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/*
Simple DirectMedia Layer
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Copyright ( C ) 1997 - 2024 Sam Lantinga < slouken @ libsdl . org >
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This software is provided ' as - is ' , without any express or implied
warranty . In no event will the authors be held liable for any damages
arising from the use of this software .
Permission is granted to anyone to use this software for any purpose ,
including commercial applications , and to alter it and redistribute it
freely , subject to the following restrictions :
1. The origin of this software must not be misrepresented ; you must not
claim that you wrote the original software . If you use this software
in a product , an acknowledgment in the product documentation would be
appreciated but is not required .
2. Altered source versions must be plainly marked as such , and must not be
misrepresented as being the original software .
3. This notice may not be removed or altered from any source distribution .
*/
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/**
* \ file SDL_assert . h
*
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* Header file for assertion SDL API functions
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*/
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# ifndef SDL_assert_h_
# define SDL_assert_h_
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# include <SDL3/SDL_stdinc.h>
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# include <SDL3/SDL_begin_code.h>
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/* Set up for C function definitions, even when using C++ */
# ifdef __cplusplus
extern " C " {
# endif
# ifndef SDL_ASSERT_LEVEL
# ifdef SDL_DEFAULT_ASSERT_LEVEL
# define SDL_ASSERT_LEVEL SDL_DEFAULT_ASSERT_LEVEL
# elif defined(_DEBUG) || defined(DEBUG) || \
( defined ( __GNUC__ ) & & ! defined ( __OPTIMIZE__ ) )
# define SDL_ASSERT_LEVEL 2
# else
# define SDL_ASSERT_LEVEL 1
# endif
# endif /* SDL_ASSERT_LEVEL */
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# ifdef SDL_WIKI_DOCUMENTATION_SECTION
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/**
* Attempt to tell an attached debugger to pause .
*
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* This allows an app to programmatically halt ( " break " ) the debugger as if it
* had hit a breakpoint , allowing the developer to examine program state , etc .
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*
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* This is a macro and not first class functions so that the debugger breaks
* on the source code line that used SDL_TriggerBreakpoint and not in some
* random guts of SDL . SDL_assert uses this macro for the same reason .
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*
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* If the program is not running under a debugger , SDL_TriggerBreakpoint will
* likely terminate the app , possibly without warning . If the current platform
* isn ' t supported ( SDL doesn ' t know how to trigger a breakpoint ) , this macro
* does nothing .
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*
* \ threadsafety It is safe to call this function from any thread .
*
* \ since This macro is available since SDL 3.0 .0 .
*/
# define SDL_TriggerBreakpoint() __asm__ __volatile__ ( "int $3\n\t" )
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# elif defined(_MSC_VER)
/* Don't include intrin.h here because it contains C++ code */
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extern void __cdecl __debugbreak ( void ) ;
# define SDL_TriggerBreakpoint() __debugbreak()
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# elif defined(ANDROID)
# include <assert.h>
# define SDL_TriggerBreakpoint() assert(0)
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# elif SDL_HAS_BUILTIN(__builtin_debugtrap)
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# define SDL_TriggerBreakpoint() __builtin_debugtrap()
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# elif (defined(__GNUC__) || defined(__clang__)) && (defined(__i386__) || defined(__x86_64__))
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# define SDL_TriggerBreakpoint() __asm__ __volatile__ ( "int $3\n\t" )
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# elif (defined(__GNUC__) || defined(__clang__)) && defined(__riscv)
# define SDL_TriggerBreakpoint() __asm__ __volatile__ ( "ebreak\n\t" )
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# elif ( defined(SDL_PLATFORM_APPLE) && (defined(__arm64__) || defined(__aarch64__)) ) /* this might work on other ARM targets, but this is a known quantity... */
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# define SDL_TriggerBreakpoint() __asm__ __volatile__ ( "brk #22\n\t" )
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# elif defined(SDL_PLATFORM_APPLE) && defined(__arm__)
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# define SDL_TriggerBreakpoint() __asm__ __volatile__ ( "bkpt #22\n\t" )
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# elif defined(__386__) && defined(__WATCOMC__)
# define SDL_TriggerBreakpoint() { _asm { int 0x03 } }
# elif defined(HAVE_SIGNAL_H) && !defined(__WATCOMC__)
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# include <signal.h>
# define SDL_TriggerBreakpoint() raise(SIGTRAP)
# else
/* How do we trigger breakpoints on this platform? */
# define SDL_TriggerBreakpoint()
# endif
# if defined(__STDC_VERSION__) && (__STDC_VERSION__ >= 199901L) /* C99 supports __func__ as a standard. */
# define SDL_FUNCTION __func__
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# elif ((defined(__GNUC__) && (__GNUC__ >= 2)) || defined(_MSC_VER) || defined (__WATCOMC__))
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# define SDL_FUNCTION __FUNCTION__
