As DRM_DEBUG macro already prints out the __FUNCTION__ string (see
drivers/char/drm/drmP.h), it is not worth doing this again. At some
other places the ending "\n" was added.
airlied:- I cleaned up a few that this patch missed also
This code relied on the CPU and GPU address for the aperture being the same,
On some r5xx hardware I was playing with I noticed that this isn't always true.
I wonder if this will fix some of those r4xx DRI issues we've seen in the past.
Conflicts:
linux-core/drmP.h
linux-core/drm_drv.c
linux-core/drm_irq.c
shared-core/i915_drv.h
shared-core/i915_irq.c
shared-core/mga_drv.h
shared-core/mga_irq.c
shared-core/radeon_drv.h
shared-core/radeon_irq.c
Merge in the latest master bits and update the remaining drivers (except
mach64 which math_b is working on). Also remove the 9xx hack from the i915
driver; it seems to be correct.
The data is now in kernel space, copied in/out as appropriate according to the
This results in DRM_COPY_{TO,FROM}_USER going away, and error paths to deal
with those failures. This also means that XFree86 4.2.0 support for i810 DRM
is lost.
As a fallout, replace filp storage with file_priv storage for "unique
identifier of a client" all over the DRM. There is a 1:1 mapping, so this
should be a noop. This could be a minor performance improvement, as everything
on Linux dereferenced filp to get file_priv anyway, while only the mmap ioctls
went the other direction.
Fix range of frame counter registers.
Use DRM_ERR() instead of Linux specific error codes in shared code.
Remove duplicate register definitions and superfluous local variables.
There can still be other contexts that may use page flipping later on, so don't
just unilaterally 'clean it up', which could lead to the wrong page being
displayed, e.g. when running 3D apps with a GLX compositing manager such as
compiz using page flipping.
The IGPGART setup code was traced using mmio-trace on fglrx by myself
and Phillip Ezolt <phillipezolt@gmail.com> on dri-devel.
This code doesn't let the 3D driver work properly as the card has no
vertex shader support.
Thanks to Matthew Garrett + Ubuntu for providing me some hardware to do this
work on.
Replace r300_check_offset() with generic radeon_check_offset(), which doesn't
reject valid offsets when the framebuffer area is at the very end of the card's
32 bit address space. Make radeon_check_and_fixup_offset() use
radeon_check_offset() as well.
This fixes https://bugs.freedesktop.org/show_bug.cgi?id=7697 .
This takes up two more ring buffer entries per rectangle blitted but makes sure
the blit is performed top to bottom, reducing the likelyhood of tearing.
Commit 2a47f6bfec caused the CHIP_IS_AGP flag to
get 'restored' with PCI(e) cards. I can't think of a way to fix this without
introducing a (otherwise redundant) CHIP_IS_PCI flag.