
2023-03-08 12:36:44 -08:00
Ozkan Sezer
53bde3abee
fix SDL_FindFreePlayerIndex so it can really return -1.
2023-03-08 20:00:00 +03:00
Sam Lantinga
91b328c2c6
Fixed emscripten build
2023-03-08 08:58:26 -08:00
Sam Lantinga
dd7cf12206
Fixed instances of SDL_joystick_players being set to -1 (thanks @AntTheAlchemist!)
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Fixes https://github.com/libsdl-org/SDL/issues/7426
2023-03-08 08:38:59 -08:00
Sylvain
d78817703e
Fix build
2023-03-08 16:42:10 +01:00
Sylvain
c963f02571
More fix warnings about static function and prototype
2023-03-08 16:14:09 +01:00
Sylvain
16bb6a0b3d
Fix warnings about static function and prototype
2023-03-08 11:41:18 +01:00
Sam Lantinga
61309b4382
Disassociate the SDLOpenGLContext from the view before deleting it
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If we don't do this, the view will be blanked even if another context is current and rendering from that context won't be visible.
Fixes https://github.com/libsdl-org/SDL/issues/4986
2023-03-08 01:35:21 -08:00
Sam Lantinga
04a03a3eec
Use SDL_GL_DeleteContext instead of Cocoa_GL_DeleteContext for context cleanup
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That will make the current context NULL before deleting the context.
2023-03-08 01:33:28 -08:00
Sam Lantinga
d08338ddc5
Added mapping for the Xbox Elite Core controller connected via Bluetooth on Android
2023-03-06 15:36:49 -08:00
divVerent
6f1f586086
Fix Xbox One gamepad axis assignment on SDL_JOYSTICK_ANDROID API ( #7405 )
2023-03-06 15:33:18 -08:00
Sam Lantinga
f8106d4f30
Fixed build warning
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format '%x' expects argument of type 'unsigned int', but argument 2 has type 'Uint32' {aka 'long unsigned int'}
2023-03-06 13:33:52 -08:00
Sam Lantinga
c0e7845874
Be more clear about what flags conflicted
2023-03-06 11:43:28 -08:00
Sam Lantinga
c69aea887a
Fixed permissions for src/video/x11/SDL_x11modes.c
2023-03-06 11:39:21 -08:00
Sam Lantinga
698dbd8464
SDL_CreateWindow() has been simplified and no longer takes a window position.
2023-03-06 09:50:12 -08:00
Sam Lantinga
7905254087
Updated debug print with new SDL_DisplayMode fields
2023-03-06 09:50:12 -08:00
Sylvain
a946a34452
Add Drag and drop position, for x11, wayland and MACOSX
2023-03-06 08:44:05 -08:00
Sylvain
813c586edb
Change local (void*) to SDL_FunctionPointer
2023-03-06 12:38:38 +01:00