# else
# define SDL_FUNCTION "???"
# endif
# define SDL_FILE __FILE__
# define SDL_LINE __LINE__
/*
sizeof ( x ) makes the compiler still parse the expression even without
assertions enabled , so the code is always checked at compile time , but
doesn ' t actually generate code for it , so there are no side effects or
expensive checks at run time , just the constant size of what x WOULD be ,
which presumably gets optimized out as unused .
This also solves the problem of . . .
int somevalue = blah ( ) ;
SDL_assert ( somevalue = = 1 ) ;
. . . which would cause compiles to complain that somevalue is unused if we
disable assertions .
*/
/* "while (0,0)" fools Microsoft's compiler's /W4 warning level into thinking
this condition isn ' t constant . And looks like an owl ' s face ! */
# ifdef _MSC_VER /* stupid /W4 warnings. */
# define SDL_NULL_WHILE_LOOP_CONDITION (0,0)
# else
# define SDL_NULL_WHILE_LOOP_CONDITION (0)
# endif
# define SDL_disabled_assert(condition) \
do { ( void ) sizeof ( ( condition ) ) ; } while ( SDL_NULL_WHILE_LOOP_CONDITION )
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/**
* Possible outcomes from a triggered assertion .
*
* When an enabled assertion triggers , it may call the assertion handler
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* ( possibly one provided by the app via SDL_SetAssertionHandler ) , which will
* return one of these values , possibly after asking the user .
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*
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* Then SDL will respond based on this outcome ( loop around to retry the
* condition , try to break in a debugger , kill the program , or ignore the
* problem ) .
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*
* \ since This enum is available since SDL 3.0 .0 .
*/
typedef enum SDL_AssertState
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{
SDL_ASSERTION_RETRY , /**< Retry the assert immediately. */
SDL_ASSERTION_BREAK , /**< Make the debugger trigger a breakpoint. */
SDL_ASSERTION_ABORT , /**< Terminate the program. */
SDL_ASSERTION_IGNORE , /**< Ignore the assert. */
SDL_ASSERTION_ALWAYS_IGNORE /**< Ignore the assert from now on. */
} SDL_AssertState ;
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/**
* Information about an assertion failure .
*
* This structure is filled in with information about a triggered assertion ,
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* used by the assertion handler , then added to the assertion report . This is
* returned as a linked list from SDL_GetAssertionReport ( ) .
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*
* \ since This struct is available since SDL 3.0 .0 .
*/
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typedef struct SDL_AssertData
{
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SDL_bool always_ignore ;
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unsigned int trigger_count ;
const char * condition ;
const char * filename ;
int linenum ;
const char * function ;
const struct SDL_AssertData * next ;
} SDL_AssertData ;
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/**
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* Never call this directly .
*
* Use the SDL_assert * macros .
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*
* \ param data assert data structure
* \ param func function name
* \ param file file name
* \ param line line number
* \ returns assert state
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*
* \ since This function is available since SDL 3.0 .0 .
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*/
extern DECLSPEC SDL_AssertState SDLCALL SDL_ReportAssertion ( SDL_AssertData * data ,
const char * func ,
const char * file , int line )
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# ifdef __clang__
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# if __has_feature(attribute_analyzer_noreturn)
__attribute__ ( ( analyzer_noreturn ) )
# endif
# endif
;
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/* Previous 'analyzer_noreturn' attribute tells Clang's static analysis that we're a custom assert function,
and that the analyzer should assume the condition was always true past this
SDL_assert test . */
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/* Define the trigger breakpoint call used in asserts */
# ifndef SDL_AssertBreakpoint
# if defined(ANDROID) && defined(assert)
/* Define this as empty in case assert() is defined as SDL_assert */
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# define SDL_AssertBreakpoint()
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# else
# define SDL_AssertBreakpoint() SDL_TriggerBreakpoint()
# endif
# endif /* !SDL_AssertBreakpoint */
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/* the do {} while(0) avoids dangling else problems:
if ( x ) SDL_assert ( y ) ; else blah ( ) ;
. . . without the do / while , the " else " could attach to this macro ' s " if " .
We try to handle just the minimum we need here in a macro . . . the loop ,
the static vars , and break points . The heavy lifting is handled in
SDL_ReportAssertion ( ) , in SDL_assert . c .
*/
# define SDL_enabled_assert(condition) \
do { \
while ( ! ( condition ) ) { \
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static struct SDL_AssertData sdl_assert_data = { 0 , 0 , # condition , 0 , 0 , 0 , 0 } ; \
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const SDL_AssertState sdl_assert_state = SDL_ReportAssertion ( & sdl_assert_data , SDL_FUNCTION , SDL_FILE , SDL_LINE ) ; \
if ( sdl_assert_state = = SDL_ASSERTION_RETRY ) { \
continue ; /* go again. */ \
} else if ( sdl_assert_state = = SDL_ASSERTION_BREAK ) { \
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SDL_AssertBreakpoint ( ) ; \
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} \
break ; /* not retrying. */ \
} \
} while ( SDL_NULL_WHILE_LOOP_CONDITION )
/* Enable various levels of assertions. */
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# ifdef SDL_WIKI_DOCUMENTATION_SECTION
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/**
* An assertion test that is normally performed only in debug builds .
*
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* This macro is enabled when the SDL_ASSERT_LEVEL is > = 2 , otherwise it is
* disabled . This is meant to only do these tests in debug builds , so they can
* tend to be more expensive , and they are meant to bring everything to a halt
* when they fail , with the programmer there to assess the problem .
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*
* In short : you can sprinkle these around liberally and assume they will
* evaporate out of the build when building for end - users .
*
* When assertions are disabled , this wraps ` condition ` in a ` sizeof `
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* operator , which means any function calls and side effects will not run , but
* the compiler will not complain about any otherwise - unused variables that
* are only referenced in the assertion .
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*
* One can set the environment variable " SDL_ASSERT " to one of several strings
* ( " abort " , " break " , " retry " , " ignore " , " always_ignore " ) to force a default
* behavior , which may be desirable for automation purposes . If your platform
* requires GUI interfaces to happen on the main thread but you ' re debugging
* an assertion in a background thread , it might be desirable to set this to
* " break " so that your debugger takes control as soon as assert is triggered ,
* instead of risking a bad UI interaction ( deadlock , etc ) in the application .
*
* Note that SDL_ASSERT is an _environment variable_ and not an SDL hint !
* Please refer to your platform ' s documentation for how to set it !
*
* \ param condition boolean value to test
*
* \ since This macro is available since SDL 3.0 .0 .
*/
# define SDL_assert(condition) if (assertion_enabled && (condition)) { trigger_assertion; }
/**
* An assertion test that is performed even in release builds .
*
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* This macro is enabled when the SDL_ASSERT_LEVEL is > = 1 , otherwise it is
* disabled . This is meant to be for tests that are cheap to make and
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* extremely unlikely to fail ; generally it is frowned upon to have an
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* assertion failure in a release build , so these assertions generally need to
* be of more than life - and - death importance if there ' s a chance they might
* trigger . You should almost always consider handling these cases more
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* gracefully than an assert allows .
*
* When assertions are disabled , this wraps ` condition ` in a ` sizeof `
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* operator , which means any function calls and side effects will not run , but
* the compiler will not complain about any otherwise - unused variables that
* are only referenced in the assertion .
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*
* One can set the environment variable " SDL_ASSERT " to one of several strings
* ( " abort " , " break " , " retry " , " ignore " , " always_ignore " ) to force a default
* behavior , which may be desirable for automation purposes . If your platform
* requires GUI interfaces to happen on the main thread but you ' re debugging
* an assertion in a background thread , it might be desirable to set this to
* " break " so that your debugger takes control as soon as assert is triggered ,
* instead of risking a bad UI interaction ( deadlock , etc ) in the application .
*
* Note that SDL_ASSERT is an _environment variable_ and not an SDL hint !
* Please refer to your platform ' s documentation for how to set it !
*
* \ param condition boolean value to test
*
* \ since This macro is available since SDL 3.0 .0 .
*/
# define SDL_assert_release(condition) SDL_disabled_assert(condition)
/**
* An assertion test that is performed only when built with paranoid settings .
*
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* This macro is enabled when the SDL_ASSERT_LEVEL is > = 3 , otherwise it is
* disabled . This is a higher level than both release and debug , so these
* tests are meant to be expensive and only run when specifically looking for
* extremely unexpected failure cases in a special build .
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*
* When assertions are disabled , this wraps ` condition ` in a ` sizeof `
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* operator , which means any function calls and side effects will not run , but
* the compiler will not complain about any otherwise - unused variables that
* are only referenced in the assertion .
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*
* One can set the environment variable " SDL_ASSERT " to one of several strings
* ( " abort " , " break " , " retry " , " ignore " , " always_ignore " ) to force a default
* behavior , which may be desirable for automation purposes . If your platform
* requires GUI interfaces to happen on the main thread but you ' re debugging
* an assertion in a background thread , it might be desirable to set this to
* " break " so that your debugger takes control as soon as assert is triggered ,
* instead of risking a bad UI interaction ( deadlock , etc ) in the application .
*
* Note that SDL_ASSERT is an _environment variable_ and not an SDL hint !
* Please refer to your platform ' s documentation for how to set it !
*
* \ param condition boolean value to test
*
* \ since This macro is available since SDL 3.0 .0 .
*/
# define SDL_assert_paranoid(condition) SDL_disabled_assert(condition)
# endif
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# if SDL_ASSERT_LEVEL == 0 /* assertions disabled */
# define SDL_assert(condition) SDL_disabled_assert(condition)
# define SDL_assert_release(condition) SDL_disabled_assert(condition)
# define SDL_assert_paranoid(condition) SDL_disabled_assert(condition)
# elif SDL_ASSERT_LEVEL == 1 /* release settings. */
# define SDL_assert(condition) SDL_disabled_assert(condition)
# define SDL_assert_release(condition) SDL_enabled_assert(condition)
# define SDL_assert_paranoid(condition) SDL_disabled_assert(condition)
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# elif SDL_ASSERT_LEVEL == 2 /* debug settings. */
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# define SDL_assert(condition) SDL_enabled_assert(condition)
# define SDL_assert_release(condition) SDL_enabled_assert(condition)
# define SDL_assert_paranoid(condition) SDL_disabled_assert(condition)
# elif SDL_ASSERT_LEVEL == 3 /* paranoid settings. */
# define SDL_assert(condition) SDL_enabled_assert(condition)
# define SDL_assert_release(condition) SDL_enabled_assert(condition)
# define SDL_assert_paranoid(condition) SDL_enabled_assert(condition)
# else
# error Unknown assertion level.
# endif
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/**
* An assertion test that always performed .
*
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* This macro is always enabled no matter what SDL_ASSERT_LEVEL is set to . You
* almost never want to use this , as it could trigger on an end - user ' s system ,
* crashing your program .
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*
* One can set the environment variable " SDL_ASSERT " to one of several strings
* ( " abort " , " break " , " retry " , " ignore " , " always_ignore " ) to force a default
* behavior , which may be desirable for automation purposes . If your platform
* requires GUI interfaces to happen on the main thread but you ' re debugging
* an assertion in a background thread , it might be desirable to set this to
* " break " so that your debugger takes control as soon as assert is triggered ,
* instead of risking a bad UI interaction ( deadlock , etc ) in the application .
*
* Note that SDL_ASSERT is an _environment variable_ and not an SDL hint !
* Please refer to your platform ' s documentation for how to set it !
*
* \ param condition boolean value to test
*
* \ since This macro is available since SDL 3.0 .0 .
*/
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# define SDL_assert_always(condition) SDL_enabled_assert(condition)
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/**
* A callback that fires when an SDL assertion fails .
*
* \ param data a pointer to the SDL_AssertData structure corresponding to the
* current assertion
* \ param userdata what was passed as ` userdata ` to SDL_SetAssertionHandler ( )
* \ returns an SDL_AssertState value indicating how to handle the failure .
*/
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typedef SDL_AssertState ( SDLCALL * SDL_AssertionHandler ) (
const SDL_AssertData * data , void * userdata ) ;
/**
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* Set an application - defined assertion handler .
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*
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* This function allows an application to show its own assertion UI and / or
* force the response to an assertion failure . If the application doesn ' t
* provide this , SDL will try to do the right thing , popping up a
* system - specific GUI dialog , and probably minimizing any fullscreen windows .
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*
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* This callback may fire from any thread , but it runs wrapped in a mutex , so
* it will only fire from one thread at a time .
*
* This callback is NOT reset to SDL ' s internal handler upon SDL_Quit ( ) !
*
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* \ param handler the SDL_AssertionHandler function to call when an assertion
* fails or NULL for the default handler
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* \ param userdata a pointer that is passed to ` handler `
*
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* \ since This function is available since SDL 3.0 .0 .
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*
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* \ sa SDL_GetAssertionHandler
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*/
extern DECLSPEC void SDLCALL SDL_SetAssertionHandler (
SDL_AssertionHandler handler ,
void * userdata ) ;
/**
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* Get the default assertion handler .
*
* This returns the function pointer that is called by default when an
* assertion is triggered . This is an internal function provided by SDL , that
* is used for assertions when SDL_SetAssertionHandler ( ) hasn ' t been used to
* provide a different function .
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*
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* \ returns the default SDL_AssertionHandler that is called when an assert
* triggers .
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*
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* \ since This function is available since SDL 3.0 .0 .
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*
* \ sa SDL_GetAssertionHandler
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*/
extern DECLSPEC SDL_AssertionHandler SDLCALL SDL_GetDefaultAssertionHandler ( void ) ;
/**
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* Get the current assertion handler .
*
* This returns the function pointer that is called when an assertion is
* triggered . This is either the value last passed to
* SDL_SetAssertionHandler ( ) , or if no application - specified function is set ,
* is equivalent to calling SDL_GetDefaultAssertionHandler ( ) .
*
* The parameter ` puserdata ` is a pointer to a void * , which will store the
* " userdata " pointer that was passed to SDL_SetAssertionHandler ( ) . This value
* will always be NULL for the default handler . If you don ' t care about this
* data , it is safe to pass a NULL pointer to this function to ignore it .
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*
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* \ param puserdata pointer which is filled with the " userdata " pointer that
* was passed to SDL_SetAssertionHandler ( )
* \ returns the SDL_AssertionHandler that is called when an assert triggers .
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*
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* \ since This function is available since SDL 3.0 .0 .
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*
* \ sa SDL_SetAssertionHandler
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*/
extern DECLSPEC SDL_AssertionHandler SDLCALL SDL_GetAssertionHandler ( void * * puserdata ) ;
/**
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* Get a list of all assertion failures .
*
* This function gets all assertions triggered since the last call to
* SDL_ResetAssertionReport ( ) , or the start of the program .
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*
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* The proper way to examine this data looks something like this :
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*
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* ` ` ` c
* const SDL_AssertData * item = SDL_GetAssertionReport ( ) ;
* while ( item ) {
* printf ( " '%s', %s (%s:%d), triggered %u times, always ignore: %s. \\ n " ,
* item - > condition , item - > function , item - > filename ,
* item - > linenum , item - > trigger_count ,
* item - > always_ignore ? " yes " : " no " ) ;
* item = item - > next ;
* }
* ` ` `
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*
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* \ returns a list of all failed assertions or NULL if the list is empty . This
* memory should not be modified or freed by the application .
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*
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* \ since This function is available since SDL 3.0 .0 .
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*
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* \ sa SDL_ResetAssertionReport
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*/
extern DECLSPEC const SDL_AssertData * SDLCALL SDL_GetAssertionReport ( void ) ;
/**
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* Clear the list of all assertion failures .
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*
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* This function will clear the list of all assertions triggered up to that
* point . Immediately following this call , SDL_GetAssertionReport will return
* no items . In addition , any previously - triggered assertions will be reset to
* a trigger_count of zero , and their always_ignore state will be false .
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*
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* \ since This function is available since SDL 3.0 .0 .
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*
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* \ sa SDL_GetAssertionReport
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*/
extern DECLSPEC void SDLCALL SDL_ResetAssertionReport ( void ) ;
/* Ends C function definitions when using C++ */
# ifdef __cplusplus
}
# endif
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# include <SDL3/SDL_close_code.h>
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# endif /* SDL_assert_h_ */